-/* $Id: svgamesa8.c,v 1.6 2000/06/14 21:59:07 brianp Exp $ */
+/* $Id: svgamesa8.c,v 1.9 2005/05/04 20:11:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "svgapix.h"
#include "svgamesa8.h"
+#include "swrast/swrast.h"
+
static void __svga_drawpixel8(int x, int y, unsigned long c)
{
return SVGABuffer.ReadBuffer[offset];
}
-void __set_index8( GLcontext *ctx, GLuint index )
-{
- SVGAMesa->index = index;
-}
-
void __clear_index8( GLcontext *ctx, GLuint index )
{
SVGAMesa->clear_index = index;
}
-GLbitfield __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
{
int i,j;
__svga_drawpixel8(i,j,SVGAMesa->clear_index);
SVGABuffer.DrawBuffer = tmp;
}
+ mask &= ~DD_FRONT_LEFT_BIT;
}
if (mask & DD_BACK_LEFT_BIT) {
if (all) {
__svga_drawpixel8(i,j,SVGAMesa->clear_index);
SVGABuffer.DrawBuffer = tmp;
}
+ mask &= ~DD_BACK_LEFT_BIT;
}
- return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+
+ if (mask)
+ _swrast_Clear( ctx, mask, all, x, y, width, height );
}
-void __write_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+void __write_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
int i;
}
}
-void __write_ci8_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+void __write_ci8_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
int i;
}
}
-void __write_mono_ci_span8( const GLcontext *ctx, GLuint n,
- GLint x, GLint y, const GLubyte mask[] )
+void __write_mono_ci_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLuint colorIndex, const GLubyte mask[] )
{
int i;
for (i=0;i<n;i++,x++) {
if (mask[i]) {
- __svga_drawpixel8( x, y, SVGAMesa->index);
+ __svga_drawpixel8( x, y, colorIndex);
}
}
}
-void __read_ci32_span8( const GLcontext *ctx,
+void __read_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLuint index[])
{
int i;
}
}
-void __write_ci32_pixels8( const GLcontext *ctx,
+void __write_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
}
-void __write_mono_ci_pixels8( const GLcontext *ctx, GLuint n,
- const GLint x[], const GLint y[],
- const GLubyte mask[] )
+void __write_mono_ci_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint colorIndex, const GLubyte mask[] )
{
int i;
for (i=0; i<n; i++) {
if (mask[i]) {
- __svga_drawpixel8( x[i], y[i], SVGAMesa->index);
+ __svga_drawpixel8( x[i], y[i], colorIndex);
}
}
}
-void __read_ci32_pixels8( const GLcontext *ctx,
+void __read_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLuint index[], const GLubyte mask[] )
{