xlib: remove MESA_GLX_VISUAL_HACK
[mesa.git] / src / mesa / drivers / x11 / xm_tri.c
index d08fd8f8161017737a391f96e59a191110ea4725..da26235ff045460042b2d7c22f26e9c9ed58dd32 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
  *
  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
  */
 
 
+#include <stdio.h>
+#include "c99_math.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
 #include "glxheader.h"
-#include "depth.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
 #include "xmesaP.h"
 
 /* Internal swrast includes:
@@ -45,7 +45,7 @@
 
 
 #define GET_XRB(XRB)  struct xmesa_renderbuffer *XRB = \
-   xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped)
+   xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0])
 
 
 /**********************************************************************/
@@ -66,7 +66,7 @@
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);
 
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++, x++) {                       \
@@ -82,7 +82,7 @@
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
       span.z += span.zStep;                                    \
-   }
+   } }
 
 #include "swrast/s_tritemp.h"
 
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
+#define INTERP_ALPHA 1
 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
-         pRow[i] = PACK_8B8G8R(FixedToInt(span.red),           \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
+         pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red),         \
+            FixedToInt(span.green), FixedToInt(span.blue),     \
+            FixedToInt(span.alpha));                           \
          zRow[i] = z;                                          \
       }                                                                \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
+      span.alpha += span.alphaStep;                            \
       span.z += span.zStep;                                    \
-   }
+   } }
 
 #include "swrast/s_tritemp.h"
 
 #define INTERP_Z 1
 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
 #define INTERP_RGB 1
+#define INTERP_ALPHA 1
 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    GET_XRB(xrb);
 
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       if (z < zRow[i]) {                                       \
-         pRow[i] = PACK_8R8G8B(FixedToInt(span.red),           \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
+         pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red),         \
+            FixedToInt(span.green), FixedToInt(span.blue),     \
+            FixedToInt(span.alpha));                           \
          zRow[i] = z;                                          \
       }                                                                \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
+      span.alpha += span.alphaStep;                            \
       span.z += span.zStep;                                    \
-   }
+   } }
 
 #include "swrast/s_tritemp.h"
 
 #define SETUP_CODE                                             \
    GET_XRB(xrb);
 
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
       span.z += span.zStep;                                    \
-   }
+   } }
 
 #include "swrast/s_tritemp.h"
 
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
       span.z += span.zStep;                                    \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
       span.z += span.zStep;                                    \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
       const DEPTH_TYPE z = FixedToDepth(span.z);               \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
       span.z += span.zStep;                                    \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
       span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
- */
-#define NAME smooth_DITHER8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   XDITHER_SETUP(y);                                           \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),\
-            FixedToInt(span.green), FixedToInt(span.blue) );   \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, PF_DITHER triangle.
- */
-#define NAME smooth_DITHER_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   XDITHER_SETUP(y);                                           \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         unsigned long p = XDITHER(x, FixedToInt(span.red),    \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
-        XMesaPutPixel(img, x, y, p);                           \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME smooth_LOOKUP8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   LOOKUP_SETUP;                                               \
-   for (i = 0; i < span.end; i++) {                            \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = LOOKUP(FixedToInt(span.red),                        \
-            FixedToInt(span.green), FixedToInt(span.blue));    \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME smooth_HPCR_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red),     \
-            FixedToInt(span.green), FixedToInt(span.blue) );   \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-      span.z += span.zStep;                                    \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    XMesaImage *img = xrb->ximage;                              \
    unsigned long pixel;                                                \
    PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
          zRow[i] = z;                                          \
       }                                                                \
       span.z += span.zStep;                                    \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
    GET_XRB(xrb);                                       \
-   GLuint p = PACK_8B8G8R( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
+   GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\
+                             v2->color[2], v2->color[3]);
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
       const DEPTH_TYPE z = FixedToDepth(span.z);       \
          zRow[i] = z;                                  \
       }                                                        \
       span.z += span.zStep;                            \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
    GET_XRB(xrb);                                       \
-   GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
+   GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1],        \
+                            v2->color[2], v2->color[3]);
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
       const DEPTH_TYPE z = FixedToDepth(span.z);       \
          zRow[i] = z;                                  \
       }                                                        \
       span.z += span.zStep;                            \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define SETUP_CODE                                     \
    GET_XRB(xrb);                                       \
    GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                    \
+#define RENDER_SPAN( span ) {                  \
    GLuint i;                                   \
    for (i = 0; i < span.end; i++) {            \
       DEPTH_TYPE z = FixedToDepth(span.z);     \
          zRow[i] = z;                          \
       }                                                \
       span.z += span.zStep;                    \
-   }
+   } }
 
