-/* -*- mode: C; tab-width:8; -*-
-
- fxsetup.c - 3Dfx VooDoo rendering mode setup functions
-*/
+/* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
/*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
*
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
+ * terms stated above.
*
- * See the file fxapi.c for more informations about authors
+ * Thank you for your contribution, David!
*
+ * Please make note of the above copyright/license statement. If you
+ * contributed code or bug fixes to this code under the previous (GNU
+ * Library) license and object to the new license, your code will be
+ * removed at your request. Please see the Mesa docs/COPYRIGHT file
+ * for more information.
+ *
+ * Additional Mesa/3Dfx driver developers:
+ * Daryll Strauss <daryll@precisioninsight.com>
+ * Keith Whitwell <keith@precisioninsight.com>
+ *
+ * See fxapi.h for more revision/author details.
*/
+
+/* fxsetup.c - 3Dfx VooDoo rendering mode setup functions */
+
+
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#include "fxdrv.h"
#include "enums.h"
+static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
+ struct gl_texture_object *tObj0,
+ struct gl_texture_object *tObj1);
+static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset);
+static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa,
+ struct gl_texture_object *tObj0,
+ struct gl_texture_object *tObj1);
+static void fxSetupTexture_NoLock(GLcontext *ctx);
+static void fxSetupTexture(GLcontext *ctx);
+static void fxSetupBlend(GLcontext *ctx);
+static void fxSetupDepthTest(GLcontext *ctx);
+static void fxSetupScissor(GLcontext *ctx);
+static void fxSetupCull(GLcontext *ctx);
+static void gl_print_fx_state_flags( const char *msg, GLuint flags);
+/*static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);*/
+static GLboolean fxMultipassTexture( struct vertex_buffer *, GLuint );
+
static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
{
- tfxTexInfo *ti=(tfxTexInfo *)tObj->DriverData;
- GLint minl,maxl;
+ tfxTexInfo *ti=fxTMGetTexInfo(tObj);
+ GLint minl, maxl;
- if (MESA_VERBOSE&VERBOSE_DRIVER)
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxTexValidate(...) Start\n");
-
+ }
if(ti->validated) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
return;
}
+ ti->tObj=tObj;
minl=ti->minLevel=tObj->BaseLevel;
maxl=ti->maxLevel=MIN2(tObj->MaxLevel,tObj->Image[0]->MaxLog2);
-
- fxTexGetInfo(tObj->Image[minl]->Width,tObj->Image[minl]->Height,
- &(FX_largeLodLog2(ti->info)),&(FX_aspectRatioLog2(ti->info)),
- &(ti->sScale),&(ti->tScale),
- &(ti->int_sScale),&(ti->int_tScale),
- NULL,NULL);
+ fxTexGetInfo(tObj->Image[minl]->Width, tObj->Image[minl]->Height,
+ &(FX_largeLodLog2(ti->info)), &(FX_aspectRatioLog2(ti->info)),
+ &(ti->sScale), &(ti->tScale),
+ &(ti->int_sScale), &(ti->int_tScale),
+ NULL, NULL);
if((tObj->MinFilter!=GL_NEAREST) && (tObj->MinFilter!=GL_LINEAR))
fxTexGetInfo(tObj->Image[maxl]->Width,tObj->Image[maxl]->Height,
else
FX_smallLodLog2(ti->info)=FX_largeLodLog2(ti->info);
- fxTexGetFormat(tObj->Image[minl]->Format,&(ti->info.format),&(ti->baseLevelInternalFormat));
+ fxTexGetFormat(tObj->Image[minl]->IntFormat,&(ti->info.format),&(ti->baseLevelInternalFormat));
+
+ switch (tObj->WrapS) {
+ case GL_CLAMP_TO_EDGE:
+ /* What's this really mean compared to GL_CLAMP? */
+ case GL_CLAMP:
+ ti->sClamp=1;
+ break;
+ case GL_REPEAT:
+ ti->sClamp=0;
+ break;
+ default:
+ ; /* silence compiler warning */
+ }
+ switch (tObj->WrapT) {
+ case GL_CLAMP_TO_EDGE:
+ /* What's this really mean compared to GL_CLAMP? */
+ case GL_CLAMP:
+ ti->tClamp=1;
+ break;
+ case GL_REPEAT:
+ ti->tClamp=0;
+ break;
+ default:
+ ; /* silence compiler warning */
+ }
ti->validated=GL_TRUE;
(mode & FX_UM_ALPHA_CONSTANT) ? "ALPHA_CONSTANT, " : "");
}
-GLuint fxGetTexSetConfiguration(GLcontext *ctx,
- struct gl_texture_object *tObj0,
- struct gl_texture_object *tObj1)
+static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
+ struct gl_texture_object *tObj0,
+ struct gl_texture_object *tObj1)
{
GLuint unitsmode=0;
GLuint envmode=0;
GLuint ifmt=0;
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
else
unitsmode|=FX_UM_ALPHA_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
unitsmode|=FX_UM_COLOR_ITERATED;
else
unitsmode|=FX_UM_COLOR_CONSTANT;
+
+
+ /*
+ OpenGL Feeds Texture 0 into Texture 1
+ Glide Feeds Texture 1 into Texture 0
+ */
if(tObj0) {
- tfxTexInfo *ti0=(tfxTexInfo *)tObj0->DriverData;
+ tfxTexInfo *ti0=fxTMGetTexInfo(tObj0);
switch(ti0->baseLevelInternalFormat) {
case GL_ALPHA:
}
if(tObj1) {
- tfxTexInfo *ti1=(tfxTexInfo *)tObj1->DriverData;
+ tfxTexInfo *ti1=fxTMGetTexInfo(tObj1);
switch(ti1->baseLevelInternalFormat) {
case GL_ALPHA:
unitsmode|=(ifmt | envmode);
- if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
+ if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
fxPrintUnitsMode("unitsmode", unitsmode);
return unitsmode;
/************************* Single Texture Set ***************************/
-static void fxSetupSingleTMU(fxMesaContext fxMesa, struct gl_texture_object *tObj)
+static void fxSetupSingleTMU_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj)
{
- tfxTexInfo *ti=(tfxTexInfo *)tObj->DriverData;
+ tfxTexInfo *ti=fxTMGetTexInfo(tObj);
+ int tmu;
+
+ /* Make sure we're not loaded incorrectly */
+ if (ti->isInTM) {
+ if (ti->LODblend) {
