-/* $Id: fakeglx.c,v 1.29 2000/03/31 01:17:52 brianp Exp $ */
+/* $Id: fakeglx.c,v 1.60 2002/03/15 18:24:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
*
* Thanks to the contributors:
*
- * Initial version: Philip Brown (philb@CSUA.Berkeley.EDU)
+ * Initial version: Philip Brown (phil@bolthole.com)
* Better glXGetConfig() support: Armin Liebchen (liebchen@asylum.cs.utah.edu)
* Further visual-handling refinements: Wolfram Gloger
* (wmglo@Dent.MED.Uni-Muenchen.DE).
#include "context.h"
#include "config.h"
#include "macros.h"
-#include "types.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+#include "xfonts.h"
#include "xmesaP.h"
/* This indicates the client-side GLX API and GLX encoder version. */
#define CLIENT_MAJOR_VERSION 1
-#define CLIENT_MINOR_VERSION 2
+#define CLIENT_MINOR_VERSION 4 /* but don't have 1.3's pbuffers, etc yet */
/* This indicates the server-side GLX decoder version.
- * GLX 1.3 indicates OpenGL 1.2 support
+ * GLX 1.4 indicates OpenGL 1.3 support
*/
#define SERVER_MAJOR_VERSION 1
-#define SERVER_MINOR_VERSION 3
+#define SERVER_MINOR_VERSION 4
/* This is appended onto the glXGetClient/ServerString version strings. */
-#define MESA_GLX_VERSION "Mesa 3.3"
+#define MESA_GLX_VERSION "Mesa 4.1"
/* Who implemented this GLX? */
#define VENDOR "Brian Paul"
}
+/*
+ * Our fake GLX context will contain a "real" GLX context and an XMesa context.
+ *
+ * Note that a pointer to a __GLXcontext is a pointer to a fake_glx_context,
+ * and vice versa.
+ *
+ * We really just need this structure in order to make the libGL functions
+ * glXGetCurrentContext(), glXGetCurrentDrawable() and glXGetCurrentDisplay()
+ * work correctly.
+ */
+struct fake_glx_context {
+ __GLXcontext glxContext; /* this MUST be first! */
+ XMesaContext xmesaContext;
+};
+
-#define DONT_CARE -1
+/**********************************************************************/
+/*** GLX Visual Code ***/
+/**********************************************************************/
+
+#define DONT_CARE -1
#define MAX_VISUALS 100
static int NumVisuals = 0;
-
/*
* This struct and some code fragments borrowed
* from Mark Kilgard's GLUT library.
if (v->display == dpy
&& v->level == level
&& v->ximage_flag == ximageFlag
- && v->gl_visual->RGBAflag == rgbFlag
- && v->gl_visual->DBflag == dbFlag
- && v->gl_visual->StereoFlag == stereoFlag
- && (v->gl_visual->AlphaBits > 0) == alphaFlag
- && (v->gl_visual->DepthBits >= depth_size || depth_size == 0)
- && (v->gl_visual->StencilBits >= stencil_size || stencil_size == 0)
- && (v->gl_visual->AccumRedBits >= accumRedSize || accumRedSize == 0)
- && (v->gl_visual->AccumGreenBits >= accumGreenSize || accumGreenSize == 0)
- && (v->gl_visual->AccumBlueBits >= accumBlueSize || accumBlueSize == 0)
- && (v->gl_visual->AccumAlphaBits >= accumAlphaSize || accumAlphaSize == 0)) {
+ && v->mesa_visual.rgbMode == rgbFlag
+ && v->mesa_visual.doubleBufferMode == dbFlag
+ && v->mesa_visual.stereoMode == stereoFlag
+ && (v->mesa_visual.alphaBits > 0) == alphaFlag
+ && (v->mesa_visual.depthBits >= depth_size || depth_size == 0)
+ && (v->mesa_visual.stencilBits >= stencil_size || stencil_size == 0)
+ && (v->mesa_visual.accumRedBits >= accumRedSize || accumRedSize == 0)
+ && (v->mesa_visual.accumGreenBits >= accumGreenSize || accumGreenSize == 0)
+ && (v->mesa_visual.accumBlueBits >= accumBlueSize || accumBlueSize == 0)
+ && (v->mesa_visual.accumAlphaBits >= accumAlphaSize || accumAlphaSize == 0)) {
/* now either compare XVisualInfo pointers or visual IDs */
if ((!comparePointers && v->visinfo->visualid == vinfo->visualid)
|| (comparePointers && v->vishandle == vinfo)) {
return NULL;
}
- xmvis = XMesaCreateVisual2( dpy, vinfo, rgbFlag, alphaFlag, dbFlag,
- stereoFlag, ximageFlag,
- depth_size, stencil_size,
- accumRedSize, accumBlueSize,
- accumBlueSize, accumAlphaSize, 0, level,
- GLX_NONE_EXT );
+ xmvis = XMesaCreateVisual( dpy, vinfo, rgbFlag, alphaFlag, dbFlag,
+ stereoFlag, ximageFlag,
+ depth_size, stencil_size,
+ accumRedSize, accumBlueSize,
+ accumBlueSize, accumAlphaSize, 0, level,
+ GLX_NONE_EXT );
if (xmvis) {
VisualTable[NumVisuals] = xmvis;
NumVisuals++;
);
}
