-/* $Id: xm_line.c,v 1.3 2000/09/26 20:54:13 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "glxheader.h"
#include "depth.h"
#include "macros.h"
-#include "vb.h"
-#include "types.h"
+#include "mtypes.h"
#include "xmesaP.h"
+/* Internal swrast includes:
+ */
+#include "swrast/s_depth.h"
+#include "swrast/s_points.h"
+#include "swrast/s_lines.h"
+#include "swrast/s_context.h"
/**********************************************************************/
/*
* Render an array of points into a pixmap, any pixel format.
*/
-static void draw_points_ANY_pixmap( GLcontext *ctx, GLuint first, GLuint last )
+#if 000
+/* XXX don't use this, it doesn't dither correctly */
+static void draw_points_ANY_pixmap( GLcontext *ctx, const SWvertex *vert )
{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
+ XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaDisplay *dpy = xmesa->xm_visual->display;
XMesaDrawable buffer = xmesa->xm_buffer->buffer;
- XMesaGC gc = xmesa->xm_buffer->gc2;
- struct vertex_buffer *VB = ctx->VB;
- register GLuint i;
-
- if (xmesa->xm_visual->gl_visual->RGBAflag) {
- /* RGB mode */
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- register int x, y;
- const GLubyte *color = VB->ColorPtr->data[i];
- unsigned long pixel = xmesa_color_to_pixel( xmesa,
- color[0], color[1], color[2], color[3], xmesa->pixelformat);
- XMesaSetForeground( dpy, gc, pixel );
- x = (GLint) VB->Win.data[i][0];
- y = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[i][1] );
- XMesaDrawPoint( dpy, buffer, gc, x, y);
- }
- }
+ XMesaGC gc = xmesa->xm_buffer->gc;
+
+ if (xmesa->xm_visual->mesa_visual.RGBAflag) {
+ register int x, y;
+ const GLubyte *color = vert->color;
+ unsigned long pixel = xmesa_color_to_pixel( xmesa,
+ color[0], color[1],
+ color[2], color[3],
+ xmesa->pixelformat);
+ XMesaSetForeground( dpy, gc, pixel );
+ x = (GLint) vert->win[0];
+ y = FLIP( xmesa->xm_buffer, (GLint) vert->win[1] );
+ XMesaDrawPoint( dpy, buffer, gc, x, y);
}
else {
/* Color index mode */
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- register int x, y;
- XMesaSetForeground( dpy, gc, VB->IndexPtr->data[i] );
- x = (GLint) VB->Win.data[i][0];
- y = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[i][1] );
- XMesaDrawPoint( dpy, buffer, gc, x, y);
- }
- }
+ register int x, y;
+ XMesaSetForeground( dpy, gc, vert->index );
+ x = (GLint) vert->win[0];
+ y = FLIP( xmesa->xm_buffer, (GLint) vert->win[1] );
+ XMesaDrawPoint( dpy, buffer, gc, x, y);
}
}
+#endif
-
-/*
- * Analyze context state to see if we can provide a fast points drawing
- * function, like those in points.c. Otherwise, return NULL.
+/* Override the swrast point-selection function. Try to use one of
+ * our internal point functions, otherwise fall back to the standard
+ * swrast functions.
*/
-points_func xmesa_get_points_func( GLcontext *ctx )
+void xmesa_choose_point( GLcontext *ctx )
{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
-
- if (ctx->Point.Size==1.0F && !ctx->Point.SmoothFlag && ctx->RasterMask==0
- && !ctx->Texture.Enabled) {
- if (xmesa->xm_buffer->buffer==XIMAGE) {
- return (points_func) NULL; /*draw_points_ximage;*/
- }
- else {
- return draw_points_ANY_pixmap;
- }
+#if 0
+ XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (ctx->RenderMode == GL_RENDER
+ && ctx->Point.Size == 1.0F && !ctx->Point.SmoothFlag
+ && swrast->_RasterMask == 0
+ && !ctx->Texture._EnabledUnits
+ && xmesa->xm_buffer->buffer != XIMAGE) {
+ swrast->Point = draw_points_ANY_pixmap;
}
else {
- return (points_func) NULL;
+ _swrast_choose_point( ctx );
}
+#else
+ _swrast_choose_point( ctx );
+#endif
}
/**********************************************************************/
-#if 0
-/*
- * Render a line into a pixmap, any pixel format.
