#define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \
- xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped)
+ xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0])
/**********************************************************************/
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
return (swrast_tri_func) NULL;
- xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
+ xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
if (xrb->ximage) {
if ( ctx->Light.ShadeModel==GL_SMOOTH