/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
struct gl_texture_object *tObj0,
struct gl_texture_object *tObj1);
static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset);
-static void fxSetupTextureSingleTMU(GLcontext *ctx, GLuint textureset);
static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa,
struct gl_texture_object *tObj0,
struct gl_texture_object *tObj1);
+static void fxSetupTexture_NoLock(GLcontext *ctx);
+static void fxSetupTexture(GLcontext *ctx);
static void fxSetupBlend(GLcontext *ctx);
static void fxSetupDepthTest(GLcontext *ctx);
-static void fxFogTableGenerate(GLcontext *ctx);
-static void fxSetupFog(GLcontext *ctx, GLboolean forceTableRebuild);
static void fxSetupScissor(GLcontext *ctx);
static void fxSetupCull(GLcontext *ctx);
static void gl_print_fx_state_flags( const char *msg, GLuint flags);
+/*static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);*/
static GLboolean fxMultipassTexture( struct vertex_buffer *, GLuint );
static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
else
FX_smallLodLog2(ti->info)=FX_largeLodLog2(ti->info);
- fxTexGetFormat(tObj->Image[minl]->Format,&(ti->info.format),&(ti->baseLevelInternalFormat));
+ fxTexGetFormat(tObj->Image[minl]->IntFormat,&(ti->info.format),&(ti->baseLevelInternalFormat));
switch (tObj->WrapS) {
case GL_CLAMP_TO_EDGE:
case GL_REPEAT:
ti->sClamp=0;
break;
+ default:
+ ; /* silence compiler warning */
}
switch (tObj->WrapT) {
case GL_CLAMP_TO_EDGE:
case GL_REPEAT:
ti->tClamp=0;
break;
+ default:
+ ; /* silence compiler warning */
}
ti->validated=GL_TRUE;
GLuint envmode=0;
GLuint ifmt=0;
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
else
unitsmode|=FX_UM_ALPHA_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
unitsmode|=FX_UM_COLOR_ITERATED;
else
unitsmode|=FX_UM_COLOR_CONSTANT;
+
+
+ /*
+ OpenGL Feeds Texture 0 into Texture 1
+ Glide Feeds Texture 1 into Texture 0
+ */
if(tObj0) {
tfxTexInfo *ti0=fxTMGetTexInfo(tObj0);
unitsmode|=(ifmt | envmode);
- if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
+ if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
fxPrintUnitsMode("unitsmode", unitsmode);
return unitsmode;
static void fxSetupSingleTMU_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj)
{
tfxTexInfo *ti=fxTMGetTexInfo(tObj);
+ int tmu;
+
+ /* Make sure we're not loaded incorrectly */
+ if (ti->isInTM) {
+ if (ti->LODblend) {
+ if (ti->whichTMU!=FX_TMU_SPLIT)
+ fxTMMoveOutTM(fxMesa, tObj);
+ } else {
+ if (ti->whichTMU==FX_TMU_SPLIT)
+ fxTMMoveOutTM(fxMesa, tObj);
+ }
+ }
+ /* Make sure we're loaded correctly */
if (!ti->isInTM) {
if (ti->LODblend)
fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU_SPLIT);
if (fxMesa->haveTwoTMUs) {
if (fxMesa->freeTexMem[FX_TMU0] >
FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
- &(ti->info)))
- fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU0);
- else
- fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU1);
+ &(ti->info))) {
+ fxTMMoveInTM_NoLock(fxMesa,tObj, FX_TMU0);
