/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glxheader.h"
#include "bufferobj.h"
+#include "buffers.h"
#include "context.h"
#include "colormac.h"
#include "depth.h"
#include "drawpix.h"
#include "extensions.h"
#include "macros.h"
+#include "image.h"
#include "imports.h"
#include "mtypes.h"
#include "state.h"
#include "xmesaP.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
+#include "swrast/s_auxbuffer.h"
#include "swrast/s_context.h"
-#include "swrast/s_drawpix.h"
#include "swrast/s_alphabuf.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
+
+#ifdef XFree86Server
+#include <GL/glxtokens.h>
+#endif
+
+
+
+/*
+ * Dithering kernels and lookup tables.
+ */
+
+const int xmesa_kernel8[DITH_DY * DITH_DX] = {
+ 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC,
+ 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC,
+ 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC,
+ 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,
+};
+
+const short xmesa_HPCR_DRGB[3][2][16] = {
+ {
+ { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8},
+ {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9}
+ },
+ {
+ {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1},
+ { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0}
+ },
+ {
+ { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8},
+ { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10}
+ }
+};
+
+const int xmesa_kernel1[16] = {
+ 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */
+ 6*47, 2*47, 14*47, 8*47,
+ 10*47, 1*47, 5*47, 11*47,
+ 7*47, 13*47, 3*47, 15*47
+};
/*
unsigned int winwidth, winheight;
#ifdef XFree86Server
/* XFree86 GLX renderer */
- if (xmBuffer->frontbuffer->width > MAX_WIDTH ||
- xmBuffer->frontbuffer->height > MAX_HEIGHT) {
- winwidth = buffer->Width;
- winheight = buffer->Height;
- } else {
- winwidth = xmBuffer->frontbuffer->width;
- winheight = xmBuffer->frontbuffer->height;
- }
+ winwidth = MIN2(xmBuffer->frontbuffer->width, MAX_WIDTH);
+ winheight = MIN2(xmBuffer->frontbuffer->height, MAX_HEIGHT);
#else
Window root;
int winx, winy;
_glthread_UNLOCK_MUTEX(_xmesa_lock);
#endif
- (void)kernel8; /* Muffle compiler */
-
*width = winwidth;
*height = winheight;
}
* This chooses the color buffer for reading and writing spans, points,
* lines, and triangles.
*/
-static void
-set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
+void
+xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
/* We can make this cast since the XMesaBuffer wraps GLframebuffer.
* GLframebuffer is the first member in a XMesaBuffer struct.
/*
* Now determine front vs back color buffer.
*/
- if (bufferBit == FRONT_LEFT_BIT) {
+ if (bufferBit == DD_FRONT_LEFT_BIT) {
target->buffer = target->frontbuffer;
+ xmesa_update_span_funcs(ctx);
}
- else if (bufferBit == BACK_LEFT_BIT) {
+ else if (bufferBit == DD_BACK_LEFT_BIT) {
ASSERT(target->db_state);
if (target->backpixmap) {
/* back buffer is a pixmap */
/* No back buffer!!!! Must be out of memory, use front buffer */
target->buffer = target->frontbuffer;
}
+ xmesa_update_span_funcs(ctx);
}
+ else if (bufferBit & (DD_AUX0_BIT | DD_AUX1_BIT | DD_AUX2_BIT | DD_AUX3_BIT)) {
+ _swrast_use_aux_buffer(ctx, buffer, bufferBit);
+ }
else {
_mesa_problem(ctx, "invalid buffer 0x%x in set_buffer() in xm_dd.c");
return;
}
- xmesa_update_span_funcs(ctx);
}
GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
- int xclass = GET_VISUAL_CLASS(xmesa->xm_visual);
+ const int xclass = xmesa->xm_visual->mesa_visual.visualType;
(void) amask;
- if (xclass == TrueColor || xclass == DirectColor) {
+ if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
unsigned long m;
if (rmask && gmask && bmask) {
m = ((unsigned long)~0L);
XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer,
