}
/* Return pointer to accelerated points function */
-extern points_func choose_points_function( GLcontext* ctx )
+extern tnl_points_func choose_points_function( GLcontext* ctx )
{
return NULL;
}
{
}
-static line_func choose_line_function( GLcontext* ctx )
+static tnl_line_func choose_line_function( GLcontext* ctx )
{
}
#endif
/************** END DEAD TRIANGLE CODE ***********************/
-static triangle_func choose_triangle_function( GLcontext *ctx )
+static tnl_triangle_func choose_triangle_function( GLcontext *ctx )
{
#if 0
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;