- */
-static void flat_pixmap_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- register int x0, y0, x1, y1;
- XMesaGC gc;
- unsigned long pixel;
- if (xmesa->xm_visual->gl_visual->RGBAflag) {
- const GLubyte *color = VB->ColorPtr->data[pv];
- pixel = xmesa_color_to_pixel( xmesa, color[0], color[1], color[2], color[3],
- xmesa->pixelformat );
- }
- else {
- pixel = VB->IndexPtr->data[pv];
- }
- gc = xmesa->xm_buffer->gc2;
- XMesaSetForeground( xmesa->display, gc, pixel );
-
- x0 = (GLint) VB->Win.data[vert0][0];
- y0 = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[vert0][1] );
- x1 = (GLint) VB->Win.data[vert1][0];
- y1 = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[vert1][1] );
- XMesaDrawLine( xmesa->display, xmesa->xm_buffer->buffer, gc,
- x0, y0, x1, y1 );
-}
-#endif
-
-
/*
* Draw a flat-shaded, PF_TRUECOLOR line into an XImage.
*/
-static void flat_TRUECOLOR_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
- XMesaImage *img = xmesa->xm_buffer->backimage;
- unsigned long pixel;
+#define NAME flat_TRUECOLOR_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
+ XMesaImage *img = xmesa->xm_buffer->backimage; \
+ unsigned long pixel; \
PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
-
-#define INTERP_XY 1
#define CLIP_HACK 1
#define PLOT(X,Y) XMesaPutPixel( img, X, FLIP(xmesa->xm_buffer, Y), pixel );
-
-#include "linetemp.h"
-}
+#include "swrast/s_linetemp.h"
/*
* Draw a flat-shaded, PF_8A8B8G8R line into an XImage.
*/
-static void flat_8A8B8G8R_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+#define NAME flat_8A8B8G8R_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
-
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, PF_8R8G8B line into an XImage.
*/
-static void flat_8R8G8B_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+#define NAME flat_8R8G8B_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
-
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, PF_8R8G8B24 line into an XImage.
*/
-static void flat_8R8G8B24_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
-
+#define NAME flat_8R8G8B24_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color;
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
pixelPtr->g = color[GCOMP]; \
pixelPtr->b = color[BCOMP]; \
}
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, PF_5R6G5B line into an XImage.
*/
-static void flat_5R6G5B_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+#define NAME flat_5R6G5B_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
-
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, PF_DITHER_5R6G5B line into an XImage.
*/
-static void flat_DITHER_5R6G5B_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
-
+#define NAME flat_DITHER_5R6G5B_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color;
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) PACK_TRUEDITHER( *pixelPtr, X, Y, color[0], color[1], color[2] );
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, PF_DITHER 8-bit line into an XImage.
*/
-static void flat_DITHER8_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
- GLint r = color[0], g = color[1], b = color[2];
+#define NAME flat_DITHER8_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
+ GLint r = color[0], g = color[1], b = color[2]; \
DITHER_SETUP;
-
-#define INTERP_XY 1
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = DITHER(X,Y,r,g,b);
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, PF_LOOKUP 8-bit line into an XImage.
*/
-static void flat_LOOKUP8_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
- GLubyte pixel;
- LOOKUP_SETUP;
+#define NAME flat_LOOKUP8_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
+ GLubyte pixel; \
+ LOOKUP_SETUP; \
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
-
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, PF_HPCR line into an XImage.
*/
-static void flat_HPCR_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+#define NAME flat_HPCR_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
GLint r = color[0], g = color[1], b = color[2];
-
-#define INTERP_XY 1
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = (GLubyte) DITHER_HPCR(X,Y,r,g,b);
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage.
*/
-static void flat_TRUECOLOR_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
- XMesaImage *img = xmesa->xm_buffer->backimage;
- unsigned long pixel;
+#define NAME flat_TRUECOLOR_z_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
+ XMesaImage *img = xmesa->xm_buffer->backimage; \
+ unsigned long pixel; \
PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
-
-#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define CLIP_HACK 1
*zPtr = Z; \
XMesaPutPixel( img, X, FLIP(xmesa->xm_buffer, Y), pixel ); \
}
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage.
*/
-static void flat_8A8B8G8R_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+#define NAME flat_8A8B8G8R_z_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
-
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLuint
*zPtr = Z; \
*pixelPtr = pixel; \
}
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, Z-less, PF_8R8G8B line into an XImage.
*/
-static void flat_8R8G8B_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+#define NAME flat_8R8G8B_z_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
-
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLuint
*zPtr = Z; \
*pixelPtr = pixel; \
}
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, Z-less, PF_8R8G8B24 line into an XImage.
*/
-static void flat_8R8G8B24_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
-
+#define NAME flat_8R8G8B24_z_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE bgr_t
pixelPtr->g = color[GCOMP]; \
pixelPtr->b = color[BCOMP]; \
}
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, Z-less, PF_5R6G5B line into an XImage.
