mesa: Move GLES2 shader stubs to main/shaders.c
[mesa.git] / src / mesa / es / main / stubs.c
index b829543cc01f45e76e478d9904a87355ef45a2ec..65866917150a5056e7dd376ea180585e79c0b1ff 100644 (file)
@@ -59,29 +59,6 @@ _vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
 }
 
 
-void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
-                               GLint* range, GLint* precision)
-{
-   NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void)
-{
-   NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
-                   const void* binary, GLint length)
-{
-   NEED_IMPLEMENT();
-}
-
-
 void GLAPIENTRY
 _vbo_VertexAttrib1f(GLuint indx, GLfloat x)
 {