+ if (ti->whichTMU!=FX_TMU_SPLIT)
+ fxTMMoveOutTM(fxMesa, tObj);
+ } else {
+ if (ti->whichTMU==FX_TMU_SPLIT)
+ fxTMMoveOutTM(fxMesa, tObj);
+ }
+ }
- if(!ti->tmi.isInTM) {
- if(ti->LODblend)
- fxTMMoveInTM(fxMesa,tObj,FX_TMU_SPLIT);
+ /* Make sure we're loaded correctly */
+ if (!ti->isInTM) {
+ if (ti->LODblend)
+ fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU_SPLIT);
else {
- if(fxMesa->haveTwoTMUs) {
- if(fxMesa->freeTexMem[FX_TMU0]>grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH,&(ti->info)))
- fxTMMoveInTM(fxMesa,tObj,FX_TMU0);
- else
- fxTMMoveInTM(fxMesa,tObj,FX_TMU1);
+ if (fxMesa->haveTwoTMUs) {
+ if (fxMesa->freeTexMem[FX_TMU0] >
+ FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
+ &(ti->info))) {
+ fxTMMoveInTM_NoLock(fxMesa,tObj, FX_TMU0);
+ } else {
+ fxTMMoveInTM_NoLock(fxMesa,tObj, FX_TMU1);
+ }
} else
- fxTMMoveInTM(fxMesa,tObj,FX_TMU0);
+ fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU0);
}
}
- if(ti->LODblend && ti->tmi.whichTMU == FX_TMU_SPLIT) {
- if((ti->info.format==GR_TEXFMT_P_8) && (!fxMesa->haveGlobalPaletteTexture)) {
+ if (ti->LODblend && ti->whichTMU == FX_TMU_SPLIT) {
+ if ((ti->info.format==GR_TEXFMT_P_8) && (!fxMesa->haveGlobalPaletteTexture)) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: uploading texture palette\n");
}
- FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE,&(ti->palette));
- FX_grTexDownloadTable(GR_TMU1,GR_TEXTABLE_PALETTE,&(ti->palette));
+ FX_grTexDownloadTable_NoLock(GR_TMU0,GR_TEXTABLE_PALETTE,&(ti->palette));
+ FX_grTexDownloadTable_NoLock(GR_TMU1,GR_TEXTABLE_PALETTE,&(ti->palette));
}
- grTexClampMode(GR_TMU0,ti->sClamp,ti->tClamp);
- grTexClampMode(GR_TMU1,ti->sClamp,ti->tClamp);
- grTexFilterMode(GR_TMU0,ti->minFilt,ti->maxFilt);
- grTexFilterMode(GR_TMU1,ti->minFilt,ti->maxFilt);
- grTexMipMapMode(GR_TMU0,ti->mmMode,ti->LODblend);
- grTexMipMapMode(GR_TMU1,ti->mmMode,ti->LODblend);
-
- grTexSource(GR_TMU0,ti->tmi.tm[FX_TMU0]->startAddress,
- GR_MIPMAPLEVELMASK_ODD,&(ti->info));
- grTexSource(GR_TMU1,ti->tmi.tm[FX_TMU1]->startAddress,
- GR_MIPMAPLEVELMASK_EVEN,&(ti->info));
+ FX_grTexClampMode_NoLock(GR_TMU0,ti->sClamp,ti->tClamp);
+ FX_grTexClampMode_NoLock(GR_TMU1,ti->sClamp,ti->tClamp);
+ FX_grTexFilterMode_NoLock(GR_TMU0,ti->minFilt,ti->maxFilt);
+ FX_grTexFilterMode_NoLock(GR_TMU1,ti->minFilt,ti->maxFilt);
+ FX_grTexMipMapMode_NoLock(GR_TMU0,ti->mmMode,ti->LODblend);
+ FX_grTexMipMapMode_NoLock(GR_TMU1,ti->mmMode,ti->LODblend);
+
+ FX_grTexSource_NoLock(GR_TMU0,ti->tm[FX_TMU0]->startAddr,
+ GR_MIPMAPLEVELMASK_ODD,&(ti->info));
+ FX_grTexSource_NoLock(GR_TMU1,ti->tm[FX_TMU1]->startAddr,
+ GR_MIPMAPLEVELMASK_EVEN,&(ti->info));
} else {
+ if (ti->whichTMU==FX_TMU_BOTH) tmu=FX_TMU0;
+ else tmu=ti->whichTMU;
+
if((ti->info.format==GR_TEXFMT_P_8) && (!fxMesa->haveGlobalPaletteTexture)) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: uploading texture palette\n");
}
- FX_grTexDownloadTable(ti->tmi.whichTMU,GR_TEXTABLE_PALETTE,&(ti->palette));
+ FX_grTexDownloadTable_NoLock(tmu, GR_TEXTABLE_PALETTE, &(ti->palette));
}
/* KW: The alternative is to do the download to the other tmu. If
if (ti->LODblend && (MESA_VERBOSE&VERBOSE_DRIVER))
fprintf(stderr, "fxmesa: not blending texture - only on one tmu\n");
+ FX_grTexClampMode_NoLock(tmu, ti->sClamp, ti->tClamp);
+ FX_grTexFilterMode_NoLock(tmu, ti->minFilt, ti->maxFilt);
+ FX_grTexMipMapMode_NoLock(tmu, ti->mmMode, FXFALSE);
- grTexClampMode(ti->tmi.whichTMU,ti->sClamp,ti->tClamp);
- grTexFilterMode(ti->tmi.whichTMU,ti->minFilt,ti->maxFilt);
- grTexMipMapMode(ti->tmi.whichTMU,ti->mmMode,FXFALSE);
-
- grTexSource(ti->tmi.whichTMU,ti->tmi.tm[ti->tmi.whichTMU]->startAddress,
- GR_MIPMAPLEVELMASK_BOTH,&(ti->info));
+ FX_grTexSource_NoLock(tmu, ti->tm[tmu]->startAddr,
+ GR_MIPMAPLEVELMASK_BOTH, &(ti->info));
}
}
-static void fxSelectSingleTMUSrc(fxMesaContext fxMesa, GLint tmu, FxBool LODblend)
+static void fxSelectSingleTMUSrc_NoLock(fxMesaContext fxMesa, GLint tmu,
+ FxBool LODblend)
{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxSelectSingleTMUSrc(%d,%d)\n",tmu,LODblend);
- }
-
- if(LODblend) {
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_BLEND,
- GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
- GR_COMBINE_FUNCTION_BLEND,
- GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
- FXFALSE,FXFALSE);
-
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXFALSE,FXFALSE);
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxSelectSingleTMUSrc(%d,%d)\n",tmu,LODblend);
+ }
+ if (LODblend) {
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
+ GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
+ FXFALSE,FXFALSE);
+
+ if (fxMesa->haveTwoTMUs)
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
fxMesa->tmuSrc=FX_TMU_SPLIT;
- } else {
- if(tmu==FX_TMU0) {
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXFALSE,FXFALSE);
-
+ }
+ else {
+ if (tmu!=FX_TMU1) {
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
+ if (fxMesa->haveTwoTMUs) {
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
+ }
fxMesa->tmuSrc=FX_TMU0;
- } else {
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXFALSE,FXFALSE);
-
+ }
+ else {
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
+
/* GR_COMBINE_FUNCTION_SCALE_OTHER doesn't work ?!? */
-
