/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "swrast/s_triangle.h"
+#define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \
+ xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped)
+
/**********************************************************************/
/*** Triangle rendering ***/
/**********************************************************************/
+#if CHAN_BITS == 8
+
/*
* XImage, smooth, depth-buffered, PF_TRUECOLOR triangle.
*/
#define INTERP_RGB 1
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage;
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
GLuint i; \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
unsigned long p; \
PACK_TRUECOLOR(p, FixedToInt(span.red), \
FixedToInt(span.green), FixedToInt(span.blue)); \
- XMesaPutPixel(img, x, y, p); \
+ XMesaPutPixel(xrb->ximage, x, y, p); \
zRow[i] = z; \
} \
span.red += span.redStep; \
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
-
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span.end; i++) { \
+/*
+ * XImage, smooth, depth-buffered, PF_8A8R8G8B triangle.
+ */
+#define NAME smooth_8A8R8G8B_z_triangle
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
+#define PIXEL_TYPE GLuint
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
+#define SETUP_CODE \
+ GET_XRB(xrb);
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.end; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
+#include "swrast/s_tritemp.h"
+
+
+
/*
* XImage, smooth, depth-buffered, PF_8R8G8B triangle.
*/
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span.end; i++) { \
#define INTERP_RGB 1
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage;
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
unsigned long p; \
PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \
FixedToInt(span.green), FixedToInt(span.blue)); \
- XMesaPutPixel(img, x, y, p); \
+ XMesaPutPixel(xrb->ximage, x, y, p); \
zRow[i] = z; \
} \
span.red += span.redStep; \
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span.end; i++) { \
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
XDITHER_SETUP(y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage;
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage;
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
XDITHER_SETUP(y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
LOOKUP_SETUP; \
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage; \
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage; \
unsigned long pixel; \
PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
#define NAME flat_8A8B8G8R_z_triangle
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- unsigned long p = PACK_8B8G8R( v2->color[0], \
- v2->color[1], v2->color[2] );
+ GET_XRB(xrb); \
+ GLuint p = PACK_8B8G8R( v2->color[0], v2->color[1], v2->color[2] );
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.end; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = (PIXEL_TYPE) p; \
+ zRow[i] = z; \
+ } \
+ span.z += span.zStep; \
+ }
+#include "swrast/s_tritemp.h"
+
+
+
+/*
+ * XImage, flat, depth-buffered, PF_8A8R8G8B triangle.
+ */
+#define NAME flat_8A8R8G8B_z_triangle
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
+#define PIXEL_TYPE GLuint
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
+#define SETUP_CODE \
+ GET_XRB(xrb); \
+ GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span.end; i++) { \
#define NAME flat_8R8G8B_z_triangle
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- unsigned long p = PACK_8R8G8B( v2->color[0], \
- v2->color[1], v2->color[2] );
+ GET_XRB(xrb); \
+ GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span.end; i++) { \
} \
span.z += span.zStep; \
}
+
#include "swrast/s_tritemp.h"
#define NAME flat_8R8G8B24_z_triangle
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
const GLubyte *color = v2->color;
#define RENDER_SPAN( span ) \
GLuint i; \
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage;
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage;
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
#define NAME flat_5R6G5B_z_triangle
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- unsigned long p = PACK_5R6G5B( v2->color[0], \
- v2->color[1], v2->color[2] );
+ GET_XRB(xrb); \
+ GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span.end; i++) { \
#define NAME flat_DITHER_5R6G5B_z_triangle
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
const GLubyte *color = v2->color;
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
#define NAME flat_DITHER8_z_triangle
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
- FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
+ FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage; \
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage; \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
FLAT_DITHER_ROW_SETUP(y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
#define NAME flat_HPCR_z_triangle
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
GLubyte r = v2->color[0]; \
GLubyte g = v2->color[1]; \
GLubyte b = v2->color[2];
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
#define NAME flat_LOOKUP8_z_triangle
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
LOOKUP_SETUP; \
GLubyte r = v2->color[0]; \
GLubyte g = v2->color[1]; \
#define INTERP_RGB 1
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage;
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage;
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
unsigned long p; \
PACK_TRUECOLOR(p, FixedToInt(span.red), \
*/
#define NAME smooth_8A8B8G8R_triangle
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span.end; i++) { \
+/*
+ * XImage, smooth, NON-depth-buffered, PF_8A8R8G8B triangle.
