<param name="target" type="GLenum"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
- <param name="stride" type="GLint"/>
+ <param name="stride" type="GLint" client_only="true"/>
<param name="order" type="GLint"/>
- <param name="points" type="const GLdouble *"/>
+ <param name="points" type="const GLdouble *" variable_param="order"/>
<glx rop="143" handcode="true"/>
</function>
<param name="target" type="GLenum"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
- <param name="stride" type="GLint"/>
+ <param name="stride" type="GLint" client_only="true"/>
<param name="order" type="GLint"/>
- <param name="points" type="const GLfloat *"/>
+ <param name="points" type="const GLfloat *" variable_param="order"/>
<glx rop="144" handcode="true"/>
</function>
<param name="target" type="GLenum"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
- <param name="ustride" type="GLint"/>
+ <param name="ustride" type="GLint" client_only="true"/>
<param name="uorder" type="GLint"/>
<param name="v1" type="GLdouble"/>
<param name="v2" type="GLdouble"/>
- <param name="vstride" type="GLint"/>
+ <param name="vstride" type="GLint" client_only="true"/>
<param name="vorder" type="GLint"/>
- <param name="points" type="const GLdouble *"/>
+ <param name="points" type="const GLdouble *" variable_param="uorder"/>
<glx rop="145" handcode="true"/>
</function>
<param name="target" type="GLenum"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
- <param name="ustride" type="GLint"/>
+ <param name="ustride" type="GLint" client_only="true"/>
<param name="uorder" type="GLint"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
- <param name="vstride" type="GLint"/>
+ <param name="vstride" type="GLint" client_only="true"/>
<param name="vorder" type="GLint"/>
- <param name="points" type="const GLfloat *"/>
+ <param name="points" type="const GLfloat *" variable_param="uorder"/>
<glx rop="146" handcode="true"/>
</function>
<param name="buffer" type="GLuint"/>
<return type="GLboolean"/>
</function>
-
- <function name="MapBuffer" alias="MapBufferARB">
- <param name="target" type="GLenum"/>
- <param name="access" type="GLenum"/>
- <return type="GLvoid *"/>
+
+ <function name="MapBuffer" alias="MapBufferARB">
+ <param name="target" type="GLenum"/>
+ <param name="access" type="GLenum"/>
+ <return type="GLvoid *"/>
+ </function>
+
+ <function name="UnmapBuffer" alias="UnmapBufferARB">
+ <param name="target" type="GLenum"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="GenQueries" alias="GenQueriesARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="GLuint *" output="true" count="n"/>
+ </function>
+
+ <function name="DeleteQueries" alias="DeleteQueriesARB">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="const GLuint *"/>
+ </function>
+
+ <function name="IsQuery" alias="IsQueryARB">
+ <param name="id" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="BeginQuery" alias="BeginQueryARB">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ </function>
+
+ <function name="EndQuery" alias="EndQueryARB">
+ <param name="target" type="GLenum"/>
+ </function>
+
+ <function name="GetQueryiv" alias="GetQueryivARB">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *" output="true" variable_param="pname"/>
+ </function>
+</category>
+
+
+<category name="2.0">
+ <!-- XXX some of the enums and functions probably need additional -->
+ <!-- flags/attributes. -->
+
+ <type name="char" size="1" glx_name="CARD8"/>
+
+ <enum name="GL_BLEND_EQUATION_RGB" value="0x8009"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_ENABLED" value="0x8622"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_SIZE" value="0x8623"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_STRIDE" value="0x8624"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_TYPE" value="0x8625"/>