*/
-static void flat_5R6G5B_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+#define NAME flat_5R6G5B_z_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
-
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLushort
*zPtr = Z; \
*pixelPtr = pixel; \
}
-#include "linetemp.h"
-}
+#include "swrast/s_linetemp.h"
+
/*
* Draw a flat-shaded, Z-less, PF_DITHER_5R6G5B line into an XImage.
*/
-static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
-
+#define NAME flat_DITHER_5R6G5B_z_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLushort
*zPtr = Z; \
PACK_TRUEDITHER(*pixelPtr, X, Y, color[0], color[1], color[2]); \
}
-#include "linetemp.h"
-}
+#include "swrast/s_linetemp.h"
+
/*
* Draw a flat-shaded, Z-less, PF_DITHER 8-bit line into an XImage.
*/
-static void flat_DITHER8_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
- GLint r = color[0], g = color[1], b = color[2];
+#define NAME flat_DITHER8_z_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
+ GLint r = color[0], g = color[1], b = color[2]; \
DITHER_SETUP;
-
-#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
*zPtr = Z; \
*pixelPtr = (GLubyte) DITHER( X, Y, r, g, b); \
}
-#include "linetemp.h"
-}
+#include "swrast/s_linetemp.h"
+
/*
* Draw a flat-shaded, Z-less, PF_LOOKUP 8-bit line into an XImage.
*/
-static void flat_LOOKUP8_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
- GLubyte pixel;
- LOOKUP_SETUP;
+#define NAME flat_LOOKUP8_z_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
+ GLubyte pixel; \
+ LOOKUP_SETUP; \
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
-
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
*zPtr = Z; \
*pixelPtr = pixel; \
}
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
/*
* Draw a flat-shaded, Z-less, PF_HPCR line into an XImage.
*/
-static void flat_HPCR_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+#define NAME flat_HPCR_z_line
+#define SETUP_CODE \
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ const GLubyte *color = vert1->color; \
GLint r = color[0], g = color[1], b = color[2];
-
-#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
*zPtr = Z; \
*pixelPtr = (GLubyte) DITHER_HPCR( X, Y, r, g, b); \
}
+#include "swrast/s_linetemp.h"
-#include "linetemp.h"
-}
-#if 0
-/*
- * Examine ctx->Line attributes and set xmesa->xm_buffer->gc1
- * and xmesa->xm_buffer->gc2 appropriately.
- */
-static void setup_x_line_options( GLcontext *ctx )
+static swrast_line_func get_line_func( GLcontext *ctx )
{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- int i, state, state0, new_state, len, offs;
- int tbit;
- char *dptr;
- int n_segments = 0;
- char dashes[20];
- int line_width, line_style;
-
- /*** Line Stipple ***/
- if (ctx->Line.StippleFlag) {
- const int pattern = ctx->Line.StipplePattern;
-
- dptr = dashes;
- state0 = state = ((pattern & 1) != 0);
-
- /* Decompose the pattern */
- for (i=1,tbit=2,len=1;i<16;++i,tbit=(tbit<<1))
- {
- new_state = ((tbit & pattern) != 0);
- if (state != new_state)
- {
- *dptr++ = ctx->Line.StippleFactor * len;
- len = 1;
- state = new_state;
- }
- else
- ++len;
- }
- *dptr = ctx->Line.StippleFactor * len;
- n_segments = 1 + (dptr - dashes);
-
- /* ensure an even no. of segments, or X may toggle on/off for consecutive patterns */
- /* if (n_segments & 1) dashes [n_segments++] = 0; value of 0 not allowed in dash list */
-
- /* Handle case where line style starts OFF */
- if (state0 == 0)
- offs = dashes[0];
- else
- offs = 0;
-
-#if 0
-fprintf (stderr, "input pattern: 0x%04x, offset %d, %d segments:", pattern, offs, n_segments);
-for (i = 0; i < n_segments; i++)
-fprintf (stderr, " %d", dashes[i]);
-fprintf (stderr, "\n");
-#endif
-
- XMesaSetDashes( xmesa->display, xmesa->xm_buffer->gc1,
- offs, dashes, n_segments );
- XMesaSetDashes( xmesa->display, xmesa->xm_buffer->gc2,
- offs, dashes, n_segments );
-
- line_style = LineOnOffDash;
- }
- else {
- line_style = LineSolid;
- }
-
- /*** Line Width ***/
- line_width = (int) (ctx->Line.Width+0.5F);
- if (line_width < 2) {
- /* Use fast lines when possible */
- line_width = 0;
- }
-
- /*** Set GC attributes ***/
- XMesaSetLineAttributes( xmesa->display, xmesa->xm_buffer->gc1,
- line_width, line_style, CapButt, JoinBevel);
- XMesaSetLineAttributes( xmesa->display, xmesa->xm_buffer->gc2,
- line_width, line_style, CapButt, JoinBevel);
- XMesaSetFillStyle( xmesa->display, xmesa->xm_buffer->gc1, FillSolid );
- XMesaSetFillStyle( xmesa->display, xmesa->xm_buffer->gc2, FillSolid );
-}
-#endif
-
-
-
-/*
- * Analyze context state to see if we can provide a fast line drawing
- * function, like those in lines.c. Otherwise, return NULL.