xmesa->xm_draw_buffer->cleargc,
0, 0,
- xmesa->xm_draw_buffer->width+1,
- xmesa->xm_draw_buffer->height+1 );
+ xmesa->xm_draw_buffer->mesa_buffer.Width + 1,
+ xmesa->xm_draw_buffer->mesa_buffer.Height + 1 );
}
else {
XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer,
xmesa->xm_draw_buffer->cleargc,
- x, xmesa->xm_draw_buffer->height - y - height,
+ x, xmesa->xm_draw_buffer->mesa_buffer.Height - y - height,
width, height );
}
}
XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap,
xmesa->xm_draw_buffer->cleargc,
0, 0,
- xmesa->xm_draw_buffer->width+1,
- xmesa->xm_draw_buffer->height+1 );
+ xmesa->xm_draw_buffer->mesa_buffer.Width + 1,
+ xmesa->xm_draw_buffer->mesa_buffer.Height + 1 );
}
else {
XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap,
xmesa->xm_draw_buffer->cleargc,
- x, xmesa->xm_draw_buffer->height - y - height,
+ x, xmesa->xm_draw_buffer->mesa_buffer.Height - y - height,
width, height );
}
}
if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) {
/* low and high bytes are equal so use memset() */
n = xmesa->xm_draw_buffer->backimage->bytes_per_line
- * xmesa->xm_draw_buffer->height;
+ * xmesa->xm_draw_buffer->mesa_buffer.Height;
MEMSET( ptr4, pixel & 0xff, n );
}
else {
pixel = pixel | (pixel<<16);
n = xmesa->xm_draw_buffer->backimage->bytes_per_line
- * xmesa->xm_draw_buffer->height / 4;
+ * xmesa->xm_draw_buffer->mesa_buffer.Height / 4;
do {
*ptr4++ = pixel;
n--;
} while (n!=0);
if ((xmesa->xm_draw_buffer->backimage->bytes_per_line *
- xmesa->xm_draw_buffer->height) & 0x2)
+ xmesa->xm_draw_buffer->mesa_buffer.Height) & 0x2)
*(GLushort *)ptr4 = pixel & 0xffff;
}
}
if (all) {
if (r==g && g==b) {
/* same value for all three components (gray) */
- const GLint w3 = xmesa->xm_draw_buffer->width * 3;
- const GLint h = xmesa->xm_draw_buffer->height;
+ const GLint w3 = xmesa->xm_draw_buffer->mesa_buffer.Width * 3;
+ const GLint h = xmesa->xm_draw_buffer->mesa_buffer.Height;
GLint i;
for (i = 0; i < h; i++) {
bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i);
}
else {
/* the usual case */
- const GLint w = xmesa->xm_draw_buffer->width;
- const GLint h = xmesa->xm_draw_buffer->height;
+ const GLint w = xmesa->xm_draw_buffer->mesa_buffer.Width;
+ const GLint h = xmesa->xm_draw_buffer->mesa_buffer.Height;
GLint i, j;
for (i = 0; i < h; i++) {
bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i);
| ((pixel << 24) & 0xff000000);
}
if (all) {
- register GLint n = xmesa->xm_draw_buffer->width * xmesa->xm_draw_buffer->height;
+ register GLint n = xmesa->xm_draw_buffer->mesa_buffer.Width
+ * xmesa->xm_draw_buffer->mesa_buffer.Height;
register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data;
if (pixel==0) {
MEMSET( ptr4, pixel, 4*n );
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaImage *img = xmesa->xm_draw_buffer->backimage;
- if (all) {
- register int i, j;
- width = xmesa->xm_draw_buffer->width;
- height = xmesa->xm_draw_buffer->height;
- for (j=0;j<height;j++) {
- for (i=0;i<width;i++) {
- XMesaPutPixel( img, i, j, xmesa->clearpixel );
- }
- }
- }
- else {
- /* TODO: optimize this */
- register int i, j;
- y = FLIP(xmesa->xm_draw_buffer, y);
- for (j=0;j<height;j++) {
- for (i=0;i<width;i++) {
- XMesaPutPixel( img, x+i, y-j, xmesa->clearpixel );
- }
+ register int i, j;
+
+ /* We can ignore 'all' here - x, y, width, height are always right */
+ (void) all;
+
+ /* TODO: optimize this */
+ y = FLIP(xmesa->xm_draw_buffer, y);
+ for (j = 0; j < height; j++) {
+ for (i = 0; i < width; i++) {
+ XMesaPutPixel(img, x+i, y-j, xmesa->clearpixel);
}
}
}
* When we detect that the user has resized the window this function will
* get called. Here we'll reallocate the back buffer, depth buffer,
* stencil buffer etc. to match the new window size.
