/*** GLX_MESA_agp_offset ***/
glx.GetAGPOffsetMESA = _real_glXGetAGPOffsetMESA;
- /*** GLX_ARB_render_texture ***/
- glx.BindTexImageARB = _real_glXBindTexImageARB;
- glx.ReleaseTexImageARB = _real_glXReleaseTexImageARB;
- glx.DrawableAttribARB = _real_glXDrawableAttribARB;
-
return &glx;
}