+ } else {
+ fxTMMoveInTM_NoLock(fxMesa,tObj, FX_TMU1);
+ }
} else
fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU0);
}
FX_grTexSource_NoLock(GR_TMU1,ti->tm[FX_TMU1]->startAddr,
GR_MIPMAPLEVELMASK_EVEN,&(ti->info));
} else {
+ if (ti->whichTMU==FX_TMU_BOTH) tmu=FX_TMU0;
+ else tmu=ti->whichTMU;
+
if((ti->info.format==GR_TEXFMT_P_8) && (!fxMesa->haveGlobalPaletteTexture)) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: uploading texture palette\n");
}
- FX_grTexDownloadTable_NoLock(ti->whichTMU,GR_TEXTABLE_PALETTE,&(ti->palette));
+ FX_grTexDownloadTable_NoLock(tmu, GR_TEXTABLE_PALETTE, &(ti->palette));
}
/* KW: The alternative is to do the download to the other tmu. If
if (ti->LODblend && (MESA_VERBOSE&VERBOSE_DRIVER))
fprintf(stderr, "fxmesa: not blending texture - only on one tmu\n");
- FX_grTexClampMode_NoLock(ti->whichTMU,ti->sClamp,ti->tClamp);
- FX_grTexFilterMode_NoLock(ti->whichTMU,ti->minFilt,ti->maxFilt);
- FX_grTexMipMapMode_NoLock(ti->whichTMU,ti->mmMode,FXFALSE);
+ FX_grTexClampMode_NoLock(tmu, ti->sClamp, ti->tClamp);
+ FX_grTexFilterMode_NoLock(tmu, ti->minFilt, ti->maxFilt);
+ FX_grTexMipMapMode_NoLock(tmu, ti->mmMode, FXFALSE);
- FX_grTexSource_NoLock(ti->whichTMU,
- ti->tm[ti->whichTMU]->startAddr,
- GR_MIPMAPLEVELMASK_BOTH,&(ti->info));
+ FX_grTexSource_NoLock(tmu, ti->tm[tmu]->startAddr,
+ GR_MIPMAPLEVELMASK_BOTH, &(ti->info));
}
}
-static void fxSetupSingleTMU(fxMesaContext fxMesa, struct gl_texture_object *tObj) {
- BEGIN_BOARD_LOCK();
- fxSetupSingleTMU_NoLock(fxMesa, tObj);
- END_BOARD_LOCK();
-}
-
-static void fxSelectSingleTMUSrc_NoLock(fxMesaContext fxMesa, GLint tmu, FxBool LODblend)
+static void fxSelectSingleTMUSrc_NoLock(fxMesaContext fxMesa, GLint tmu,
+ FxBool LODblend)
{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxSelectSingleTMUSrc(%d,%d)\n",tmu,LODblend);
- }
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxSelectSingleTMUSrc(%d,%d)\n",tmu,LODblend);
+ }
- if(LODblend) {
+ if (LODblend) {
FX_grTexCombine_NoLock(GR_TMU0,
GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION,
FXFALSE,FXFALSE);
- FX_grTexCombine_NoLock(GR_TMU1,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
- FXFALSE,FXFALSE);
-
+ if (fxMesa->haveTwoTMUs)
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
fxMesa->tmuSrc=FX_TMU_SPLIT;
- } else {
- if(tmu==FX_TMU0) {
+ }
+ else {
+ if (tmu!=FX_TMU1) {
FX_grTexCombine_NoLock(GR_TMU0,
GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
FXFALSE,FXFALSE);
-
+ if (fxMesa->haveTwoTMUs) {
+ FX_grTexCombine_NoLock(GR_TMU1,
+ GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE,
+ FXFALSE,FXFALSE);
+ }
fxMesa->tmuSrc=FX_TMU0;
- } else {
+ }
+ else {
FX_grTexCombine_NoLock(GR_TMU1,
GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE,
FXFALSE,FXFALSE);
-
+
/* GR_COMBINE_FUNCTION_SCALE_OTHER doesn't work ?!? */
-
+
FX_grTexCombine_NoLock(GR_TMU0,
- GR_COMBINE_FUNCTION_BLEND,GR_COMBINE_FACTOR_ONE,
- GR_COMBINE_FUNCTION_BLEND,GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_ONE,
