Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
[mesa.git] / src / mesa / drivers / x11 / xm_tri.c
index f018a6acacbaeb6b562ebe97fad9ddaed8c3e4c0..95c6d7c1d20a80faa234d4d2f64485c953771001 100644 (file)
@@ -1,9 +1,8 @@
-
 /*
  * Mesa 3-D graphics library
- * Version:  5.1
+ * Version:  6.5
  *
- * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
 #include "swrast/s_triangle.h"
 
 
+#define GET_XRB(XRB)  struct xmesa_renderbuffer *XRB = \
+   xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped)
+
 
 /**********************************************************************/
 /***                   Triangle rendering                           ***/
 /**********************************************************************/
 
 
+#if CHAN_BITS == 8
+
 /*
  * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle.
  */
 #define INTERP_RGB 1
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;
+   GET_XRB(xrb);
 
 #define RENDER_SPAN( span )                                    \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
@@ -71,7 +75,7 @@
          unsigned long p;                                      \
          PACK_TRUECOLOR(p, FixedToInt(span.red),               \
             FixedToInt(span.green), FixedToInt(span.blue));    \
-         XMesaPutPixel(img, x, y, p);                          \
+         XMesaPutPixel(xrb->ximage, x, y, p);                  \
          zRow[i] = z;                                          \
       }                                                                \
       span.red += span.redStep;                                        \
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define INTERP_ALPHA 1
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);
+#define RENDER_SPAN( span )                                    \
+   GLuint i;                                                   \
+   for (i = 0; i < span.end; i++) {                            \
+      const DEPTH_TYPE z = FixedToDepth(span.z);               \
+      if (z < zRow[i]) {                                       \
+         pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red),         \
+            FixedToInt(span.green), FixedToInt(span.blue),     \
+            FixedToInt(span.alpha));                           \
+         zRow[i] = z;                                          \
+      }                                                                \
+      span.red += span.redStep;                                        \
+      span.green += span.greenStep;                            \
+      span.blue += span.blueStep;                              \
+      span.alpha += span.alphaStep;                            \
+      span.z += span.zStep;                                    \
+   }
+
+#include "swrast/s_tritemp.h"
+
+
+
+/*
+ * XImage, smooth, depth-buffered, PF_8A8R8G8B triangle.
+ */
+#define NAME smooth_8A8R8G8B_z_triangle
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define INTERP_RGB 1
+#define INTERP_ALPHA 1
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
+#define PIXEL_TYPE GLuint
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
+#define SETUP_CODE                                             \
+   GET_XRB(xrb);
 
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
-         pRow[i] = PACK_8B8G8R(FixedToInt(span.red),           \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
+         pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red),         \
+            FixedToInt(span.green), FixedToInt(span.blue),     \
+            FixedToInt(span.alpha));                           \
          zRow[i] = z;                                          \
       }                                                                \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
+      span.alpha += span.alphaStep;                            \
       span.z += span.zStep;                                    \
    }
 
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);
 
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
 #define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
 #define INTERP_RGB 1
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
          unsigned long p;                                      \
          PACK_TRUEDITHER(p, x, y, FixedToInt(span.red),                \
             FixedToInt(span.green), FixedToInt(span.blue));    \
-         XMesaPutPixel(img, x, y, p);                          \
+         XMesaPutPixel(xrb->ximage, x, y, p);                  \
          zRow[i] = z;                                          \
       }                                                                \
       span.red += span.redStep;                                        \
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
 #define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
 #define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    XDITHER_SETUP(y);                                           \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;
+   GET_XRB(xrb);                                               \
+   XMesaImage *img = xrb->ximage;
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    XDITHER_SETUP(y);                                           \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
    LOOKUP_SETUP;                                               \
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;              \
+   GET_XRB(xrb);                                               \
+   XMesaImage *img = xrb->ximage;                              \
    unsigned long pixel;                                                \
    PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
 #define NAME flat_8A8B8G8R_z_triangle
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
-   unsigned long p = PACK_8B8G8R( v2->color[0],                \
-                v2->color[1], v2->color[2] );
+   GET_XRB(xrb);                                       \
+   GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\
+                             v2->color[2], v2->color[3]);
+#define RENDER_SPAN( span )                            \
+   GLuint i;                                           \
+   for (i = 0; i < span.end; i++) {                    \
+      const DEPTH_TYPE z = FixedToDepth(span.z);       \
+      if (z < zRow[i]) {                               \
+        pRow[i] = (PIXEL_TYPE) p;                      \
+         zRow[i] = z;                                  \
+      }                                                        \
+      span.z += span.zStep;                            \
+   }
+#include "swrast/s_tritemp.h"
+
+
+
+/*
+ * XImage, flat, depth-buffered, PF_8A8R8G8B triangle.
+ */
+#define NAME flat_8A8R8G8B_z_triangle
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
+#define PIXEL_TYPE GLuint
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
+#define SETUP_CODE                                     \
+   GET_XRB(xrb);                                       \
+   GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1],        \
+                            v2->color[2], v2->color[3]);
 #define RENDER_SPAN( span )                            \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
 #define NAME flat_8R8G8B_z_triangle
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
-   unsigned long p = PACK_8R8G8B( v2->color[0],                \
-                v2->color[1], v2->color[2] );
+   GET_XRB(xrb);                                       \
+   GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
 #define RENDER_SPAN( span )                    \
    GLuint i;                                   \
    for (i = 0; i < span.end; i++) {            \
       }                                                \
       span.z += span.zStep;                    \
    }
+
 #include "swrast/s_tritemp.h"
 