else if (is_usable_visual( visinfo )) {
- /* Configure this visual as RGB, double-buffered, depth-buffered. */
- /* This is surely wrong for some people's needs but what else */
- /* can be done? They should use glXChooseVisual(). */
- return save_glx_visual( dpy, visinfo,
- GL_TRUE, /* rgb */
- GL_FALSE, /* alpha */
- GL_TRUE, /* double */
- GL_FALSE, /* stereo */
- DEFAULT_SOFTWARE_DEPTH_BITS,
- 8 * sizeof(GLstencil),
- 8 * sizeof(GLaccum), /* r */
- 8 * sizeof(GLaccum), /* g */
- 8 * sizeof(GLaccum), /* b */
- 8 * sizeof(GLaccum), /* a */
- 0 /* level */
- );
+ if (getenv("MESA_GLX_FORCE_CI")) {
+ /* Configure this visual as a COLOR INDEX visual. */
+ return save_glx_visual( dpy, visinfo,
+ GL_FALSE, /* rgb */
+ GL_FALSE, /* alpha */
+ GL_TRUE, /* double */
+ GL_FALSE, /* stereo */
+ DEFAULT_SOFTWARE_DEPTH_BITS,
+ 8 * sizeof(GLstencil),
+ 0 * sizeof(GLaccum), /* r */
+ 0 * sizeof(GLaccum), /* g */
+ 0 * sizeof(GLaccum), /* b */
+ 0 * sizeof(GLaccum), /* a */
+ 0 /* level */
+ );
+ }
+ else {
+ /* Configure this visual as RGB, double-buffered, depth-buffered. */
+ /* This is surely wrong for some people's needs but what else */
+ /* can be done? They should use glXChooseVisual(). */
+ return save_glx_visual( dpy, visinfo,
+ GL_TRUE, /* rgb */
+ GL_FALSE, /* alpha */
+ GL_TRUE, /* double */
+ GL_FALSE, /* stereo */
+ DEFAULT_SOFTWARE_DEPTH_BITS,
+ 8 * sizeof(GLstencil),
+ 8 * sizeof(GLaccum), /* r */
+ 8 * sizeof(GLaccum), /* g */
+ 8 * sizeof(GLaccum), /* b */
+ 8 * sizeof(GLaccum), /* a */
+ 0 /* level */
+ );
+ }
}
else {
fprintf(stderr,"Mesa: error in glXCreateContext: bad visual\n");
-/*
- * Return number of bits set in n.
- */
-static int bitcount( unsigned long n )
-{
- int bits;
- for (bits=0; n>0; n=n>>1) {
- if (n&1) {
- bits++;
- }
- }
- return bits;
-}
-
-
/*
* Try to get an X visual which matches the given arguments.
*/
* 10 bits per color channel. Mesa's limited to a max of 8 bits/channel.
*/
if (vis && depth > 24 && (xclass==TrueColor || xclass==DirectColor)) {
- if (bitcount(vis->red_mask) <= 8
- && bitcount(vis->green_mask) <= 8
- && bitcount(vis->blue_mask) <= 8) {
+ if (_mesa_bitcount((GLuint) vis->red_mask ) <= 8 &&
+ _mesa_bitcount((GLuint) vis->green_mask) <= 8 &&
+ _mesa_bitcount((GLuint) vis->blue_mask ) <= 8) {
return vis;
}
else {
int preferred_class )
{
XVisualInfo *vis;
- int xclass, visclass;
+ int xclass, visclass = 0;
int depth;
if (rgba) {
}
+/**********************************************************************/
+/*** Begin Fake GLX API Functions ***/
+/**********************************************************************/
+
static XVisualInfo *
Fake_glXChooseVisual( Display *dpy, int screen, int *list )
parselist++;
parselist++;
break;
-
+
/*
* GLX_EXT_visual_info extension
*/
if (vis) {
/* Note: we're not exactly obeying the glXChooseVisual rules here.
* When GLX_DEPTH_SIZE = 1 is specified we're supposed to choose the
- * largest depth buffer size, which is 32bits/value. However, we
+ * largest depth buffer size, which is 32bits/value. Instead, we
* return 16 to maintain performance with earlier versions of Mesa.
*/
- if (depth_size == 1)
- depth_size = DEFAULT_SOFTWARE_DEPTH_BITS;
- else if (depth_size > 24)
- depth_size = 31;
+ if (depth_size > 24)
+ depth_size = 31; /* 32 causes int overflow problems */
else if (depth_size > 16)
depth_size = 24;
+ else if (depth_size > 0)
+ depth_size = DEFAULT_SOFTWARE_DEPTH_BITS; /*16*/
+
/* we only support one size of stencil and accum buffers. */
if (stencil_size > 0)
stencil_size = STENCIL_BITS;
- if (accumRedSize > 0)
+ if (accumRedSize > 0 || accumGreenSize > 0 || accumBlueSize > 0 ||
+ accumAlphaSize > 0) {
accumRedSize = ACCUM_BITS;
- if (accumGreenSize > 0)
accumGreenSize = ACCUM_BITS;
- if (accumBlueSize > 0)
accumBlueSize = ACCUM_BITS;
- if (accumAlphaSize > 0)
- accumAlphaSize = ACCUM_BITS;
+ accumAlphaSize = alpha_flag ? ACCUM_BITS : 0;
+ }
+
if (!save_glx_visual( dpy, vis, rgb_flag, alpha_flag, double_flag,
stereo_flag, depth_size, stencil_size,
accumRedSize, accumGreenSize,
GLXContext share_list, Bool direct )
{
XMesaVisual glxvis;
- XMesaContext xmctx;
+ struct fake_glx_context *glxCtx;
