Header file clean-up:
[mesa.git] / src / mesa / drivers / svga / svgamesa.c
index 4ce7343c52375af755fe588bd40f20c813a31ac5..9f5e75199fef48d2a4707975efe31428abf713d8 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: svgamesa.c,v 1.14 2001/03/03 20:33:29 brianp Exp $ */
+/* $Id: svgamesa.c,v 1.22 2002/10/24 23:57:23 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -34,9 +34,6 @@
 
 #ifdef SVGA
 
-#ifdef PC_HEADER
-#include "all.h"
-#else
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 #include "GL/svgamesa.h"
 #include "context.h"
 #include "extensions.h"
+#include "imports.h"
 #include "matrix.h"
 #include "mtypes.h"
 #include "swrast/swrast.h"
-#endif
-
 #include "svgapix.h"
 #include "svgamesa8.h"
 #include "svgamesa15.h"
@@ -210,41 +206,15 @@ static void copy_buffer( const GLubyte * buffer) {
  }
 }
 
-static void get_buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
+static void get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
 {
    *width = SVGAMesa->width = vga_getxdim();
    *height = SVGAMesa->height = vga_getydim();
 }
 
-static GLboolean set_draw_buffer( GLcontext *ctx, GLenum buffer )
-{
-   if (buffer == GL_FRONT_LEFT) {
-      SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
-#if 0
-      /*    vga_waitretrace(); */
-      void * tmpptr;
-      copy_buffer(SVGABuffer.FrontBuffer);
-      tmpptr=SVGABuffer.BackBuffer;
-      SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer;
-      SVGABuffer.FrontBuffer=tmpptr;
-#endif
-      return GL_TRUE;
-   }
-   else if (buffer == GL_BACK_LEFT) {
-      SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
-#if 0
-      /*    vga_waitretrace(); */
-      copy_buffer(SVGABuffer.BackBuffer);
-#endif
-      return GL_TRUE;
-   }
-   else
-      return GL_FALSE;
-}
-
 
-static void set_read_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
-                             GLenum buffer )
+static void set_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
+                        GLenum buffer )
 {
    /* We can ignore colorBuffer since we don't support a MakeCurrentRead()
     * function.
@@ -253,6 +223,7 @@ static void set_read_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
 
    if (buffer == GL_FRONT_LEFT) {
       SVGABuffer.ReadBuffer = SVGABuffer.FrontBuffer;
+      SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
 #if 0
       void * tmpptr;
       /*    vga_waitretrace(); */
@@ -264,6 +235,7 @@ static void set_read_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
    }
    else if (buffer == GL_BACK_LEFT) {
       SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer;
+      SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
 #if 0
       /*    vga_waitretrace(); */
       copy_buffer(SVGABuffer.BackBuffer);
@@ -277,14 +249,15 @@ static void set_read_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
 
 static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
 {
+   struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
+
    /* Initialize all the pointers in the DD struct.  Do this whenever */
    /* a new context is made current or we change buffers via set_buffer! */
 
    ctx->Driver.UpdateState = svgamesa_update_state;
 
    ctx->Driver.GetBufferSize = get_buffer_size;
-   ctx->Driver.SetDrawBuffer = set_draw_buffer;
-   ctx->Driver.SetReadBuffer = set_read_buffer;
+   ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
 
    /* Software rasterizer pixel paths:
     */
@@ -293,22 +266,23 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
    ctx->Driver.CopyPixels = _swrast_CopyPixels;
    ctx->Driver.DrawPixels = _swrast_DrawPixels;
    ctx->Driver.ReadPixels = _swrast_ReadPixels;
+   ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
 
-   ctx->Driver.PointsFunc = NULL;
-   ctx->Driver.LineFunc = NULL;
-   ctx->Driver.TriangleFunc = NULL;
+   /* Fill in the swrast driver interface:
+    */
+   swdd->SetBuffer = set_buffer;
 
    switch (SVGABuffer.Depth) {
     case  8: ctx->Driver.ClearIndex = __clear_index8;
              ctx->Driver.Clear             = __clear8;
 