 
 #define NAME flat_8R8G8B24_z_triangle
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
 #define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
+   GET_XRB(xrb);                                       \
    const GLubyte *color = v2->color;
 #define RENDER_SPAN( span )                            \
    GLuint i;                                           \
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;
+   GET_XRB(xrb);                                               \
+   XMesaImage *img = xrb->ximage;
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
 #define NAME flat_5R6G5B_z_triangle
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
 #define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
-   unsigned long p = PACK_5R6G5B( v2->color[0],                \
-            v2->color[1], v2->color[2] );
+   GET_XRB(xrb);                                       \
+   GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] );
 #define RENDER_SPAN( span )                            \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
 #define NAME flat_DITHER_5R6G5B_z_triangle
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
 #define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);                                               \
    const GLubyte *color = v2->color;
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
 #define NAME flat_DITHER8_z_triangle
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);                                               \
    FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
-   FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y));           \
+   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
+   FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y));                       \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;              \
+   GET_XRB(xrb);                                       \
+   XMesaImage *img = xrb->ximage;              \
    FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    FLAT_DITHER_ROW_SETUP(y);                                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
 #define NAME flat_HPCR_z_triangle
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);                                               \
    GLubyte r = v2->color[0];                                   \
    GLubyte g = v2->color[1];                                   \
    GLubyte b = v2->color[2];
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
 #define NAME flat_LOOKUP8_z_triangle
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
+   GET_XRB(xrb);                                       \
    LOOKUP_SETUP;                                       \
    GLubyte r = v2->color[0];                           \
    GLubyte g = v2->color[1];                           \
 #define INTERP_RGB 1
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;
+   GET_XRB(xrb);                                               \
+   XMesaImage *img = xrb->ximage;
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       unsigned long p;                                         \
       PACK_TRUECOLOR(p, FixedToInt(span.red),                  \
  */
 #define NAME smooth_8A8B8G8R_triangle
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define INTERP_ALPHA 1
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
-      pRow[i] = PACK_8B8G8R(FixedToInt(span.red),              \
-         FixedToInt(span.green), FixedToInt(span.blue) );      \
+      pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red),            \
+         FixedToInt(span.green), FixedToInt(span.blue),                \
+         FixedToInt(span.alpha));                              \
+      span.red += span.redStep;                                        \
+      span.green += span.greenStep;                            \
+      span.blue += span.blueStep;                              \
+      span.alpha += span.alphaStep;                            \
+   }
+#include "swrast/s_tritemp.h"
+
+
+
+/*
+ * XImage, smooth, NON-depth-buffered, PF_8A8R8G8B triangle.
+ */
+#define NAME smooth_8A8R8G8B_triangle
+#define INTERP_RGB 1
+#define INTERP_ALPHA 1
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
+#define PIXEL_TYPE GLuint
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
+#define SETUP_CODE                                             \
+   GET_XRB(xrb);
+#define RENDER_SPAN( span )                                    \
+   GLuint i;                                                   \
+   for (i = 0; i < span.end; i++) {                            \
+      pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red),            \
+         FixedToInt(span.green), FixedToInt(span.blue),                \
+         FixedToInt(span.alpha));                              \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
+      span.alpha += span.alphaStep;                            \
    }
 #include "swrast/s_tritemp.h"
 
