-/* $Id: svgamesa15.c,v 1.11 2002/11/11 18:42:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/
}
-void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear15( GLcontext *ctx, GLbitfield mask )
{
int i, j;
+ int x = ctx->DrawBuffer->_Xmin;
+ int y = ctx->DrawBuffer->_Ymin;
+ int width = ctx->DrawBuffer->_Xmax - x;
+ int height = ctx->DrawBuffer->_Ymax - y;
+ GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
if (mask & DD_FRONT_LEFT_BIT) {
GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer;
}
if (mask)
- _swrast_Clear( ctx, mask, all, x, y, width, height );
+ _swrast_Clear( ctx, mask );
}
void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y,