-/* $Id: svgamesa8.c,v 1.8 2001/02/06 00:03:48 brianp Exp $ */
+/* $Id: svgamesa8.c,v 1.9 2005/05/04 20:11:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
_swrast_Clear( ctx, mask, all, x, y, width, height );
}
-void __write_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+void __write_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
int i;
}
}
-void __write_ci8_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+void __write_ci8_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
int i;
}
}
-void __write_mono_ci_span8( const GLcontext *ctx, GLuint n,
- GLint x, GLint y,
+void __write_mono_ci_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
int i;
}
}
-void __read_ci32_span8( const GLcontext *ctx,
+void __read_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLuint index[])
{
int i;
}
}
-void __write_ci32_pixels8( const GLcontext *ctx,
+void __write_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
}
-void __write_mono_ci_pixels8( const GLcontext *ctx, GLuint n,
- const GLint x[], const GLint y[],
+void __write_mono_ci_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
int i;
}
}
-void __read_ci32_pixels8( const GLcontext *ctx,
+void __read_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLuint index[], const GLubyte mask[] )
{