-/* $Id: svgamesa24.c,v 1.9 2001/01/24 00:04:59 brianp Exp $ */
+/* $Id: svgamesa24.c,v 1.12 2002/11/11 18:42:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
#include "svgapix.h"
#include "svgamesa24.h"
+#include "swrast/swrast.h"
#if 0
return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b;
}
-void __clear_color24( GLcontext *ctx, const GLchan color[4] )
+void __clear_color24( GLcontext *ctx, const GLfloat color[4] )
{
- SVGAMesa->clear_red = color[0];
- SVGAMesa->clear_green = color[1];
- SVGAMesa->clear_blue = color[2];
+ GLubyte col[3];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ SVGAMesa->clear_red = col[0];
+ SVGAMesa->clear_green = col[1];
+ SVGAMesa->clear_blue = col[2];
/* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */
}
-GLbitfield __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
{
int i,j;
SVGAMesa->clear_blue);
SVGABuffer.DrawBuffer = tmp;
}
+ mask &= ~DD_FRONT_LEFT_BIT;
}
if (mask & DD_BACK_LEFT_BIT) {
if (all) {
SVGAMesa->clear_blue);
SVGABuffer.DrawBuffer = tmp;
}
+ mask &= ~DD_BACK_LEFT_BIT;
}
- return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+
+ if (mask)
+ _swrast_Clear( ctx, mask, all, x, y, width, height );
}
void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y,