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_BLEND,GR_COMBINE_FACTOR_ONE,
- GR_COMBINE_FUNCTION_BLEND,GR_COMBINE_FACTOR_ONE,
- FXFALSE,FXFALSE);
-
+
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_ONE,
+ FXFALSE,FXFALSE);
+
fxMesa->tmuSrc=FX_TMU1;
}
}
}
-void fxSetupTextureSingleTMU(GLcontext *ctx, GLuint textureset)
+static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GrCombineLocal_t localc,locala;
GLint ifmt;
tfxTexInfo *ti;
struct gl_texture_object *tObj=ctx->Texture.Unit[textureset].CurrentD[2];
+ int tmu;
- if (MESA_VERBOSE&VERBOSE_DRIVER)
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxSetupTextureSingleTMU(...) Start\n");
+ }
-
- ti=(tfxTexInfo *)tObj->DriverData;
+ ti=fxTMGetTexInfo(tObj);
fxTexValidate(ctx,tObj);
- fxSetupSingleTMU(fxMesa,tObj);
+ fxSetupSingleTMU_NoLock(fxMesa,tObj);
- if(fxMesa->tmuSrc!=ti->tmi.whichTMU)
- fxSelectSingleTMUSrc(fxMesa,ti->tmi.whichTMU,ti->LODblend);
+ if (ti->whichTMU==FX_TMU_BOTH) tmu=FX_TMU0;
+ else tmu=ti->whichTMU;
+ if (fxMesa->tmuSrc!=tmu)
+ fxSelectSingleTMUSrc_NoLock(fxMesa, tmu, ti->LODblend);
if(textureset==0 || !fxMesa->haveTwoTMUs)
unitsmode=fxGetTexSetConfiguration(ctx,tObj,NULL);
else
unitsmode=fxGetTexSetConfiguration(ctx,NULL,tObj);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
+/* if(fxMesa->lastUnitsMode==unitsmode) */
+/* return; */
fxMesa->lastUnitsMode=unitsmode;
fxMesa->stw_hint_state = 0;
- FX_grHints(GR_HINT_STWHINT,0);
+ FX_grHints_NoLock(GR_HINT_STWHINT,0);
ifmt=ti->baseLevelInternalFormat;
switch(ctx->Texture.Unit[textureset].EnvMode) {
case GL_DECAL:
- grAlphaCombine(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- locala,
- GR_COMBINE_OTHER_NONE,
- FXFALSE);
-
- grColorCombine(GR_COMBINE_FUNCTION_BLEND,
- GR_COMBINE_FACTOR_TEXTURE_ALPHA,
- localc,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ locala,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ localc,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
break;
case GL_MODULATE:
- grAlphaCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_LOCAL,
- locala,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ locala,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
if(ifmt==GL_ALPHA)
- grColorCombine(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- localc,
- GR_COMBINE_OTHER_NONE,
- FXFALSE);
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ localc,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
else
- grColorCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_LOCAL,
- localc,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ localc,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
break;
case GL_BLEND:
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
-#endif
- /* TO DO (I think that the Voodoo Graphics isn't able to support GL_BLEND) */
+#if 0
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ locala,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ if (ifmt==GL_ALPHA)
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ localc,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+ else
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ localc,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXTRUE);
+ ctx->Driver.MultipassFunc = fxMultipassBlend;
+#else
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
+#endif
break;
case GL_REPLACE:
if((ifmt==GL_RGB) || (ifmt==GL_LUMINANCE))
- grAlphaCombine(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- locala,
- GR_COMBINE_OTHER_NONE,
- FXFALSE);
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ locala,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
else
- grAlphaCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_ONE,
- locala,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ locala,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
if(ifmt==GL_ALPHA)
- grColorCombine(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- localc,
- GR_COMBINE_OTHER_NONE,
- FXFALSE);
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ localc,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
else
- grColorCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_ONE,
- localc,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ localc,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
break;
default:
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: %x Texture.EnvMode not yet supported\n",ctx->Texture.Unit[textureset].EnvMode);
-#endif
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n",
+ ctx->Texture.Unit[textureset].EnvMode);
break;
}
}
}
+static void fxSetupTextureSingleTMU(GLcontext *ctx, GLuint textureset) {
+ BEGIN_BOARD_LOCK();
+ fxSetupTextureSingleTMU_NoLock(ctx, textureset);
+ END_BOARD_LOCK();
+}
+
/************************* Double Texture Set ***************************/
-void fxSetupDoubleTMU(fxMesaContext fxMesa, struct gl_texture_object *tObj0,
- struct gl_texture_object *tObj1)
+static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa,
+ struct gl_texture_object *tObj0,
+ struct gl_texture_object *tObj1)
{
#define T0_NOT_IN_TMU 0x01
#define T1_NOT_IN_TMU 0x02
#define T0_IN_TMU1 0x10
#define T1_IN_TMU1 0x20
- tfxTexInfo *ti0=(tfxTexInfo *)tObj0->DriverData;
- tfxTexInfo *ti1=(tfxTexInfo *)tObj1->DriverData;
+ tfxTexInfo *ti0=fxTMGetTexInfo(tObj0);
+ tfxTexInfo *ti1=fxTMGetTexInfo(tObj1);
GLuint tstate=0;
