#include "mtypes.h"
#include "macros.h"
#include "colormac.h"
-#include "nvfragprog.h"
-
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "fxdrv.h"
-GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass);
+static GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass);
/*
static void fxRasterPrimitive( GLcontext *ctx, GLenum prim );
static void fxRenderPrimitive( GLcontext *ctx, GLenum prim );
+static GLenum reduced_prim[GL_POLYGON+1] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINES,
+ GL_LINES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES
+};
+
/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
***********************************************************************/
* Fallback to swrast for basic primitives *
***********************************************************************/
-/* Build an SWvertex from a hardware vertex.
+/* Build an SWvertex from a hardware vertex.
*
* This code is hit only when a mix of accelerated and unaccelerated
* primitives are being drawn, and only for the unaccelerated
- * primitives.
+ * primitives.
*/
-static void
+static void
fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLuint ts0 = fxMesa->tmu_source[0];
GLuint ts1 = fxMesa->tmu_source[1];
- GLfloat w = 1.0 / src->oow;
+ GLfloat w = 1.0F / src->oow;
dst->win[0] = src->x;
dst->win[1] = src->y;
dst->win[2] = src->ooz;
dst->win[3] = src->oow;
+#if FX_PACKEDCOLOR
dst->color[0] = src->pargb[2];
dst->color[1] = src->pargb[1];
dst->color[2] = src->pargb[0];
dst->specular[0] = src->pspec[2];
dst->specular[1] = src->pspec[1];
dst->specular[2] = src->pspec[0];
+#else /* !FX_PACKEDCOLOR */
+ dst->color[0] = src->r;
+ dst->color[1] = src->g;
+ dst->color[2] = src->b;
+ dst->color[3] = src->a;
+
+ dst->specular[0] = src->r1;
+ dst->specular[1] = src->g1;
+ dst->specular[2] = src->g1;
+#endif /* !FX_PACKEDCOLOR */
dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w;
dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w;
if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0)
dst->texcoord[ts0][3] = src->tmuvtx[0].oow * w;
else
- dst->texcoord[ts0][3] = 1.0;
+ dst->texcoord[ts0][3] = 1.0F;
if (fxMesa->SetupIndex & SETUP_TMU1) {
dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->tmuvtx[1].sow * w;
if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1)
dst->texcoord[ts1][3] = src->tmuvtx[1].oow * w;
else
- dst->texcoord[ts1][3] = 1.0;
+ dst->texcoord[ts1][3] = 1.0F;
}
dst->pointSize = src->psize;
}
-static void
-fx_fallback_tri( fxMesaContext fxMesa,
- GrVertex *v0,
- GrVertex *v1,
+static void
+fx_fallback_tri( fxMesaContext fxMesa,
+ GrVertex *v0,
+ GrVertex *v1,
GrVertex *v2 )
{
GLcontext *ctx = fxMesa->glCtx;
}
-static void
+static void
fx_fallback_line( fxMesaContext fxMesa,
GrVertex *v0,
GrVertex *v1 )
}
-static void
-fx_fallback_point( fxMesaContext fxMesa,
+static void
+fx_fallback_point( fxMesaContext fxMesa,
GrVertex *v0 )
{
GLcontext *ctx = fxMesa->glCtx;
fprintf(stderr, "\tvertex at %p\n", (void *) v);
fprintf(stderr, "\tx %f y %f z %f oow %f\n", v->x, v->y, v->ooz, v->oow);
