#include "glxheader.h"
-#include "depth.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/depth.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "xmesaP.h"
/* Internal swrast includes:
const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
const struct xmesa_renderbuffer *xrb;
- if ((ctx->DrawBuffer->_ColorDrawBufferMask[0]
- & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0)
+ if ((ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_FRONT_LEFT) &&
+ (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_BACK_LEFT))
return (swrast_line_func) NULL;
if (ctx->RenderMode != GL_RENDER) return (swrast_line_func) NULL;
if (ctx->Line.SmoothFlag) return (swrast_line_func) NULL;
#ifndef XFree86Server
if (ctx->DrawBuffer->_NumColorDrawBuffers == 1
- && ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT
+ && ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT
&& swrast->_RasterMask == LOGIC_OP_BIT
&& ctx->Color.LogicOp == GL_XOR
&& !ctx->Line.StippleFlag