  */
 #define NAME smooth_8R8G8B_triangle
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
  */
 #define NAME smooth_8R8G8B24_triangle
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
 #define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                            \
    GLuint i;                                           \
    PIXEL_TYPE *pixel = pRow;                           \
 #define INTERP_RGB 1
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;
+   GET_XRB(xrb);                                               \
+   XMesaImage *img = xrb->ximage;
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       unsigned long p;                                         \
       PACK_TRUEDITHER(p, x, y, FixedToInt(span.red),           \
  */
 #define NAME smooth_5R6G5B_triangle
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
 #define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
  */
 #define NAME smooth_DITHER_5R6G5B_triangle
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
 #define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red),     \
          FixedToInt(span.green), FixedToInt(span.blue));       \
  */
 #define NAME smooth_DITHER8_triangle
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    XDITHER_SETUP(y);                                           \
    for (i = 0; i < span.end; i++, x++) {                       \
       pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),  \
 #define NAME smooth_DITHER_triangle
 #define INTERP_RGB 1
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;
+   GET_XRB(xrb);                                               \
+   XMesaImage *img = xrb->ximage;
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    XDITHER_SETUP(y);                                           \
    for (i = 0; i < span.end; i++, x++) {                       \
       unsigned long p = XDITHER(x, FixedToInt(span.red),       \
  */
 #define NAME smooth_LOOKUP8_triangle
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
    LOOKUP_SETUP;                                               \
  */
 #define NAME smooth_HPCR_triangle
 #define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);
+   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red),                \
          FixedToInt(span.green), FixedToInt(span.blue));       \
 #define NAME flat_TRUECOLOR_triangle
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;              \
+   GET_XRB(xrb);                                               \
+   XMesaImage *img = xrb->ximage;                              \
    unsigned long pixel;                                                \
    PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       XMesaPutPixel(img, x, y, pixel);                         \
    }
  * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
  */
 #define NAME flat_8A8B8G8R_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
+   GET_XRB(xrb);                                       \
    unsigned long p = PACK_8B8G8R( v2->color[0],                \
                 v2->color[1], v2->color[2] );
 #define RENDER_SPAN( span )                            \
 
 
 
+/*
+ * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle.
+ */
+#define NAME flat_8A8R8G8B_triangle
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
+#define PIXEL_TYPE GLuint
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
+#define SETUP_CODE                                     \
+   GET_XRB(xrb);                                       \
+   unsigned long p = PACK_8R8G8B( v2->color[0],                \
+                v2->color[1], v2->color[2] );
+#define RENDER_SPAN( span )                            \
+   GLuint i;                                           \
+   for (i = 0; i < span.end; i++) {                    \
+      pRow[i] = (PIXEL_TYPE) p;                                \
+   }
+#include "swrast/s_tritemp.h"
+
+
+
 /*
  * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
  */
 #define NAME flat_8R8G8B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
+   GET_XRB(xrb);                                       \
    unsigned long p = PACK_8R8G8B( v2->color[0],                \
                 v2->color[1], v2->color[2] );
 #define RENDER_SPAN( span )                            \
  * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle.
  */
 #define NAME flat_8R8G8B24_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
 #define PIXEL_TYPE bgr_t
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
+   GET_XRB(xrb);                                       \
    const GLubyte *color = v2->color;
 #define RENDER_SPAN( span )                            \
    GLuint i;                                           \
 #define NAME flat_TRUEDITHER_triangle
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;
+   GET_XRB(xrb);                                               \
+   XMesaImage *img = xrb->ximage;
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       unsigned long p;                                         \
       PACK_TRUEDITHER(p, x, y, v2->color[0],                   \
  * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
  */
 #define NAME flat_5R6G5B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
 #define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
+   GET_XRB(xrb);                                       \
    unsigned long p = PACK_5R6G5B( v2->color[0],                \
                 v2->color[1], v2->color[2] );
 #define RENDER_SPAN( span )                            \
  * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
  */
 #define NAME flat_DITHER_5R6G5B_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
 #define PIXEL_TYPE GLushort
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);                                               \
    const GLubyte *color = v2->color;
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP],             \
          color[GCOMP], color[BCOMP]);                          \
  * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
  */
 #define NAME flat_DITHER8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);                                               \
    FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
-   FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y));           \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
+   FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y));               \
    for (i = 0; i < span.end; i++, x++) {                       \
       pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x);                   \
    }
  */
 #define NAME flat_DITHER_triangle
 #define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   XMesaImage *img = xmesa->xm_buffer->backimage;              \
+   GET_XRB(xrb);                                               \
+   XMesaImage *img = xrb->ximage;                              \
    FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    FLAT_DITHER_ROW_SETUP(y);                                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       unsigned long p = FLAT_DITHER(x);                                \
  * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle.
  */
 #define NAME flat_HPCR_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
+   GET_XRB(xrb);                                               \
    GLubyte r = v2->color[0];                                   \
    GLubyte g = v2->color[1];                                   \
    GLubyte b = v2->color[2];
 #define RENDER_SPAN( span )                                    \
    GLuint i;                                                   \
-   GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y);       \
+   GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b);       \
    }
  * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
  */
 #define NAME flat_LOOKUP8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
+#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
 #define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);            \
+   GET_XRB(xrb);                                       \
    LOOKUP_SETUP;                                       \
    GLubyte r = v2->color[0];                           \
    GLubyte g = v2->color[1];                           \
 #include "swrast/s_tritemp.h"
 
