*/
+#include <stdio.h>
#include "main/glheader.h"
#include "GL/osmesa.h"
#include "main/api_exec.h"
};
-static INLINE OSMesaContext
+static inline OSMesaContext
OSMESA_CONTEXT(struct gl_context *ctx)
{
/* Just cast, since we're using structure containment */
static void
-osmesa_update_state( struct gl_context *ctx, GLuint new_state )
+osmesa_update_state(struct gl_context *ctx, GLuint new_state)
{
+ if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
+ _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
+
/* easy - just propogate */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
- _vbo_InvalidateState( ctx, new_state );
}
+static void
+osmesa_update_state_wrapper(struct gl_context *ctx)
+{
+ osmesa_update_state(ctx, ctx->NewState);
+}
/**
if (ctx->RenderMode != GL_RENDER ||
ctx->Line.SmoothFlag ||
- ctx->Texture.MaxEnabledTexImageUnit == -1 ||
+ ctx->Texture._MaxEnabledTexImageUnit == -1 ||
ctx->Light.ShadeModel != GL_FLAT ||
ctx->Line.Width != 1.0F ||
ctx->Line.StippleFlag ||
}
}
else if (osmesa->format == OSMESA_RGB_565) {
- ASSERT(osmesa->DataType == GL_UNSIGNED_BYTE);
+ assert(osmesa->DataType == GL_UNSIGNED_BYTE);
rb->Format = MESA_FORMAT_B5G6R5_UNORM;
}
else {
_mesa_init_renderbuffer(&srb->Base, name);
srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
- srb->Base.RefCount = 1;
srb->Base.Delete = osmesa_delete_renderbuffer;
srb->Base.AllocStorage = osmesa_renderbuffer_storage;
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
GLint accumBits, OSMesaContext sharelist )
+{
+ int attribs[100], n = 0;
+
+ attribs[n++] = OSMESA_FORMAT;
+ attribs[n++] = format;
+ attribs[n++] = OSMESA_DEPTH_BITS;
+ attribs[n++] = depthBits;
+ attribs[n++] = OSMESA_STENCIL_BITS;
+ attribs[n++] = stencilBits;
+ attribs[n++] = OSMESA_ACCUM_BITS;
+ attribs[n++] = accumBits;
+ attribs[n++] = 0;
+
+ return OSMesaCreateContextAttribs(attribs, sharelist);
+}
+
+
+/**
+ * New in Mesa 11.2
+ *
+ * Create context with attribute list.
+ */
+GLAPI OSMesaContext GLAPIENTRY
+OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
{
OSMesaContext osmesa;
struct dd_function_table functions;
GLint rind, gind, bind, aind;
GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
+ GLenum format = OSMESA_RGBA;
+ GLint depthBits = 0, stencilBits = 0, accumBits = 0;
+ int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
+ gl_api api_profile = API_OPENGL_COMPAT;
+ int i;
+
+ for (i = 0; attribList[i]; i += 2) {
+ switch (attribList[i]) {
+ case OSMESA_FORMAT:
+ format = attribList[i+1];
+ switch (format) {
+ case OSMESA_COLOR_INDEX:
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ case OSMESA_RGB:
+ case OSMESA_BGR:
+ case OSMESA_RGB_565:
+ /* legal */
+ break;
+ default:
+ return NULL;
+ }
+ break;
+ case OSMESA_DEPTH_BITS:
+ depthBits = attribList[i+1];
+ if (depthBits < 0)
+ return NULL;
+ break;
+ case OSMESA_STENCIL_BITS:
+ stencilBits = attribList[i+1];
+ if (stencilBits < 0)
+ return NULL;
+ break;
+ case OSMESA_ACCUM_BITS:
+ accumBits = attribList[i+1];
+ if (accumBits < 0)
+ return NULL;
+ break;
+ case OSMESA_PROFILE:
+ profile = attribList[i+1];
+ if (profile == OSMESA_COMPAT_PROFILE)
+ api_profile = API_OPENGL_COMPAT;
+ else if (profile == OSMESA_CORE_PROFILE)
+ api_profile = API_OPENGL_CORE;
+ else
+ return NULL;
+ break;
+ case OSMESA_CONTEXT_MAJOR_VERSION:
+ version_major = attribList[i+1];
+ if (version_major < 1)
+ return NULL;
+ break;
+ case OSMESA_CONTEXT_MINOR_VERSION:
+ version_minor = attribList[i+1];
+ if (version_minor < 0)
+ return NULL;
+ break;
+ case 0:
+ /* end of list */
+ break;
+ default:
+ fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
+ return NULL;
+ }
+ }
rind = gind = bind = aind = 0;
if (format==OSMESA_RGBA) {
_mesa_init_driver_functions(&functions);
/* override with our functions */
functions.GetString = get_string;
- functions.UpdateState = osmesa_update_state;
+ functions.UpdateState = osmesa_update_state_wrapper;
if (!_mesa_initialize_context(&osmesa->mesa,
- API_OPENGL_COMPAT,
+ api_profile,
osmesa->gl_visual,
sharelist ? &sharelist->mesa
: (struct gl_context *) NULL,
_mesa_compute_version(ctx);
+ if (ctx->Version < version_major * 10 + version_minor) {
+ _mesa_destroy_visual(osmesa->gl_visual);
+ _mesa_free_context_data(ctx);
+ free(osmesa);
+ return NULL;
+ }
+
/* Exec table initialization requires the version to be computed */
_mesa_initialize_dispatch_tables(ctx);
_mesa_initialize_vbo_vtxfmt(ctx);
* If the context's viewport hasn't been initialized yet, it will now be
* initialized to (0,0,width,height).
*
+ * If both the context and the buffer are null, the current context will be
+ * unbound.
+ *
* Input: osmesa - the rendering context
* buffer - the image buffer memory
* type - data type for pixel components
OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
GLsizei width, GLsizei height )
{
+ if (!osmesa && !buffer) {
+ return _mesa_make_current(NULL, NULL, NULL);
+ }
+
if (!osmesa || !buffer ||
width < 1 || height < 1 ||
width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
* There is no back color buffer.
* If the user tries to use a 8, 16 or 32-bit/channel buffer that
* doesn't match what Mesa was compiled for (CHAN_BITS) the
- * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
- * that converts rendering from CHAN_BITS to the user-requested channel
- * size.
+ * _mesa_attach_and_reference_rb() function will create a "wrapper"
+ * renderbuffer that converts rendering from CHAN_BITS to the
+ * user-requested channel size.
*/
if (!osmesa->srb) {
osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
_mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
- _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
- &osmesa->srb->Base);
+ _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
+ &osmesa->srb->Base);
assert(osmesa->srb->Base.RefCount == 2);
}
* renderbuffer adaptor/wrapper if needed (for bpp conversion).
*/
_mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
- _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
- &osmesa->srb->Base);
+ _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
+ &osmesa->srb->Base);
/* this updates the visual's red/green/blue/alphaBits fields */
static struct name_function functions[] = {
{ "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
{ "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
+ { "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs },
{ "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
{ "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
{ "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
- { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
+ { "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
{ "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
{ "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
{ "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "glapi/glapi.h"
-#include "glapi/glapitable.h"
+#include "glapitable.h"
#if defined(USE_MGL_NAMESPACE)
#define NAME(func) mgl##func
/* skip normal ones */
#define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
-#include "glapi/glapitemp.h"
+#include "glapitemp.h"
#endif /* GLX_INDIRECT_RENDERING */