+ */
+#define NAME smooth_8A8R8G8B_triangle
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
+#define PIXEL_TYPE GLuint
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
+#define SETUP_CODE \
+ GET_XRB(xrb);
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.end; i++) { \
+ pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue) ); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+#include "swrast/s_tritemp.h"
+
+
+
/*
* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
*/
#define NAME smooth_8R8G8B_triangle
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span.end; i++) { \
*/
#define NAME smooth_8R8G8B24_triangle
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
PIXEL_TYPE *pixel = pRow; \
#define INTERP_RGB 1
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage;
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage;
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
unsigned long p; \
PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \
*/
#define NAME smooth_5R6G5B_triangle
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
for (i = 0; i < span.end; i++) { \
*/
#define NAME smooth_DITHER_5R6G5B_triangle
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \
FixedToInt(span.green), FixedToInt(span.blue)); \
*/
#define NAME smooth_DITHER8_triangle
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
XDITHER_SETUP(y); \
for (i = 0; i < span.end; i++, x++) { \
pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red), \
#define NAME smooth_DITHER_triangle
#define INTERP_RGB 1
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage;
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage;
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
XDITHER_SETUP(y); \
for (i = 0; i < span.end; i++, x++) { \
unsigned long p = XDITHER(x, FixedToInt(span.red), \
*/
#define NAME smooth_LOOKUP8_triangle
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
LOOKUP_SETUP; \
*/
#define NAME smooth_HPCR_triangle
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb);
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \
FixedToInt(span.green), FixedToInt(span.blue)); \
#define NAME flat_TRUECOLOR_triangle
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage; \
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage; \
unsigned long pixel; \
PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
XMesaPutPixel(img, x, y, pixel); \
}
* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
*/
#define NAME flat_8A8B8G8R_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
unsigned long p = PACK_8B8G8R( v2->color[0], \
v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
+/*
+ * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle.
+ */
+#define NAME flat_8A8R8G8B_triangle
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
+#define PIXEL_TYPE GLuint
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
+#define SETUP_CODE \
+ GET_XRB(xrb); \
+ unsigned long p = PACK_8R8G8B( v2->color[0], \
+ v2->color[1], v2->color[2] );
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.end; i++) { \
+ pRow[i] = (PIXEL_TYPE) p; \
+ }
+#include "swrast/s_tritemp.h"
+
+
+
/*
* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
*/
#define NAME flat_8R8G8B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
#define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
unsigned long p = PACK_8R8G8B( v2->color[0], \
v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
* XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle.
*/
#define NAME flat_8R8G8B24_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
#define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
const GLubyte *color = v2->color;
#define RENDER_SPAN( span ) \
GLuint i; \
#define NAME flat_TRUEDITHER_triangle
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage;
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage;
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
unsigned long p; \
PACK_TRUEDITHER(p, x, y, v2->color[0], \
* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
*/
#define NAME flat_5R6G5B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
unsigned long p = PACK_5R6G5B( v2->color[0], \
v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
* XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
*/
#define NAME flat_DITHER_5R6G5B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
#define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
const GLubyte *color = v2->color;
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \
color[GCOMP], color[BCOMP]); \
* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
*/
#define NAME flat_DITHER8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
- FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
+ FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \
for (i = 0; i < span.end; i++, x++) { \
pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \
}
*/
#define NAME flat_DITHER_triangle
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- XMesaImage *img = xmesa->xm_buffer->backimage; \
+ GET_XRB(xrb); \
+ XMesaImage *img = xrb->ximage; \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
FLAT_DITHER_ROW_SETUP(y); \
for (i = 0; i < span.end; i++, x++) { \
unsigned long p = FLAT_DITHER(x); \
* XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle.
*/
#define NAME flat_HPCR_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
GLubyte r = v2->color[0]; \
GLubyte g = v2->color[1]; \
GLubyte b = v2->color[2];
#define RENDER_SPAN( span ) \
GLuint i; \
- GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \
}
* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
*/
#define NAME flat_LOOKUP8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
+ GET_XRB(xrb); \
LOOKUP_SETUP; \
GLubyte r = v2->color[0]; \
GLubyte g = v2->color[1]; \
#include "swrast/s_tritemp.h"
+#endif /* CHAN_BITS == 8 */
-#ifdef DEBUG
+
+#if defined(DEBUG) && CHAN_BITS == 8
extern void _xmesa_print_triangle_func( swrast_tri_func triFunc );
void _xmesa_print_triangle_func( swrast_tri_func triFunc )
{
_mesa_printf("smooth_TRUECOLOR_z_triangle\n");
else if (triFunc ==smooth_8A8B8G8R_z_triangle)
_mesa_printf("smooth_8A8B8G8R_z_triangle\n");
+ else if (triFunc ==smooth_8A8R8G8B_z_triangle)
+ _mesa_printf("smooth_8A8R8G8B_z_triangle\n");
else if (triFunc ==smooth_8R8G8B_z_triangle)
_mesa_printf("smooth_8R8G8B_z_triangle\n");
else if (triFunc ==smooth_8R8G8B24_z_triangle)
_mesa_printf("flat_TRUECOLOR_z_triangle\n");
else if (triFunc ==flat_8A8B8G8R_z_triangle)
_mesa_printf("flat_8A8B8G8R_z_triangle\n");
+ else if (triFunc ==flat_8A8R8G8B_z_triangle)
+ _mesa_printf("flat_8A8R8G8B_z_triangle\n");
else if (triFunc ==flat_8R8G8B_z_triangle)
_mesa_printf("flat_8R8G8B_z_triangle\n");
else if (triFunc ==flat_8R8G8B24_z_triangle)
_mesa_printf("smooth_TRUECOLOR_triangle\n");
else if (triFunc ==smooth_8A8B8G8R_triangle)
_mesa_printf("smooth_8A8B8G8R_triangle\n");
+ else if (triFunc ==smooth_8A8R8G8B_triangle)
+ _mesa_printf("smooth_8A8R8G8B_triangle\n");
else if (triFunc ==smooth_8R8G8B_triangle)
_mesa_printf("smooth_8R8G8B_triangle\n");
else if (triFunc ==smooth_8R8G8B24_triangle)
_mesa_printf("flat_TRUEDITHER_triangle\n");
else if (triFunc ==flat_8A8B8G8R_triangle)
_mesa_printf("flat_8A8B8G8R_triangle\n");
+ else if (triFunc ==flat_8A8R8G8B_triangle)
+ _mesa_printf("flat_8A8R8G8B_triangle\n");
else if (triFunc ==flat_8R8G8B_triangle)
_mesa_printf("flat_8R8G8B_triangle\n");
else if (triFunc ==flat_8R8G8B24_triangle)
#endif
-static swrast_tri_func get_triangle_func( GLcontext *ctx )
+/**
+ * Return pointer to line drawing function, or NULL if we should use a
+ * swrast fallback.
