-/* $Id: osmesa.c,v 1.64 2001/08/28 22:46:22 brianp Exp $ */
+/* $Id: osmesa.c,v 1.93 2002/10/24 23:57:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
#include "GL/osmesa.h"
+#include "buffers.h"
#include "context.h"
#include "colormac.h"
#include "depth.h"
#include "extensions.h"
+#include "imports.h"
#include "macros.h"
#include "matrix.h"
-#include "mem.h"
#include "mmath.h"
#include "mtypes.h"
#include "texformat.h"
#include "swrast/s_depth.h"
#include "swrast/s_lines.h"
#include "swrast/s_triangle.h"
-#include "swrast/s_trispan.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
* display lists. NULL indicates no sharing.
* Return: an OSMesaContext or 0 if error
*/
-OSMesaContext GLAPIENTRY
+GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
{
return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
*
* Create context and specify size of ancillary buffers.
*/
-OSMesaContext GLAPIENTRY
+GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
GLint accumBits, OSMesaContext sharelist )
{
GLint rind, gind, bind, aind;
GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
GLboolean rgbmode;
- GLboolean swalpha;
const GLuint i4 = 1;
const GLubyte *i1 = (GLubyte *) &i4;
const GLint little_endian = *i1;
- swalpha = GL_FALSE;
rind = gind = bind = aind = 0;
if (format==OSMESA_COLOR_INDEX) {
indexBits = 8;
greenBits = CHAN_BITS;
blueBits = CHAN_BITS;
alphaBits = CHAN_BITS;
- rind = 2;
- gind = 1;
bind = 0;
+ gind = 1;
+ rind = 2;
aind = 3;
if (little_endian) {
- ashift = 0;
- rshift = 8;
- gshift = 16;
- bshift = 24;
+ bshift = 0;
+ gshift = 8;
+ rshift = 16;
+ ashift = 24;
}
else {
bshift = 24;
greenBits = CHAN_BITS;
blueBits = CHAN_BITS;
alphaBits = CHAN_BITS;
+ aind = 0;
rind = 1;
gind = 2;
bind = 3;
- aind = 0;
if (little_endian) {
- bshift = 0;
- gshift = 8;
- rshift = 16;
- ashift = 24;
+ ashift = 0;
+ rshift = 8;
+ gshift = 16;
+ bshift = 24;
}
else {
ashift = 24;
gind = 1;
bind = 2;
rgbmode = GL_TRUE;
- swalpha = GL_TRUE;
}
else if (format==OSMESA_BGR) {
indexBits = 0;
gind = 1;
bind = 0;
rgbmode = GL_TRUE;
- swalpha = GL_TRUE;
}
else if (format==OSMESA_RGB_565) {
indexBits = 0;
gind = 0;
bind = 0;
rgbmode = GL_TRUE;
- swalpha = GL_FALSE;
}
else {
return NULL;
osmesa->gl_visual,
sharelist ? &sharelist->gl_ctx
: (GLcontext *) NULL,
- (void *) osmesa, GL_TRUE )) {
+ (void *) osmesa,
+ GL_FALSE)) {
_mesa_destroy_visual( osmesa->gl_visual );
FREE(osmesa);
return NULL;
_mesa_enable_sw_extensions(&(osmesa->gl_ctx));
_mesa_enable_1_3_extensions(&(osmesa->gl_ctx));
+ /*_mesa_enable_1_4_extensions(&(osmesa->gl_ctx));*/
osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual,
- osmesa->gl_visual->depthBits > 0,
- osmesa->gl_visual->stencilBits > 0,
- osmesa->gl_visual->accumRedBits > 0,
- swalpha );
+ (GLboolean) ( osmesa->gl_visual->depthBits > 0 ),
+ (GLboolean) ( osmesa->gl_visual->stencilBits > 0 ),
+ (GLboolean) ( osmesa->gl_visual->accumRedBits > 0 ),
+ GL_FALSE /* s/w alpha */ );
if (!osmesa->gl_buffer) {
_mesa_destroy_visual( osmesa->gl_visual );
*
* Input: ctx - the context to destroy
*/
-void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
+GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
{
if (ctx) {
_swsetup_DestroyContext( &ctx->gl_ctx );
* with the lower-left image pixel stored in the first array position
* (ie. bottom-to-top).
