const GLubyte * GLAPIENTRY _es_GetString(GLenum name);
-static const GLubyte *
-compute_es_version(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- static const char es_2_0[] = "OpenGL ES 2.0";
- /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
- const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.ARB_shader_objects &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate);
- if (!ver_2_0)
- _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
- return (const GLubyte *) es_2_0;
-}
-
-
static size_t
append_extension(char **str, const char *ext)
{
{
size_t len = 0;
- /* Core additions */
- len += append_extension(&str, "GL_OES_single_precision");
-
- /* Required extensions */
len += append_extension(&str, "GL_OES_compressed_paletted_texture");
if (ctx->Extensions.ARB_framebuffer_object) {
- len += append_extension(&str, "GL_OES_framebuffer_object");
len += append_extension(&str, "GL_OES_depth24");
len += append_extension(&str, "GL_OES_depth32");
len += append_extension(&str, "GL_OES_fbo_render_mipmap");
len += append_extension(&str, "GL_OES_rgb8_rgba8");
len += append_extension(&str, "GL_OES_stencil1");
len += append_extension(&str, "GL_OES_stencil4");
- len += append_extension(&str, "GL_OES_stencil8");
}
if (ctx->Extensions.EXT_vertex_array)
if (ctx->Extensions.ARB_fragment_shader)
len += append_extension(&str, "GL_OES_standard_derivatives");
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
+ if (ctx->Extensions.EXT_blend_minmax)
+ len += append_extension(&str, "GL_EXT_blend_minmax");
if (ctx->Extensions.EXT_multi_draw_arrays)
len += append_extension(&str, "GL_EXT_multi_draw_arrays");
+#if FEATURE_OES_EGL_image
+ if (ctx->Extensions.OES_EGL_image)
+ len += append_extension(&str, "GL_OES_EGL_image");
+#endif
+
return len;
}
unsigned int len;
len = make_extension_string(ctx, NULL);
- s = (char *) _mesa_malloc(len + 1);
+ s = (char *) malloc(len + 1);
if (!s)
return NULL;
make_extension_string(ctx, s);
_es_GetString(GLenum name)
{
switch (name) {
- case GL_VERSION:
- return compute_es_version();
- case GL_SHADING_LANGUAGE_VERSION:
- return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
case GL_EXTENSIONS:
return compute_es_extensions();
default:
return _mesa_GetString(name);
}
}
-
-
-void
-_mesa_initialize_context_extra(GLcontext *ctx)
-{
- ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
-
- ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */
-}