/*
* Mesa 3-D graphics library
- * Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
*/
-#include "main/depth.h"
-#include "main/macros.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "glxheader.h"
#define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \
- xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped)
+ xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0])
/**********************************************************************/
-/*
- * XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
- */
-#define NAME smooth_DITHER8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- GET_XRB(xrb);
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- XDITHER_SETUP(y); \
- for (i = 0; i < span.end; i++, x++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),\
- FixedToInt(span.green), FixedToInt(span.blue) ); \
- zRow[i] = z; \
- } \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- span.z += span.zStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_DITHER triangle.
- */
-#define NAME smooth_DITHER_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define SETUP_CODE \
- GET_XRB(xrb); \
- XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- XDITHER_SETUP(y); \
- for (i = 0; i < span.end; i++, x++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- unsigned long p = XDITHER(x, FixedToInt(span.red), \
- FixedToInt(span.green), FixedToInt(span.blue)); \
- XMesaPutPixel(img, x, y, p); \
- zRow[i] = z; \
- } \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- span.z += span.zStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME smooth_LOOKUP8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- GET_XRB(xrb);
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- LOOKUP_SETUP; \
- for (i = 0; i < span.end; i++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- pRow[i] = LOOKUP(FixedToInt(span.red), \
- FixedToInt(span.green), FixedToInt(span.blue)); \
- zRow[i] = z; \
- } \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- span.z += span.zStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME smooth_HPCR_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- GET_XRB(xrb);
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- for (i = 0; i < span.end; i++, x++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \
- FixedToInt(span.green), FixedToInt(span.blue) ); \
- zRow[i] = z; \
- } \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- span.z += span.zStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
/*
* XImage, flat, depth-buffered, PF_TRUECOLOR triangle.
*/
#include "swrast/s_tritemp.h"
-
-/*
- * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
- */
-#define NAME flat_DITHER8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- GET_XRB(xrb); \
- FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \
- for (i = 0; i < span.end; i++, x++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \
- zRow[i] = z; \
- } \
- span.z += span.zStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_DITHER triangle.
- */
-#define NAME flat_DITHER_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define SETUP_CODE \
- GET_XRB(xrb); \
- XMesaImage *img = xrb->ximage; \
- FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- FLAT_DITHER_ROW_SETUP(y); \
- for (i = 0; i < span.end; i++, x++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- unsigned long p = FLAT_DITHER(x); \
- XMesaPutPixel(img, x, y, p); \
- zRow[i] = z; \
- } \
- span.z += span.zStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME flat_HPCR_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- GET_XRB(xrb); \
- GLubyte r = v2->color[0]; \
- GLubyte g = v2->color[1]; \
- GLubyte b = v2->color[2];
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- for (i = 0; i < span.end; i++, x++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \
- zRow[i] = z; \
- } \
- span.z += span.zStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME flat_LOOKUP8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- GET_XRB(xrb); \
- LOOKUP_SETUP; \
- GLubyte r = v2->color[0]; \
- GLubyte g = v2->color[1]; \
- GLubyte b = v2->color[2]; \
- GLubyte p = LOOKUP(r,g,b);
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- for (i = 0; i < span.end; i++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- span.z += span.zStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
/*
* XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle.
*/
-/*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
- */
-#define NAME smooth_DITHER8_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- GET_XRB(xrb);
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- XDITHER_SETUP(y); \
- for (i = 0; i < span.end; i++, x++) { \
- pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red), \
- FixedToInt(span.green), FixedToInt(span.blue) ); \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_DITHER triangle.