+ * The buffer->Width and buffer->Height values will indicate the new size.
*/
void
xmesa_resize_buffers( GLframebuffer *buffer )
*/
XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
- xmBuffer->width = buffer->Width;
- xmBuffer->height = buffer->Height;
xmesa_alloc_back_buffer( xmBuffer );
/* Needed by FLIP macro */
ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B);
ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B);
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
if (buffer && /* buffer != 0 means it's a Window or Pixmap */
format == GL_BGRA &&
type == GL_UNSIGNED_BYTE &&
int srcX = unpack->SkipPixels;
int srcY = unpack->SkipRows;
int rowLength = unpack->RowLength ? unpack->RowLength : width;
- if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
+
+ if (unpack->BufferObj->Name) {
+ /* unpack from PBO */
+ GLubyte *buf;
+ if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(invalid PBO access)");
+ return;
+ }
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
+ GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB,
+ unpack->BufferObj);
+ if (!buf) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(PBO is mapped)");
+ return;
+ }
+ pixels = ADD_POINTERS(buf, pixels);
+ }
+
+ if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.
dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
}
+
+ if (unpack->BufferObj->Name) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
}
else {
/* software fallback */
ASSERT(gc);
ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
if (buffer && /* buffer != 0 means it's a Window or Pixmap */
format == GL_RGB &&
type == GL_UNSIGNED_SHORT_5_6_5 &&
int srcX = unpack->SkipPixels;
int srcY = unpack->SkipRows;
int rowLength = unpack->RowLength ? unpack->RowLength : width;
- if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
+
+ if (unpack->BufferObj->Name) {
+ /* unpack from PBO */
+ GLubyte *buf;
+ if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(invalid PBO access)");
+ return;
+ }
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
+ GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB,
+ unpack->BufferObj);
+ if (!buf) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(PBO is mapped)");
+ return;
+ }
+ pixels = ADD_POINTERS(buf, pixels);
+ }
+
+ if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.
dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
}
+
+ if (unpack->BufferObj->Name) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
}
else {
/* software fallback */
ASSERT(dpy);
ASSERT(gc);
- if (drawBuffer && /* buffer != 0 means it's a Window or Pixmap */
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ if (ctx->Color.DrawBuffer[0] == GL_FRONT &&
+ ctx->Pixel.ReadBuffer == GL_FRONT &&
+ drawBuffer && /* buffer != 0 means it's a Window or Pixmap */
readBuffer &&
type == GL_COLOR &&
(swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
break;
}
- xmesa_update_span_funcs(ctx);
+ if (ctx->Color._DrawDestMask[0] & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
+ xmesa_update_span_funcs(ctx);
+ }
}
}
+/**
+ * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
+ */
+static const struct gl_texture_format *
+choose_tex_format( GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_ARB:
+ return &_mesa_texformat_rgb;
+ case GL_COMPRESSED_RGBA_ARB:
+ return &_mesa_texformat_rgba;
+ default:
+ return _mesa_choose_tex_format(ctx, internalFormat, format, type);
+ }
+}
-/* Setup pointers and other driver state that is constant for the life
- * of a context.
+/**
+ * Called by glViewport.
+ * This is a good time for us to poll the current X window size and adjust
+ * our ancillary (back color, depth, stencil, etc) buffers to match the
+ * current window size. Remember, we have no opportunity to respond to
+ * conventional X Resize/StructureNotify events since the X driver has no
+ * event loop. Thus, we poll.
+ * Note that this trick isn't fool-proof. If the application never calls
+ * glViewport, our notion of the current window size may be incorrect.