+ struct fake_glx_context *shareCtx = (struct fake_glx_context *) share_list;
+ glxCtx = CALLOC_STRUCT(fake_glx_context);
+ if (!glxCtx)
+ return 0;
/* deallocate unused windows/buffers */
XMesaGarbageCollect();
glxvis = create_glx_visual( dpy, visinfo );
if (!glxvis) {
/* unusable visual */
+ FREE(glxCtx);
return NULL;
}
}
- xmctx = XMesaCreateContext( glxvis, (XMesaContext) share_list );
- if (xmctx) {
- /* set the direct/indirect flag */
- xmctx->direct = direct;
+ glxCtx->xmesaContext = XMesaCreateContext(glxvis,
+ shareCtx ? shareCtx->xmesaContext : NULL);
+ if (!glxCtx->xmesaContext) {
+ FREE(glxCtx);
+ return NULL;
}
- return (GLXContext) xmctx;
+
+ glxCtx->xmesaContext->direct = GL_FALSE;
+ glxCtx->glxContext.isDirect = GL_FALSE;
+ glxCtx->glxContext.currentDpy = dpy;
+ glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
+
+ assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
+
+ return (GLXContext) glxCtx;
}
+/* XXX these may have to be removed due to thread-safety issues. */
static GLXContext MakeCurrent_PrevContext = 0;
static GLXDrawable MakeCurrent_PrevDrawable = 0;
static GLXDrawable MakeCurrent_PrevReadable = 0;
static XMesaBuffer MakeCurrent_PrevDrawBuffer = 0;
static XMesaBuffer MakeCurrent_PrevReadBuffer = 0;
+
/* GLX 1.3 and later */
static Bool
Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
GLXDrawable read, GLXContext ctx )
{
+ struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
+
if (ctx && draw && read) {
XMesaBuffer drawBuffer, readBuffer;
- XMesaContext xmctx = (XMesaContext) ctx;
+ XMesaContext xmctx = glxCtx->xmesaContext;
/* Find the XMesaBuffer which corresponds to the GLXDrawable 'draw' */
if (ctx == MakeCurrent_PrevContext
}
if (!drawBuffer) {
/* drawable must be a new window! */
- drawBuffer = XMesaCreateWindowBuffer2( xmctx->xm_visual, draw, ctx );
+ drawBuffer = XMesaCreateWindowBuffer2( xmctx->xm_visual, draw, xmctx);
if (!drawBuffer) {
/* Out of memory, or context/drawable depth mismatch */
return False;
}
if (!readBuffer) {
/* drawable must be a new window! */
- readBuffer = XMesaCreateWindowBuffer2( xmctx->xm_visual, read, ctx );
+ readBuffer = XMesaCreateWindowBuffer2(glxCtx->xmesaContext->xm_visual,
+ read, xmctx);
if (!readBuffer) {
/* Out of memory, or context/drawable depth mismatch */
return False;
MakeCurrent_PrevReadBuffer = readBuffer;
/* Now make current! */
- return (Bool) XMesaMakeCurrent2((XMesaContext) ctx, drawBuffer, readBuffer);
+ if (XMesaMakeCurrent2(xmctx, drawBuffer, readBuffer)) {
+ ((__GLXcontext *) ctx)->currentDpy = dpy;
+ ((__GLXcontext *) ctx)->currentDrawable = draw;
+ ((__GLXcontext *) ctx)->currentReadable = read;
+#ifdef GLX_BUILT_IN_XMESA
+ __glXSetCurrentContext(ctx);
+#endif
+ return True;
+ }
+ else {
+ return False;
+ }
}
else if (!ctx && !draw && !read) {
/* release current context w/out assigning new one. */
MakeCurrent_PrevReadable = 0;
MakeCurrent_PrevDrawBuffer = 0;
MakeCurrent_PrevReadBuffer = 0;
+#ifdef GLX_BUILT_IN_XMESA
+ /* XXX bind dummy context with __glXSetCurrentContext(ctx); */
+#endif
return True;
}
else {
}
-#ifdef GLX_MESA_pixmap_colormap
+/*** GLX_MESA_pixmap_colormap ***/
static GLXPixmap
Fake_glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visinfo,
return b->frontbuffer;
}
-#endif
-
static void
Fake_glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap )
}
+
static void
Fake_glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
unsigned long mask )
XMesaContext xm_src = (XMesaContext) src;
XMesaContext xm_dst = (XMesaContext) dst;
(void) dpy;
- gl_copy_context( xm_src->gl_ctx, xm_dst->gl_ctx, (GLuint) mask );
+ _mesa_copy_context( xm_src->gl_ctx, xm_dst->gl_ctx, (GLuint) mask );
}
static void
Fake_glXDestroyContext( Display *dpy, GLXContext ctx )
{
+ struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
(void) dpy;
MakeCurrent_PrevContext = 0;
MakeCurrent_PrevDrawable = 0;
MakeCurrent_PrevReadable = 0;
MakeCurrent_PrevDrawBuffer = 0;
MakeCurrent_PrevReadBuffer = 0;
- XMesaDestroyContext( (XMesaContext) ctx );
+ XMesaDestroyContext( glxCtx->xmesaContext );
XMesaGarbageCollect();
}
static Bool
Fake_glXIsDirect( Display *dpy, GLXContext ctx )