FXFALSE,FXFALSE);
-
+
fxMesa->tmuSrc=FX_TMU1;
}
}
GLint ifmt;
tfxTexInfo *ti;
struct gl_texture_object *tObj=ctx->Texture.Unit[textureset].CurrentD[2];
+ int tmu;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxSetupTextureSingleTMU(...) Start\n");
fxSetupSingleTMU_NoLock(fxMesa,tObj);
- if(fxMesa->tmuSrc!=ti->whichTMU)
- fxSelectSingleTMUSrc_NoLock(fxMesa,ti->whichTMU,ti->LODblend);
+ if (ti->whichTMU==FX_TMU_BOTH) tmu=FX_TMU0;
+ else tmu=ti->whichTMU;
+ if (fxMesa->tmuSrc!=tmu)
+ fxSelectSingleTMUSrc_NoLock(fxMesa, tmu, ti->LODblend);
if(textureset==0 || !fxMesa->haveTwoTMUs)
unitsmode=fxGetTexSetConfiguration(ctx,tObj,NULL);
else
unitsmode=fxGetTexSetConfiguration(ctx,NULL,tObj);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
+/* if(fxMesa->lastUnitsMode==unitsmode) */
+/* return; */
fxMesa->lastUnitsMode=unitsmode;
FXFALSE);
break;
case GL_BLEND:
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
-#endif
- /* TO DO (I think that the Voodoo Graphics isn't able to support GL_BLEND) */
+#if 0
+ FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ locala,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ if (ifmt==GL_ALPHA)
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ localc,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+ else
+ FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ localc,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXTRUE);
+ ctx->Driver.MultipassFunc = fxMultipassBlend;
+#else
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
+#endif
break;
case GL_REPLACE:
if((ifmt==GL_RGB) || (ifmt==GL_LUMINANCE))
FXFALSE);
break;
default:
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: %x Texture.EnvMode not yet supported\n",ctx->Texture.Unit[textureset].EnvMode);
-#endif
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n",
+ ctx->Texture.Unit[textureset].EnvMode);
break;
}
tfxTexInfo *ti0=fxTMGetTexInfo(tObj0);
tfxTexInfo *ti1=fxTMGetTexInfo(tObj1);
GLuint tstate=0;
+ int tmu0=0, tmu1=1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxSetupDoubleTMU(...)\n");
}
- if(ti0->isInTM) {
- if(ti0->whichTMU==FX_TMU0)
+ /* We shouldn't need to do this. There is something wrong with
+ mutlitexturing when the TMUs are swapped. So, we're forcing
+ them to always be loaded correctly. !!! */
+ if (ti0->whichTMU==FX_TMU1)
+ fxTMMoveOutTM_NoLock(fxMesa, tObj0);
+ if (ti1->whichTMU==FX_TMU0)
+ fxTMMoveOutTM_NoLock(fxMesa, tObj1);
+
+ if (ti0->isInTM) {
+ switch (ti0->whichTMU) {
+ case FX_TMU0:
tstate|=T0_IN_TMU0;
- else if(ti0->whichTMU==FX_TMU1)
+ break;
+ case FX_TMU1:
tstate|=T0_IN_TMU1;
- else {
- fxTMMoveOutTM(fxMesa,tObj0);
+ break;
+ case FX_TMU_BOTH:
+ tstate|=T0_IN_TMU0|T0_IN_TMU1;
+ break;
+ case FX_TMU_SPLIT:
tstate|=T0_NOT_IN_TMU;
+ break;
}
- } else
- tstate|=T0_NOT_IN_TMU;
+ } else tstate|=T0_NOT_IN_TMU;
- if(ti1->isInTM) {
- if(ti1->whichTMU==FX_TMU0)
+ if (ti1->isInTM) {
+ switch (ti1->whichTMU) {
+ case FX_TMU0:
tstate|=T1_IN_TMU0;
- else if(ti1->whichTMU==FX_TMU1)
+ break;
+ case FX_TMU1:
tstate|=T1_IN_TMU1;
- else {
- fxTMMoveOutTM(fxMesa,tObj1);
+ break;
+ case FX_TMU_BOTH:
+ tstate|=T1_IN_TMU0|T1_IN_TMU1;
+ break;
+ case FX_TMU_SPLIT:
tstate|=T1_NOT_IN_TMU;
+ break;
}
- } else
- tstate|=T1_NOT_IN_TMU;
+ } else tstate|=T1_NOT_IN_TMU;
ti0->lastTimeUsed=fxMesa->texBindNumber;
ti1->lastTimeUsed=fxMesa->texBindNumber;
- /* Move texture maps in TMUs */
+ /* Move texture maps into TMUs */
- switch(tstate) {
- case (T0_IN_TMU0 | T1_IN_TMU0):
- fxTMMoveOutTM(fxMesa,tObj1);
-
- fxTMMoveInTM_NoLock(fxMesa,tObj1,FX_TMU1);
- break;
-
- case (T0_IN_TMU1 | T1_IN_TMU1):
- fxTMMoveOutTM(fxMesa,tObj0);
-
- fxTMMoveInTM_NoLock(fxMesa,tObj0,FX_TMU0);
- break;
-
- case (T0_NOT_IN_TMU | T1_NOT_IN_TMU):
- fxTMMoveInTM_NoLock(fxMesa,tObj0,FX_TMU0);
- fxTMMoveInTM_NoLock(fxMesa,tObj1,FX_TMU1);
- break;
-
- /*** T0/T1 ***/
-
- case (T0_NOT_IN_TMU | T1_IN_TMU0):
- fxTMMoveInTM_NoLock(fxMesa,tObj0,FX_TMU1);
- break;
-
- case (T0_NOT_IN_TMU | T1_IN_TMU1):
- fxTMMoveInTM_NoLock(fxMesa,tObj0,FX_TMU0);
- break;
-
- case (T0_IN_TMU0 | T1_NOT_IN_TMU):
- fxTMMoveInTM_NoLock(fxMesa,tObj1,FX_TMU1);
- break;
-
- case (T0_IN_TMU1 | T1_NOT_IN_TMU):
- fxTMMoveInTM_NoLock(fxMesa,tObj1,FX_TMU0);
- break;
-
- /*** Best Case ***/
-
- case (T0_IN_TMU1 | T1_IN_TMU0):
- case (T0_IN_TMU0 | T1_IN_TMU1):
- break;
-
- default:
- fprintf(stderr,"fx Driver: internal error in fxSetupDoubleTMU()\n");
- fxCloseHardware();
- exit(-1);
- break;
+ if (!(((tstate&T0_IN_TMU0) && (tstate&T1_IN_TMU1)) ||
+ ((tstate&T0_IN_TMU1) && (tstate&T1_IN_TMU0)))) {
+ if (tObj0==tObj1) fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU_BOTH);
+ else {
+ /* Find the minimal way to correct the situation */
+ if ((tstate&T0_IN_TMU0) || (tstate&T1_IN_TMU1)) {
+ /* We have one in the standard order, setup the other */
+ if (tstate&T0_IN_TMU0) { /* T0 is in TMU0, put T1 in TMU1 */
+ fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1);
+ } else {
+ fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0);
+ }
+ /* tmu0 and tmu1 are setup */
+ } else if ((tstate&T0_IN_TMU1) || (tstate&T1_IN_TMU0)) {
+ /* we have one in the reverse order, setup the other */
+ if (tstate&T1_IN_TMU0) { /* T1 is in TMU0, put T0 in TMU1 */
+ fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU1);
+ } else {
+ fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU0);
+ }
+ tmu0=1;
+ tmu1=0;
+ } else { /* Nothing is loaded */
+ fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0);
+ fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1);
+ /* tmu0 and tmu1 are setup */
+ }
+ }
}
if (!fxMesa->haveGlobalPaletteTexture) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: uploading texture palette TMU0\n");
}
- FX_grTexDownloadTable_NoLock(ti0->whichTMU,GR_TEXTABLE_PALETTE,&(ti0->palette));
+ FX_grTexDownloadTable_NoLock(tmu0, GR_TEXTABLE_PALETTE, &(ti0->palette));
}
if (ti1->info.format==GR_TEXFMT_P_8) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: uploading texture palette TMU1\n");
}