+ int tmu0=0, tmu1=1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxSetupDoubleTMU(...)\n");
}
- if(ti0->tmi.isInTM) {
- if(ti0->tmi.whichTMU==FX_TMU0)
+ /* We shouldn't need to do this. There is something wrong with
+ mutlitexturing when the TMUs are swapped. So, we're forcing
+ them to always be loaded correctly. !!! */
+ if (ti0->whichTMU==FX_TMU1)
+ fxTMMoveOutTM_NoLock(fxMesa, tObj0);
+ if (ti1->whichTMU==FX_TMU0)
+ fxTMMoveOutTM_NoLock(fxMesa, tObj1);
+
+ if (ti0->isInTM) {
+ switch (ti0->whichTMU) {
+ case FX_TMU0:
tstate|=T0_IN_TMU0;
- else if(ti0->tmi.whichTMU==FX_TMU1)
+ break;
+ case FX_TMU1:
tstate|=T0_IN_TMU1;
- else {
- fxTMMoveOutTM(fxMesa,tObj0);
+ break;
+ case FX_TMU_BOTH:
+ tstate|=T0_IN_TMU0|T0_IN_TMU1;
+ break;
+ case FX_TMU_SPLIT:
tstate|=T0_NOT_IN_TMU;
+ break;
}
- } else
- tstate|=T0_NOT_IN_TMU;
+ } else tstate|=T0_NOT_IN_TMU;
- if(ti1->tmi.isInTM) {
- if(ti1->tmi.whichTMU==FX_TMU0)
+ if (ti1->isInTM) {
+ switch (ti1->whichTMU) {
+ case FX_TMU0:
tstate|=T1_IN_TMU0;
- else if(ti1->tmi.whichTMU==FX_TMU1)
+ break;
+ case FX_TMU1:
tstate|=T1_IN_TMU1;
- else {
- fxTMMoveOutTM(fxMesa,tObj1);
+ break;
+ case FX_TMU_BOTH:
+ tstate|=T1_IN_TMU0|T1_IN_TMU1;
+ break;
+ case FX_TMU_SPLIT:
tstate|=T1_NOT_IN_TMU;
+ break;
}
- } else
- tstate|=T1_NOT_IN_TMU;
-
- ti0->tmi.lastTimeUsed=fxMesa->texBindNumber;
- ti1->tmi.lastTimeUsed=fxMesa->texBindNumber;
-
- /* Move texture maps in TMUs */
-
- switch(tstate) {
- case (T0_IN_TMU0 | T1_IN_TMU0):
- fxTMMoveOutTM(fxMesa,tObj1);
-
- fxTMMoveInTM(fxMesa,tObj1,FX_TMU1);
- break;
-
- case (T0_IN_TMU1 | T1_IN_TMU1):
- fxTMMoveOutTM(fxMesa,tObj0);
-
- fxTMMoveInTM(fxMesa,tObj0,FX_TMU0);
- break;
-
- case (T0_NOT_IN_TMU | T1_NOT_IN_TMU):
- fxTMMoveInTM(fxMesa,tObj0,FX_TMU0);
- fxTMMoveInTM(fxMesa,tObj1,FX_TMU1);
- break;
-
- /*** T0/T1 ***/
-
- case (T0_NOT_IN_TMU | T1_IN_TMU0):
- fxTMMoveInTM(fxMesa,tObj0,FX_TMU1);
- break;
-
- case (T0_NOT_IN_TMU | T1_IN_TMU1):
- fxTMMoveInTM(fxMesa,tObj0,FX_TMU0);
- break;
-
- case (T0_IN_TMU0 | T1_NOT_IN_TMU):
- fxTMMoveInTM(fxMesa,tObj1,FX_TMU1);
- break;
+ } else tstate|=T1_NOT_IN_TMU;
- case (T0_IN_TMU1 | T1_NOT_IN_TMU):
- fxTMMoveInTM(fxMesa,tObj1,FX_TMU0);
- break;
-
- /*** Best Case ***/
+ ti0->lastTimeUsed=fxMesa->texBindNumber;
+ ti1->lastTimeUsed=fxMesa->texBindNumber;
- case (T0_IN_TMU1 | T1_IN_TMU0):
- case (T0_IN_TMU0 | T1_IN_TMU1):
- break;
+ /* Move texture maps into TMUs */
- default:
- fprintf(stderr,"fx Driver: internal error in fxSetupDoubleTMU()\n");
- fxCloseHardware();
- exit(-1);
- break;
+ if (!(((tstate&T0_IN_TMU0) && (tstate&T1_IN_TMU1)) ||
+ ((tstate&T0_IN_TMU1) && (tstate&T1_IN_TMU0)))) {
+ if (tObj0==tObj1) fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU_BOTH);
+ else {
+ /* Find the minimal way to correct the situation */
+ if ((tstate&T0_IN_TMU0) || (tstate&T1_IN_TMU1)) {
+ /* We have one in the standard order, setup the other */
+ if (tstate&T0_IN_TMU0) { /* T0 is in TMU0, put T1 in TMU1 */
+ fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1);
+ } else {
+ fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0);
+ }
+ /* tmu0 and tmu1 are setup */
+ } else if ((tstate&T0_IN_TMU1) || (tstate&T1_IN_TMU0)) {
+ /* we have one in the reverse order, setup the other */
+ if (tstate&T1_IN_TMU0) { /* T1 is in TMU0, put T0 in TMU1 */
+ fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU1);
+ } else {
+ fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU0);
+ }
+ tmu0=1;
+ tmu1=0;
+ } else { /* Nothing is loaded */
+ fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0);
+ fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1);
+ /* tmu0 and tmu1 are setup */
+ }
+ }
}
- if(!fxMesa->haveGlobalPaletteTexture) {
- if(ti0->info.format==GR_TEXFMT_P_8) {
+ if (!fxMesa->haveGlobalPaletteTexture) {
+ if (ti0->info.format==GR_TEXFMT_P_8) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: uploading texture palette TMU0\n");
}
- FX_grTexDownloadTable(ti0->tmi.whichTMU,GR_TEXTABLE_PALETTE,&(ti0->palette));
+ FX_grTexDownloadTable_NoLock(tmu0, GR_TEXTABLE_PALETTE, &(ti0->palette));
}
- if(ti1->info.format==GR_TEXFMT_P_8) {
+ if (ti1->info.format==GR_TEXFMT_P_8) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: uploading texture palette TMU1\n");
}
- FX_grTexDownloadTable(ti1->tmi.whichTMU,GR_TEXTABLE_PALETTE,&(ti1->palette));
+ FX_grTexDownloadTable_NoLock(tmu1, GR_TEXTABLE_PALETTE, &(ti1->palette));
}
}
- grTexClampMode(ti0->tmi.whichTMU,ti0->sClamp,ti0->tClamp);
- grTexFilterMode(ti0->tmi.whichTMU,ti0->minFilt,ti0->maxFilt);
- grTexMipMapMode(ti0->tmi.whichTMU,ti0->mmMode,FXFALSE);
- grTexSource(ti0->tmi.whichTMU,ti0->tmi.tm[ti0->tmi.whichTMU]->startAddress,
- GR_MIPMAPLEVELMASK_BOTH,&(ti0->info));
+ FX_grTexSource_NoLock(tmu0, ti0->tm[tmu0]->startAddr,
+ GR_MIPMAPLEVELMASK_BOTH, &(ti0->info));
+ FX_grTexClampMode_NoLock(tmu0, ti0->sClamp, ti0->tClamp);
+ FX_grTexFilterMode_NoLock(tmu0, ti0->minFilt, ti0->maxFilt);
+ FX_grTexMipMapMode_NoLock(tmu0, ti0->mmMode, FXFALSE);
- grTexClampMode(ti1->tmi.whichTMU,ti1->sClamp,ti1->tClamp);
- grTexFilterMode(ti1->tmi.whichTMU,ti1->minFilt,ti1->maxFilt);
- grTexMipMapMode(ti1->tmi.whichTMU,ti1->mmMode,FXFALSE);
- grTexSource(ti1->tmi.whichTMU,ti1->tmi.tm[ti1->tmi.whichTMU]->startAddress,
- GR_MIPMAPLEVELMASK_BOTH,&(ti1->info));
+ FX_grTexSource_NoLock(tmu1, ti1->tm[tmu1]->startAddr,