{
+ struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
(void) dpy;
- return ((XMesaContext) ctx)->direct;
+ return glxCtx->xmesaContext->direct;
}
}
+
+/*** GLX_MESA_copy_sub_buffer ***/
+
static void
Fake_glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
int x, int y, int width, int height )
*value = glxvis->level;
return 0;
case GLX_RGBA:
- if (glxvis->gl_visual->RGBAflag) {
+ if (glxvis->mesa_visual.rgbMode) {
*value = True;
}
else {
}
return 0;
case GLX_DOUBLEBUFFER:
- *value = (int) glxvis->gl_visual->DBflag;
+ *value = (int) glxvis->mesa_visual.doubleBufferMode;
return 0;
case GLX_STEREO:
- *value = (int) glxvis->gl_visual->StereoFlag;
+ *value = (int) glxvis->mesa_visual.stereoMode;
return 0;
case GLX_AUX_BUFFERS:
*value = (int) False;
return 0;
case GLX_RED_SIZE:
- *value = glxvis->gl_visual->RedBits;
+ *value = glxvis->mesa_visual.redBits;
return 0;
case GLX_GREEN_SIZE:
- *value = glxvis->gl_visual->GreenBits;
+ *value = glxvis->mesa_visual.greenBits;
return 0;
case GLX_BLUE_SIZE:
- *value = glxvis->gl_visual->BlueBits;
+ *value = glxvis->mesa_visual.blueBits;
return 0;
case GLX_ALPHA_SIZE:
- *value = glxvis->gl_visual->AlphaBits;
+ *value = glxvis->mesa_visual.alphaBits;
return 0;
case GLX_DEPTH_SIZE:
- *value = glxvis->gl_visual->DepthBits;
+ *value = glxvis->mesa_visual.depthBits;
return 0;
case GLX_STENCIL_SIZE:
- *value = glxvis->gl_visual->StencilBits;
+ *value = glxvis->mesa_visual.stencilBits;
return 0;
case GLX_ACCUM_RED_SIZE:
- *value = glxvis->gl_visual->AccumRedBits;
+ *value = glxvis->mesa_visual.accumRedBits;
return 0;
case GLX_ACCUM_GREEN_SIZE:
- *value = glxvis->gl_visual->AccumGreenBits;
+ *value = glxvis->mesa_visual.accumGreenBits;
return 0;
case GLX_ACCUM_BLUE_SIZE:
- *value = glxvis->gl_visual->AccumBlueBits;
+ *value = glxvis->mesa_visual.accumBlueBits;
return 0;
case GLX_ACCUM_ALPHA_SIZE:
- *value = glxvis->gl_visual->AccumAlphaBits;
+ *value = glxvis->mesa_visual.accumAlphaBits;
return 0;
/*
}
else if (glxvis->level>0) {
/* overlay */
- if (glxvis->gl_visual->RGBAflag) {
+ if (glxvis->mesa_visual.rgbMode) {
*value = GLX_TRANSPARENT_RGB_EXT;
}
else {
*/
case GLX_VISUAL_CAVEAT_EXT:
/* test for zero, just in case */
- return (glxvis->VisualCaveat > 0) ? glxvis->VisualCaveat : GLX_NONE_EXT;
+ if (glxvis->VisualCaveat > 0)
+ *value = glxvis->VisualCaveat;
+ else
+ *value = GLX_NONE_EXT;
+ return 0;
/*
* Extensions
* GLX 1.3 and later
*/
-static GLXFBConfig
+/* XXX Move this when done.
+ * Create an XMesaBuffer as a Pbuffer.
+ * New in Mesa 4.0 but untested.
+ */
+extern XMesaBuffer XMesaCreatePBuffer( XMesaVisual v, XMesaColormap cmap,
+ unsigned int width, unsigned int height );
+
+
+
+static GLXFBConfig *
Fake_glXChooseFBConfig( Display *dpy, int screen,
const int *attribList, int *nitems )
{
Fake_glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
int attribute, int *value )
{
+ XMesaVisual v = NULL; /* XXX Fix this */
(void) dpy;
(void) config;
(void) attribute;
(void) value;
+
+ if (!dpy || !config || !value)
+ return -1;
+
+ switch (attribute) {
+ case GLX_FBCONFIG_ID:
+ case GLX_BUFFER_SIZE:
+ if (v->mesa_visual.rgbMode)
+ *value = v->mesa_visual.redBits + v->mesa_visual.greenBits +
+ v->mesa_visual.blueBits + v->mesa_visual.alphaBits;
+ else
+ *value = v->mesa_visual.indexBits;
+ break;
+ case GLX_LEVEL:
+ *value = v->level;
+ break;
+ case GLX_DOUBLEBUFFER:
+ *value = v->mesa_visual.doubleBufferMode;
+ break;
+ case GLX_STEREO:
+ *value = v->mesa_visual.stereoMode;
+ break;
+ case GLX_AUX_BUFFERS:
+ *value = v->mesa_visual.numAuxBuffers;
+ break;
+ case GLX_RED_SIZE:
+ *value = v->mesa_visual.redBits;
+ break;
+ case GLX_GREEN_SIZE:
+ *value = v->mesa_visual.greenBits;
+ break;
+ case GLX_BLUE_SIZE:
+ *value = v->mesa_visual.blueBits;
+ break;
+ case GLX_ALPHA_SIZE:
+ *value = v->mesa_visual.alphaBits;
+ break;
+ case GLX_DEPTH_SIZE:
+ *value = v->mesa_visual.depthBits;
+ break;
+ case GLX_STENCIL_SIZE:
+ *value = v->mesa_visual.stencilBits;
+ break;
+ case GLX_ACCUM_RED_SIZE:
+ *value = v->mesa_visual.accumRedBits;
+ break;
+ case GLX_ACCUM_GREEN_SIZE:
+ *value = v->mesa_visual.accumGreenBits;
+ break;
