Drop macro wrappers for the aligned memory functions
[mesa.git] / src / mesa / drivers / glide / fxvbtmp.h
index f7970c78e290872e7527731ccc2bbaab132fb74d..f7893c1573fb2943292834cbdce36e9516d2a642 100644 (file)
@@ -62,37 +62,37 @@ static void TAG(emit)( GLcontext *ctx,
    }
 
    if (IND & SETUP_TMU0) {
-      tc0 = VB->TexCoordPtr[tmu0_source]->data;
-      tc0_stride = VB->TexCoordPtr[tmu0_source]->stride;
+      tc0 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->data;
+      tc0_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->stride;
       u0scale = fxMesa->s0scale;
       v0scale = fxMesa->t0scale;
       if (IND & SETUP_PTEX)
-        tc0_size = VB->TexCoordPtr[tmu0_source]->size;
+        tc0_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->size;
    }
 
    if (IND & SETUP_TMU1) {
-      tc1 = VB->TexCoordPtr[tmu1_source]->data;
-      tc1_stride = VB->TexCoordPtr[tmu1_source]->stride;
+      tc1 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->data;
+      tc1_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->stride;
       u1scale = fxMesa->s1scale; /* wrong if tmu1_source == 0, possible? */
       v1scale = fxMesa->t1scale;
       if (IND & SETUP_PTEX)
-        tc1_size = VB->TexCoordPtr[tmu1_source]->size;
+        tc1_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->size;
    }
    
    if (IND & SETUP_RGBA) {
-      col = VB->ColorPtr[0]->data;
-      col_stride = VB->ColorPtr[0]->stride;
-      col_size = VB->ColorPtr[0]->size;
+      col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data;
+      col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride;
+      col_size = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size;
    }
 
    if (IND & SETUP_SPEC) {
-      spec = VB->SecondaryColorPtr[0]->data;
-      spec_stride = VB->SecondaryColorPtr[0]->stride;
+      spec = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->data;
+      spec_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->stride;
    }
 
    if (IND & SETUP_FOGC) {
-      fog = VB->FogCoordPtr->data;
-      fog_stride = VB->FogCoordPtr->stride;
+      fog = VB->AttribPtr[_TNL_ATTRIB_FOG]->data;
+      fog_stride = VB->AttribPtr[_TNL_ATTRIB_FOG]->stride;
    }
 
    if (start) {
@@ -220,14 +220,15 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
       struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
 
       if (IND & SETUP_TMU1) {
-        if (VB->TexCoordPtr[0] == 0)
-           VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
+        if (VB->AttribPtr[_TNL_ATTRIB_TEX0] == 0)
+           VB->AttribPtr[_TNL_ATTRIB_TEX0] = VB->AttribPtr[_TNL_ATTRIB_TEX1];
         
-        if (VB->TexCoordPtr[1]->size == 4)
+        if (VB->AttribPtr[_TNL_ATTRIB_TEX1]->size == 4)
            return GL_FALSE;
       }
 
-      if (VB->TexCoordPtr[0] && VB->TexCoordPtr[0]->size == 4)
+      if (VB->AttribPtr[_TNL_ATTRIB_TEX0] &&
+         VB->AttribPtr[_TNL_ATTRIB_TEX0]->size == 4)
         return GL_FALSE;
    }