+ GR_MIPMAPLEVELMASK_BOTH, &(ti1->info));
+ FX_grTexClampMode_NoLock(tmu1, ti1->sClamp, ti1->tClamp);
+ FX_grTexFilterMode_NoLock(tmu1, ti1->minFilt, ti1->maxFilt);
+ FX_grTexMipMapMode_NoLock(tmu1, ti1->mmMode, FXFALSE);
#undef T0_NOT_IN_TMU
#undef T1_NOT_IN_TMU
#undef T1_IN_TMU1
}
-static void fxSetupTextureDoubleTMU(GLcontext *ctx)
+static void fxSetupTextureDoubleTMU_NoLock(GLcontext *ctx)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GrCombineLocal_t localc,locala;
struct gl_texture_object *tObj0=ctx->Texture.Unit[0].CurrentD[2];
struct gl_texture_object *tObj1=ctx->Texture.Unit[1].CurrentD[2];
GLuint envmode,ifmt,unitsmode;
+ int tmu0=0, tmu1=1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxSetupTextureDoubleTMU(...) Start\n");
}
- ti0=(tfxTexInfo *)tObj0->DriverData;
+ ti0=fxTMGetTexInfo(tObj0);
fxTexValidate(ctx,tObj0);
- ti1=(tfxTexInfo *)tObj1->DriverData;
+ ti1=fxTMGetTexInfo(tObj1);
fxTexValidate(ctx,tObj1);
- fxSetupDoubleTMU(fxMesa,tObj0,tObj1);
+ fxSetupDoubleTMU_NoLock(fxMesa,tObj0,tObj1);
unitsmode=fxGetTexSetConfiguration(ctx,tObj0,tObj1);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
+/* if(fxMesa->lastUnitsMode==unitsmode) */
+/* return; */
fxMesa->lastUnitsMode=unitsmode;
fxMesa->stw_hint_state |= GR_STWHINT_ST_DIFF_TMU1;
- FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state);
+ FX_grHints_NoLock(GR_HINT_STWHINT, fxMesa->stw_hint_state);
envmode=unitsmode & FX_UM_E_ENVMODE;
ifmt=unitsmode & FX_UM_E_IFMT;
gl_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
+ if ((ti0->whichTMU==FX_TMU1) || (ti1->whichTMU==FX_TMU0)) {
+ tmu0=1;
+ tmu1=0;
+ }
fxMesa->tmuSrc=FX_TMU_BOTH;
switch(envmode) {
case (FX_UM_E0_MODULATE | FX_UM_E1_MODULATE):
GLboolean isalpha[FX_NUM_TMU];
if(ti0->baseLevelInternalFormat==GL_ALPHA)
- isalpha[ti0->tmi.whichTMU]=GL_TRUE;
+ isalpha[tmu0]=GL_TRUE;
else
- isalpha[ti0->tmi.whichTMU]=GL_FALSE;
+ isalpha[tmu0]=GL_FALSE;
if(ti1->baseLevelInternalFormat==GL_ALPHA)
- isalpha[ti1->tmi.whichTMU]=GL_TRUE;
+ isalpha[tmu1]=GL_TRUE;
else
- isalpha[ti1->tmi.whichTMU]=GL_FALSE;
+ isalpha[tmu1]=GL_FALSE;
if(isalpha[FX_TMU1])
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_ZERO,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXTRUE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_ZERO,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXTRUE,FXFALSE);
else
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
if(isalpha[FX_TMU0])
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_ONE,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_LOCAL,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ FXFALSE,FXFALSE);
else
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_LOCAL,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_LOCAL,
- FXFALSE,FXFALSE);
-
- grColorCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_LOCAL,
- localc,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
-
- grAlphaCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_LOCAL,
- locala,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ FXFALSE,FXFALSE);
+
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ localc,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ locala,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
break;
}
case (FX_UM_E0_REPLACE | FX_UM_E1_BLEND): /* Only for GLQuake */
- if(ti1->tmi.whichTMU==FX_TMU1) {
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXTRUE,FXFALSE);
+ if (tmu1==FX_TMU1) {
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXTRUE,FXFALSE);
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_LOCAL,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_LOCAL,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ FXFALSE,FXFALSE);
} else {
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ FXFALSE,FXFALSE);
}
- grAlphaCombine(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- locala,
- GR_COMBINE_OTHER_NONE,
- FXFALSE);
-
- grColorCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_ONE,
- localc,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ locala,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ localc,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
break;
case (FX_UM_E0_REPLACE | FX_UM_E1_MODULATE): /* Quake 2 and 3 */
- if(ti1->tmi.whichTMU==FX_TMU1) {
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_ZERO,GR_COMBINE_FACTOR_NONE,
- FXFALSE,FXTRUE);
+ if (tmu1==FX_TMU1) {
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_ZERO,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXTRUE);
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_LOCAL,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_LOCAL,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ FXFALSE,FXFALSE);
} else {
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_LOCAL,
- GR_COMBINE_FUNCTION_BLEND_OTHER,GR_COMBINE_FACTOR_ONE,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_FUNCTION_BLEND_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ FXFALSE,FXFALSE);
}
if(ti0->baseLevelInternalFormat==GL_RGB)
- grAlphaCombine(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- locala,
- GR_COMBINE_OTHER_NONE,
- FXFALSE);
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ locala,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
else
- grAlphaCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_ONE,
- locala,
- GR_COMBINE_OTHER_NONE,