 
+#endif /* CHAN_BITS == 8 */
 
-#ifdef DEBUG
+
+#if defined(DEBUG) && CHAN_BITS == 8
 extern void _xmesa_print_triangle_func( swrast_tri_func triFunc );
 void _xmesa_print_triangle_func( swrast_tri_func triFunc )
 {
@@ -1203,6 +1335,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc )
       _mesa_printf("smooth_TRUECOLOR_z_triangle\n");
    else if (triFunc ==smooth_8A8B8G8R_z_triangle)
       _mesa_printf("smooth_8A8B8G8R_z_triangle\n");
+   else if (triFunc ==smooth_8A8R8G8B_z_triangle)
+      _mesa_printf("smooth_8A8R8G8B_z_triangle\n");
    else if (triFunc ==smooth_8R8G8B_z_triangle)
       _mesa_printf("smooth_8R8G8B_z_triangle\n");
    else if (triFunc ==smooth_8R8G8B24_z_triangle)
@@ -1223,6 +1357,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc )
       _mesa_printf("flat_TRUECOLOR_z_triangle\n");
    else if (triFunc ==flat_8A8B8G8R_z_triangle)
       _mesa_printf("flat_8A8B8G8R_z_triangle\n");
+   else if (triFunc ==flat_8A8R8G8B_z_triangle)
+      _mesa_printf("flat_8A8R8G8B_z_triangle\n");
    else if (triFunc ==flat_8R8G8B_z_triangle)
       _mesa_printf("flat_8R8G8B_z_triangle\n");
    else if (triFunc ==flat_8R8G8B24_z_triangle)
@@ -1243,6 +1379,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc )
       _mesa_printf("smooth_TRUECOLOR_triangle\n");
    else if (triFunc ==smooth_8A8B8G8R_triangle)
       _mesa_printf("smooth_8A8B8G8R_triangle\n");
+   else if (triFunc ==smooth_8A8R8G8B_triangle)
+      _mesa_printf("smooth_8A8R8G8B_triangle\n");
    else if (triFunc ==smooth_8R8G8B_triangle)
       _mesa_printf("smooth_8R8G8B_triangle\n");
    else if (triFunc ==smooth_8R8G8B24_triangle)
@@ -1265,6 +1403,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc )
       _mesa_printf("flat_TRUEDITHER_triangle\n");
    else if (triFunc ==flat_8A8B8G8R_triangle)
       _mesa_printf("flat_8A8B8G8R_triangle\n");
+   else if (triFunc ==flat_8A8R8G8B_triangle)
+      _mesa_printf("flat_8A8R8G8B_triangle\n");
    else if (triFunc ==flat_8R8G8B_triangle)
       _mesa_printf("flat_8R8G8B_triangle\n");
    else if (triFunc ==flat_8R8G8B24_triangle)
@@ -1303,27 +1443,45 @@ do {                                   \
 #endif
 
 
-static swrast_tri_func get_triangle_func( GLcontext *ctx )
+/**
+ * Return pointer to line drawing function, or NULL if we should use a
+ * swrast fallback.
+ */
+static swrast_tri_func
+get_triangle_func(GLcontext *ctx)
 {
+#if CHAN_BITS == 8
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    XMesaContext xmesa = XMESA_CONTEXT(ctx);
-   int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
+   XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
+   const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
+   const struct xmesa_renderbuffer *xrb;
 