- FX_grTexDownloadTable_NoLock(ti1->whichTMU, GR_TEXTABLE_PALETTE,&(ti1->palette));
+ FX_grTexDownloadTable_NoLock(tmu1, GR_TEXTABLE_PALETTE, &(ti1->palette));
}
}
- FX_grTexSource_NoLock(ti0->whichTMU,
- ti0->tm[ti0->whichTMU]->startAddr,
- GR_MIPMAPLEVELMASK_BOTH,&(ti0->info));
- FX_grTexClampMode_NoLock(ti0->whichTMU,ti0->sClamp,ti0->tClamp);
- FX_grTexFilterMode_NoLock(ti0->whichTMU,ti0->minFilt,ti0->maxFilt);
- FX_grTexMipMapMode_NoLock(ti0->whichTMU,ti0->mmMode,FXFALSE);
+ FX_grTexSource_NoLock(tmu0, ti0->tm[tmu0]->startAddr,
+ GR_MIPMAPLEVELMASK_BOTH, &(ti0->info));
+ FX_grTexClampMode_NoLock(tmu0, ti0->sClamp, ti0->tClamp);
+ FX_grTexFilterMode_NoLock(tmu0, ti0->minFilt, ti0->maxFilt);
+ FX_grTexMipMapMode_NoLock(tmu0, ti0->mmMode, FXFALSE);
- FX_grTexSource_NoLock(ti1->whichTMU,
- ti1->tm[ti1->whichTMU]->startAddr,
- GR_MIPMAPLEVELMASK_BOTH,&(ti1->info));
- FX_grTexClampMode_NoLock(ti1->whichTMU,ti1->sClamp,ti1->tClamp);
- FX_grTexFilterMode_NoLock(ti1->whichTMU,ti1->minFilt,ti1->maxFilt);
- FX_grTexMipMapMode_NoLock(ti1->whichTMU,ti1->mmMode,FXFALSE);
+ FX_grTexSource_NoLock(tmu1, ti1->tm[tmu1]->startAddr,
+ GR_MIPMAPLEVELMASK_BOTH, &(ti1->info));
+ FX_grTexClampMode_NoLock(tmu1, ti1->sClamp, ti1->tClamp);
+ FX_grTexFilterMode_NoLock(tmu1, ti1->minFilt, ti1->maxFilt);
+ FX_grTexMipMapMode_NoLock(tmu1, ti1->mmMode, FXFALSE);
#undef T0_NOT_IN_TMU
#undef T1_NOT_IN_TMU
struct gl_texture_object *tObj0=ctx->Texture.Unit[0].CurrentD[2];
struct gl_texture_object *tObj1=ctx->Texture.Unit[1].CurrentD[2];
GLuint envmode,ifmt,unitsmode;
+ int tmu0=0, tmu1=1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxSetupTextureDoubleTMU(...) Start\n");
unitsmode=fxGetTexSetConfiguration(ctx,tObj0,tObj1);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
+/* if(fxMesa->lastUnitsMode==unitsmode) */
+/* return; */
fxMesa->lastUnitsMode=unitsmode;
gl_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
+ if ((ti0->whichTMU==FX_TMU1) || (ti1->whichTMU==FX_TMU0)) {
+ tmu0=1;
+ tmu1=0;
+ }
fxMesa->tmuSrc=FX_TMU_BOTH;
switch(envmode) {
case (FX_UM_E0_MODULATE | FX_UM_E1_MODULATE):
GLboolean isalpha[FX_NUM_TMU];
if(ti0->baseLevelInternalFormat==GL_ALPHA)
- isalpha[ti0->whichTMU]=GL_TRUE;
+ isalpha[tmu0]=GL_TRUE;
else
- isalpha[ti0->whichTMU]=GL_FALSE;
+ isalpha[tmu0]=GL_FALSE;
if(ti1->baseLevelInternalFormat==GL_ALPHA)
- isalpha[ti1->whichTMU]=GL_TRUE;
+ isalpha[tmu1]=GL_TRUE;
else
- isalpha[ti1->whichTMU]=GL_FALSE;
+ isalpha[tmu1]=GL_FALSE;
if(isalpha[FX_TMU1])
FX_grTexCombine_NoLock(GR_TMU1,
break;
}
case (FX_UM_E0_REPLACE | FX_UM_E1_BLEND): /* Only for GLQuake */
- if(ti1->whichTMU==FX_TMU1) {
+ if (tmu1==FX_TMU1) {
FX_grTexCombine_NoLock(GR_TMU1,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
FXFALSE);
break;
case (FX_UM_E0_REPLACE | FX_UM_E1_MODULATE): /* Quake 2 and 3 */
- if(ti1->whichTMU==FX_TMU1) {
+ if (tmu1==FX_TMU1) {
FX_grTexCombine_NoLock(GR_TMU1,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GLboolean isalpha[FX_NUM_TMU];
if(ti0->baseLevelInternalFormat==GL_ALPHA)
- isalpha[ti0->whichTMU]=GL_TRUE;
