}
-void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
- const void* binary, GLint length)
-{
- NEED_IMPLEMENT();
-}
-
-
void GLAPIENTRY
_vbo_VertexAttrib1f(GLuint indx, GLfloat x)
{