Squashed commit of the following:
[mesa.git] / src / mesa / es / state_tracker / st_cb_drawtex.c
index 0a5cba9d927fd885c8b8f050b7f29e62068f01ce..6d387d5ccf1c771cdaa3473c07d0ec044f80587f 100644 (file)
@@ -115,13 +115,17 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
    struct st_context *st = ctx->st;
    struct pipe_context *pipe = st->pipe;
    struct cso_context *cso = ctx->st->cso_context;
-   struct pipe_buffer *vbuffer;
+   struct pipe_resource *vbuffer;
+   struct pipe_transfer *vbuffer_transfer;
    GLuint i, numTexCoords, numAttribs;
    GLboolean emitColor;
    uint semantic_names[2 + MAX_TEXTURE_UNITS];
    uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
+   struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
    GLbitfield inputs = VERT_BIT_POS;
 
+   st_validate_state(st);
+
    /* determine if we need vertex color */
    if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
       emitColor = GL_TRUE;
@@ -142,7 +146,7 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
 
 
    /* create the vertex buffer */
-   vbuffer = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
+   vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
                                 numAttribs * 4 * 4 * sizeof(GLfloat));
 
    /* load vertex buffer */
@@ -158,8 +162,9 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
       } while (0)
 
       const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height;
-      GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe->screen, vbuffer,
-                                                  PIPE_BUFFER_USAGE_CPU_WRITE);
+      GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer,
+                                                  PIPE_TRANSFER_WRITE,
+                                                  &vbuffer_transfer);
       GLuint attr;
       
       z = CLAMP(z, 0.0f, 1.0f);
@@ -224,7 +229,7 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
          }
       }
 
-      pipe_buffer_unmap(pipe->screen, vbuffer);
+      pipe_buffer_unmap(pipe, vbuffer, vbuffer_transfer);
 
 #undef SET_ATTRIB
    }
@@ -232,6 +237,7 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
 
    cso_save_viewport(cso);
    cso_save_vertex_shader(cso);
+   cso_save_vertex_elements(cso);
 
    {
       void *vs = lookup_shader(pipe, numAttribs,
@@ -239,6 +245,14 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
       cso_set_vertex_shader_handle(cso, vs);
    }
 
+   for (i = 0; i < numAttribs; i++) {
+      velements[i].src_offset = i * 4 * sizeof(float);
+      velements[i].instance_divisor = 0;
+      velements[i].vertex_buffer_index = 0;
+      velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+   }
+   cso_set_vertex_elements(cso, numAttribs, velements);
+
    /* viewport state: viewport matching window dims */
    {
       const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
@@ -265,11 +279,12 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
                            numAttribs); /* attribs/vert */
 
 
-   pipe_buffer_reference(&vbuffer, NULL);
+   pipe_resource_reference(&vbuffer, NULL);
 
    /* restore state */
    cso_restore_viewport(cso);
    cso_restore_vertex_shader(cso);
+   cso_restore_vertex_elements(cso);
 }