+#if FX_PACKEDCOLOR
fprintf(stderr, "\tr %d g %d b %d a %d\n", v->pargb[2], v->pargb[1], v->pargb[0], v->pargb[3]);
-
+#else /* !FX_PACKEDCOLOR */
+ fprintf(stderr, "\tr %f g %f b %f a %f\n", v->r, v->g, v->b, v->a);
+#endif /* !FX_PACKEDCOLOR */
+
fprintf(stderr, "\n");
}
GLfloat u1scale = fxMesa->s1scale * w;
GLfloat v1scale = fxMesa->t1scale * w;
- radius = psize / 2.;
+ radius = psize / 2.0F;
_v_[0] = *v0;
_v_[1] = *v0;
_v_[2] = *v0;
const GLcontext *ctx = fxMesa->glCtx;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN)
? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize)
- : ctx->Point._Size; /* clamped */
+ : ctx->Point._Size; /* clamped */
if (ctx->Point.PointSprite) {
fx_draw_point_sprite(fxMesa, v0, psize);
_v_[1] = &vtxB;
_v_[2] = &vtxC;
- radius = psize / 2.;
+ radius = psize / 2.0F;
n = IROUND(psize * 2); /* radius x 4 */
if (n < 4) n = 4;
- oon = 1.0 / (GLfloat)n;
+ oon = 1.0F / (GLfloat)n;
/* CLIP_LOOP ?!? */
/* point coverage? */
const GLcontext *ctx = fxMesa->glCtx;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN)
? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize)
- : ctx->Point._Size; /* clamped */
+ : ctx->Point._Size; /* clamped */
if (ctx->Point.PointSprite) {
fx_draw_point_sprite(fxMesa, v0, psize);
return;
}
- radius = psize / 2.;
+ radius = psize / 2.0F;
n = IROUND(psize * 2); /* radius x 4 */
if (n < 4) n = 4;
- oon = 1.0 / (GLfloat)n;
+ oon = 1.0F / (GLfloat)n;
/* CLIP_LOOP ?!? */
/* point coverage? */
#define FX_OFFSET_BIT 0x2
#define FX_TWOSIDE_BIT 0x4
#define FX_FLAT_BIT 0x8
-#define FX_FALLBACK_BIT 0x10
-#define FX_MAX_TRIFUNC 0x20
+#define FX_TWOSTENCIL_BIT 0x10
+#define FX_FALLBACK_BIT 0x20
+#define FX_MAX_TRIFUNC 0x40
static struct {
tnl_points_func points;
#define DO_UNFILLED (IND & FX_UNFILLED_BIT)
#define DO_TWOSIDE (IND & FX_TWOSIDE_BIT)
#define DO_FLAT (IND & FX_FLAT_BIT)
+#define DO_TWOSTENCIL (IND & FX_TWOSTENCIL_BIT)
#define DO_TRI 1
#define DO_QUAD 1
#define DO_LINE 1
#define VERT_X(_v) _v->x
#define VERT_Y(_v) _v->y
#define VERT_Z(_v) _v->ooz
+#define AREA_IS_CCW( a ) IS_NEGATIVE( a )
#define GET_VERTEX(e) (fxMesa->verts + e)
-#ifdef USE_IEEE
-#define AREA_IS_CCW( a ) (((fi_type *)&(a))->i < 0)
-#else
-#define AREA_IS_CCW( a ) (a < 0)
-#endif
-
+#if FX_PACKEDCOLOR
#define VERT_SET_RGBA( dst, f ) \
do { \
UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[2], f[0]);\
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GLubyte color[n][4], spec[n][4]; \
(void) color; (void) spec;
+#else /* !FX_PACKEDCOLOR */
+#define VERT_SET_RGBA( dst, f ) \
+do { \
+ CNORM(dst->r, f[0]); \
+ CNORM(dst->g, f[1]); \
+ CNORM(dst->b, f[2]); \
+ CNORM(dst->a, f[3]); \
+} while (0)
+
+#define VERT_COPY_RGBA( v0, v1 ) \
+do { \
+ COPY_FLOAT(v0->r, v1->r); \
+ COPY_FLOAT(v0->g, v1->g); \
+ COPY_FLOAT(v0->b, v1->b); \
+ COPY_FLOAT(v0->a, v1->a); \
+} while (0)
+
+#define VERT_SAVE_RGBA( idx ) \
+do { \
+ COPY_FLOAT(color[idx][0], v[idx]->r); \
+ COPY_FLOAT(color[idx][1], v[idx]->g); \
+ COPY_FLOAT(color[idx][2], v[idx]->b); \
