#include "wmesadef.h"
#include "colors.h"
#include <GL/wmesa.h>
+#include <winuser.h>
#include "context.h"
#include "extensions.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "drivers/common/driverfuncs.h"
-#include "array_cache/acache.h"
+#include "drivers/common/meta.h"
+#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
prev = pwfb;
}
if (pwfb) {
+ struct gl_framebuffer *fb;
if (pwfb == FirstFramebuffer)
FirstFramebuffer = pwfb->next;
else
prev->next = pwfb->next;
- free(pwfb);
+ fb = &pwfb->Base;
+ _mesa_reference_framebuffer(&fb, NULL);
}
}
{
pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
- // Only 16 and 32 bit targets are supported now
+ /* Only 16 and 32 bit targets are supported now */
assert(pwfb->cColorBits == 0 ||
pwfb->cColorBits == 16 ||
+ pwfb->cColorBits == 24 ||
pwfb->cColorBits == 32);
switch(pwfb->cColorBits){
case 16:
pwfb->pixelformat = PF_5R6G5B;
break;
+ case 24:
case 32:
pwfb->pixelformat = PF_8R8G8B;
break;
* Clearing of the other non-color buffers is left to the swrast.
*/
-static void clear(GLcontext *ctx,
- GLbitfield mask,
- GLboolean all,
- GLint xFoo, GLint yFoo,
- GLint widthFoo, GLint heightFoo)
+static void clear(GLcontext *ctx, GLbitfield mask)
{
#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
const GLint x = ctx->DrawBuffer->_Xmin;
/* Let swrast do all the work if the masks are not set to
* clear all channels. */
- if (ctx->Color.ColorMask[0] != 0xff ||
- ctx->Color.ColorMask[1] != 0xff ||
- ctx->Color.ColorMask[2] != 0xff ||
- ctx->Color.ColorMask[3] != 0xff) {
- _swrast_Clear(ctx, mask, all, x, y, width, height);
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3]) {
+ _swrast_Clear(ctx, mask);
return;
}
/* Try for a fast clear - clearing entire buffer with a single
* byte value. */
- if (all) { /* entire buffer */
+ if (width == ctx->DrawBuffer->Width &&
+ height == ctx->DrawBuffer->Height) { /* entire buffer */
/* Now check for an easy clear value */
switch (bytesPerPixel) {
case 1:
/* Call swrast if there is anything left to clear (like DEPTH) */
if (mask)
- _swrast_Clear(ctx, mask, all, x, y, width, height);
+ _swrast_Clear(ctx, mask);
#undef FLIP
}
const GLubyte rgba[][4],
const GLubyte mask[] )
{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
-
- (void) ctx;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, RGB(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, RGB(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]));
- }
-
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ CONST BITMAPINFO bmi=
+ {
+ {
+ sizeof(BITMAPINFOHEADER),
+ n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
+ }
+ };
+ HBITMAP bmp=0;
+ HDC mdc=0;
+ typedef union
+ {
+ unsigned i;
+ struct {
+ unsigned b:8, g:8, r:8, a:8;
+ };
+ } BGRA;
+ BGRA *bgra, c;
+ int i;
+
+ if (n < 16) { // the value 16 is just guessed
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ else {
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
+ return;
+ }
+ bgra=malloc(n*sizeof(BGRA));
+ if (!bgra) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
+ return;
+ }
+ c.a=0;
+ if (mask) {
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ else
+ bgra[i].i=0;
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ }
+ bmp=CreateBitmap(n, 1, 1, 32, bgra);
+ mdc=CreateCompatibleDC(pwfb->hDC);
+ SelectObject(mdc, bmp);
+ y=FLIP(y);
+ BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
+ SelectObject(mdc, 0);
+ DeleteObject(bmp);
+ DeleteDC(mdc);
+ free(bgra);
+ }
}
/* Write a horizontal span of RGB color pixels with a boolean mask. */
}
+/*********************************************************************/
+
+/* DOUBLE BUFFER 24-bit */
+
+#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
+LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
+lpb[0] = (b); \
+lpb[1] = (g); \
+lpb[2] = (r); }
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgba[i][BCOMP];
+ lpb[3*i+1] = rgba[i][GCOMP];
+ lpb[3*i+2] = rgba[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgba[i][BCOMP];
+ *lpb++ = rgba[i][GCOMP];
+ *lpb++ = rgba[i][RCOMP];
+ }
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgb[i][BCOMP];
+ lpb[3*i+1] = rgb[i][GCOMP];
+ lpb[3*i+2] = rgb[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgb[i][BCOMP];
+ *lpb++ = rgb[i][GCOMP];
+ *lpb++ = rgb[i][RCOMP];
+ }
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPBYTE lpb;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = color[BCOMP];
+ lpb[3*i+1] = color[GCOMP];
+ lpb[3*i+2] = color[RCOMP];
+ }
+ }
+ else
+ for (i=0; i<n; i++) {
+ *lpb++ = color[BCOMP];
+ *lpb++ = color[GCOMP];
+ *lpb++ = color[RCOMP];
+ }
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ for (i=0; i<n; i++) {
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
/*********************************************************************/
/* DOUBLE BUFFER 16-bit */
* on if we're drawing to the front or back color buffer.