 #include "swrast/s_tritemp.h"
 
 #define SETUP_CODE                                     \
    GET_XRB(xrb);                                       \
    const GLubyte *color = v2->color;
-#define RENDER_SPAN( span )                            \
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
       const DEPTH_TYPE z = FixedToDepth(span.z);       \
          zRow[i] = z;                                  \
       }                                                        \
       span.z += span.zStep;                            \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);                                               \
    XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
          zRow[i] = z;                                          \
       }                                                                \
       span.z += span.zStep;                                    \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define SETUP_CODE                                     \
    GET_XRB(xrb);                                       \
    GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
       const DEPTH_TYPE z = FixedToDepth(span.z);       \
          zRow[i] = z;                                  \
       }                                                        \
       span.z += span.zStep;                            \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);                                               \
    const GLubyte *color = v2->color;
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);                   \
    for (i = 0; i < span.end; i++, x++) {                       \
          zRow[i] = z;                                          \
       }                                                                \
       span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
- */
-#define NAME flat_DITHER8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);                   \
-   FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y));                       \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-        pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x);                 \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, PF_DITHER triangle.
- */
-#define NAME flat_DITHER_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                       \
-   XMesaImage *img = xrb->ximage;              \
-   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   FLAT_DITHER_ROW_SETUP(y);                                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-         unsigned long p = FLAT_DITHER(x);                     \
-        XMesaPutPixel(img, x, y, p);                           \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME flat_HPCR_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   GLubyte r = v2->color[0];                                   \
-   GLubyte g = v2->color[1];                                   \
-   GLubyte b = v2->color[2];
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      const DEPTH_TYPE z = FixedToDepth(span.z);               \
-      if (z < zRow[i]) {                                       \
-        pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b);     \
-         zRow[i] = z;                                          \
-      }                                                                \
-      span.z += span.zStep;                                    \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME flat_LOOKUP8_z_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   LOOKUP_SETUP;                                       \
-   GLubyte r = v2->color[0];                           \
-   GLubyte g = v2->color[1];                           \
-   GLubyte b = v2->color[2];                           \
-   GLubyte p = LOOKUP(r,g,b);
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      const DEPTH_TYPE z = FixedToDepth(span.z);       \
-      if (z < zRow[i]) {                               \
-        pRow[i] = p;                                   \
-         zRow[i] = z;                                  \
-      }                                                        \
-      span.z += span.zStep;                            \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
-
 /*
  * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle.
  */
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);                                               \
    XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
  */
 #define NAME smooth_8A8B8G8R_triangle
 #define INTERP_RGB 1
+#define INTERP_ALPHA 1
 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
-      pRow[i] = PACK_8B8G8R(FixedToInt(span.red),              \
-         FixedToInt(span.green), FixedToInt(span.blue) );      \
+      pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red),            \
+         FixedToInt(span.green), FixedToInt(span.blue),                \
+         FixedToInt(span.alpha));                              \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
-   }
+      span.alpha += span.alphaStep;                            \
+   } }
 #include "swrast/s_tritemp.h"
 
