mesa: Enable remap table in core.
[mesa.git] / src / mesa / drivers / x11 / xm_api.c
index 79b058634cffd62b7eefbb2f945ee0ecf94defaf..bf767bceddf28e387de4290a8e65877729cf23ae 100644 (file)
@@ -1303,71 +1303,6 @@ xmesa_convert_from_x_visual_type( int visualType )
 /**********************************************************************/
 
 
-#ifdef IN_DRI_DRIVER
-#define need_GL_VERSION_1_3
-#define need_GL_VERSION_1_4
-#define need_GL_VERSION_1_5
-#define need_GL_VERSION_2_0
-
-/* sw extensions for imaging */
-#define need_GL_EXT_blend_color
-#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_convolution
-#define need_GL_EXT_histogram
-#define need_GL_SGI_color_table
-
-/* sw extensions not associated with some GL version */
-#define need_GL_ARB_draw_elements_base_vertex
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_sync
-#define need_GL_ARB_vertex_program
-#define need_GL_APPLE_vertex_array_object
-#define need_GL_ATI_fragment_shader
-#define need_GL_EXT_depth_bounds_test
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_framebuffer_blit
-#define need_GL_EXT_gpu_program_parameters
-#define need_GL_EXT_paletted_texture
-#define need_GL_MESA_resize_buffers
-#define need_GL_NV_vertex_program
-#define need_GL_NV_fragment_program
-
-#include "extension_helper.h"
-#include "utils.h"
-
-const struct dri_extension card_extensions[] =
-{
-   { "GL_VERSION_1_3",                 GL_VERSION_1_3_functions },
-   { "GL_VERSION_1_4",                 GL_VERSION_1_4_functions },
-   { "GL_VERSION_1_5",                 GL_VERSION_1_5_functions },
-   { "GL_VERSION_2_0",                 GL_VERSION_2_0_functions },
-
-   { "GL_EXT_blend_color",             GL_EXT_blend_color_functions },
-   { "GL_EXT_blend_minmax",            GL_EXT_blend_minmax_functions },
-   { "GL_EXT_convolution",             GL_EXT_convolution_functions },
-   { "GL_EXT_histogram",               GL_EXT_histogram_functions },
-   { "GL_SGI_color_table",             GL_SGI_color_table_functions },
-
-   { "GL_ARB_depth_clamp",             NULL },
-   { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions },
-   { "GL_ARB_shader_objects",          GL_ARB_shader_objects_functions },
-   { "GL_ARB_sync",                    GL_ARB_sync_functions },
-   { "GL_ARB_vertex_program",          GL_ARB_vertex_program_functions },
-   { "GL_APPLE_vertex_array_object",   GL_APPLE_vertex_array_object_functions },
-   { "GL_ATI_fragment_shader",         GL_ATI_fragment_shader_functions },
-   { "GL_EXT_depth_bounds_test",       GL_EXT_depth_bounds_test_functions },
-   { "GL_EXT_framebuffer_object",      GL_EXT_framebuffer_object_functions },
-   { "GL_EXT_framebuffer_blit",                GL_EXT_framebuffer_blit_functions },
-   { "GL_EXT_gpu_program_parameters",  GL_EXT_gpu_program_parameters_functions },
-   { "GL_EXT_paletted_texture",                GL_EXT_paletted_texture_functions },
-   { "GL_MESA_resize_buffers",         GL_MESA_resize_buffers_functions },
-   { "GL_NV_depth_clamp",              NULL },
-   { "GL_NV_vertex_program",           GL_NV_vertex_program_functions },
-   { "GL_NV_fragment_program",         GL_NV_fragment_program_functions },
-   { NULL,                             NULL }
-};
-#endif
-
 /*
  * Create a new X/Mesa visual.
  * Input:  display - X11 display
@@ -1413,14 +1348,6 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
    XMesaVisual v;
    GLint red_bits, green_bits, blue_bits, alpha_bits;
 
-#ifdef IN_DRI_DRIVER
-   /* driInitExtensions() should be called once per screen to setup extension
-    * indices.  There is no need to call it when the context is created since
-    * XMesa enables mesa sw extensions on its own.
-    */
-   driInitExtensions( NULL, card_extensions, GL_FALSE );
-#endif
-
 #ifndef XFree86Server
    /* For debugging only */
    if (_mesa_getenv("MESA_XSYNC")) {