+ COPY_FLOAT(color[idx][3], v[idx]->a); \
+} while (0)
+#define VERT_RESTORE_RGBA( idx ) \
+do { \
+ COPY_FLOAT(v[idx]->r, color[idx][0]); \
+ COPY_FLOAT(v[idx]->g, color[idx][1]); \
+ COPY_FLOAT(v[idx]->b, color[idx][2]); \
+ COPY_FLOAT(v[idx]->a, color[idx][3]); \
+} while (0)
+
+
+#define VERT_SET_SPEC( dst, f ) \
+do { \
+ CNORM(dst->r1, f[0]); \
+ CNORM(dst->g1, f[1]); \
+ CNORM(dst->b1, f[2]); \
+} while (0)
+
+#define VERT_COPY_SPEC( v0, v1 ) \
+do { \
+ COPY_FLOAT(v0->r1, v1->r1); \
+ COPY_FLOAT(v0->g1, v1->g1); \
+ COPY_FLOAT(v0->b1, v1->b1); \
+} while (0)
+
+#define VERT_SAVE_SPEC( idx ) \
+do { \
+ COPY_FLOAT(spec[idx][0], v[idx]->r1); \
+ COPY_FLOAT(spec[idx][1], v[idx]->g1); \
+ COPY_FLOAT(spec[idx][2], v[idx]->b1); \
+} while (0)
+
+#define VERT_RESTORE_SPEC( idx ) \
+do { \
+ COPY_FLOAT(v[idx]->r1, spec[idx][0]); \
+ COPY_FLOAT(v[idx]->g1, spec[idx][1]); \
+ COPY_FLOAT(v[idx]->b1, spec[idx][2]); \
+} while (0)
+
+
+#define LOCAL_VARS(n) \
+ fxMesaContext fxMesa = FX_CONTEXT(ctx); \
+ GLfloat color[n][4], spec[n][4]; \
+ (void) color; (void) spec;
+#endif /* !FX_PACKEDCOLOR */
+
+
+/***********************************************************************
+ * Twoside stencil *
+ ***********************************************************************/
+#define SETUP_STENCIL(f) if (f) fxSetupStencilFace(ctx, f)
+#define UNSET_STENCIL(f) if (f) fxSetupStencil(ctx)
/***********************************************************************
* Functions to draw basic unfilled primitives *
***********************************************************************/
-#define RASTERIZE(x) if (fxMesa->raster_primitive != x) \
- fxRasterPrimitive( ctx, x )
+#define RASTERIZE(x) if (fxMesa->raster_primitive != reduced_prim[x]) \
+ fxRasterPrimitive( ctx, reduced_prim[x] )
#define RENDER_PRIMITIVE fxMesa->render_primitive
#define IND FX_FALLBACK_BIT
#define TAG(x) x
#include "tnl_dd/t_dd_tritmp.h"
+/* 2-sided stencil begin */
+#define IND (FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_OFFSET_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_offset_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_offset_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_unfilled_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_offset_unfilled_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_unfilled_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_fallback_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_offset_fallback_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_fallback_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_offset_fallback_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_unfilled_fallback_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_offset_unfilled_fallback_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_unfilled_fallback_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
+ FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_fallback_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+
+/* Fx doesn't support provoking-vertex flat-shading?
