fxMesa->new_state |= FX_NEW_COLOR_MASK;
ctx->Driver.RenderStart = fxSetupFXUnits;
(void) r; (void) g; (void) b; (void) a;
- return GL_FALSE;
}
static void fxSetupColorMask(GLcontext *ctx)
ctx->Driver.RenderStart = fxSetupFXUnits;
}
break;
+ case GL_DITHER:
+ if (state) {
+ FX_grDitherMode(GR_DITHER_4x4);
+ } else {
+ FX_grDitherMode(GR_DITHER_DISABLE);
+ }
+ break;
case GL_SCISSOR_TEST:
fxMesa->new_state |= FX_NEW_SCISSOR;
ctx->Driver.RenderStart = fxSetupFXUnits;