/*
* Mesa 3-D graphics library
- * Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
*/
+#include <stdio.h>
#include "main/glheader.h"
#include "GL/osmesa.h"
#include "main/api_exec.h"
};
-static INLINE OSMesaContext
+static inline OSMesaContext
OSMESA_CONTEXT(struct gl_context *ctx)
{
/* Just cast, since we're using structure containment */
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (ctx->RenderMode != GL_RENDER) return NULL;
- if (ctx->Line.SmoothFlag) return NULL;
- if (ctx->Texture._EnabledUnits) return NULL;
- if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
- if (ctx->Line.Width != 1.0F) return NULL;
- if (ctx->Line.StippleFlag) return NULL;
- if (ctx->Line.SmoothFlag) return NULL;
+ if (ctx->DrawBuffer &&
+ ctx->DrawBuffer->Visual.redBits == 32) {
+ /* the special-case line functions in this file don't work
+ * for float color channels.
+ */
+ return NULL;
+ }
+
+ if (ctx->RenderMode != GL_RENDER ||
+ ctx->Line.SmoothFlag ||
+ ctx->Texture._MaxEnabledTexImageUnit == -1 ||
+ ctx->Light.ShadeModel != GL_FLAT ||
+ ctx->Line.Width != 1.0F ||
+ ctx->Line.StippleFlag ||
+ ctx->Line.SmoothFlag) {
+ return NULL;
+ }
+
if (osmesa->format != OSMESA_RGBA &&
osmesa->format != OSMESA_BGRA &&
- osmesa->format != OSMESA_ARGB) return NULL;
+ osmesa->format != OSMESA_ARGB) {
+ return NULL;
+ }
- if (swrast->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
+ if (swrast->_RasterMask == DEPTH_BIT
+ && ctx->Depth.Func == GL_LESS
+ && ctx->Depth.Mask == GL_TRUE
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
- return (swrast_line_func) flat_rgba_z_line;
+ return flat_rgba_z_line;
}
if (swrast->_RasterMask == 0) {
- return (swrast_line_func) flat_rgba_line;
+ return flat_rgba_line;
}
return (swrast_line_func) NULL;
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
- if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
- if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
- if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
+ if (ctx->DrawBuffer &&
+ ctx->DrawBuffer->Visual.redBits == 32) {
+ /* the special-case triangle functions in this file don't work
+ * for float color channels.
+ */
+ return NULL;
+ }
+
+ if (ctx->RenderMode != GL_RENDER ||
+ ctx->Polygon.SmoothFlag ||
+ ctx->Polygon.StippleFlag ||
+ ctx->Texture._MaxEnabledTexImageUnit != -1) {
+ return NULL;
+ }
+
if (osmesa->format != OSMESA_RGBA &&
osmesa->format != OSMESA_BGRA &&
- osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
- if (ctx->Polygon.CullFlag &&
- ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- return (swrast_tri_func) NULL;
+ osmesa->format != OSMESA_ARGB) {
+ return NULL;
+ }
+
+ if (ctx->Polygon.CullFlag &&
+ ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
+ return NULL;
+ }
if (swrast->_RasterMask == DEPTH_BIT &&
ctx->Depth.Func == GL_LESS &&
ctx->Depth.Mask == GL_TRUE &&
ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- return (swrast_tri_func) smooth_rgba_z_triangle;
+ return smooth_rgba_z_triangle;
}
else {
- return (swrast_tri_func) flat_rgba_z_triangle;
+ return flat_rgba_z_triangle;
}
}
- return (swrast_tri_func) NULL;
+
+ return NULL;
}
if (osmesa->format == OSMESA_RGBA) {
if (osmesa->DataType == GL_UNSIGNED_BYTE) {
if (_mesa_little_endian())
- rb->Format = MESA_FORMAT_RGBA8888_REV;
+ rb->Format = MESA_FORMAT_R8G8B8A8_UNORM;
else
- rb->Format = MESA_FORMAT_RGBA8888;
+ rb->Format = MESA_FORMAT_A8B8G8R8_UNORM;
}
else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
- rb->Format = MESA_FORMAT_RGBA_16;
+ rb->Format = MESA_FORMAT_RGBA_UNORM16;
}
else {
rb->Format = MESA_FORMAT_RGBA_FLOAT32;
else if (osmesa->format == OSMESA_BGRA) {
if (osmesa->DataType == GL_UNSIGNED_BYTE) {
if (_mesa_little_endian())
- rb->Format = MESA_FORMAT_ARGB8888;
+ rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
else
- rb->Format = MESA_FORMAT_ARGB8888_REV;
+ rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
}
else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
_mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
- rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
+ rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
}
else {
_mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
else if (osmesa->format == OSMESA_ARGB) {
if (osmesa->DataType == GL_UNSIGNED_BYTE) {
if (_mesa_little_endian())
- rb->Format = MESA_FORMAT_ARGB8888_REV;
+ rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
else
- rb->Format = MESA_FORMAT_ARGB8888;
+ rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
}
else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
_mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
- rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
+ rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
}
else {
_mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
}
else if (osmesa->format == OSMESA_RGB) {
if (osmesa->DataType == GL_UNSIGNED_BYTE) {
- rb->Format = MESA_FORMAT_RGB888;
+ rb->Format = MESA_FORMAT_BGR_UNORM8;
}
else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
_mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
- rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
+ rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
}
else {
_mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
}
else if (osmesa->format == OSMESA_BGR) {
if (osmesa->DataType == GL_UNSIGNED_BYTE) {
- rb->Format = MESA_FORMAT_BGR888;
+ rb->Format = MESA_FORMAT_RGB_UNORM8;
}
else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
_mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
- rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
+ rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
}
else {
_mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
}
}
else if (osmesa->format == OSMESA_RGB_565) {
- ASSERT(osmesa->DataType == GL_UNSIGNED_BYTE);
- rb->Format = MESA_FORMAT_RGB565;
+ assert(osmesa->DataType == GL_UNSIGNED_BYTE);
+ rb->Format = MESA_FORMAT_B5G6R5_UNORM;
}
else {
_mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
GLint accumBits, OSMesaContext sharelist )
+{
+ int attribs[100], n = 0;
+
+ attribs[n++] = OSMESA_FORMAT;
+ attribs[n++] = format;
+ attribs[n++] = OSMESA_DEPTH_BITS;
+ attribs[n++] = depthBits;
+ attribs[n++] = OSMESA_STENCIL_BITS;
+ attribs[n++] = stencilBits;
+ attribs[n++] = OSMESA_ACCUM_BITS;
+ attribs[n++] = accumBits;
+ attribs[n++] = 0;
+
+ return OSMesaCreateContextAttribs(attribs, sharelist);
+}
+
+
+/**
+ * New in Mesa 11.2
+ *
+ * Create context with attribute list.
