don't use near and far for parameter names
[mesa.git] / src / mesa / glapi / APIspec
index ea87d112580f93a1273892557bbd756a7c5b4b60..4587298c744952cdda35ace9643de1692635eb0d 100644 (file)
@@ -1,4 +1,4 @@
-# $Id: APIspec,v 1.1 2001/11/18 22:43:16 brianp Exp $
+# $Id: APIspec,v 1.3 2001/11/26 23:41:24 brianp Exp $
 
 # This file describes all the OpenGL functions.
 # We use a number of Python scripts to parse this file and
@@ -2097,8 +2097,8 @@ offset            287
 
 name           DepthRange
 return         void
-param          near            GLclampd
-param          far             GLclampd
+param          zNear           GLclampd
+param          zFar            GLclampd
 category       1.0
 offset         288
 
@@ -7227,3 +7227,114 @@ param           v       const GLubyte *
 category       GL_NV_vertex_program
 offset         ?
 
+
+# GL_ARB_window_pos
+
+name           WindowPos2dARB
+return         void
+param          x       GLdouble
+param          y       GLdouble
+category       GL_ARB_window_pos
+offset         578     # unofficial
+
+name           WindowPos2fARB
+return         void
+param          x       GLfloat
+param          y       GLfloat
+category       GL_ARB_window_pos
+offset         579     # unofficial
+
+name           WindowPos2iARB
+return         void
+param          x       GLint
+param          y       GLint
+category       GL_ARB_window_pos
+offset         580     # unofficial
+
+name           WindowPos2sARB
+return         void
+param          x       GLshort
+param          y       GLshort
+category       GL_ARB_window_pos
+offset         581     # unofficial
+
+name           WindowPos2dvARB
+return         void
+param          p       const GLdouble *
+category       GL_ARB_window_pos
+offset         582     # unofficial
+
+name           WindowPos2fvARB
+return         void
+param          p       const GLfloat *
+category       GL_ARB_window_pos
+offset         583     # unofficial
+
+name           WindowPos2ivARB
+return         void
+param          p       const GLint *
+category       GL_ARB_window_pos
+offset         584     # unofficial
+
+name           WindowPos2svARB
+return         void
+param          p       const GLshort *
+category       GL_ARB_window_pos
+offset         585     # unofficial
+
+name           WindowPos3dARB
+return         void
+param          x       GLdouble
+param          y       GLdouble
+param          z       GLdouble
+category       GL_ARB_window_pos
+offset         586     # unofficial
+
+name           WindowPos3fARB
+return         void
+param          x       GLfloat
+param          y       GLfloat
+param          z       GLfloat
+category       GL_ARB_window_pos
+offset         587     # unofficial
+
+name           WindowPos3iARB
+return         void
+param          x       GLint
+param          y       GLint
+param          z       GLint
+category       GL_ARB_window_pos
+offset         588     # unofficial
+
+name           WindowPos3sARB
+return         void
+param          x       GLshort
+param          y       GLshort
+param          z       GLshort
+category       GL_ARB_window_pos
+offset         589     # unofficial
+
+name           WindowPos3dvARB
+return         void
+param          p       const GLdouble *
+category       GL_ARB_window_pos
+offset         590     # unofficial
+
+name           WindowPos3fvARB
+return         void
+param          p       const GLfloat *
+category       GL_ARB_window_pos
+offset         591     # unofficial
+
+name           WindowPos3ivARB
+return         void
+param          p       const GLint *
+category       GL_ARB_window_pos
+offset         592     # unofficial
+
+name           WindowPos3svARB
+return         void
+param          p       const GLshort *
+category       GL_ARB_window_pos
+offset         593     # unofficial
+