 
  */
 #define NAME smooth_8A8R8G8B_triangle
 #define INTERP_RGB 1
+#define INTERP_ALPHA 1
 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
 #define PIXEL_TYPE GLuint
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
-      pRow[i] = PACK_8R8G8B(FixedToInt(span.red),              \
-         FixedToInt(span.green), FixedToInt(span.blue) );      \
+      pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red),            \
+         FixedToInt(span.green), FixedToInt(span.blue),                \
+         FixedToInt(span.alpha));                              \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
-   }
+      span.alpha += span.alphaStep;                            \
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
       pRow[i] = PACK_8R8G8B(FixedToInt(span.red),              \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                     \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                            \
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    PIXEL_TYPE *pixel = pRow;                           \
    for (i = 0; i < span.end; i++, pixel++) {           \
       span.red += span.redStep;                                \
       span.green += span.greenStep;                    \
       span.blue += span.blueStep;                      \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);                                               \
    XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
 #define SETUP_CODE                                             \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    for (i = 0; i < span.end; i++) {                            \
       pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define SETUP_CODE                                             \
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       span.red += span.redStep;                                        \
       span.green += span.greenStep;                            \
       span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
- */
-#define NAME smooth_DITHER8_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   XDITHER_SETUP(y);                                           \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),  \
-         FixedToInt(span.green), FixedToInt(span.blue) );      \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, PF_DITHER triangle.
- */
-#define NAME smooth_DITHER_triangle
-#define INTERP_RGB 1
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   XDITHER_SETUP(y);                                           \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      unsigned long p = XDITHER(x, FixedToInt(span.red),       \
-         FixedToInt(span.green), FixedToInt(span.blue) );      \
-      XMesaPutPixel(img, x, y, p);                             \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME smooth_LOOKUP8_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   LOOKUP_SETUP;                                               \
-   for (i = 0; i < span.end; i++) {                            \
-      pRow[i] = LOOKUP(FixedToInt(span.red),                   \
-         FixedToInt(span.green), FixedToInt(span.blue));       \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME smooth_HPCR_triangle
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red),                \
-         FixedToInt(span.green), FixedToInt(span.blue));       \
-      span.red += span.redStep;                                        \
-      span.green += span.greenStep;                            \
-      span.blue += span.blueStep;                              \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    XMesaImage *img = xrb->ximage;                              \
    unsigned long pixel;                                                \
    PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       XMesaPutPixel(img, x, y, pixel);                         \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    GET_XRB(xrb);                                       \
    unsigned long p = PACK_8B8G8R( v2->color[0],                \
                 v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
       pRow[i] = (PIXEL_TYPE) p;                                \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    GET_XRB(xrb);                                       \
    unsigned long p = PACK_8R8G8B( v2->color[0],                \
                 v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
       pRow[i] = (PIXEL_TYPE) p;                                \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    GET_XRB(xrb);                                       \
    unsigned long p = PACK_8R8G8B( v2->color[0],                \
                 v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
       pRow[i] = (PIXEL_TYPE) p;                                \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 #define SETUP_CODE                                     \
    GET_XRB(xrb);                                       \
    const GLubyte *color = v2->color;
-#define RENDER_SPAN( span )                            \
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    PIXEL_TYPE *pixel = pRow;                           \
    for (i = 0; i < span.end; i++, pixel++) {           \
       pixel->r = color[RCOMP];                         \
       pixel->g = color[GCOMP];                         \
       pixel->b = color[BCOMP];                         \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);                                               \
    XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       PACK_TRUEDITHER(p, x, y, v2->color[0],                   \
                v2->color[1], v2->color[2] );                   \
       XMesaPutPixel(img, x, y, p);                             \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    GET_XRB(xrb);                                       \
    unsigned long p = PACK_5R6G5B( v2->color[0],                \
                 v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                            \
+#define RENDER_SPAN( span ) {                          \
    GLuint i;                                           \
    for (i = 0; i < span.end; i++) {                    \
       pRow[i] = (PIXEL_TYPE) p;                                \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
    XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
    GET_XRB(xrb);                                               \
    const GLubyte *color = v2->color;
-#define RENDER_SPAN( span )                                    \
+#define RENDER_SPAN( span ) {                                  \
    GLuint i;                                                   \
    GLint x = span.x, y = YFLIP(xrb, span.y);   \
    for (i = 0; i < span.end; i++, x++) {                       \
       PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP],             \
          color[GCOMP], color[BCOMP]);                          \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
- */
-#define NAME flat_DITHER8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y));               \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x);                   \
-   }
+   } }
 #include "swrast/s_tritemp.h"
 