- FXFALSE);
-
-
- grColorCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_ONE,
- localc,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ locala,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+
+
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ localc,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
break;
GLboolean isalpha[FX_NUM_TMU];
if(ti0->baseLevelInternalFormat==GL_ALPHA)
- isalpha[ti0->tmi.whichTMU]=GL_TRUE;
+ isalpha[tmu0]=GL_TRUE;
else
- isalpha[ti0->tmi.whichTMU]=GL_FALSE;
+ isalpha[tmu0]=GL_FALSE;
if(ti1->baseLevelInternalFormat==GL_ALPHA)
- isalpha[ti1->tmi.whichTMU]=GL_TRUE;
+ isalpha[tmu1]=GL_TRUE;
else
- isalpha[ti1->tmi.whichTMU]=GL_FALSE;
+ isalpha[tmu1]=GL_FALSE;
if(isalpha[FX_TMU1])
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_ZERO,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXTRUE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_ZERO,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXTRUE,FXFALSE);
else
- grTexCombine(GR_TMU1,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
if(isalpha[FX_TMU0])
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_SCALE_OTHER,GR_COMBINE_FACTOR_ONE,
- GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,GR_COMBINE_FACTOR_ONE,
- FXFALSE,FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ FXFALSE,FXFALSE);
else
- grTexCombine(GR_TMU0,
- GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,GR_COMBINE_FACTOR_ONE,
- GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,GR_COMBINE_FACTOR_ONE,
- FXFALSE,FXFALSE);
-
- grColorCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_LOCAL,
- localc,
- GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
-
- grAlphaCombine(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_LOCAL,
- locala, GR_COMBINE_OTHER_TEXTURE,
- FXFALSE);
+ FX_grTexCombine_NoLock(GR_TMU0,
+ GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ FXFALSE,FXFALSE);
+
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ localc,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ locala,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
break;
}
-
+ default:
+ fprintf(stderr, "Unexpected dual texture mode encountered\n");
+ break;
}
if (MESA_VERBOSE&VERBOSE_DRIVER) {
/************************* No Texture ***************************/
-static void fxSetupTextureNone(GLcontext *ctx)
+static void fxSetupTextureNone_NoLock(GLcontext *ctx)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GrCombineLocal_t localc,locala;
fprintf(stderr,"fxmesa: fxSetupTextureNone(...)\n");
}
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
else
locala=GR_COMBINE_LOCAL_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
localc=GR_COMBINE_LOCAL_ITERATED;
else
localc=GR_COMBINE_LOCAL_CONSTANT;
- grAlphaCombine(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- locala,
- GR_COMBINE_OTHER_NONE,
- FXFALSE);
-
- grColorCombine(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- localc,
- GR_COMBINE_OTHER_NONE,
- FXFALSE);
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ locala,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ localc,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
fxMesa->lastUnitsMode=FX_UM_NONE;
}
-/* See below.
- */
-static GLboolean fxMultipassTexture( struct vertex_buffer *, GLuint );
-
-
-
/************************************************************************/
/************************** Texture Mode SetUp **************************/
/************************************************************************/
-void fxSetupTexture(GLcontext *ctx)
+static void fxSetupTexture_NoLock(GLcontext *ctx)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint tex2Denabled;
switch(tex2Denabled) {
case TEXTURE0_2D:
- fxSetupTextureSingleTMU(ctx,0);
+ fxSetupTextureSingleTMU_NoLock(ctx,0);
break;
case TEXTURE1_2D:
- fxSetupTextureSingleTMU(ctx,1);
+ fxSetupTextureSingleTMU_NoLock(ctx,1);
break;
case (TEXTURE0_2D|TEXTURE1_2D):
if (fxMesa->haveTwoTMUs)
- fxSetupTextureDoubleTMU(ctx);
+ fxSetupTextureDoubleTMU_NoLock(ctx);
else {
if (MESA_VERBOSE&VERBOSE_DRIVER)
fprintf(stderr, "fxmesa: enabling fake multitexture\n");
- fxSetupTextureSingleTMU(ctx,0);
+ fxSetupTextureSingleTMU_NoLock(ctx,0);
ctx->Driver.MultipassFunc = fxMultipassTexture;
}
break;
default:
- fxSetupTextureNone(ctx);
+ fxSetupTextureNone_NoLock(ctx);
break;
}
}
+static void fxSetupTexture(GLcontext *ctx) {
+ BEGIN_BOARD_LOCK();
+ fxSetupTexture_NoLock(ctx);
+ END_BOARD_LOCK();
+}
+
/************************************************************************/
/**************************** Blend SetUp *******************************/
/************************************************************************/
adfact=GR_BLEND_ZERO;
break;
case GL_DST_ALPHA:
- dfact=GR_BLEND_DST_ALPHA;
+ /* dfact=GR_BLEND_DST_ALPHA; */
+ /* We can't do DST_ALPHA */
+ dfact=GR_BLEND_ONE;
adfact=GR_BLEND_ZERO;
break;
case GL_ONE_MINUS_DST_ALPHA:
- dfact=GR_BLEND_ONE_MINUS_DST_ALPHA;
+ /* dfact=GR_BLEND_ONE_MINUS_DST_ALPHA; */
+ /* We can't do DST_ALPHA */
+ dfact=GR_BLEND_ZERO;
adfact=GR_BLEND_ZERO;
break;
case GL_SRC_ALPHA_SATURATE:
}
}
-void fxSetupBlend(GLcontext *ctx)
+static void fxSetupBlend(GLcontext *ctx)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
tfxUnitsState *us=&fxMesa->unitsState;
if(us->blendEnabled)