+ case GLX_ACCUM_BLUE_SIZE:
+ *value = v->mesa_visual.accumBlueBits;
+ break;
+ case GLX_ACCUM_ALPHA_SIZE:
+ *value = v->mesa_visual.accumAlphaBits;
+ break;
+ case GLX_RENDER_TYPE:
+ *value = 0; /* XXX ??? */
+ break;
+ case GLX_DRAWABLE_TYPE:
+ *value = GLX_PBUFFER_BIT; /* XXX fix? */
+ break;
+ case GLX_X_RENDERABLE:
+ *value = False; /* XXX ??? */
+ break;
+ case GLX_X_VISUAL_TYPE:
+ switch (v->vishandle->class) {
+ case GrayScale:
+ *value = GLX_GRAY_SCALE;
+ break;
+ case StaticGray:
+ *value = GLX_STATIC_GRAY;
+ break;
+ case StaticColor:
+ *value = GLX_STATIC_COLOR;
+ break;
+ case PseudoColor:
+ *value = GLX_PSEUDO_COLOR;
+ break;
+ case TrueColor:
+ *value = GLX_TRUE_COLOR;
+ break;
+ case DirectColor:
+ *value = GLX_DIRECT_COLOR;
+ break;
+ default:
+ *value = 0;
+ }
+ break;
+ case GLX_CONFIG_CAVEAT:
+ *value = 0; /* XXX ??? */
+ break;
+ case GLX_TRANSPARENT_TYPE:
+ if (v->level == 0) {
+ /* normal planes */
+ *value = GLX_NONE_EXT;
+ }
+ else if (v->level > 0) {
+ /* overlay */
+ if (v->mesa_visual.rgbMode) {
+ *value = GLX_TRANSPARENT_RGB_EXT;
+ }
+ else {
+ *value = GLX_TRANSPARENT_INDEX_EXT;
+ }
+ }
+ else if (v->level < 0) {
+ /* underlay */
+ *value = GLX_NONE_EXT;
+ }
+ break;
+ case GLX_TRANSPARENT_INDEX_VALUE:
+ *value = transparent_pixel( v );
+ break;
+ case GLX_TRANSPARENT_RED_VALUE:
+ *value = 0; /* not implemented */
+ break;
+ case GLX_TRANSPARENT_GREEN_VALUE:
+ *value = 0; /* not implemented */
+ break;
+ case GLX_TRANSPARENT_BLUE_VALUE:
+ *value = 0; /* not implemented */
+ break;
+ case GLX_TRANSPARENT_ALPHA_VALUE:
+ *value = 0; /* not implemented */
+ break;
+ case GLX_MAX_PBUFFER_WIDTH:
+ *value = DisplayWidth(dpy, v->vishandle->screen);
+ break;
+ case GLX_MAX_PBUFFER_HEIGHT:
+ *value = DisplayHeight(dpy, v->vishandle->screen);
+ break;
+ case GLX_MAX_PBUFFER_PIXELS:
+ *value = DisplayWidth(dpy, v->vishandle->screen) *
+ DisplayHeight(dpy, v->vishandle->screen);
+ break;
+ case GLX_VISUAL_ID:
+ *value = v->vishandle->visualid;
+ break;
+ default:
+ return GLX_BAD_ATTRIBUTE;
+ }
+
+ return Success;
+}
+
+
+static GLXFBConfig *
+Fake_glXGetFBConfigs( Display *dpy, int screen, int *nelements )
+{
+ (void) dpy;
+ (void) screen;
+ (void) nelements;
return 0;
}
static XVisualInfo *
Fake_glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config )
{
- (void) dpy;
- (void) config;
- return 0;
+ if (dpy && config) {
+ XMesaVisual v = (XMesaVisual) config;
+ return v->vishandle;
+ }
+ else {
+ return NULL;
+ }
}
(void) dpy;
(void) config;
(void) win;
- (void) attribList;
- return 0;
+ (void) attribList; /* Ignored in GLX 1.3 */
+
+ return win; /* A hack for now */
}
static void
Fake_glXDestroyWindow( Display *dpy, GLXWindow window )
{
- (void) dpy;
- (void) window;
- return;
+ XMesaBuffer b = XMesaFindBuffer(dpy, (XMesaDrawable) window);
+ if (b)
+ XMesaDestroyBuffer(b);
+ /* don't destroy X window */
}
+/* XXX untested */
static GLXPixmap
Fake_glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap,
const int *attribList )
{
+ XMesaVisual v = (XMesaVisual) config;
+ XVisualInfo *visinfo;
+ XMesaBuffer b;
+
(void) dpy;
(void) config;
(void) pixmap;
- (void) attribList;
- return 0;
+ (void) attribList; /* Ignored in GLX 1.3 */
+
+ if (!dpy || !config || !pixmap)
+ return 0;
+
+ visinfo = v->vishandle;
+
+ v = find_glx_visual( dpy, visinfo );
+ if (!v) {
+ v = create_glx_visual( dpy, visinfo );
+ if (!v) {
+ /* unusable visual */
+ return 0;
+ }
+ }
+
+ b = XMesaCreatePixmapBuffer( v, pixmap, 0 );
+ if (!b) {
+ return 0;
+ }
+
+ return pixmap;
}
static void
Fake_glXDestroyPixmap( Display *dpy, GLXPixmap pixmap )
{
- (void) dpy;
- (void) pixmap;
- return;
+ XMesaBuffer b = XMesaFindBuffer(dpy, (XMesaDrawable)pixmap);
+ if (b)
+ XMesaDestroyBuffer(b);
+ /* don't destroy X pixmap */
}
Fake_glXCreatePbuffer( Display *dpy, GLXFBConfig config,
const int *attribList )
{
+ const int *attrib;
+ int width = 0, height = 0;
+ GLboolean useLargest = GL_FALSE, preserveContents = GL_FALSE;
+
(void) dpy;
(void) config;
- (void) attribList;
+
+ for (attrib = attribList; attrib; attrib++) {
+ switch (*attrib) {
+ case GLX_PBUFFER_WIDTH:
+ width = *(++attrib);