*/
-void xmesa_init_pointers( GLcontext *ctx )
+static void
+xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
- TNLcontext *tnl;
- struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference( ctx );
- const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ _mesa_ResizeBuffersMESA();
+}
- /* Plug in our driver-specific functions here */
- ctx->Driver.GetString = get_string;
- ctx->Driver.GetBufferSize = get_buffer_size;
- ctx->Driver.Flush = finish_or_flush;
- ctx->Driver.Finish = finish_or_flush;
- ctx->Driver.ClearIndex = clear_index;
- ctx->Driver.ClearColor = clear_color;
- ctx->Driver.IndexMask = index_mask;
- ctx->Driver.ColorMask = color_mask;
- ctx->Driver.Enable = enable;
-
- /* Software rasterizer pixel paths:
- */
- ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.Bitmap = _swrast_Bitmap;
- ctx->Driver.Clear = clear_buffers;
- ctx->Driver.ResizeBuffers = xmesa_resize_buffers;
-#ifdef XFree86Server
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
-#else
- ctx->Driver.CopyPixels = xmesa_CopyPixels;
- if (xmesa->xm_visual->undithered_pf == PF_8R8G8B &&
- xmesa->xm_visual->dithered_pf == PF_8R8G8B) {
- ctx->Driver.DrawPixels = xmesa_DrawPixels_8R8G8B;
- }
- else if (xmesa->xm_visual->undithered_pf == PF_5R6G5B) {
- ctx->Driver.DrawPixels = xmesa_DrawPixels_5R6G5B;
+
+/**
+ * Initialize the device driver function table with the functions
+ * we implement in this driver.
+ */
+void
+xmesa_init_driver_functions( XMesaVisual xmvisual,
+ struct dd_function_table *driver )
+{
+ driver->GetString = get_string;
+ driver->UpdateState = xmesa_update_state;
+ driver->GetBufferSize = get_buffer_size;
+ driver->Flush = finish_or_flush;
+ driver->Finish = finish_or_flush;
+ driver->ClearIndex = clear_index;
+ driver->ClearColor = clear_color;
+ driver->IndexMask = index_mask;
+ driver->ColorMask = color_mask;
+ driver->Enable = enable;
+ driver->Clear = clear_buffers;
+ driver->ResizeBuffers = xmesa_resize_buffers;
+ driver->Viewport = xmesa_viewport;
+#ifndef XFree86Server
+ driver->CopyPixels = xmesa_CopyPixels;
+ if (xmvisual->undithered_pf == PF_8R8G8B &&
+ xmvisual->dithered_pf == PF_8R8G8B) {
+ driver->DrawPixels = xmesa_DrawPixels_8R8G8B;
}
- else {
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ else if (xmvisual->undithered_pf == PF_5R6G5B) {
+ driver->DrawPixels = xmesa_DrawPixels_5R6G5B;
}
#endif
- ctx->Driver.ReadPixels = _swrast_ReadPixels;
- ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
-
- /* Software texture functions:
- */
- ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
- ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
- ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
- ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
- ctx->Driver.TestProxyTexImage = test_proxy_teximage;
-
- ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
- ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
- ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
-
- ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
- ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
- ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
- ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
-
- /* Swrast hooks for imaging extensions:
- */
- ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
- ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
- ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
- ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
-
- /* Initialize the TNL driver interface:
- */
- tnl = TNL_CONTEXT(ctx);
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
-
- dd->SetBuffer = set_buffer;
-
- /* Install swsetup for tnl->Driver.Render.*:
- */
- _swsetup_Wakeup(ctx);
-
- (void) DitherValues; /* silenced unused var warning */
+ driver->TestProxyTexImage = test_proxy_teximage;
+#if SWTC
+ driver->ChooseTextureFormat = choose_tex_format;
+#else
+ (void) choose_tex_format;
+#endif
}
-
-
-
#define XMESA_NEW_POINT (_NEW_POINT | \
_NEW_RENDERMODE | \
_SWRAST_NEW_RASTERMASK)
void xmesa_register_swrast_functions( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT( ctx );
+ struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx);
+
+ dd->SetBuffer = xmesa_set_buffer;
swrast->choose_point = xmesa_choose_point;
swrast->choose_line = xmesa_choose_line;