+ isalpha[tmu0]=GL_TRUE;
else
- isalpha[ti0->whichTMU]=GL_FALSE;
+ isalpha[tmu0]=GL_FALSE;
if(ti1->baseLevelInternalFormat==GL_ALPHA)
- isalpha[ti1->whichTMU]=GL_TRUE;
+ isalpha[tmu1]=GL_TRUE;
else
- isalpha[ti1->whichTMU]=GL_FALSE;
+ isalpha[tmu1]=GL_FALSE;
if(isalpha[FX_TMU1])
FX_grTexCombine_NoLock(GR_TMU1,
FXFALSE);
break;
}
-
+ default:
+ fprintf(stderr, "Unexpected dual texture mode encountered\n");
+ break;
}
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxSetupTextureNone(...)\n");
}
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
else
locala=GR_COMBINE_LOCAL_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
localc=GR_COMBINE_LOCAL_ITERATED;
else
localc=GR_COMBINE_LOCAL_CONSTANT;
/************************** Texture Mode SetUp **************************/
/************************************************************************/
-void fxSetupTexture_NoLock(GLcontext *ctx)
+static void fxSetupTexture_NoLock(GLcontext *ctx)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint tex2Denabled;
}
}
-void fxSetupTexture(GLcontext *ctx) {
+static void fxSetupTexture(GLcontext *ctx) {
BEGIN_BOARD_LOCK();
fxSetupTexture_NoLock(ctx);
END_BOARD_LOCK();
adfact=GR_BLEND_ZERO;
break;
case GL_DST_ALPHA:
- dfact=GR_BLEND_DST_ALPHA;
+ /* dfact=GR_BLEND_DST_ALPHA; */
+ /* We can't do DST_ALPHA */
+ dfact=GR_BLEND_ONE;
adfact=GR_BLEND_ZERO;
break;
case GL_ONE_MINUS_DST_ALPHA:
- dfact=GR_BLEND_ONE_MINUS_DST_ALPHA;
+ /* dfact=GR_BLEND_ONE_MINUS_DST_ALPHA; */
+ /* We can't do DST_ALPHA */
+ dfact=GR_BLEND_ZERO;
adfact=GR_BLEND_ZERO;
break;
case GL_SRC_ALPHA_SATURATE:
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
tfxUnitsState *us=&fxMesa->unitsState;
- if(us->depthTestEnabled)
+ if (us->depthTestEnabled) {
FX_grDepthBufferFunction(us->depthTestFunc);
- else
+ FX_grDepthMask(us->depthMask);
+ }
+ else {
FX_grDepthBufferFunction(GR_CMP_ALWAYS);
-
- FX_grDepthMask(us->depthMask);
+ FX_grDepthMask(FXFALSE);
+ }
}
/************************************************************************/
fxMesa->new_state |= FX_NEW_COLOR_MASK;
ctx->Driver.RenderStart = fxSetupFXUnits;
(void) r; (void) g; (void) b; (void) a;
- return 1;
+ return GL_FALSE;
}
static void fxSetupColorMask(GLcontext *ctx)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
- ctx->Color.ColorMask[GCOMP] ||
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ if (ctx->Color.DrawBuffer == GL_NONE) {
+ FX_grColorMask(FXFALSE, FXFALSE);
+ }
+ else {
+ FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
+ ctx->Color.ColorMask[GCOMP] ||
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ }
}
+
/************************************************************************/
/**************************** Fog Mode SetUp ****************************/
/************************************************************************/
-static void fxFogTableGenerate(GLcontext *ctx)
-{
- int i;
- float f,eyez;
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-
- for(i=0;i<FX_grGetInteger(FX_FOG_TABLE_ENTRIES);i++) {