- grAlphaBlendFunction(us->blendSrcFuncRGB,us->blendDstFuncRGB,
+ FX_grAlphaBlendFunction(us->blendSrcFuncRGB,us->blendDstFuncRGB,
us->blendSrcFuncAlpha,us->blendDstFuncAlpha);
else
- grAlphaBlendFunction(GR_BLEND_ONE,GR_BLEND_ZERO,GR_BLEND_ONE,GR_BLEND_ZERO);
+ FX_grAlphaBlendFunction(GR_BLEND_ONE,GR_BLEND_ZERO,GR_BLEND_ONE,GR_BLEND_ZERO);
}
/************************************************************************/
tfxUnitsState *us=&fxMesa->unitsState;
if(us->alphaTestEnabled) {
- grAlphaTestFunction(us->alphaTestFunc);
- grAlphaTestReferenceValue(us->alphaTestRefValue);
+ FX_grAlphaTestFunction(us->alphaTestFunc);
+ FX_grAlphaTestReferenceValue(us->alphaTestRefValue);
} else
- grAlphaTestFunction(GR_CMP_ALWAYS);
+ FX_grAlphaTestFunction(GR_CMP_ALWAYS);
}
/************************************************************************/
}
}
-void fxSetupDepthTest(GLcontext *ctx)
+static void fxSetupDepthTest(GLcontext *ctx)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
tfxUnitsState *us=&fxMesa->unitsState;
- if(us->depthTestEnabled)
- grDepthBufferFunction(us->depthTestFunc);
- else
- grDepthBufferFunction(GR_CMP_ALWAYS);
-
- grDepthMask(us->depthMask);
+ if (us->depthTestEnabled) {
+ FX_grDepthBufferFunction(us->depthTestFunc);
+ FX_grDepthMask(us->depthMask);
+ }
+ else {
+ FX_grDepthBufferFunction(GR_CMP_ALWAYS);
+ FX_grDepthMask(FXFALSE);
+ }
}
/************************************************************************/
fxMesa->new_state |= FX_NEW_COLOR_MASK;
ctx->Driver.RenderStart = fxSetupFXUnits;
(void) r; (void) g; (void) b; (void) a;
- return 1;
+ return GL_FALSE;
}
static void fxSetupColorMask(GLcontext *ctx)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- grColorMask(ctx->Color.ColorMask[RCOMP] ||
- ctx->Color.ColorMask[GCOMP] ||
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ if (ctx->Color.DrawBuffer == GL_NONE) {
+ FX_grColorMask(FXFALSE, FXFALSE);
+ }
+ else {
+ FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
+ ctx->Color.ColorMask[GCOMP] ||
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ }
}
+
/************************************************************************/
/**************************** Fog Mode SetUp ****************************/
/************************************************************************/
-void fxFogTableGenerate(GLcontext *ctx)
-{
- int i;
- float f,eyez;
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-
- for(i=0;i<FX_grGetInteger(FX_FOG_TABLE_ENTRIES);i++) {
- eyez=guFogTableIndexToW(i);
-
- switch(ctx->Fog.Mode) {
- case GL_LINEAR:
- f=(ctx->Fog.End-eyez)/(ctx->Fog.End-ctx->Fog.Start);
- break;
- case GL_EXP:
- f=exp(-ctx->Fog.Density*eyez);
- break;
- case GL_EXP2:
- f=exp(-ctx->Fog.Density*ctx->Fog.Density*eyez*eyez);
- break;
- default: /* That should never happen */
- f=0.0f;
- break;
- }
-
- fxMesa->fogTable[i]=(GrFog_t)((1.0f-CLAMP(f,0.0f,1.0f))*255.0f);
- }
-}
-
-void fxSetupFog(GLcontext *ctx, GLboolean forceTableRebuild)
+/*
+ * This is called during state update in order to update the Glide fog state.
+ */
+static void fxSetupFog(GLcontext *ctx)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ if (ctx->Fog.Enabled && ctx->FogMode==FOG_FRAGMENT) {
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
- if(ctx->Fog.Enabled && ctx->FogMode==FOG_FRAGMENT) {
+ /* update fog color */
GLubyte col[4];
- grFogMode(GR_FOG_WITH_TABLE);
-
col[0]=(unsigned int)(255*ctx->Fog.Color[0]);
col[1]=(unsigned int)(255*ctx->Fog.Color[1]);
col[2]=(unsigned int)(255*ctx->Fog.Color[2]);
col[3]=(unsigned int)(255*ctx->Fog.Color[3]);
-
- grFogColorValue(FXCOLOR4(col));
-
- if(forceTableRebuild ||
- (fxMesa->fogTableMode!=ctx->Fog.Mode) ||
- (fxMesa->fogDensity!=ctx->Fog.Density)) {
- fxFogTableGenerate(ctx);
-
- fxMesa->fogTableMode=ctx->Fog.Mode;
- fxMesa->fogDensity=ctx->Fog.Density;
+ FX_grFogColorValue(FXCOLOR4(col));
+
+ if(fxMesa->fogTableMode != ctx->Fog.Mode ||
+ fxMesa->fogDensity != ctx->Fog.Density ||
+ fxMesa->fogStart != ctx->Fog.Start ||
+ fxMesa->fogEnd != ctx->Fog.End) {
+ /* reload the fog table */
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ guFogGenerateLinear(fxMesa->fogTable, ctx->Fog.Start, ctx->Fog.End);
+ break;
+ case GL_EXP:
+ guFogGenerateExp(fxMesa->fogTable, ctx->Fog.Density);
+ break;
+ case GL_EXP2:
+ guFogGenerateExp2(fxMesa->fogTable, ctx->Fog.Density);
+ break;
+ default:
+ ;
+ }
+ fxMesa->fogTableMode = ctx->Fog.Mode;
+ fxMesa->fogDensity = ctx->Fog.Density;
+ fxMesa->fogStart = ctx->Fog.Start;
+ fxMesa->fogEnd = ctx->Fog.End;
}
-
- grFogTable(fxMesa->fogTable);
- } else
- grFogMode(GR_FOG_DISABLE);
+
+ FX_grFogTable(fxMesa->fogTable);
+ FX_grFogMode(GR_FOG_WITH_TABLE);
+ }
+ else {
+ FX_grFogMode(GR_FOG_DISABLE);
+ }
}
void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
{
FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
- ctx->Driver.RenderStart = fxSetupFXUnits;
+ ctx->Driver.RenderStart = fxSetupFXUnits; /* XXX why is this here? */
}
/************************************************************************/
/************************** Scissor Test SetUp **************************/
/************************************************************************/
-static void fxSetupScissor(GLcontext *ctx)
+/* This routine is used in managing the lock state, and therefore can't lock */
+void fxSetScissorValues(GLcontext *ctx)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ int xmin, xmax;