*
- * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
- * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
- * value. If the context is in color indexed mode, each pixel will be
- * stored as a 1-byte value.
- *
* If the context's viewport hasn't been initialized yet, it will now be
* initialized to (0,0,width,height).
*
* Input: ctx - the rendering context
* buffer - the image buffer memory
- * type - data type for pixel components, only GL_UNSIGNED_BYTE
- * and GL_UNSIGNED_SHORT_5_6_5 supported now.
+ * type - data type for pixel components
+ * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
+ * are supported. But if Mesa's been compiled with CHAN_BITS==16
+ * then type must be GL_UNSIGNED_SHORT. And if Mesa's been build
+ * with CHAN_BITS==32 then type must be GL_FLOAT.
* width, height - size of image buffer in pixels, at least 1
* Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
- * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
+ * invalid buffer address, invalid type, width<1, height<1,
* width>internal limit or height>internal limit.
*/
-GLboolean GLAPIENTRY
+GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
GLsizei width, GLsizei height )
{
compute_row_addresses( ctx );
/* init viewport */
- if (ctx->gl_ctx.Viewport.Width==0) {
+ if (ctx->gl_ctx.Viewport.Width == 0) {
/* initialize viewport and scissor box to buffer size */
_mesa_Viewport( 0, 0, width, height );
ctx->gl_ctx.Scissor.Width = width;
ctx->gl_ctx.Scissor.Height = height;
}
+ else {
+ /* this will make ensure we recognize the new buffer size */
+ _mesa_ResizeBuffersMESA();
+ }
+
+ /* Added by Gerk Huisma: */
+ _tnl_MakeCurrent( &ctx->gl_ctx, ctx->gl_ctx.DrawBuffer,
+ ctx->gl_ctx.ReadBuffer );
return GL_TRUE;
}
-OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
+GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
{
GLcontext *ctx = _mesa_get_current_context();
if (ctx)
-void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
+GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
{
OSMesaContext ctx = OSMesaGetCurrentContext();
}
-void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
+GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
{
OSMesaContext ctx = OSMesaGetCurrentContext();
case OSMESA_Y_UP:
*value = ctx->yup;
return;
+ case OSMESA_MAX_WIDTH:
+ *value = MAX_WIDTH;
+ return;
+ case OSMESA_MAX_HEIGHT:
+ *value = MAX_HEIGHT;
+ return;
default:
_mesa_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
return;
* buffer - pointer to depth buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
-GLboolean GLAPIENTRY
+GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer )
{
* buffer - pointer to color buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
-GLboolean GLAPIENTRY
+GLAPI GLboolean GLAPIENTRY
OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
GLint *height, GLint *format, void **buffer )
{
}
}
+
+
+struct name_address {
+ const char *Name;
+ GLvoid *Address;
+};
+
+static struct name_address functions[] = {
+ { "OSMesaCreateContext", (void *) OSMesaCreateContext },
+ { "OSMesaCreateContextExt", (void *) OSMesaCreateContextExt },
+ { "OSMesaDestroyContext", (void *) OSMesaDestroyContext },
+ { "OSMesaMakeCurrent", (void *) OSMesaMakeCurrent },
+ { "OSMesaGetCurrentContext", (void *) OSMesaGetCurrentContext },
+ { "OSMesaPixelsStore", (void *) OSMesaPixelStore },
+ { "OSMesaGetIntegerv", (void *) OSMesaGetIntegerv },
+ { "OSMesaGetDepthBuffer", (void *) OSMesaGetDepthBuffer },
+ { "OSMesaGetColorBuffer", (void *) OSMesaGetColorBuffer },
+ { "OSMesaGetProcAddress", (void *) OSMesaGetProcAddress },
+ { NULL, NULL }
+};
+
+GLAPI void * GLAPIENTRY
+OSMesaGetProcAddress( const char *funcName )
+{
+ int i;
+ for (i = 0; functions[i].Name; i++) {