-             ctx->Driver.ReadCI32Span         = __read_ci32_span8;
-             ctx->Driver.ReadCI32Pixels       = __read_ci32_pixels8;
-             ctx->Driver.WriteCI8Span         = __write_ci8_span8;
-             ctx->Driver.WriteCI32Span        = __write_ci32_span8;
-             ctx->Driver.WriteCI32Pixels      = __write_ci32_pixels8;
-             ctx->Driver.WriteMonoCISpan      = __write_mono_ci_span8;
-             ctx->Driver.WriteMonoCIPixels    = __write_mono_ci_pixels8;
+             swdd->ReadCI32Span         = __read_ci32_span8;
+             swdd->ReadCI32Pixels       = __read_ci32_pixels8;
+             swdd->WriteCI8Span         = __write_ci8_span8;
+             swdd->WriteCI32Span        = __write_ci32_span8;
+             swdd->WriteCI32Pixels      = __write_ci32_pixels8;
+             swdd->WriteMonoCISpan      = __write_mono_ci_span8;
+             swdd->WriteMonoCIPixels    = __write_mono_ci_pixels8;
 #ifdef SVGA_DEBUG
     SVGAlog("SVGAUpdateState: 8 bit mode.");
 #endif
@@ -317,12 +291,12 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
     case 15: ctx->Driver.ClearColor = __clear_color15;
              ctx->Driver.Clear             = __clear15;
 
-             ctx->Driver.ReadRGBASpan         = __read_rgba_span15;
-             ctx->Driver.ReadRGBAPixels       = __read_rgba_pixels15;
-             ctx->Driver.WriteRGBASpan        = __write_rgba_span15;
-             ctx->Driver.WriteRGBAPixels      = __write_rgba_pixels15;
-             ctx->Driver.WriteMonoRGBASpan    = __write_mono_rgba_span15;
-             ctx->Driver.WriteMonoRGBAPixels  = __write_mono_rgba_pixels15;
+             swdd->ReadRGBASpan         = __read_rgba_span15;
+             swdd->ReadRGBAPixels       = __read_rgba_pixels15;
+             swdd->WriteRGBASpan        = __write_rgba_span15;
+             swdd->WriteRGBAPixels      = __write_rgba_pixels15;
+             swdd->WriteMonoRGBASpan    = __write_mono_rgba_span15;
+             swdd->WriteMonoRGBAPixels  = __write_mono_rgba_pixels15;
 #ifdef SVGA_DEBUG
     SVGAlog("SVGAUpdateState: 15 bit mode.");
 #endif
@@ -330,12 +304,12 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
     case 16: ctx->Driver.ClearColor = __clear_color16;
              ctx->Driver.Clear             = __clear16;
 
-             ctx->Driver.ReadRGBASpan         = __read_rgba_span16;
-             ctx->Driver.ReadRGBAPixels       = __read_rgba_pixels16;
-             ctx->Driver.WriteRGBASpan        = __write_rgba_span16;
-             ctx->Driver.WriteRGBAPixels      = __write_rgba_pixels16;
-             ctx->Driver.WriteMonoRGBASpan    = __write_mono_rgba_span16;
-             ctx->Driver.WriteMonoRGBAPixels  = __write_mono_rgba_pixels16;
+             swdd->ReadRGBASpan         = __read_rgba_span16;
+             swdd->ReadRGBAPixels       = __read_rgba_pixels16;
+             swdd->WriteRGBASpan        = __write_rgba_span16;
+             swdd->WriteRGBAPixels      = __write_rgba_pixels16;
+             swdd->WriteMonoRGBASpan    = __write_mono_rgba_span16;
+             swdd->WriteMonoRGBAPixels  = __write_mono_rgba_pixels16;
             break;
 #ifdef SVGA_DEBUG
     SVGAlog("SVGAUpdateState: 16 bit mode.");
@@ -343,12 +317,12 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
     case 24: ctx->Driver.ClearColor = __clear_color24;
              ctx->Driver.Clear             = __clear24;
 