+ break;
+ case GLX_PBUFFER_HEIGHT:
+ height = *(++attrib);
+ break;
+ case GLX_PRESERVED_CONTENTS:
+ preserveContents = GL_TRUE; /* ignored */
+ break;
+ case GLX_LARGEST_PBUFFER:
+ useLargest = GL_TRUE; /* ignored */
+ break;
+ default:
+ return 0;
+ }
+ }
+
+ if (width == 0 || height == 0)
+ return 0;
+
+
return 0;
}
{
(void) dpy;
(void) draw;
- (void) attribute;
- (void) value;
+
+ switch (attribute) {
+ case GLX_WIDTH:
+ case GLX_HEIGHT:
+ case GLX_PRESERVED_CONTENTS:
+ case GLX_LARGEST_PBUFFER:
+ case GLX_FBCONFIG_ID:
+ *value = 0;
+ return;
+ default:
+ return; /* GLX_BAD_ATTRIBUTE? */
+ }
}
Fake_glXCreateNewContext( Display *dpy, GLXFBConfig config,
int renderType, GLXContext shareList, Bool direct )
{
- (void) dpy;
- (void) config;
- (void) renderType;
- (void) shareList;
- (void) direct;
- return 0;
+ XMesaVisual v = (XMesaVisual) config;
+
+ if (!dpy || !config ||
+ (renderType != GLX_RGBA_TYPE && renderType != GLX_COLOR_INDEX_TYPE))
+ return 0;
+
+ return Fake_glXCreateContext(dpy, v->vishandle, shareList, direct);
}
{
(void) dpy;
(void) ctx;
- (void) attribute;
- (void) value;
- return 0;
+
+ switch (attribute) {
+ case GLX_FBCONFIG_ID:
+ case GLX_RENDER_TYPE:
+ case GLX_SCREEN:
+ *value = 0;
+ return Success;
+ default:
+ return GLX_BAD_ATTRIBUTE;
+ }
}
-/*
- * Release the depth, stencil, accum buffers attached to a GLXDrawable
- * (a window or pixmap) prior to destroying the GLXDrawable.
- */
+/*** GLX_SGI_swap_control ***/
+
+static int
+Fake_glXSwapIntervalSGI(int interval)
+{
+ (void) interval;
+ return 0;
+}
+
+
+
+/*** GLX_SGI_video_sync ***/
+
+static int
+Fake_glXGetVideoSyncSGI(unsigned int *count)
+{
+ (void) count;
+ return 0;
+}
+
+static int
+Fake_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
+{
+ (void) divisor;
+ (void) remainder;
+ (void) count;
+ return 0;
+}
+
+
+
+/*** GLX_SGI_make_current_read ***/
+
static Bool
-Fake_glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
+Fake_glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
{
- XMesaBuffer b = XMesaFindBuffer(dpy, d);
- if (b) {
- XMesaDestroyBuffer(b);
- return True;
- }
+ (void) dpy;
+ (void) draw;
+ (void) read;
+ (void) ctx;
return False;
}
+/* not used
+static GLXDrawable
+Fake_glXGetCurrentReadDrawableSGI(void)
+{
+ return 0;
+}
+*/
+
-/*
- * GLX_MESA_set_3dfx_mode
- */
-static GLboolean
-Fake_glXSet3DfxModeMESA( GLint mode )
+/*** GLX_SGIX_video_source ***/
+#if defined(_VL_H)
+
+static GLXVideoSourceSGIX
+Fake_glXCreateGLXVideoSourceSGIX(Display *dpy, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode)
{
- return XMesaSetFXmode( mode );
+ (void) dpy;
+ (void) screen;
+ (void) server;
+ (void) path;
+ (void) nodeClass;
+ (void) drainNode;
+ return 0;
+}
+
+static void
+Fake_glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
+{
+ (void) dpy;
+ (void) src;
}
+#endif
-/*
- * GLX_SGI_video_sync
- */
-#ifdef GLX_SGI_video_sync
+/*** GLX_EXT_import_context ***/
+
+static void
+Fake_glXFreeContextEXT(Display *dpy, GLXContext context)
+{
+ (void) dpy;
+ (void) context;
+}
+
+static GLXContextID
+Fake_glXGetContextIDEXT(const GLXContext context)
+{
+ (void) context;
+ return 0;
+}
+
+static GLXContext
+Fake_glXImportContextEXT(Display *dpy, GLXContextID contextID)
+{
+ (void) dpy;
+ (void) contextID;
+ return 0;
+}
static int
-Fake_glXGetVideoSyncSGI(unsigned int *count)
+Fake_glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute, int *value)
{
+ (void) dpy;
+ (void) context;
+ (void) attribute;
+ (void) value;
return 0;
}
+
+/*** GLX_SGIX_fbconfig ***/
+
static int
-Fake_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
+Fake_glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value)
+{
+ (void) dpy;
+ (void) config;
+ (void) attribute;
+ (void) value;
+ return 0;
+}
+
+static GLXFBConfigSGIX *
+Fake_glXChooseFBConfigSGIX(Display *dpy, int screen, int *attrib_list, int *nelements)
+{
+ (void) dpy;
+ (void) screen;
+ (void) attrib_list;
+ (void) nelements;
+ return 0;
+}
+
+static GLXPixmap
+Fake_glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap)
+{
+ (void) dpy;
+ (void) config;
+ (void) pixmap;
+ return 0;
+}
+
+static GLXContext
