-/* $Id: svgamesa15.c,v 1.7 2000/11/14 17:40:14 brianp Exp $ */
+/* $Id: svgamesa15.c,v 1.11 2002/11/11 18:42:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
#include "svgapix.h"
#include "svgamesa15.h"
+#include "swrast/swrast.h"
+
static void __svga_drawpixel15(int x, int y, unsigned long c)
{
return shortBuffer[offset];
}
-void __clear_color15( GLcontext *ctx,
- GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha )
+void __clear_color15( GLcontext *ctx, const GLfloat color[4] )
{
- SVGAMesa->clear_hicolor=(red>>3)<<10 | (green>>3)<<5 | (blue>>3);
+ GLubyte col[3];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ SVGAMesa->clear_hicolor=(col[0]>>3)<<10 | (col[1]>>3)<<5 | (col[2]>>3);
/* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/
}
-GLbitfield __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
{
int i, j;
__svga_drawpixel15(i,j,SVGAMesa->clear_hicolor);
SVGABuffer.DrawBuffer = tmp;
}
+ mask &= ~DD_FRONT_LEFT_BIT;
}
if (mask & DD_BACK_LEFT_BIT) {
GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer;
__svga_drawpixel15(i,j,SVGAMesa->clear_hicolor);
SVGABuffer.DrawBuffer = tmp;
}
+ mask &= ~DD_BACK_LEFT_BIT;
}
- return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+
+ if (mask)
+ _swrast_Clear( ctx, mask, all, x, y, width, height );
}
void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y,