 
 
-/*
- * XImage, flat, NON-depth-buffered, PF_DITHER triangle.
- */
-#define NAME flat_DITHER_triangle
-#define SETUP_CODE                                             \
-   GET_XRB(xrb);                                               \
-   XMesaImage *img = xrb->ximage;                              \
-   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   FLAT_DITHER_ROW_SETUP(y);                                   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      unsigned long p = FLAT_DITHER(x);                                \
-      XMesaPutPixel(img, x, y, p );                            \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle.
- */
-#define NAME flat_HPCR_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                             \
-   XMesaContext xmesa = XMESA_CONTEXT(ctx);                    \
-   GET_XRB(xrb);                                               \
-   GLubyte r = v2->color[0];                                   \
-   GLubyte g = v2->color[1];                                   \
-   GLubyte b = v2->color[2];
-#define RENDER_SPAN( span )                                    \
-   GLuint i;                                                   \
-   GLint x = span.x, y = YFLIP(xrb, span.y);   \
-   for (i = 0; i < span.end; i++, x++) {                       \
-      pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b);       \
-   }
-#include "swrast/s_tritemp.h"
-
-
-
-/*
- * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
- */
-#define NAME flat_LOOKUP8_triangle
-#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
-#define SETUP_CODE                                     \
-   GET_XRB(xrb);                                       \
-   LOOKUP_SETUP;                                       \
-   GLubyte r = v2->color[0];                           \
-   GLubyte g = v2->color[1];                           \
-   GLubyte b = v2->color[2];                           \
-   GLubyte p = LOOKUP(r,g,b);
-#define RENDER_SPAN( span )                            \
-   GLuint i;                                           \
-   for (i = 0; i < span.end; i++) {                    \
-      pRow[i] = (PIXEL_TYPE) p;                                \
-   }
-#include "swrast/s_tritemp.h"
-
-
 #endif /* CHAN_BITS == 8 */
 