- */
-line_func xmesa_get_line_func( GLcontext *ctx )
-{
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
+ XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
- (void) DitherValues; /* silence unused var warning */
- (void) kernel1; /* silence unused var warning */
-
- if (ctx->Line.SmoothFlag) return (line_func)NULL;
- if (ctx->Texture.Enabled) return (line_func)NULL;
- if (ctx->Light.ShadeModel!=GL_FLAT) return (line_func)NULL;
- /* X line stippling doesn't match OpenGL stippling */
- if (ctx->Line.StippleFlag==GL_TRUE) return (line_func)NULL;
+ if ((ctx->Color._DrawDestMask[0] & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0)
+ return (swrast_line_func) NULL;
+ if (ctx->RenderMode != GL_RENDER) return (swrast_line_func) NULL;
+ if (ctx->Line.SmoothFlag) return (swrast_line_func) NULL;
+ if (ctx->Texture._EnabledUnits) return (swrast_line_func) NULL;
+ if (ctx->Light.ShadeModel != GL_FLAT) return (swrast_line_func) NULL;
+ if (ctx->Line.StippleFlag) return (swrast_line_func) NULL;
+ if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_line_func) NULL;
if (xmesa->xm_buffer->buffer==XIMAGE
- && ctx->RasterMask==DEPTH_BIT
+ && swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
- case PF_TRUECOLOR:
+ case PF_Truecolor:
return flat_TRUECOLOR_z_line;
case PF_8A8B8G8R:
return flat_8A8B8G8R_z_line;
return flat_8R8G8B24_z_line;
case PF_5R6G5B:
return flat_5R6G5B_z_line;
- case PF_DITHER_5R6G5B:
+ case PF_Dither_5R6G5B:
return flat_DITHER_5R6G5B_z_line;
- case PF_DITHER:
- return (depth==8) ? flat_DITHER8_z_line : (line_func)NULL;
- case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_z_line : (line_func)NULL;
+ case PF_Dither:
+ return (depth==8) ? flat_DITHER8_z_line : (swrast_line_func) NULL;
+ case PF_Lookup:
+ return (depth==8) ? flat_LOOKUP8_z_line : (swrast_line_func) NULL;
case PF_HPCR:
return flat_HPCR_z_line;
default:
- return (line_func)NULL;
+ return (swrast_line_func)NULL;
}
}
if (xmesa->xm_buffer->buffer==XIMAGE
- && ctx->RasterMask==0
+ && swrast->_RasterMask==0
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
- case PF_TRUECOLOR:
+ case PF_Truecolor:
return flat_TRUECOLOR_line;
case PF_8A8B8G8R:
return flat_8A8B8G8R_line;
return flat_8R8G8B24_line;
case PF_5R6G5B:
return flat_5R6G5B_line;
- case PF_DITHER_5R6G5B:
+ case PF_Dither_5R6G5B:
return flat_DITHER_5R6G5B_line;
- case PF_DITHER:
- return (depth==8) ? flat_DITHER8_line : (line_func)NULL;
- case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_line : (line_func)NULL;
+ case PF_Dither:
+ return (depth==8) ? flat_DITHER8_line : (swrast_line_func) NULL;
+ case PF_Lookup:
+ return (depth==8) ? flat_LOOKUP8_line : (swrast_line_func) NULL;
case PF_HPCR:
return flat_HPCR_line;
default:
- return (line_func)NULL;
+ return (swrast_line_func)NULL;
}
}
-#if 0
- /* XXX have to disable this because X's rasterization rules don't match
- * software Mesa's. This causes the linehv.c conformance test to fail.
- * In the future, we might provide a config option to enable this.
- */
- if (xmesa->xm_buffer->buffer!=XIMAGE && ctx->RasterMask==0) {
- setup_x_line_options( ctx );
- return flat_pixmap_line;
- }
-#endif
- return (line_func)NULL;
+
+ return (swrast_line_func) NULL;
+}
+
+/* Override for the swrast line-selection function. Try to use one
+ * of our internal line functions, otherwise fall back to the
+ * standard swrast functions.
+ */
+void xmesa_choose_line( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (!(swrast->Line = get_line_func( ctx )))
+ _swrast_choose_line( ctx );
}