+ */
+#define IND (FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_OFFSET_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_offset_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_offset_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_unfilled_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_offset_unfilled_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_unfilled_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_fallback_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_offset_fallback_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_fallback_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_offset_fallback_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_unfilled_fallback_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_offset_unfilled_fallback_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_unfilled_fallback_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
+ FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_fallback_flat_twostencil
+#include "tnl_dd/t_dd_tritmp.h"
+/* 2-sided stencil end */
+
+
static void init_rast_tab( void )
{
init();
init_offset_unfilled_fallback_flat();
init_twoside_unfilled_fallback_flat();
init_twoside_offset_unfilled_fallback_flat();
+
+ /* 2-sided stencil begin */
+ init_twostencil();
+ init_offset_twostencil();
+ init_twoside_twostencil();
+ init_twoside_offset_twostencil();
+ init_unfilled_twostencil();
+ init_offset_unfilled_twostencil();
+ init_twoside_unfilled_twostencil();
+ init_twoside_offset_unfilled_twostencil();
+ init_fallback_twostencil();
+ init_offset_fallback_twostencil();
+ init_twoside_fallback_twostencil();
+ init_twoside_offset_fallback_twostencil();
+ init_unfilled_fallback_twostencil();
+ init_offset_unfilled_fallback_twostencil();
+ init_twoside_unfilled_fallback_twostencil();
+ init_twoside_offset_unfilled_fallback_twostencil();
+
+ init_flat_twostencil();
+ init_offset_flat_twostencil();
+ init_twoside_flat_twostencil();
+ init_twoside_offset_flat_twostencil();
+ init_unfilled_flat_twostencil();
+ init_offset_unfilled_flat_twostencil();
+ init_twoside_unfilled_flat_twostencil();
+ init_twoside_offset_unfilled_flat_twostencil();
+ init_fallback_flat_twostencil();
+ init_offset_fallback_flat_twostencil();
+ init_twoside_fallback_flat_twostencil();
+ init_twoside_offset_fallback_flat_twostencil();
+ init_unfilled_fallback_flat_twostencil();
+ init_offset_unfilled_fallback_flat_twostencil();
+ init_twoside_unfilled_fallback_flat_twostencil();
+ init_twoside_offset_unfilled_fallback_flat_twostencil();
+ /* 2-sided stencil end */
}
grDrawVertexArrayContiguous( GR_LINE_STRIP, count-j,
fxVB + j, sizeof(GrVertex));
- if (flags & PRIM_END)
+ if (flags & PRIM_END)
grDrawLine( fxVB + (count - 1),
fxVB + start );
static void (*fx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
- GLuint) =
+ GLuint) =
{
fx_render_vb_points,
fx_render_vb_lines,
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
-#define RESET_STIPPLE
-#define RESET_OCCLUSION
+#define RESET_STIPPLE
+#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
/* Elts, no clipping.
-static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint prim = fxMesa->render_primitive;
- /* Render the new vertices as an unclipped polygon.
+ /* Render the new vertices as an unclipped polygon.
*/
{
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
PRIM_BEGIN|PRIM_END );
VB->Elts = tmp;
}
}
-static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
int i;
#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET \
- | DD_TRI_UNFILLED)
+ | DD_TRI_UNFILLED | DD_TRI_TWOSTENCIL)
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
if (flags & ANY_RASTER_FLAGS) {
+ if (flags & DD_TRI_TWOSTENCIL) index |= FX_TWOSTENCIL_BIT;
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= FX_TWOSIDE_BIT;
if (flags & DD_TRI_OFFSET) index |= FX_OFFSET_BIT;
if (flags & DD_TRI_UNFILLED) index |= FX_UNFILLED_BIT;
if (t0->_Current && FX_TEXTURE_DATA(t0)) {
fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale;
fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale;
- fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale;
- fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale;
+ fxMesa->inv_s0scale = 1.0F / fxMesa->s0scale;
+ fxMesa->inv_t0scale = 1.0F / fxMesa->t0scale;
}
if (t1->_Current && FX_TEXTURE_DATA(t1)) {
fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale;
fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale;
- fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale;
- fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale;
+ fxMesa->inv_s1scale = 1.0F / fxMesa->s1scale;
+ fxMesa->inv_t1scale = 1.0F / fxMesa->t1scale;
}
}
}
-static GLenum reduced_prim[GL_POLYGON+1] = {
- GL_POINTS,
- GL_LINES,
- GL_LINES,
- GL_LINES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES
-};
-
-
/* Always called between RenderStart and RenderFinish --> We already
* hold the lock.
-/* Determine the rasterized primitive when not drawing unfilled
+/* Determine the rasterized primitive when not drawing unfilled
* polygons.