- */
-#define NAME smooth_DITHER_triangle
-#define INTERP_RGB 1
-#define SETUP_CODE \
- GET_XRB(xrb); \
- XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- XDITHER_SETUP(y); \
- for (i = 0; i < span.end; i++, x++) { \
- unsigned long p = XDITHER(x, FixedToInt(span.red), \
- FixedToInt(span.green), FixedToInt(span.blue) ); \
- XMesaPutPixel(img, x, y, p); \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME smooth_LOOKUP8_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- GET_XRB(xrb);
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- LOOKUP_SETUP; \
- for (i = 0; i < span.end; i++) { \
- pRow[i] = LOOKUP(FixedToInt(span.red), \
- FixedToInt(span.green), FixedToInt(span.blue)); \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME smooth_HPCR_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- GET_XRB(xrb);
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- for (i = 0; i < span.end; i++, x++) { \
- pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \
- FixedToInt(span.green), FixedToInt(span.blue)); \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
/*
* XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle.
*/
-/*
- * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
- */
-#define NAME flat_DITHER8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- GET_XRB(xrb); \
- FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \
- for (i = 0; i < span.end; i++, x++) { \
- pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, PF_DITHER triangle.
- */
-#define NAME flat_DITHER_triangle
-#define SETUP_CODE \
- GET_XRB(xrb); \
- XMesaImage *img = xrb->ximage; \
- FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- FLAT_DITHER_ROW_SETUP(y); \
- for (i = 0; i < span.end; i++, x++) { \
- unsigned long p = FLAT_DITHER(x); \
- XMesaPutPixel(img, x, y, p ); \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME flat_HPCR_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- XMesaContext xmesa = XMESA_CONTEXT(ctx); \
- GET_XRB(xrb); \
- GLubyte r = v2->color[0]; \
- GLubyte g = v2->color[1]; \
- GLubyte b = v2->color[2];
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- GLint x = span.x, y = YFLIP(xrb, span.y); \
- for (i = 0; i < span.end; i++, x++) { \
- pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \
- } }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME flat_LOOKUP8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE \
- GET_XRB(xrb); \
- LOOKUP_SETUP; \
- GLubyte r = v2->color[0]; \
- GLubyte g = v2->color[1]; \
- GLubyte b = v2->color[2]; \
- GLubyte p = LOOKUP(r,g,b);
-#define RENDER_SPAN( span ) { \
- GLuint i; \
- for (i = 0; i < span.end; i++) { \
- pRow[i] = (PIXEL_TYPE) p; \
- } }
-#include "swrast/s_tritemp.h"
-
-
#endif /* CHAN_BITS == 8 */
printf("smooth_5R6G5B_z_triangle\n");
else if (triFunc ==smooth_DITHER_5R6G5B_z_triangle)
printf("smooth_DITHER_5R6G5B_z_triangle\n");
- else if (triFunc ==smooth_HPCR_z_triangle)
- printf("smooth_HPCR_z_triangle\n");
- else if (triFunc ==smooth_DITHER8_z_triangle)
- printf("smooth_DITHER8_z_triangle\n");
- else if (triFunc ==smooth_LOOKUP8_z_triangle)
- printf("smooth_LOOKUP8_z_triangle\n");
else if (triFunc ==flat_TRUECOLOR_z_triangle)
printf("flat_TRUECOLOR_z_triangle\n");
else if (triFunc ==flat_8A8B8G8R_z_triangle)
printf("flat_5R6G5B_z_triangle\n");
else if (triFunc ==flat_DITHER_5R6G5B_z_triangle)
printf("flat_DITHER_5R6G5B_z_triangle\n");
