if (ctx->Extensions.EXT_texture_filter_anisotropic)
len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
+ /* some applications check this for NPOT support */
if (ctx->Extensions.ARB_texture_non_power_of_two)
len += append_extension(&str, "GL_ARB_texture_non_power_of_two");
+
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
+ if (ctx->Extensions.EXT_texture_lod_bias)
+ len += append_extension(&str, "GL_EXT_texture_lod_bias");
+ if (ctx->Extensions.EXT_blend_minmax)
+ len += append_extension(&str, "GL_EXT_blend_minmax");
if (ctx->Extensions.EXT_multi_draw_arrays)
len += append_extension(&str, "GL_EXT_multi_draw_arrays");