-             ctx->Driver.ReadRGBASpan         = __read_rgba_span24;
-             ctx->Driver.ReadRGBAPixels       = __read_rgba_pixels24;
-             ctx->Driver.WriteRGBASpan        = __write_rgba_span24;
-             ctx->Driver.WriteRGBAPixels      = __write_rgba_pixels24;
-             ctx->Driver.WriteMonoRGBASpan    = __write_mono_rgba_span24;
-             ctx->Driver.WriteMonoRGBAPixels  = __write_mono_rgba_pixels24;
+             swdd->ReadRGBASpan         = __read_rgba_span24;
+             swdd->ReadRGBAPixels       = __read_rgba_pixels24;
+             swdd->WriteRGBASpan        = __write_rgba_span24;
+             swdd->WriteRGBAPixels      = __write_rgba_pixels24;
+             swdd->WriteMonoRGBASpan    = __write_mono_rgba_span24;
+             swdd->WriteMonoRGBAPixels  = __write_mono_rgba_pixels24;
             break;
 #ifdef SVGA_DEBUG
     SVGAlog("SVGAUpdateState: 32 bit mode.");
@@ -356,12 +330,12 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
     case 32: ctx->Driver.ClearColor = __clear_color32;
              ctx->Driver.Clear             = __clear32;
 
-             ctx->Driver.ReadRGBASpan         = __read_rgba_span32;
-             ctx->Driver.ReadRGBAPixels       = __read_rgba_pixels32;
-             ctx->Driver.WriteRGBASpan        = __write_rgba_span32;
-             ctx->Driver.WriteRGBAPixels      = __write_rgba_pixels32;
-             ctx->Driver.WriteMonoRGBASpan    = __write_mono_rgba_span32;
-             ctx->Driver.WriteMonoRGBAPixels  = __write_mono_rgba_pixels32;
+             swdd->ReadRGBASpan         = __read_rgba_span32;
+             swdd->ReadRGBAPixels       = __read_rgba_pixels32;
+             swdd->WriteRGBASpan        = __write_rgba_span32;
+             swdd->WriteRGBAPixels      = __write_rgba_pixels32;
+             swdd->WriteMonoRGBASpan    = __write_mono_rgba_span32;
+             swdd->WriteMonoRGBAPixels  = __write_mono_rgba_pixels32;
    }   
 }
 
@@ -376,6 +350,7 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
    GLfloat redscale, greenscale, bluescale, alphascale;
    GLint index_bits;
    GLint redbits, greenbits, bluebits, alphabits;
+
    /* determine if we're in RGB or color index mode */
    if ((SVGABuffer.Depth==32) || (SVGABuffer.Depth==24)) {
       rgb_flag = GL_TRUE;
@@ -426,9 +401,10 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
 
    ctx->gl_ctx = _mesa_create_context( ctx->gl_vis,
                                        NULL,  /* share list context */
-                                       (void *) ctx, GL_TRUE );
+                                       (void *) ctx, GL_FALSE );
 
    _mesa_enable_sw_extensions(ctx->gl_ctx);
+   _mesa_enable_1_3_extensions(ctx->gl_ctx);
 
    ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis,
                                               ctx->gl_vis->depthBits > 0,
@@ -499,7 +475,7 @@ void SVGAMesaSwapBuffers( void )
    copy_buffer(SVGABuffer.BackBuffer);
 
 #ifndef DEV
-   _mesa_swapbuffers( SVGAMesa->gl_ctx );
+   _mesa_notifySwapBuffers( SVGAMesa->gl_ctx );
    if (SVGAMesa->gl_vis->doubleBufferMode)
 #endif /* DEV */
    {