+ if (strcmp(functions[i].Name, funcName) == 0)
+ return (void *) functions[i].Address;
+ }
+ return (void *) _glapi_get_proc_address(funcName);
+}
+
+
/**********************************************************************/
/*** Device Driver Functions ***/
/**********************************************************************/
* Useful macros:
*/
+#if CHAN_TYPE == GL_FLOAT
+#define PACK_RGBA(DST, R, G, B, A) \
+do { \
+ (DST)[0] = MAX2( R, 0.0F ); \
+ (DST)[1] = MAX2( G, 0.0F ); \
+ (DST)[2] = MAX2( B, 0.0F ); \
+ (DST)[3] = CLAMP(A, 0.0F, CHAN_MAXF);\
+} while (0)
+#else
#define PACK_RGBA(DST, R, G, B, A) \
do { \
(DST)[osmesa->rInd] = R; \
(DST)[osmesa->bInd] = B; \
(DST)[osmesa->aInd] = A; \
} while (0)
+#endif
#define PACK_RGB(DST, R, G, B) \
do { \
-static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode )
-{
- (void) ctx;
- if (mode==GL_FRONT_LEFT) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
+static void set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
/* separate read buffer not supported */
ASSERT(buffer == ctx->DrawBuffer);
- ASSERT(mode == GL_FRONT_LEFT);
+ ASSERT(bufferBit == FRONT_LEFT_BIT);
}
}
}
else if (osmesa->format == OSMESA_RGB) {
- const GLchan r = ctx->Color.ClearColor[0];
- const GLchan g = ctx->Color.ClearColor[1];
- const GLchan b = ctx->Color.ClearColor[2];
+ GLchan r, g, b;
+ CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
if (all) {
/* Clear whole RGB buffer */
GLuint n = osmesa->rowlength * osmesa->height;
}
}
else if (osmesa->format == OSMESA_BGR) {
- const GLchan r = ctx->Color.ClearColor[0];
- const GLchan g = ctx->Color.ClearColor[1];
- const GLchan b = ctx->Color.ClearColor[2];
+ GLchan r, g, b;
+ CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
if (all) {
/* Clear whole RGB buffer */
const GLint n = osmesa->rowlength * osmesa->height;
}
}
else if (osmesa->format == OSMESA_RGB_565) {
- const GLchan r = ctx->Color.ClearColor[0];
- const GLchan g = ctx->Color.ClearColor[1];
- const GLchan b = ctx->Color.ClearColor[2];
GLushort clearPixel;
+ GLchan r, g, b;
+ CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
PACK_RGB_565(clearPixel, r, g, b);
if (all) {
/* Clear whole RGB buffer */
- const GLint n = osmesa->rowlength * osmesa->height;
+ const GLuint n = osmesa->rowlength * osmesa->height;
GLushort *ptr2 = (GLushort *) osmesa->buffer;
GLuint i;
for (i = 0; i < n; i++) {
/* 4-byte pixel value */
GLuint clearPixel;
GLchan *clr = (GLchan *) &clearPixel;
- clr[osmesa->rInd] = ctx->Color.ClearColor[0];
- clr[osmesa->gInd] = ctx->Color.ClearColor[1];
- clr[osmesa->bInd] = ctx->Color.ClearColor[2];
- clr[osmesa->aInd] = ctx->Color.ClearColor[3];
+ CLAMPED_FLOAT_TO_CHAN(clr[osmesa->rInd], ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_CHAN(clr[osmesa->gInd], ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_CHAN(clr[osmesa->bInd], ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_CHAN(clr[osmesa->aInd], ctx->Color.ClearColor[3]);
if (all) {
/* Clear whole RGBA buffer */
const GLuint n = osmesa->rowlength * osmesa->height;
}
}
#else
- const GLchan r = ctx->Color.ClearColor[0];
- const GLchan g = ctx->Color.ClearColor[1];
- const GLchan b = ctx->Color.ClearColor[2];
- const GLchan a = ctx->Color.ClearColor[3];
+ GLchan r, g, b, a;
+ CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_CHAN(a, ctx->Color.ClearColor[3]);
if (all) {
/* Clear whole RGBA buffer */
const GLuint n = osmesa->rowlength * osmesa->height;
-static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
+static void buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- *width = osmesa->width;
- *height = osmesa->height;
+ /* don't use GET_CURRENT_CONTEXT(ctx) here - it's a problem on Windows */
