XMesaContext xmesa = XMESA_CONTEXT(ctx);
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
- (void) kernel1;
-
#ifdef DEBUG
triFuncName = NULL;
#endif
+ if ((ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0)
+ return (swrast_tri_func) NULL;
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;