+Fake_glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct)
+{
+ (void) dpy;
+ (void) config;
+ (void) render_type;
+ (void) share_list;
+ (void) direct;
+ return 0;
+}
+
+static XVisualInfo *
+Fake_glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfigSGIX config)
+{
+ (void) dpy;
+ (void) config;
+ return NULL;
+}
+
+static GLXFBConfigSGIX
+Fake_glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis)
+{
+ (void) dpy;
+ (void) vis;
+ return 0;
+}
+
+
+
+/*** GLX_SGIX_pbuffer ***/
+
+static GLXPbufferSGIX
+Fake_glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list)
+{
+ (void) dpy;
+ (void) config;
+ (void) width;
+ (void) height;
+ (void) attrib_list;
+ return 0;
+}
+
+static void
+Fake_glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf)
+{
+ (void) dpy;
+ (void) pbuf;
+}
+
+static int
+Fake_glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value)
+{
+ (void) dpy;
+ (void) pbuf;
+ (void) attribute;
+ (void) value;
+ return 0;
+}
+
+static void
+Fake_glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) mask;
+}
+
+static void
+Fake_glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) mask;
+}
+
+
+
+/*** GLX_SGI_cushion ***/
+
+static void
+Fake_glXCushionSGI(Display *dpy, Window win, float cushion)
+{
+ (void) dpy;
+ (void) win;
+ (void) cushion;
+}
+
+
+
+/*** GLX_SGIX_video_resize ***/
+
+static int
+Fake_glXBindChannelToWindowSGIX(Display *dpy, int screen, int channel , Window window)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) window;
+ return 0;
+}
+
+static int
+Fake_glXChannelRectSGIX(Display *dpy, int screen, int channel, int x, int y, int w, int h)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) x;
+ (void) y;
+ (void) w;
+ (void) h;
+ return 0;
+}
+
+static int
+Fake_glXQueryChannelRectSGIX(Display *dpy, int screen, int channel, int *x, int *y, int *w, int *h)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) x;
+ (void) y;
+ (void) w;
+ (void) h;
+ return 0;
+}
+
+static int
+Fake_glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel, int *dx, int *dy, int *dw, int *dh)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) dx;
+ (void) dy;
+ (void) dw;
+ (void) dh;
+ return 0;
+}
+
+static int
+Fake_glXChannelRectSyncSGIX(Display *dpy, int screen, int channel, GLenum synctype)
{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) synctype;
return 0;
}
+
+
+/*** GLX_SGIX_dmbuffer **/
+
+#if defined(_DM_BUFFER_H_)
+static Bool
+Fake_glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer)
+{
+ (void) dpy;
+ (void) pbuffer;
+ (void) params;
+ (void) dmbuffer;
+ return False;
+}
#endif
+/*** GLX_SGIX_swap_group ***/
+
+static void
+Fake_glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) member;
+}
+
+
+
+/*** GLX_SGIX_swap_barrier ***/
+
+static void
+Fake_glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) barrier;
+}
+
+static Bool
+Fake_glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
+{
+ (void) dpy;
+ (void) screen;
+ (void) max;
+ return False;
+}
+
+
+
+/*** GLX_SUN_get_transparent_index ***/
+
+static Status
+Fake_glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, long *pTransparent)
+{
+ (void) dpy;
+ (void) overlay;
+ (void) underlay;
+ (void) pTransparent;
+ return 0;
+}
+
+
+
+/*** GLX_MESA_release_buffers ***/
+
+/*
+ * Release the depth, stencil, accum buffers attached to a GLXDrawable
+ * (a window or pixmap) prior to destroying the GLXDrawable.
+ */
+static Bool
+Fake_glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, d);
+ if (b) {
+ XMesaDestroyBuffer(b);
+ return True;
+ }
+ return False;
+}
+
+
+
+/*** GLX_MESA_set_3dfx_mode ***/
+
+static Bool
+Fake_glXSet3DfxModeMESA( int mode )
+{
+ return XMesaSetFXmode( mode );
+}
+
-extern void Fake_glXUseXFont( Font font, int first, int count, int listbase );
extern struct _glxapi_table *_mesa_GetGLXDispatchTable(void);
/* be sure our dispatch table size <= libGL's table */
{
- int size = sizeof(struct _glxapi_table) / sizeof(void *);
+ GLuint size = sizeof(struct _glxapi_table) / sizeof(void *);
(void) size;
assert(_glxapi_get_dispatch_table_size() >= size);
}
glx.WaitGL = Fake_glXWaitGL;
glx.WaitX = Fake_glXWaitX;
