mesa: remove gl_renderbuffer::Wrapped
[mesa.git] / src / mesa / drivers / x11 / xm_tri.c
index a2dbf572dc1efadb932c5ccb392670ae0f279d1f..12a20491a5b518affb3340f6f3af28360d326998 100644 (file)
@@ -43,7 +43,7 @@
 
 
 #define GET_XRB(XRB)  struct xmesa_renderbuffer *XRB = \
-   xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped)
+   xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0])
 
 
 /**********************************************************************/
@@ -1023,7 +1023,7 @@ get_triangle_func(struct gl_context *ctx)
        ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
       return (swrast_tri_func) NULL;
 
-   xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
+   xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
 
    if (xrb->ximage) {
       if (   ctx->Light.ShadeModel==GL_SMOOTH