+ int ymin, ymax, check;
if (ctx->Scissor.Enabled) {
- int ymin, ymax;
-
+ xmin=ctx->Scissor.X;
+ xmax=ctx->Scissor.X+ctx->Scissor.Width;
ymin=ctx->Scissor.Y;
ymax=ctx->Scissor.Y+ctx->Scissor.Height;
+ check=1;
+ } else {
+ xmin=0;
+ ymin=0;
+ xmax=fxMesa->width;
+ ymax=fxMesa->height;
+ check=0;
+ }
+ xmin+=fxMesa->x_offset;
+ xmax+=fxMesa->x_offset;
+ ymin+=fxMesa->y_delta;
+ ymax+=fxMesa->y_delta;
+ if (xmin<fxMesa->clipMinX) xmin=fxMesa->clipMinX;
+ if (xmax>fxMesa->clipMaxX) xmax=fxMesa->clipMaxX;
+ if (ymin<fxMesa->screen_height-fxMesa->clipMaxY)
+ ymin=fxMesa->screen_height-fxMesa->clipMaxY;
+ if (ymax>fxMesa->screen_height-fxMesa->clipMinY)
+ ymax=fxMesa->screen_height-fxMesa->clipMinY;
+ FX_grClipWindow_NoLock(xmin, ymin, xmax, ymax);
+}
- if (ymin<0) ymin=0;
-
- if (ymax>fxMesa->height) ymax=fxMesa->height;
-
- grClipWindow(ctx->Scissor.X,
- ymin,
- ctx->Scissor.X+ctx->Scissor.Width,
- ymax);
- } else
- grClipWindow(0,0,fxMesa->width,fxMesa->height);
+static void fxSetupScissor(GLcontext *ctx)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ if (!fxMesa->needClip) {
+ BEGIN_BOARD_LOCK();
+ fxSetScissorValues(ctx);
+ END_BOARD_LOCK();
+ }
}
void fxDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
}
-void fxSetupCull(GLcontext *ctx)
+static void fxSetupCull(GLcontext *ctx)
{
- if(ctx->Polygon.CullFlag) {
- switch(ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- if(ctx->Polygon.FrontFace==GL_CCW)
- grCullMode(GR_CULL_NEGATIVE);
- else
- grCullMode(GR_CULL_POSITIVE);
- break;
- case GL_FRONT:
- if(ctx->Polygon.FrontFace==GL_CCW)
- grCullMode(GR_CULL_POSITIVE);
- else
- grCullMode(GR_CULL_NEGATIVE);
- break;
- case GL_FRONT_AND_BACK:
- grCullMode(GR_CULL_DISABLE);
- break;
- default:
- break;
- }
- } else
- grCullMode(GR_CULL_DISABLE);
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ if (ctx->Polygon.FrontFace==GL_CCW)
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_NEGATIVE;
+ else
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_POSITIVE;
+ break;
+ case GL_FRONT:
+ if(ctx->Polygon.FrontFace==GL_CCW)
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_POSITIVE;
+ else
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_NEGATIVE;
+ break;
+ case GL_FRONT_AND_BACK:
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE;
+ break;
+ default:
+ break;
+ }
+ } else FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE;
+ FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
}
fxMesa->new_state |= FX_NEW_SCISSOR;
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ fxDDTexUseGlbPalette(ctx, state);
+ break;
case GL_FOG:
fxMesa->new_state |= FX_NEW_FOG;
ctx->Driver.RenderStart = fxSetupFXUnits;
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_LINE_SMOOTH:
+ case GL_LINE_STIPPLE:
case GL_POINT_SMOOTH:
case GL_POLYGON_SMOOTH:
case GL_TEXTURE_2D:
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
default:
- ; /* XXX no-op??? */
+ ; /* XXX no-op? */
}
}
+#if 0
+/*
+ Multipass to do GL_BLEND texture functions
+ Cf*(1-Ct) has already been written to the buffer during the first pass
+ Cc*Ct gets written during the second pass (in this function)
+ Everything gets reset in the third call (in this function)
+*/
+static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
+{
+ GLcontext *ctx = VB->ctx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+ switch (pass) {
+ case 1:
+ /* Add Cc*Ct */
+ fxMesa->restoreUnitsState=fxMesa->unitsState;
+ if (ctx->Depth.Mask) {
+ /* We don't want to check or change the depth buffers */
+ switch (ctx->Depth.Func) {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ break;
+ default:
+ fxDDDepthFunc(ctx, GL_EQUAL);
+ break;
+ }
+ fxDDDepthMask(ctx, FALSE);
+ }
+ /* Enable Cc*Ct mode */
+ /* XXX Set the Constant Color ? */
+ fxDDEnable(ctx, GL_BLEND, GL_TRUE);
+ fxDDBlendFunc(ctx, XXX, XXX);
+ fxSetupTextureSingleTMU(ctx, XXX);
+ fxSetupBlend(ctx);
+ fxSetupDepthTest(ctx);
+ break;
+
+ case 2:
+ /* Reset everything back to normal */
+ fxMesa->unitsState = fxMesa->restoreUnitsState;
+ fxMesa->setupdone &= XXX;
+ fxSetupTextureSingleTMU(ctx, XXX);
+ fxSetupBlend(ctx);
+ fxSetupDepthTest(ctx);
+ break;
+ }
+
+ return pass==1;
+}
+#endif
+
/************************************************************************/
/******************** Fake Multitexture Support *************************/
/************************************************************************/
/************************************************************************/
/****************************** Units SetUp *****************************/
/************************************************************************/
-void gl_print_fx_state_flags( const char *msg, GLuint flags )
+static void gl_print_fx_state_flags( const char *msg, GLuint flags )
{
fprintf(stderr,
"%s: (0x%x) %s%s%s%s%s%s%s\n",
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint newstate = fxMesa->new_state;
-
- if (MESA_VERBOSE&VERBOSE_DRIVER)
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
gl_print_fx_state_flags("fxmesa: fxSetupFXUnits", newstate);
-
if (newstate) {
if (newstate & FX_NEW_TEXTURING)
fxSetupTexture(ctx);
fxSetupDepthTest(ctx);
if (newstate & FX_NEW_FOG)
- fxSetupFog(ctx,GL_FALSE);
+ fxSetupFog(ctx);
if (newstate & FX_NEW_SCISSOR)
fxSetupScissor(ctx);