*/
static void fxRenderPrimitive( GLcontext *ctx, GLenum prim )
if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
-
+
if (fxMesa->raster_primitive != rprim) {
fxRasterPrimitive( ctx, rprim );
}
"Texture border",
"glColorMask",
"blend mode",
- "line stipple"
+ "multitex"
};
tnl->Driver.Render.Start = fxCheckTexSizes;
tnl->Driver.Render.Finish = fxRenderFinish;
tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
fprintf(stderr, "Voodoo ! leave SW 0x%08x %s\n", oldfallback, getFallbackString(oldfallback));
}
}
- tnl->Driver.Render.Multipass = (HAVE_SPEC && NEED_SECONDARY_COLOR(ctx)) ? fxMultipass_ColorSum : NULL;
+ tnl->Driver.Render.Multipass = NULL;
+ if (HAVE_SPEC && NEED_SECONDARY_COLOR(ctx)) {
+ tnl->Driver.Render.Multipass = fxMultipass_ColorSum;
+ /* obey stencil, but do not change it */
+ fxMesa->multipass = GL_TRUE;
+ if (fxMesa->unitsState.stencilEnabled) {
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ }
+ }
}
}
tnl->Driver.Render.Start = fxCheckTexSizes;
tnl->Driver.Render.Finish = fxRenderFinish;
tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = fxBuildVertices;
tnl->Driver.Render.Multipass = NULL;
-
+
(void) fx_print_vertex;
}
/* [dBorca] Hack alert:
* doesn't work with blending.
- * XXX todo - need to take care of stencil.
*/
-GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass)
+static GLboolean
+fxMultipass_ColorSum (GLcontext *ctx, GLuint pass)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ tfxUnitsState *us = &fxMesa->unitsState;
static int t0 = 0;
static int t1 = 0;
switch (pass) {
case 1: /* first pass: the TEXTURED triangles are drawn */
+ /* set stencil's real values */
+ fxMesa->multipass = GL_FALSE;
+ if (us->stencilEnabled) {
+ fxSetupStencil(ctx);
+ }
/* save per-pass data */
- fxMesa->restoreUnitsState = fxMesa->unitsState;
+ fxMesa->restoreUnitsState = *us;
/* turn off texturing */
t0 = ctx->Texture.Unit[0]._ReallyEnabled;
t1 = ctx->Texture.Unit[1]._ReallyEnabled;
fxDDBlendFuncSeparate(ctx, GL_ONE, GL_ONE, GL_ZERO, GL_ONE);
fxDDEnable(ctx, GL_BLEND, GL_TRUE);
/* make sure we draw only where we want to */
- if (ctx->Depth.Mask) {
- switch (ctx->Depth.Func) {
- case GL_NEVER:
- case GL_ALWAYS:
- break;
- default:
- fxDDDepthFunc( ctx, GL_EQUAL );
- break;
+ if (us->depthTestEnabled) {
+ switch (us->depthTestFunc) {
+ default:
+ fxDDDepthFunc(ctx, GL_EQUAL);
+ case GL_NEVER:
+ case GL_ALWAYS:
+ ;
}
- fxDDDepthMask( ctx, GL_FALSE );
+ fxDDDepthMask(ctx, GL_FALSE);
}
/* switch to secondary colors */
+#if FX_PACKEDCOLOR
grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PSPEC_OFFSET << 2, GR_PARAM_ENABLE);
+#else /* !FX_PACKEDCOLOR */
+ grVertexLayout(GR_PARAM_RGB, GR_VERTEX_SPEC_OFFSET << 2, GR_PARAM_ENABLE);
+#endif /* !FX_PACKEDCOLOR */
/* don't advertise new state */
fxMesa->new_state = 0;
break;
case 2: /* 2nd pass (last): the secondary color is summed over texture */
/* restore original state */
- fxMesa->unitsState = fxMesa->restoreUnitsState;
+ *us = fxMesa->restoreUnitsState;
/* restore texturing */
ctx->Texture.Unit[0]._ReallyEnabled = t0;
ctx->Texture.Unit[1]._ReallyEnabled = t1;
/* revert to primary colors */
+#if FX_PACKEDCOLOR
grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PARGB_OFFSET << 2, GR_PARAM_ENABLE);
+#else /* !FX_PACKEDCOLOR */
+ grVertexLayout(GR_PARAM_RGB, GR_VERTEX_RGB_OFFSET << 2, GR_PARAM_ENABLE);
+#endif /* !FX_PACKEDCOLOR */
break;
default:
assert(0); /* NOTREACHED */