 
 extern void _xmesa_print_triangle_func( swrast_tri_func triFunc );
 void _xmesa_print_triangle_func( swrast_tri_func triFunc )
 {
-   _mesa_printf("XMesa tri func = ");
+   printf("XMesa tri func = ");
    if (triFunc ==smooth_TRUECOLOR_z_triangle)
-      _mesa_printf("smooth_TRUECOLOR_z_triangle\n");
+      printf("smooth_TRUECOLOR_z_triangle\n");
    else if (triFunc ==smooth_8A8B8G8R_z_triangle)
-      _mesa_printf("smooth_8A8B8G8R_z_triangle\n");
+      printf("smooth_8A8B8G8R_z_triangle\n");
    else if (triFunc ==smooth_8A8R8G8B_z_triangle)
-      _mesa_printf("smooth_8A8R8G8B_z_triangle\n");
+      printf("smooth_8A8R8G8B_z_triangle\n");
    else if (triFunc ==smooth_8R8G8B_z_triangle)
-      _mesa_printf("smooth_8R8G8B_z_triangle\n");
+      printf("smooth_8R8G8B_z_triangle\n");
    else if (triFunc ==smooth_8R8G8B24_z_triangle)
-      _mesa_printf("smooth_8R8G8B24_z_triangle\n");
+      printf("smooth_8R8G8B24_z_triangle\n");
    else if (triFunc ==smooth_TRUEDITHER_z_triangle)
-      _mesa_printf("smooth_TRUEDITHER_z_triangle\n");
+      printf("smooth_TRUEDITHER_z_triangle\n");
    else if (triFunc ==smooth_5R6G5B_z_triangle)
-      _mesa_printf("smooth_5R6G5B_z_triangle\n");
+      printf("smooth_5R6G5B_z_triangle\n");
    else if (triFunc ==smooth_DITHER_5R6G5B_z_triangle)
-      _mesa_printf("smooth_DITHER_5R6G5B_z_triangle\n");
-   else if (triFunc ==smooth_HPCR_z_triangle)
-      _mesa_printf("smooth_HPCR_z_triangle\n");
-   else if (triFunc ==smooth_DITHER8_z_triangle)
-      _mesa_printf("smooth_DITHER8_z_triangle\n");
-   else if (triFunc ==smooth_LOOKUP8_z_triangle)
-      _mesa_printf("smooth_LOOKUP8_z_triangle\n");
+      printf("smooth_DITHER_5R6G5B_z_triangle\n");
    else if (triFunc ==flat_TRUECOLOR_z_triangle)
-      _mesa_printf("flat_TRUECOLOR_z_triangle\n");
+      printf("flat_TRUECOLOR_z_triangle\n");
    else if (triFunc ==flat_8A8B8G8R_z_triangle)
-      _mesa_printf("flat_8A8B8G8R_z_triangle\n");
+      printf("flat_8A8B8G8R_z_triangle\n");
    else if (triFunc ==flat_8A8R8G8B_z_triangle)
-      _mesa_printf("flat_8A8R8G8B_z_triangle\n");
+      printf("flat_8A8R8G8B_z_triangle\n");
    else if (triFunc ==flat_8R8G8B_z_triangle)
-      _mesa_printf("flat_8R8G8B_z_triangle\n");
+      printf("flat_8R8G8B_z_triangle\n");
    else if (triFunc ==flat_8R8G8B24_z_triangle)
-      _mesa_printf("flat_8R8G8B24_z_triangle\n");
+      printf("flat_8R8G8B24_z_triangle\n");
    else if (triFunc ==flat_TRUEDITHER_z_triangle)
-      _mesa_printf("flat_TRUEDITHER_z_triangle\n");
+      printf("flat_TRUEDITHER_z_triangle\n");
    else if (triFunc ==flat_5R6G5B_z_triangle)
-      _mesa_printf("flat_5R6G5B_z_triangle\n");
+      printf("flat_5R6G5B_z_triangle\n");
    else if (triFunc ==flat_DITHER_5R6G5B_z_triangle)
-      _mesa_printf("flat_DITHER_5R6G5B_z_triangle\n");
-   else if (triFunc ==flat_HPCR_z_triangle)
-      _mesa_printf("flat_HPCR_z_triangle\n");
-   else if (triFunc ==flat_DITHER8_z_triangle)
-      _mesa_printf("flat_DITHER8_z_triangle\n");
-   else if (triFunc ==flat_LOOKUP8_z_triangle)
-      _mesa_printf("flat_LOOKUP8_z_triangle\n");
+      printf("flat_DITHER_5R6G5B_z_triangle\n");
    else if (triFunc ==smooth_TRUECOLOR_triangle)
-      _mesa_printf("smooth_TRUECOLOR_triangle\n");
+      printf("smooth_TRUECOLOR_triangle\n");
    else if (triFunc ==smooth_8A8B8G8R_triangle)
-      _mesa_printf("smooth_8A8B8G8R_triangle\n");
+      printf("smooth_8A8B8G8R_triangle\n");
    else if (triFunc ==smooth_8A8R8G8B_triangle)
-      _mesa_printf("smooth_8A8R8G8B_triangle\n");
+      printf("smooth_8A8R8G8B_triangle\n");
    else if (triFunc ==smooth_8R8G8B_triangle)
-      _mesa_printf("smooth_8R8G8B_triangle\n");
+      printf("smooth_8R8G8B_triangle\n");
    else if (triFunc ==smooth_8R8G8B24_triangle)
-      _mesa_printf("smooth_8R8G8B24_triangle\n");
+      printf("smooth_8R8G8B24_triangle\n");
    else if (triFunc ==smooth_TRUEDITHER_triangle)
-      _mesa_printf("smooth_TRUEDITHER_triangle\n");
+      printf("smooth_TRUEDITHER_triangle\n");
    else if (triFunc ==smooth_5R6G5B_triangle)
-      _mesa_printf("smooth_5R6G5B_triangle\n");
+      printf("smooth_5R6G5B_triangle\n");
    else if (triFunc ==smooth_DITHER_5R6G5B_triangle)
-      _mesa_printf("smooth_DITHER_5R6G5B_triangle\n");
-   else if (triFunc ==smooth_HPCR_triangle)
-      _mesa_printf("smooth_HPCR_triangle\n");
-   else if (triFunc ==smooth_DITHER8_triangle)
-      _mesa_printf("smooth_DITHER8_triangle\n");
-   else if (triFunc ==smooth_LOOKUP8_triangle)
-      _mesa_printf("smooth_LOOKUP8_triangle\n");
+      printf("smooth_DITHER_5R6G5B_triangle\n");
    else if (triFunc ==flat_TRUECOLOR_triangle)
-      _mesa_printf("flat_TRUECOLOR_triangle\n");
+      printf("flat_TRUECOLOR_triangle\n");
    else if (triFunc ==flat_TRUEDITHER_triangle)
-      _mesa_printf("flat_TRUEDITHER_triangle\n");
+      printf("flat_TRUEDITHER_triangle\n");
    else if (triFunc ==flat_8A8B8G8R_triangle)
-      _mesa_printf("flat_8A8B8G8R_triangle\n");
+      printf("flat_8A8B8G8R_triangle\n");
    else if (triFunc ==flat_8A8R8G8B_triangle)
-      _mesa_printf("flat_8A8R8G8B_triangle\n");
+      printf("flat_8A8R8G8B_triangle\n");
    else if (triFunc ==flat_8R8G8B_triangle)
-      _mesa_printf("flat_8R8G8B_triangle\n");
+      printf("flat_8R8G8B_triangle\n");
    else if (triFunc ==flat_8R8G8B24_triangle)
-      _mesa_printf("flat_8R8G8B24_triangle\n");
+      printf("flat_8R8G8B24_triangle\n");
    else if (triFunc ==flat_5R6G5B_triangle)
-      _mesa_printf("flat_5R6G5B_triangle\n");
+      printf("flat_5R6G5B_triangle\n");
    else if (triFunc ==flat_DITHER_5R6G5B_triangle)
-      _mesa_printf("flat_DITHER_5R6G5B_triangle\n");
-   else if (triFunc ==flat_HPCR_triangle)
-      _mesa_printf("flat_HPCR_triangle\n");
-   else if (triFunc ==flat_DITHER8_triangle)
-      _mesa_printf("flat_DITHER8_triangle\n");
-   else if (triFunc ==flat_LOOKUP8_triangle)
-      _mesa_printf("flat_LOOKUP8_triangle\n");
+      printf("flat_DITHER_5R6G5B_triangle\n");
    else
-      _mesa_printf("???\n");
+      printf("???\n");
 }
 #endif
 