-#ifdef _GLXAPI_VERSION_1_1
+ /*** GLX_VERSION_1_1 ***/
glx.GetClientString = Fake_glXGetClientString;
glx.QueryExtensionsString = Fake_glXQueryExtensionsString;
glx.QueryServerString = Fake_glXQueryServerString;
-#endif
-#ifdef _GLXAPI_VERSION_1_2
+ /*** GLX_VERSION_1_2 ***/
/*glx.GetCurrentDisplay = Fake_glXGetCurrentDisplay;*/
-#endif
-#ifdef _GLXAPI_VERSION_1_3
+ /*** GLX_VERSION_1_3 ***/
glx.ChooseFBConfig = Fake_glXChooseFBConfig;
glx.CreateNewContext = Fake_glXCreateNewContext;
glx.CreatePbuffer = Fake_glXCreatePbuffer;
glx.DestroyWindow = Fake_glXDestroyWindow;
/*glx.GetCurrentReadDrawable = Fake_glXGetCurrentReadDrawable;*/
glx.GetFBConfigAttrib = Fake_glXGetFBConfigAttrib;
+ glx.GetFBConfigs = Fake_glXGetFBConfigs;
glx.GetSelectedEvent = Fake_glXGetSelectedEvent;
glx.GetVisualFromFBConfig = Fake_glXGetVisualFromFBConfig;
glx.MakeContextCurrent = Fake_glXMakeContextCurrent;
glx.QueryContext = Fake_glXQueryContext;
glx.QueryDrawable = Fake_glXQueryDrawable;
glx.SelectEvent = Fake_glXSelectEvent;
-#endif
-#ifdef _GLXAPI_SGI_video_sync
+ /*** GLX_SGI_swap_control ***/
+ glx.SwapIntervalSGI = Fake_glXSwapIntervalSGI;
+
+ /*** GLX_SGI_video_sync ***/
glx.GetVideoSyncSGI = Fake_glXGetVideoSyncSGI;
glx.WaitVideoSyncSGI = Fake_glXWaitVideoSyncSGI;
+
+ /*** GLX_SGI_make_current_read ***/
+ glx.MakeCurrentReadSGI = Fake_glXMakeCurrentReadSGI;
+ /*glx.GetCurrentReadDrawableSGI = Fake_glXGetCurrentReadDrawableSGI;*/
+
+/*** GLX_SGIX_video_source ***/
+#if defined(_VL_H)
+ glx.CreateGLXVideoSourceSGIX = Fake_glXCreateGLXVideoSourceSGIX;
+ glx.DestroyGLXVideoSourceSGIX = Fake_glXDestroyGLXVideoSourceSGIX;
#endif
-#ifdef _GLXAPI_MESA_copy_sub_buffer
- glx.CopySubBufferMESA = Fake_glXCopySubBufferMESA;
+ /*** GLX_EXT_import_context ***/
+ glx.FreeContextEXT = Fake_glXFreeContextEXT;
+ glx.GetContextIDEXT = Fake_glXGetContextIDEXT;
+ /*glx.GetCurrentDisplayEXT = Fake_glXGetCurrentDisplayEXT;*/
+ glx.ImportContextEXT = Fake_glXImportContextEXT;
+ glx.QueryContextInfoEXT = Fake_glXQueryContextInfoEXT;
+
+ /*** GLX_SGIX_fbconfig ***/
+ glx.GetFBConfigAttribSGIX = Fake_glXGetFBConfigAttribSGIX;
+ glx.ChooseFBConfigSGIX = Fake_glXChooseFBConfigSGIX;
+ glx.CreateGLXPixmapWithConfigSGIX = Fake_glXCreateGLXPixmapWithConfigSGIX;
+ glx.CreateContextWithConfigSGIX = Fake_glXCreateContextWithConfigSGIX;
+ glx.GetVisualFromFBConfigSGIX = Fake_glXGetVisualFromFBConfigSGIX;
+ glx.GetFBConfigFromVisualSGIX = Fake_glXGetFBConfigFromVisualSGIX;
+
+ /*** GLX_SGIX_pbuffer ***/
+ glx.CreateGLXPbufferSGIX = Fake_glXCreateGLXPbufferSGIX;
+ glx.DestroyGLXPbufferSGIX = Fake_glXDestroyGLXPbufferSGIX;
+ glx.QueryGLXPbufferSGIX = Fake_glXQueryGLXPbufferSGIX;
+ glx.SelectEventSGIX = Fake_glXSelectEventSGIX;
+ glx.GetSelectedEventSGIX = Fake_glXGetSelectedEventSGIX;
+
+ /*** GLX_SGI_cushion ***/
+ glx.CushionSGI = Fake_glXCushionSGI;
+
+ /*** GLX_SGIX_video_resize ***/
+ glx.BindChannelToWindowSGIX = Fake_glXBindChannelToWindowSGIX;
+ glx.ChannelRectSGIX = Fake_glXChannelRectSGIX;
+ glx.QueryChannelRectSGIX = Fake_glXQueryChannelRectSGIX;
+ glx.QueryChannelDeltasSGIX = Fake_glXQueryChannelDeltasSGIX;
+ glx.ChannelRectSyncSGIX = Fake_glXChannelRectSyncSGIX;
+
+ /*** GLX_SGIX_dmbuffer **/
+#if defined(_DM_BUFFER_H_)
+ glx.AssociateDMPbufferSGIX = NULL;
#endif
-#ifdef _GLXAPI_MESA_release_buffers
+ /*** GLX_SGIX_swap_group ***/
+ glx.JoinSwapGroupSGIX = Fake_glXJoinSwapGroupSGIX;
+
+ /*** GLX_SGIX_swap_barrier ***/
+ glx.BindSwapBarrierSGIX = Fake_glXBindSwapBarrierSGIX;
+ glx.QueryMaxSwapBarriersSGIX = Fake_glXQueryMaxSwapBarriersSGIX;
+
+ /*** GLX_SUN_get_transparent_index ***/
+ glx.GetTransparentIndexSUN = Fake_glXGetTransparentIndexSUN;
+
+ /*** GLX_MESA_copy_sub_buffer ***/
+ glx.CopySubBufferMESA = Fake_glXCopySubBufferMESA;
+
+ /*** GLX_MESA_release_buffers ***/
glx.ReleaseBuffersMESA = Fake_glXReleaseBuffersMESA;
-#endif
-#ifdef _GLXAPI_MESA_pixmap_colormap
+ /*** GLX_MESA_pixmap_colormap ***/
glx.CreateGLXPixmapMESA = Fake_glXCreateGLXPixmapMESA;
-#endif
-#ifdef _GLXAPI_MESA_set_3dfx_mode
+ /*** GLX_MESA_set_3dfx_mode ***/
glx.Set3DfxModeMESA = Fake_glXSet3DfxModeMESA;
-#endif
return &glx;
}