-/* $Id: svgamesa.c,v 1.17 2002/03/16 00:53:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
#ifdef SVGA
-#ifdef PC_HEADER
-#include "all.h"
-#else
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vga.h>
#include "GL/svgamesa.h"
+#include "buffers.h"
#include "context.h"
#include "extensions.h"
+#include "imports.h"
#include "matrix.h"
#include "mtypes.h"
#include "swrast/swrast.h"
-#endif
-
#include "svgapix.h"
#include "svgamesa8.h"
#include "svgamesa15.h"
*height = SVGAMesa->height = vga_getydim();
}
-static GLboolean set_draw_buffer( GLcontext *ctx, GLenum buffer )
+/**
+ * We only implement this function as a mechanism to check if the
+ * framebuffer size has changed (and update corresponding state).
+ */
+static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
- if (buffer == GL_FRONT_LEFT) {
- SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
-#if 0
- /* vga_waitretrace(); */
- void * tmpptr;
- copy_buffer(SVGABuffer.FrontBuffer);
- tmpptr=SVGABuffer.BackBuffer;
- SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer;
- SVGABuffer.FrontBuffer=tmpptr;
-#endif
- return GL_TRUE;
- }
- else if (buffer == GL_BACK_LEFT) {
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
-#if 0
- /* vga_waitretrace(); */
- copy_buffer(SVGABuffer.BackBuffer);
-#endif
- return GL_TRUE;
+ GLuint newWidth, newHeight;
+ GLframebuffer *buffer = ctx->WinSysDrawBuffer;
+ get_buffer_size( buffer, &newWidth, &newHeight );
+ if (buffer->Width != newWidth || buffer->Height != newHeight) {
+ _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight );
}
- else
- return GL_FALSE;
}
-
-static void set_read_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
- GLenum buffer )
+static void set_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
+ GLenum buffer )
{
/* We can ignore colorBuffer since we don't support a MakeCurrentRead()
* function.
if (buffer == GL_FRONT_LEFT) {
SVGABuffer.ReadBuffer = SVGABuffer.FrontBuffer;
+ SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
#if 0
void * tmpptr;
/* vga_waitretrace(); */
}
else if (buffer == GL_BACK_LEFT) {
SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer;
+ SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
#if 0
/* vga_waitretrace(); */
copy_buffer(SVGABuffer.BackBuffer);
ctx->Driver.UpdateState = svgamesa_update_state;
ctx->Driver.GetBufferSize = get_buffer_size;
- ctx->Driver.SetDrawBuffer = set_draw_buffer;
- ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
-
- /* Software rasterizer pixel paths:
- */
- ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.Bitmap = _swrast_Bitmap;
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
- ctx->Driver.ReadPixels = _swrast_ReadPixels;
+ ctx->Driver.Viewport = viewport;
/* Fill in the swrast driver interface:
*/
- swdd->SetReadBuffer = set_read_buffer;
+ swdd->SetBuffer = set_buffer;
switch (SVGABuffer.Depth) {
case 8: ctx->Driver.ClearIndex = __clear_index8;
GLfloat redscale, greenscale, bluescale, alphascale;
GLint index_bits;
GLint redbits, greenbits, bluebits, alphabits;
+
/* determine if we're in RGB or color index mode */
if ((SVGABuffer.Depth==32) || (SVGABuffer.Depth==24)) {
rgb_flag = GL_TRUE;
ctx->gl_ctx = _mesa_create_context( ctx->gl_vis,
NULL, /* share list context */
- (void *) ctx, GL_TRUE );
+ (void *) ctx, GL_FALSE );
_mesa_enable_sw_extensions(ctx->gl_ctx);
_mesa_enable_1_3_extensions(ctx->gl_ctx);
+ _mesa_init_driver_functions(&ctx->Driver);
+
ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis,
ctx->gl_vis->depthBits > 0,
ctx->gl_vis->stencilBits > 0,
if (ctx) {
_mesa_destroy_visual( ctx->gl_vis );
_mesa_destroy_context( ctx->gl_ctx );
- _mesa_destroy_framebuffer( ctx->gl_buffer );
free( ctx );
if (ctx==SVGAMesa) {
SVGAMesa = NULL;
_mesa_make_current( ctx->gl_ctx, ctx->gl_buffer );
if (ctx->width==0 || ctx->height==0) {
- /* setup initial viewport */
ctx->width = vga_getxdim();
ctx->height = vga_getydim();
- _mesa_set_viewport( ctx->gl_ctx, 0, 0, ctx->width, ctx->height );
}
#endif
}
copy_buffer(SVGABuffer.BackBuffer);
#ifndef DEV
- _mesa_swapbuffers( SVGAMesa->gl_ctx );
+ _mesa_notifySwapBuffers( SVGAMesa->gl_ctx );
if (SVGAMesa->gl_vis->doubleBufferMode)
#endif /* DEV */
{
* Need this to provide at least one external definition when SVGA is
* not defined on the compiler command line.
*/
-
+extern int gl_svga_dummy_function(void);
int gl_svga_dummy_function(void)
{
return 0;