*/
void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
- int double_buffer)
+ BYTE cColorBits, int double_buffer)
{
if (double_buffer) {
/* back buffer */
rb->BlueBits = 5;
break;
case PF_8R8G8B:
- rb->PutRow = write_rgba_span_32;
- rb->PutRowRGB = write_rgb_span_32;
- rb->PutMonoRow = write_mono_rgba_span_32;
- rb->PutValues = write_rgba_pixels_32;
- rb->PutMonoValues = write_mono_rgba_pixels_32;
- rb->GetRow = read_rgba_span_32;
- rb->GetValues = read_rgba_pixels_32;
+ if (cColorBits == 24)
+ {
+ rb->PutRow = write_rgba_span_24;
+ rb->PutRowRGB = write_rgb_span_24;
+ rb->PutMonoRow = write_mono_rgba_span_24;
+ rb->PutValues = write_rgba_pixels_24;
+ rb->PutMonoValues = write_mono_rgba_pixels_24;
+ rb->GetRow = read_rgba_span_24;
+ rb->GetValues = read_rgba_pixels_24;
+ rb->RedBits = 8;
+ rb->GreenBits = 8;
+ rb->BlueBits = 8;
+ }
+ else
+ {
+ rb->PutRow = write_rgba_span_32;
+ rb->PutRowRGB = write_rgb_span_32;
+ rb->PutMonoRow = write_mono_rgba_span_32;
+ rb->PutValues = write_rgba_pixels_32;
+ rb->PutMonoValues = write_mono_rgba_pixels_32;
+ rb->GetRow = read_rgba_span_32;
+ rb->GetValues = read_rgba_pixels_32;
rb->RedBits = 8;
rb->GreenBits = 8;
rb->BlueBits = 8;
+ }
break;
default:
break;
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
- _ac_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
/* TODO - This code is not complete yet because I
/* I do not understand this contributed code */
/* Support memory and device contexts */
if(WindowFromDC(hDC) != NULL) {
- c->hDC = GetDC(WindowFromDC(hDC)); // huh ????
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
}
else {
c->hDC = hDC;
ctx = &c->gl_ctx;
_mesa_initialize_context(ctx, visual, NULL, &functions, (void *)c);
+ /* visual no longer needed - it was copied by _mesa_initialize_context() */
+ _mesa_destroy_visual(visual);
+
_mesa_enable_sw_extensions(ctx);
_mesa_enable_1_3_extensions(ctx);
_mesa_enable_1_4_extensions(ctx);
_mesa_enable_1_5_extensions(ctx);
_mesa_enable_2_0_extensions(ctx);
+ _mesa_enable_2_1_extensions(ctx);
+ _mesa_meta_init(ctx);
+
/* Initialize the software rasterizer and helper modules. */
if (!_swrast_CreateContext(ctx) ||
- !_ac_CreateContext(ctx) ||
+ !_vbo_CreateContext(ctx) ||
!_tnl_CreateContext(ctx) ||
!_swsetup_CreateContext(ctx)) {
_mesa_free_context_data(ctx);
DeleteObject(pwc->clearPen);
DeleteObject(pwc->clearBrush);
+ _mesa_meta_free(ctx);
+
_swsetup_DestroyContext(ctx);
_tnl_DestroyContext(ctx);
- _ac_DestroyContext(ctx);
+ _vbo_DestroyContext(ctx);
_swrast_DestroyContext(ctx);
_mesa_free_context_data(ctx);
if (visual->doubleBufferMode == 1) {
rb = wmesa_new_renderbuffer();
_mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, 1);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
}
rb = wmesa_new_renderbuffer();
_mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, 0);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
/* Let Mesa own the Depth, Stencil, and Accum buffers */
_mesa_add_soft_renderbuffers(&pwfb->Base,
}
}
-/* This is hopefully a temporary hack to define some needed dispatch
- * table entries. Hopefully, I'll find a better solution. The
- * dispatch table generation scripts ought to be making these dummy
- * stubs as well. */
-void gl_dispatch_stub_543(void){};
-void gl_dispatch_stub_544(void){};
-void gl_dispatch_stub_545(void){};
-void gl_dispatch_stub_546(void){};
-void gl_dispatch_stub_547(void){};
-void gl_dispatch_stub_548(void){};
-void gl_dispatch_stub_549(void){};
-void gl_dispatch_stub_550(void){};
-void gl_dispatch_stub_551(void){};
-void gl_dispatch_stub_552(void){};
-void gl_dispatch_stub_553(void){};
-void gl_dispatch_stub_554(void){};
-void gl_dispatch_stub_555(void){};
-void gl_dispatch_stub_556(void){};
-void gl_dispatch_stub_557(void){};
-void gl_dispatch_stub_558(void){};
-void gl_dispatch_stub_559(void){};
-void gl_dispatch_stub_560(void){};
-void gl_dispatch_stub_561(void){};
-void gl_dispatch_stub_565(void){};
-void gl_dispatch_stub_566(void){};
-void gl_dispatch_stub_577(void){};
-void gl_dispatch_stub_578(void){};
-void gl_dispatch_stub_603(void){};
-void gl_dispatch_stub_645(void){};
-void gl_dispatch_stub_646(void){};
-void gl_dispatch_stub_647(void){};
-void gl_dispatch_stub_648(void){};
-void gl_dispatch_stub_649(void){};
-void gl_dispatch_stub_650(void){};
-void gl_dispatch_stub_651(void){};
-void gl_dispatch_stub_652(void){};
-void gl_dispatch_stub_653(void){};
-void gl_dispatch_stub_734(void){};
-void gl_dispatch_stub_735(void){};
-void gl_dispatch_stub_736(void){};
-void gl_dispatch_stub_737(void){};
-void gl_dispatch_stub_738(void){};
-void gl_dispatch_stub_745(void){};
-void gl_dispatch_stub_746(void){};
-void gl_dispatch_stub_760(void){};
-void gl_dispatch_stub_761(void){};
-void gl_dispatch_stub_766(void){};
-void gl_dispatch_stub_767(void){};
-void gl_dispatch_stub_768(void){};
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+