 #ifdef DEBUG
    triFuncName = NULL;
 #endif
 
-   if ((ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0)
+   /* trivial fallback tests */
+   if ((ctx->DrawBuffer->_ColorDrawBufferMask[0]
+        & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0)
+      return (swrast_tri_func) NULL;
+   if (ctx->RenderMode != GL_RENDER)
+      return (swrast_tri_func) NULL;
+   if (ctx->Polygon.SmoothFlag)
+      return (swrast_tri_func) NULL;
+   if (ctx->Texture._EnabledUnits)
+      return (swrast_tri_func) NULL;
+   if (swrast->_RasterMask & MULTI_DRAW_BIT)
       return (swrast_tri_func) NULL;
-   if (ctx->RenderMode != GL_RENDER)  return (swrast_tri_func) NULL;
-   if (ctx->Polygon.SmoothFlag)       return (swrast_tri_func) NULL;
-   if (ctx->Texture._EnabledUnits)    return (swrast_tri_func) NULL;
-   if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL;
    if (ctx->Polygon.CullFlag && 
        ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
-                                        return (swrast_tri_func) NULL;
+      return (swrast_tri_func) NULL;
+   if (xmbuf->swAlpha)
+      return (swrast_tri_func) NULL;
 
-   if (xmesa->xm_buffer->buffer==XIMAGE) {
+   xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
+
+   if (xrb->ximage) {
       if (   ctx->Light.ShadeModel==GL_SMOOTH
           && swrast->_RasterMask==DEPTH_BIT
           && ctx->Depth.Func==GL_LESS
@@ -1335,6 +1493,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
               USE(smooth_TRUECOLOR_z_triangle);
             case PF_8A8B8G8R:
                USE(smooth_8A8B8G8R_z_triangle);
+            case PF_8A8R8G8B:
+               USE(smooth_8A8R8G8B_z_triangle);
             case PF_8R8G8B:
                USE(smooth_8R8G8B_z_triangle);
             case PF_8R8G8B24:
@@ -1352,7 +1512,6 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
                   USE(smooth_DITHER8_z_triangle);
                else
                   USE(smooth_DITHER_z_triangle);
-               break;
             case PF_Lookup:
                if (depth == 8)
                   USE(smooth_LOOKUP8_z_triangle);
@@ -1373,6 +1532,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
               USE(flat_TRUECOLOR_z_triangle);
             case PF_8A8B8G8R:
                USE(flat_8A8B8G8R_z_triangle);
+            case PF_8A8R8G8B:
+               USE(flat_8A8R8G8B_z_triangle);
             case PF_8R8G8B:
                USE(flat_8R8G8B_z_triangle);
             case PF_8R8G8B24:
@@ -1390,7 +1551,6 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
                   USE(flat_DITHER8_z_triangle);
                else
                   USE(flat_DITHER_z_triangle);
-               break;
             case PF_Lookup:
                if (depth == 8)
                   USE(flat_LOOKUP8_z_triangle);
@@ -1408,6 +1568,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
               USE(smooth_TRUECOLOR_triangle);
             case PF_8A8B8G8R:
                USE(smooth_8A8B8G8R_triangle);
+            case PF_8A8R8G8B:
+               USE(smooth_8A8R8G8B_triangle);
             case PF_8R8G8B:
                USE(smooth_8R8G8B_triangle);
             case PF_8R8G8B24:
@@ -1425,7 +1587,6 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
                   USE(smooth_DITHER8_triangle);
                else
                   USE(smooth_DITHER_triangle);
-               break;
             case PF_Lookup:
                if (depth == 8)
                   USE(smooth_LOOKUP8_triangle);
@@ -1446,6 +1607,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
               USE(flat_TRUEDITHER_triangle);
             case PF_8A8B8G8R:
                USE(flat_8A8B8G8R_triangle);
+            case PF_8A8R8G8B:
+               USE(flat_8A8R8G8B_triangle);
             case PF_8R8G8B:
                USE(flat_8R8G8B_triangle);
             case PF_8R8G8B24:
@@ -1461,7 +1624,6 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
                   USE(flat_DITHER8_triangle);
                else
                   USE(flat_DITHER_triangle);
-               break;
             case PF_Lookup:
                if (depth == 8)
                   USE(flat_LOOKUP8_triangle);
@@ -1471,13 +1633,10 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
                return (swrast_tri_func) NULL;
          }
       }
-
-      return (swrast_tri_func) NULL;
-   }
-   else {
-      /* draw to pixmap */
-      return (swrast_tri_func) NULL;
    }
+#endif /* CHAN_BITS == 8 */
+
+   return (swrast_tri_func) NULL;
 }