+ */
+GLAPI OSMesaContext GLAPIENTRY
+OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
{
OSMesaContext osmesa;
struct dd_function_table functions;
GLint rind, gind, bind, aind;
GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
+ GLenum format = OSMESA_RGBA;
+ GLint depthBits = 0, stencilBits = 0, accumBits = 0;
+ int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
+ gl_api api_profile = API_OPENGL_COMPAT;
+ int i;
+
+ for (i = 0; attribList[i]; i += 2) {
+ switch (attribList[i]) {
+ case OSMESA_FORMAT:
+ format = attribList[i+1];
+ switch (format) {
+ case OSMESA_COLOR_INDEX:
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ case OSMESA_RGB:
+ case OSMESA_BGR:
+ case OSMESA_RGB_565:
+ /* legal */
+ break;
+ default:
+ return NULL;
+ }
+ break;
+ case OSMESA_DEPTH_BITS:
+ depthBits = attribList[i+1];
+ if (depthBits < 0)
+ return NULL;
+ break;
+ case OSMESA_STENCIL_BITS:
+ stencilBits = attribList[i+1];
+ if (stencilBits < 0)
+ return NULL;
+ break;
+ case OSMESA_ACCUM_BITS:
+ accumBits = attribList[i+1];
+ if (accumBits < 0)
+ return NULL;
+ break;
+ case OSMESA_PROFILE:
+ profile = attribList[i+1];
+ if (profile == OSMESA_COMPAT_PROFILE)
+ api_profile = API_OPENGL_COMPAT;
+ else if (profile == OSMESA_CORE_PROFILE)
+ api_profile = API_OPENGL_CORE;
+ else
+ return NULL;
+ break;
+ case OSMESA_CONTEXT_MAJOR_VERSION:
+ version_major = attribList[i+1];
+ if (version_major < 1)
+ return NULL;
+ break;
+ case OSMESA_CONTEXT_MINOR_VERSION:
+ version_minor = attribList[i+1];
+ if (version_minor < 0)
+ return NULL;
+ break;
+ case 0:
+ /* end of list */
+ break;
+ default:
+ fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
+ return NULL;
+ }
+ }
rind = gind = bind = aind = 0;
if (format==OSMESA_RGBA) {
/* override with our functions */
functions.GetString = get_string;
functions.UpdateState = osmesa_update_state;
- functions.GetBufferSize = NULL;
if (!_mesa_initialize_context(&osmesa->mesa,
- API_OPENGL_COMPAT,
+ api_profile,
osmesa->gl_visual,
sharelist ? &sharelist->mesa
: (struct gl_context *) NULL,
}
_mesa_enable_sw_extensions(&(osmesa->mesa));
- _mesa_enable_1_3_extensions(&(osmesa->mesa));
- _mesa_enable_1_4_extensions(&(osmesa->mesa));
- _mesa_enable_1_5_extensions(&(osmesa->mesa));
- _mesa_enable_2_0_extensions(&(osmesa->mesa));
- _mesa_enable_2_1_extensions(&(osmesa->mesa));
osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
if (!osmesa->gl_buffer) {
_mesa_compute_version(ctx);
+ if (ctx->Version < version_major * 10 + version_minor) {
+ _mesa_destroy_visual(osmesa->gl_visual);
+ _mesa_free_context_data(ctx);
+ free(osmesa);
+ return NULL;
+ }
+
/* Exec table initialization requires the version to be computed */
_mesa_initialize_dispatch_tables(ctx);
_mesa_initialize_vbo_vtxfmt(ctx);
* osmesa_renderbuffer_storage() function to get called.
*/
_mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
- osmesa->gl_buffer->Initialized = GL_TRUE; /* XXX TEMPORARY? */
_mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
static struct name_function functions[] = {
{ "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
{ "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
+ { "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs },
{ "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
{ "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
{ "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
- { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
+ { "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
{ "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
{ "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
{ "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
{ "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
{ "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
+ { "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
{ NULL, NULL }
};
}
+GLAPI void GLAPIENTRY
+OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
+ unsigned enable_value)
+{
+ fprintf(stderr,
+ "OSMesaPostProcess() is only available with gallium drivers\n");
+}
+
+
+
/**
* When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
* libglapi.a. We need to define them here.