@@ -1434,27 +998,26 @@ do {                                   \
  * swrast fallback.
  */
 static swrast_tri_func
-get_triangle_func(GLcontext *ctx)
+get_triangle_func(struct gl_context *ctx)
 {
+#if CHAN_BITS == 8
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    XMesaContext xmesa = XMESA_CONTEXT(ctx);
-   int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
-   struct xmesa_renderbuffer *xrb;
+   const struct xmesa_renderbuffer *xrb;
 
 #ifdef DEBUG
    triFuncName = NULL;
 #endif
 
-#if CHAN_BITS == 8
    /* trivial fallback tests */
-   if ((ctx->DrawBuffer->_ColorDrawBufferMask[0]
-        & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0)
+   if ((ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_FRONT_LEFT) &&
+       (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_BACK_LEFT))
       return (swrast_tri_func) NULL;
    if (ctx->RenderMode != GL_RENDER)
       return (swrast_tri_func) NULL;
    if (ctx->Polygon.SmoothFlag)
       return (swrast_tri_func) NULL;
-   if (ctx->Texture._EnabledUnits)
+   if (ctx->Texture._MaxEnabledTexImageUnit != -1)
       return (swrast_tri_func) NULL;
    if (swrast->_RasterMask & MULTI_DRAW_BIT)
       return (swrast_tri_func) NULL;
@@ -1462,7 +1025,7 @@ get_triangle_func(GLcontext *ctx)
        ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
       return (swrast_tri_func) NULL;
 