+ */
+static swrast_tri_func
+get_triangle_func(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
XMesaContext xmesa = XMESA_CONTEXT(ctx);
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
+ struct xmesa_renderbuffer *xrb;
#ifdef DEBUG
triFuncName = NULL;
#endif
- if ((ctx->Color._DrawDestMask[0] & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0)
+#if CHAN_BITS == 8
+ /* trivial fallback tests */
+ if ((ctx->DrawBuffer->_ColorDrawBufferMask[0]
+ & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0)
+ return (swrast_tri_func) NULL;
+ if (ctx->RenderMode != GL_RENDER)
+ return (swrast_tri_func) NULL;
+ if (ctx->Polygon.SmoothFlag)
+ return (swrast_tri_func) NULL;
+ if (ctx->Texture._EnabledUnits)
+ return (swrast_tri_func) NULL;
+ if (swrast->_RasterMask & MULTI_DRAW_BIT)
return (swrast_tri_func) NULL;
- if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
- if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
- if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
- if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- return (swrast_tri_func) NULL;
+ return (swrast_tri_func) NULL;
- if (xmesa->xm_buffer->buffer==XIMAGE) {
+ xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
+
+ if (xrb->ximage) {
if ( ctx->Light.ShadeModel==GL_SMOOTH
&& swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
USE(smooth_TRUECOLOR_z_triangle);
case PF_8A8B8G8R:
USE(smooth_8A8B8G8R_z_triangle);
+ case PF_8A8R8G8B:
+ USE(smooth_8A8R8G8B_z_triangle);
case PF_8R8G8B:
USE(smooth_8R8G8B_z_triangle);
case PF_8R8G8B24:
USE(smooth_DITHER8_z_triangle);
else
USE(smooth_DITHER_z_triangle);
- break;
case PF_Lookup:
if (depth == 8)
USE(smooth_LOOKUP8_z_triangle);
USE(flat_TRUECOLOR_z_triangle);
case PF_8A8B8G8R:
USE(flat_8A8B8G8R_z_triangle);
+ case PF_8A8R8G8B:
+ USE(flat_8A8R8G8B_z_triangle);
case PF_8R8G8B:
USE(flat_8R8G8B_z_triangle);
case PF_8R8G8B24:
USE(flat_DITHER8_z_triangle);
else
USE(flat_DITHER_z_triangle);
- break;
case PF_Lookup:
if (depth == 8)
USE(flat_LOOKUP8_z_triangle);
USE(smooth_TRUECOLOR_triangle);
case PF_8A8B8G8R:
USE(smooth_8A8B8G8R_triangle);
+ case PF_8A8R8G8B:
+ USE(smooth_8A8R8G8B_triangle);
case PF_8R8G8B:
USE(smooth_8R8G8B_triangle);
case PF_8R8G8B24:
USE(smooth_DITHER8_triangle);
else
USE(smooth_DITHER_triangle);
- break;
case PF_Lookup:
if (depth == 8)
USE(smooth_LOOKUP8_triangle);
USE(flat_TRUEDITHER_triangle);
case PF_8A8B8G8R:
USE(flat_8A8B8G8R_triangle);
+ case PF_8A8R8G8B:
+ USE(flat_8A8R8G8B_triangle);
case PF_8R8G8B:
USE(flat_8R8G8B_triangle);
case PF_8R8G8B24:
USE(flat_DITHER8_triangle);
else
USE(flat_DITHER_triangle);
- break;
case PF_Lookup:
if (depth == 8)
USE(flat_LOOKUP8_triangle);
return (swrast_tri_func) NULL;
}
}
-
- return (swrast_tri_func) NULL;
- }
- else {
- /* draw to pixmap */
- return (swrast_tri_func) NULL;
}
+#endif /* CHAN_BITS == 8 */
+
+ return (swrast_tri_func) NULL;
}