- eyez=guFogTableIndexToW(i);
-
- switch(ctx->Fog.Mode) {
- case GL_LINEAR:
- f=(ctx->Fog.End-eyez)/(ctx->Fog.End-ctx->Fog.Start);
- break;
- case GL_EXP:
- f=exp(-ctx->Fog.Density*eyez);
- break;
- case GL_EXP2:
- f=exp(-ctx->Fog.Density*ctx->Fog.Density*eyez*eyez);
- break;
- default: /* That should never happen */
- f=0.0f;
- break;
- }
-
- fxMesa->fogTable[i]=(GrFog_t)((1.0f-CLAMP(f,0.0f,1.0f))*255.0f);
- }
-}
-
-static void fxSetupFog(GLcontext *ctx, GLboolean forceTableRebuild)
+/*
+ * This is called during state update in order to update the Glide fog state.
+ */
+static void fxSetupFog(GLcontext *ctx)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ if (ctx->Fog.Enabled && ctx->FogMode==FOG_FRAGMENT) {
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
- if(ctx->Fog.Enabled && ctx->FogMode==FOG_FRAGMENT) {
+ /* update fog color */
GLubyte col[4];
- FX_grFogMode(GR_FOG_WITH_TABLE);
-
col[0]=(unsigned int)(255*ctx->Fog.Color[0]);
col[1]=(unsigned int)(255*ctx->Fog.Color[1]);
col[2]=(unsigned int)(255*ctx->Fog.Color[2]);
col[3]=(unsigned int)(255*ctx->Fog.Color[3]);
-
FX_grFogColorValue(FXCOLOR4(col));
- if(forceTableRebuild ||
- (fxMesa->fogTableMode!=ctx->Fog.Mode) ||
- (fxMesa->fogDensity!=ctx->Fog.Density)) {
- fxFogTableGenerate(ctx);
-
- fxMesa->fogTableMode=ctx->Fog.Mode;
- fxMesa->fogDensity=ctx->Fog.Density;
+ if(fxMesa->fogTableMode != ctx->Fog.Mode ||
+ fxMesa->fogDensity != ctx->Fog.Density ||
+ fxMesa->fogStart != ctx->Fog.Start ||
+ fxMesa->fogEnd != ctx->Fog.End) {
+ /* reload the fog table */
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ guFogGenerateLinear(fxMesa->fogTable, ctx->Fog.Start, ctx->Fog.End);
+ break;
+ case GL_EXP:
+ guFogGenerateExp(fxMesa->fogTable, ctx->Fog.Density);
+ break;
+ case GL_EXP2:
+ guFogGenerateExp2(fxMesa->fogTable, ctx->Fog.Density);
+ break;
+ default:
+ ;
+ }
+ fxMesa->fogTableMode = ctx->Fog.Mode;
+ fxMesa->fogDensity = ctx->Fog.Density;
+ fxMesa->fogStart = ctx->Fog.Start;
+ fxMesa->fogEnd = ctx->Fog.End;
}
-
+
FX_grFogTable(fxMesa->fogTable);
- } else
+ FX_grFogMode(GR_FOG_WITH_TABLE);
+ }
+ else {
FX_grFogMode(GR_FOG_DISABLE);
+ }
}
void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
{
FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
- ctx->Driver.RenderStart = fxSetupFXUnits;
+ ctx->Driver.RenderStart = fxSetupFXUnits; /* XXX why is this here? */
}
/************************************************************************/
static void fxSetupCull(GLcontext *ctx)
{
- if(ctx->Polygon.CullFlag) {
- switch(ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- if(ctx->Polygon.FrontFace==GL_CCW)
- FX_grCullMode(GR_CULL_NEGATIVE);
- else
- FX_grCullMode(GR_CULL_POSITIVE);
- break;
- case GL_FRONT:
- if(ctx->Polygon.FrontFace==GL_CCW)
- FX_grCullMode(GR_CULL_POSITIVE);
- else
- FX_grCullMode(GR_CULL_NEGATIVE);
- break;
- case GL_FRONT_AND_BACK:
- FX_grCullMode(GR_CULL_DISABLE);
- break;
- default:
- break;
- }
- } else
- FX_grCullMode(GR_CULL_DISABLE);