+ GLcontext *ctx = (GLcontext *) _glapi_get_context();
+ (void) buffer;
+ if (ctx) {
+ OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ *width = osmesa->width;
+ *height = osmesa->height;
+ }
}
flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLchan *color = vert0->color;
+ const GLchan *color = vert1->color;
#define INTERP_XY 1
#define CLIP_HACK 1
flat_rgba_z_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLchan *color = vert0->color;
+ const GLchan *color = vert1->color;
#define INTERP_XY 1
#define INTERP_Z 1
const GLint bshift = osmesa->bshift;
const GLint avalue = vert0->color[3];
const GLint msavalue = CHAN_MAX - avalue;
- const GLint rvalue = vert0->color[0]*avalue;
- const GLint gvalue = vert0->color[1]*avalue;
- const GLint bvalue = vert0->color[2]*avalue;
+ const GLint rvalue = vert1->color[0]*avalue;
+ const GLint gvalue = vert1->color[1]*avalue;
+ const GLint bvalue = vert1->color[2]*avalue;
#define INTERP_XY 1
#define CLIP_HACK 1
*ptr4 = pixel; \
}
+#if 0 /* XXX use this in the future */
+#define PLOT(X,Y) \
+ { \
+ GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
+ pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
+ pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
+ pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
+ pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
+ }
+#endif
+
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
#else
/*
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
+ * But don't write to Z buffer.
* XXX update for GLchan
*/
static void
const GLint bshift = osmesa->bshift;
const GLint avalue = vert0->color[3];
const GLint msavalue = 256 - avalue;
- const GLint rvalue = vert0->color[0]*avalue;
- const GLint gvalue = vert0->color[1]*avalue;
- const GLint bvalue = vert0->color[2]*avalue;
+ const GLint rvalue = vert1->color[0]*avalue;
+ const GLint gvalue = vert1->color[1]*avalue;
+ const GLint bvalue = vert1->color[2]*avalue;
#define INTERP_XY 1
#define INTERP_Z 1
*ptr4 = pixel; \
}
+#if 0 /* XXX use this in the future */
+#define PLOT(X,Y) \
+ if (Z < *zPtr) { \
+ GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
+ pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
+ pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
+ pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
+ pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
+ }
+#endif
+
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
#else
const GLint bshift = osmesa->bshift;
const GLint avalue = vert0->color[3];
const GLint msavalue = 256 - avalue;
- const GLint rvalue = vert0->color[0]*avalue;
- const GLint gvalue = vert0->color[1]*avalue;
- const GLint bvalue = vert0->color[2]*avalue;
+ const GLint rvalue = vert1->color[0]*avalue;
+ const GLint gvalue = vert1->color[1]*avalue;
+ const GLint bvalue = vert1->color[2]*avalue;
#define INTERP_XY 1
#define INTERP_Z 1
*zPtr = Z; \
}
+#if 0 /* XXX use this in the future */
+#define PLOT(X,Y) \
+ if (Z < *zPtr) { \
+ GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
+ pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
+ pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
+ pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
+ pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
+ *zPtr = Z; \
+ }
+#endif
+
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
#else
if (CHAN_BITS != 8) return NULL;
if (ctx->RenderMode != GL_RENDER) return NULL;
if (ctx->Line.SmoothFlag) return NULL;
- if (ctx->Texture._ReallyEnabled) return NULL;
+ if (ctx->Texture._EnabledUnits) return NULL;
if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
if (ctx->Line.Width != 1.0F) return NULL;
if (ctx->Line.StippleFlag) return NULL;
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
