&(mml->wScale), &(mml->hScale));
_w *= mml->wScale;
_h *= mml->hScale;
- texImage->Data = MESA_PBUFFER_ALLOC(_w * _h * texelBytes);
+ texImage->Data = _mesa_malloc(_w * _h * texelBytes);
_mesa_rescale_teximage2d(texelBytes,
mml->width,
_w * texelBytes, /* dst stride */
mml->width, mml->height, /* src */
_w, _h, /* dst */
texImage_Data /*src*/, texImage->Data /*dst*/ );
- MESA_PBUFFER_FREE(texImage_Data);
+ _mesa_free(texImage_Data);
mml->width = _w;
mml->height = _h;
/* (!) ... and set mml->wScale = _w / texImage->Width */
}
void
-fxDDStencilFunc (GLcontext *ctx, GLenum func, GLint ref, GLuint mask)
+fxDDStencilFuncSeparate (GLcontext *ctx, GLenum face, GLenum func,
+ GLint ref, GLuint mask)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
tfxUnitsState *us = &fxMesa->unitsState;
}
void
-fxDDStencilMask (GLcontext *ctx, GLuint mask)
+fxDDStencilMaskSeparate (GLcontext *ctx, GLenum face, GLuint mask)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
tfxUnitsState *us = &fxMesa->unitsState;
}
void
-fxDDStencilOp (GLcontext *ctx, GLenum sfail, GLenum zfail, GLenum zpass)
+fxDDStencilOpSeparate (GLcontext *ctx, GLenum face, GLenum sfail,
+ GLenum zfail, GLenum zpass)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
tfxUnitsState *us = &fxMesa->unitsState;