- else if (triFunc ==flat_HPCR_z_triangle)
- printf("flat_HPCR_z_triangle\n");
- else if (triFunc ==flat_DITHER8_z_triangle)
- printf("flat_DITHER8_z_triangle\n");
- else if (triFunc ==flat_LOOKUP8_z_triangle)
- printf("flat_LOOKUP8_z_triangle\n");
else if (triFunc ==smooth_TRUECOLOR_triangle)
printf("smooth_TRUECOLOR_triangle\n");
else if (triFunc ==smooth_8A8B8G8R_triangle)
printf("smooth_5R6G5B_triangle\n");
else if (triFunc ==smooth_DITHER_5R6G5B_triangle)
printf("smooth_DITHER_5R6G5B_triangle\n");
- else if (triFunc ==smooth_HPCR_triangle)
- printf("smooth_HPCR_triangle\n");
- else if (triFunc ==smooth_DITHER8_triangle)
- printf("smooth_DITHER8_triangle\n");
- else if (triFunc ==smooth_LOOKUP8_triangle)
- printf("smooth_LOOKUP8_triangle\n");
else if (triFunc ==flat_TRUECOLOR_triangle)
printf("flat_TRUECOLOR_triangle\n");
else if (triFunc ==flat_TRUEDITHER_triangle)
printf("flat_5R6G5B_triangle\n");
else if (triFunc ==flat_DITHER_5R6G5B_triangle)
printf("flat_DITHER_5R6G5B_triangle\n");
- else if (triFunc ==flat_HPCR_triangle)
- printf("flat_HPCR_triangle\n");
- else if (triFunc ==flat_DITHER8_triangle)
- printf("flat_DITHER8_triangle\n");
- else if (triFunc ==flat_LOOKUP8_triangle)
- printf("flat_LOOKUP8_triangle\n");
else
printf("???\n");
}
#if CHAN_BITS == 8
SWcontext *swrast = SWRAST_CONTEXT(ctx);
XMesaContext xmesa = XMESA_CONTEXT(ctx);
- XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
- const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
const struct xmesa_renderbuffer *xrb;
#ifdef DEBUG
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
return (swrast_tri_func) NULL;
- if (xmbuf->swAlpha)
- return (swrast_tri_func) NULL;
- xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
+ xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
if (xrb->ximage) {
if ( ctx->Light.ShadeModel==GL_SMOOTH
USE(smooth_5R6G5B_z_triangle);
case PF_Dither_5R6G5B:
USE(smooth_DITHER_5R6G5B_z_triangle);
- case PF_HPCR:
- USE(smooth_HPCR_z_triangle);
- case PF_Dither:
- if (depth == 8)
- USE(smooth_DITHER8_z_triangle);
- else
- USE(smooth_DITHER_z_triangle);
- case PF_Lookup:
- if (depth == 8)
- USE(smooth_LOOKUP8_z_triangle);
- else
- return (swrast_tri_func) NULL;
default:
return (swrast_tri_func) NULL;
}
USE(flat_5R6G5B_z_triangle);
case PF_Dither_5R6G5B:
USE(flat_DITHER_5R6G5B_z_triangle);
- case PF_HPCR:
- USE(flat_HPCR_z_triangle);
- case PF_Dither:
- if (depth == 8)
- USE(flat_DITHER8_z_triangle);
- else
- USE(flat_DITHER_z_triangle);
- case PF_Lookup:
- if (depth == 8)
- USE(flat_LOOKUP8_z_triangle);
- else
- return (swrast_tri_func) NULL;
default:
return (swrast_tri_func) NULL;
}
USE(smooth_5R6G5B_triangle);
case PF_Dither_5R6G5B:
USE(smooth_DITHER_5R6G5B_triangle);
- case PF_HPCR:
- USE(smooth_HPCR_triangle);
- case PF_Dither:
- if (depth == 8)
- USE(smooth_DITHER8_triangle);
- else
- USE(smooth_DITHER_triangle);
- case PF_Lookup:
- if (depth == 8)
- USE(smooth_LOOKUP8_triangle);
- else
- return (swrast_tri_func) NULL;
default:
return (swrast_tri_func) NULL;
}
USE(flat_5R6G5B_triangle);
case PF_Dither_5R6G5B:
USE(flat_DITHER_5R6G5B_triangle);
- case PF_HPCR:
- USE(flat_HPCR_triangle);
- case PF_Dither:
- if (depth == 8)
- USE(flat_DITHER8_triangle);
- else
- USE(flat_DITHER_triangle);
- case PF_Lookup:
- if (depth == 8)
- USE(flat_LOOKUP8_triangle);
- else
- return (swrast_tri_func) NULL;
default:
return (swrast_tri_func) NULL;
}