- return flat_rgba_z_line;
+ return (swrast_line_func) flat_rgba_z_line;
}
if (swrast->_RasterMask == 0) {
- return flat_rgba_line;
+ return (swrast_line_func) flat_rgba_line;
}
if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
- return flat_blend_rgba_z_line_write;
+ return (swrast_line_func) flat_blend_rgba_z_line_write;
}
if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
- return flat_blend_rgba_z_line;
+ return (swrast_line_func) flat_blend_rgba_z_line;
}
if (swrast->_RasterMask==BLEND_BIT
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
- return flat_blend_rgba_line;
+ return (swrast_line_func) flat_blend_rgba_line;
}
- return NULL;
+ return (swrast_line_func) NULL;
}
const SWvertex *v2 )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
-
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define RENDER_SPAN( span ) \
GLuint i; \
GLchan *img = PIXELADDR4(span.x, span.y); \
- for (i = 0; i < span.count; i++, img += 4) { \
+ for (i = 0; i < span.end; i++, img += 4) { \
const GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
PACK_RGBA(img, FixedToChan(span.red), \
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
GLuint pixel; \
- PACK_RGBA((GLchan *) &pixel, v0->color[0], v0->color[1], \
- v0->color[2], v0->color[3]);
+ PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
+ v2->color[2], v2->color[3]);
#define RENDER_SPAN( span ) \
GLuint i; \
GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
- for (i = 0; i < span.count; i++) { \
+ for (i = 0; i < span.end; i++) { \
const GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
img[i] = pixel; \
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
- if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
+ if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
if (osmesa->format != OSMESA_RGBA &&
osmesa->format != OSMESA_BGRA &&
osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
+ if (ctx->Polygon.CullFlag &&
+ ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ return (swrast_tri_func) NULL;
if (swrast->_RasterMask == DEPTH_BIT &&
ctx->Depth.Func == GL_LESS &&
ctx->Depth.Mask == GL_TRUE &&
ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- return smooth_rgba_z_triangle;
+ return (swrast_tri_func) smooth_rgba_z_triangle;
}
else {
- return flat_rgba_z_triangle;
+ return (swrast_tri_func) flat_rgba_z_triangle;
}
}
return (swrast_tri_func) NULL;
(void) ctx;
switch (name) {
case GL_RENDERER:
+#if CHAN_BITS == 32
+ return (const GLubyte *) "Mesa OffScreen32";
+#elif CHAN_BITS == 16
+ return (const GLubyte *) "Mesa OffScreen16";
+#else
return (const GLubyte *) "Mesa OffScreen";
+#endif
default:
return NULL;
}
ctx->Driver.GetString = get_string;
ctx->Driver.UpdateState = osmesa_update_state;
- ctx->Driver.SetDrawBuffer = set_draw_buffer;
- ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
+ ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.GetBufferSize = buffer_size;
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
+ ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+ ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
+ ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
+ ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
+ ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
+ ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
+ ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
+
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+ swdd->SetBuffer = set_buffer;
/* RGB(A) span/pixel functions */
if (osmesa->format == OSMESA_RGB) {
swdd->ReadCI32Span = read_index_span;
swdd->ReadCI32Pixels = read_index_pixels;
- swdd->SetReadBuffer = set_read_buffer;
-
tnl->Driver.RunPipeline = _tnl_run_pipeline;
_swrast_InvalidateState( ctx, new_state );