-   xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
+   xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
 
    if (xrb->ximage) {
       if (   ctx->Light.ShadeModel==GL_SMOOTH
@@ -1488,18 +1051,6 @@ get_triangle_func(GLcontext *ctx)
                USE(smooth_5R6G5B_z_triangle);
             case PF_Dither_5R6G5B:
                USE(smooth_DITHER_5R6G5B_z_triangle);
-            case PF_HPCR:
-              USE(smooth_HPCR_z_triangle);
-            case PF_Dither:
-               if (depth == 8)
-                  USE(smooth_DITHER8_z_triangle);
-               else
-                  USE(smooth_DITHER_z_triangle);
-            case PF_Lookup:
-               if (depth == 8)
-                  USE(smooth_LOOKUP8_z_triangle);
-               else
-                  return (swrast_tri_func) NULL;
             default:
                return (swrast_tri_func) NULL;
          }
@@ -1527,18 +1078,6 @@ get_triangle_func(GLcontext *ctx)
                USE(flat_5R6G5B_z_triangle);
             case PF_Dither_5R6G5B:
                USE(flat_DITHER_5R6G5B_z_triangle);
-            case PF_HPCR:
-              USE(flat_HPCR_z_triangle);
-            case PF_Dither:
-               if (depth == 8)
-                  USE(flat_DITHER8_z_triangle);
-               else
-                  USE(flat_DITHER_z_triangle);
-            case PF_Lookup:
-               if (depth == 8)
-                  USE(flat_LOOKUP8_z_triangle);
-               else
-                  return (swrast_tri_func) NULL;
             default:
                return (swrast_tri_func) NULL;
          }
@@ -1563,18 +1102,6 @@ get_triangle_func(GLcontext *ctx)
                USE(smooth_5R6G5B_triangle);
             case PF_Dither_5R6G5B:
                USE(smooth_DITHER_5R6G5B_triangle);
-            case PF_HPCR:
-              USE(smooth_HPCR_triangle);
-            case PF_Dither:
-               if (depth == 8)
-                  USE(smooth_DITHER8_triangle);
-               else
-                  USE(smooth_DITHER_triangle);
-            case PF_Lookup:
-               if (depth == 8)
-                  USE(smooth_LOOKUP8_triangle);
-               else
-                  return (swrast_tri_func) NULL;
             default:
                return (swrast_tri_func) NULL;
          }
@@ -1600,27 +1127,14 @@ get_triangle_func(GLcontext *ctx)
                USE(flat_5R6G5B_triangle);
             case PF_Dither_5R6G5B:
                USE(flat_DITHER_5R6G5B_triangle);
-            case PF_HPCR:
-              USE(flat_HPCR_triangle);
-            case PF_Dither:
-               if (depth == 8)
-                  USE(flat_DITHER8_triangle);
-               else
-                  USE(flat_DITHER_triangle);
-            case PF_Lookup:
-               if (depth == 8)
-                  USE(flat_LOOKUP8_triangle);
-               else
-                  return (swrast_tri_func) NULL;
             default:
                return (swrast_tri_func) NULL;
          }
       }
    }
+#endif /* CHAN_BITS == 8 */
 
-#else
    return (swrast_tri_func) NULL;
-#endif /* CHAN_BITS == 8 */
 }
 
 
@@ -1628,7 +1142,7 @@ get_triangle_func(GLcontext *ctx)
  * of our internal tri functions, otherwise fall back to the
  * standard swrast functions.
  */
-void xmesa_choose_triangle( GLcontext *ctx )
+void xmesa_choose_triangle( struct gl_context *ctx )
 {
    SWcontext *swrast = SWRAST_CONTEXT(ctx);