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ if (ctx->Polygon.FrontFace==GL_CCW)
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_NEGATIVE;
+ else
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_POSITIVE;
+ break;
+ case GL_FRONT:
+ if(ctx->Polygon.FrontFace==GL_CCW)
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_POSITIVE;
+ else
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_NEGATIVE;
+ break;
+ case GL_FRONT_AND_BACK:
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE;
+ break;
+ default:
+ break;
+ }
+ } else FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE;
+ FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
}
fxMesa->new_state |= FX_NEW_SCISSOR;
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ fxDDTexUseGlbPalette(ctx, state);
+ break;
case GL_FOG:
fxMesa->new_state |= FX_NEW_FOG;
ctx->Driver.RenderStart = fxSetupFXUnits;
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_LINE_SMOOTH:
+ case GL_LINE_STIPPLE:
case GL_POINT_SMOOTH:
case GL_POLYGON_SMOOTH:
case GL_TEXTURE_2D:
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
default:
- ; /* XXX no-op??? */
+ ; /* XXX no-op? */
}
}
+#if 0
+/*
+ Multipass to do GL_BLEND texture functions
+ Cf*(1-Ct) has already been written to the buffer during the first pass
+ Cc*Ct gets written during the second pass (in this function)
+ Everything gets reset in the third call (in this function)
+*/
+static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
+{
+ GLcontext *ctx = VB->ctx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+ switch (pass) {
+ case 1:
+ /* Add Cc*Ct */
+ fxMesa->restoreUnitsState=fxMesa->unitsState;
+ if (ctx->Depth.Mask) {
+ /* We don't want to check or change the depth buffers */
+ switch (ctx->Depth.Func) {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ break;
+ default:
+ fxDDDepthFunc(ctx, GL_EQUAL);
+ break;
+ }
+ fxDDDepthMask(ctx, FALSE);
+ }
+ /* Enable Cc*Ct mode */
+ /* XXX Set the Constant Color ? */
+ fxDDEnable(ctx, GL_BLEND, GL_TRUE);
+ fxDDBlendFunc(ctx, XXX, XXX);
+ fxSetupTextureSingleTMU(ctx, XXX);
+ fxSetupBlend(ctx);
+ fxSetupDepthTest(ctx);
+ break;
+
+ case 2:
+ /* Reset everything back to normal */
+ fxMesa->unitsState = fxMesa->restoreUnitsState;
+ fxMesa->setupdone &= XXX;
+ fxSetupTextureSingleTMU(ctx, XXX);
+ fxSetupBlend(ctx);
+ fxSetupDepthTest(ctx);
+ break;
+ }
+
+ return pass==1;
+}
+#endif
+
/************************************************************************/
/******************** Fake Multitexture Support *************************/
/************************************************************************/
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint newstate = fxMesa->new_state;
- if (MESA_VERBOSE&VERBOSE_DRIVER)
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
gl_print_fx_state_flags("fxmesa: fxSetupFXUnits", newstate);
if (newstate) {
fxSetupDepthTest(ctx);
if (newstate & FX_NEW_FOG)
- fxSetupFog(ctx,GL_FALSE);
+ fxSetupFog(ctx);
if (newstate & FX_NEW_SCISSOR)
fxSetupScissor(ctx);