#include "texstore.h"
#include "texformat.h"
#include "xmesaP.h"
-#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast/s_context.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
-#ifdef XFree86Server
-#include <GL/glxtokens.h>
-#endif
-
/*
static void
-clear_buffers( GLcontext *ctx, GLbitfield mask,
- GLboolean all, GLint xFoo, GLint yFoo,
- GLint widthFoo, GLint heightFoo )
+clear_buffers(GLcontext *ctx, GLbitfield buffers)
{
if (ctx->DrawBuffer->Name == 0) {
/* this is a window system framebuffer */
/* we can't handle color or index masking */
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
- if (mask & BUFFER_BIT_FRONT_LEFT) {
+ if (buffers & BUFFER_BIT_FRONT_LEFT) {
/* clear front color buffer */
struct gl_renderbuffer *frontRb
= ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
if (b->frontxrb == xmesa_renderbuffer(frontRb)) {
/* renderbuffer is not wrapped - great! */
b->frontxrb->clearFunc(ctx, b->frontxrb, x, y, width, height);
- mask &= ~BUFFER_BIT_FRONT_LEFT;
+ buffers &= ~BUFFER_BIT_FRONT_LEFT;
}
else {
/* we can't directly clear an alpha-wrapped color buffer */
}
}
- if (mask & BUFFER_BIT_BACK_LEFT) {
+ if (buffers & BUFFER_BIT_BACK_LEFT) {
/* clear back color buffer */
struct gl_renderbuffer *backRb
= ctx->DrawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
if (b->backxrb == xmesa_renderbuffer(backRb)) {
/* renderbuffer is not wrapped - great! */
b->backxrb->clearFunc(ctx, b->backxrb, x, y, width, height);
- mask &= ~BUFFER_BIT_BACK_LEFT;
+ buffers &= ~BUFFER_BIT_BACK_LEFT;
}
}
}
}
- if (mask)
- _swrast_Clear( ctx, mask, 0, 0, 0, 0, 0);
+ if (buffers)
+ _swrast_Clear(ctx, buffers);
}
{
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
- struct xmesa_renderbuffer *xrb = (struct xmesa_renderbuffer *) rb->Wrapped;
+ struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped);
if (swrast->NewState)
_swrast_validate_derived( ctx );
const GLvoid *pixels )
{
struct xmesa_renderbuffer *xrb
- = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+ = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
const XMesaGC gc = ((XMesaBuffer) ctx->DrawBuffer)->gc;
- struct xmesa_renderbuffer *srcXrb = (struct xmesa_renderbuffer *)
- ctx->ReadBuffer->_ColorReadBuffer;
- struct xmesa_renderbuffer *dstXrb = (struct xmesa_renderbuffer *)
- ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+ struct xmesa_renderbuffer *srcXrb
+ = xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped);
+ struct xmesa_renderbuffer *dstXrb
+ = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
ASSERT(dpy);
ASSERT(gc);
* modules. The X11 driver has no internal GL-dependent state.
*/
_swrast_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
if (ctx->DrawBuffer->Name != 0)