+ <enum name="CURRENT_VERTEX_ATTRIB" value="0x8626"/>
+ <enum name="VERTEX_PROGRAM_POINT_SIZE" value="0x8642"/>
+ <enum name="VERTEX_PROGRAM_TWO_SIDE" value="0x8643"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/>
+ <enum name="STENCIL_BACK_FUNC" value="0x8800"/>
+ <enum name="STENCIL_BACK_FAIL" value="0x8801"/>
+ <enum name="STENCIL_BACK_PASS_DEPTH_FAIL" value="0x8802"/>
+ <enum name="STENCIL_BACK_PASS_DEPTH_PASS" value="0x8803"/>
+ <enum name="MAX_DRAW_BUFFERS" value="0x8824"/>
+ <enum name="DRAW_BUFFER0" value="0x8825"/>
+ <enum name="DRAW_BUFFER1" value="0x8826"/>
+ <enum name="DRAW_BUFFER2" value="0x8827"/>
+ <enum name="DRAW_BUFFER3" value="0x8828"/>
+ <enum name="DRAW_BUFFER4" value="0x8829"/>
+ <enum name="DRAW_BUFFER5" value="0x882A"/>
+ <enum name="DRAW_BUFFER6" value="0x882B"/>
+ <enum name="DRAW_BUFFER7" value="0x882C"/>
+ <enum name="DRAW_BUFFER8" value="0x882D"/>
+ <enum name="DRAW_BUFFER9" value="0x882E"/>
+ <enum name="DRAW_BUFFER10" value="0x882F"/>
+ <enum name="DRAW_BUFFER11" value="0x8830"/>
+ <enum name="DRAW_BUFFER12" value="0x8831"/>
+ <enum name="DRAW_BUFFER13" value="0x8832"/>
+ <enum name="DRAW_BUFFER14" value="0x8833"/>
+ <enum name="DRAW_BUFFER15" value="0x8834"/>
+ <enum name="BLEND_EQUATION_ALPHA" value="0x883D"/>
+ <enum name="POINT_SPRITE" value="0x8861"/>
+ <enum name="COORD_REPLACE" value="0x8862"/>
+ <enum name="MAX_VERTEX_ATTRIBS" value="0x8869"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/>
+ <enum name="MAX_TEXTURE_COORDS" value="0x8871"/>
+ <enum name="MAX_TEXTURE_IMAGE_UNITS" value="0x8872"/>
+ <enum name="FRAGMENT_SHADER" value="0x8B30"/>
+ <enum name="VERTEX_SHADER" value="0x8B31"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS" value="0x8B49"/>
+ <enum name="MAX_VERTEX_UNIFORM_COMPONENTS" value="0x8B4A"/>
+ <enum name="MAX_VARYING_FLOATS" value="0x8B4B"/>
+ <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/>
+ <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/>
+ <enum name="SHADER_TYPE" value="0x8B4F"/>
+ <enum name="FLOAT_VEC2" value="0x8B50"/>
+ <enum name="FLOAT_VEC3" value="0x8B51"/>
+ <enum name="FLOAT_VEC4" value="0x8B52"/>
+ <enum name="INT_VEC2" value="0x8B53"/>
+ <enum name="INT_VEC3" value="0x8B54"/>
+ <enum name="INT_VEC4" value="0x8B55"/>
+ <enum name="BOOL" value="0x8B56"/>
+ <enum name="BOOL_VEC2" value="0x8B57"/>
+ <enum name="BOOL_VEC3" value="0x8B58"/>
+ <enum name="BOOL_VEC4" value="0x8B59"/>
+ <enum name="FLOAT_MAT2" value="0x8B5A"/>
+ <enum name="FLOAT_MAT3" value="0x8B5B"/>
+ <enum name="FLOAT_MAT4" value="0x8B5C"/>
+ <enum name="SAMPLER_1D" value="0x8B5D"/>
+ <enum name="SAMPLER_2D" value="0x8B5E"/>
+ <enum name="SAMPLER_3D" value="0x8B5F"/>
+ <enum name="SAMPLER_CUBE" value="0x8B60"/>
+ <enum name="SAMPLER_1D_SHADOW" value="0x8B61"/>
+ <enum name="SAMPLER_2D_SHADOW" value="0x8B62"/>
+ <enum name="DELETE_STATUS" value="0x8B80"/>
+ <enum name="COMPILE_STATUS" value="0x8B81"/>
+ <enum name="LINK_STATUS" value="0x8B82"/>
+ <enum name="VALIDATE_STATUS" value="0x8B83"/>
+ <enum name="INFO_LOG_LENGTH" value="0x8B84"/>
+ <enum name="ATTACHED_SHADERS" value="0x8B85"/>
+ <enum name="ACTIVE_UNIFORMS" value="0x8B86"/>
+ <enum name="ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/>
+ <enum name="SHADER_SOURCE_LENGTH" value="0x8B88"/>
+ <enum name="ACTIVE_ATTRIBUTES" value="0x8B89"/>
+ <enum name="ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/>
+ <enum name="FRAGMENT_SHADER_DERIVATIVE_HINT" value="0x8B8B"/>
+ <enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
+ <enum name="CURRENT_PROGRAM" value="0x8B8D"/>
+ <enum name="POINT_SPRITE_COORD_ORIGIN" count="1" value="0x8CA0">
+ <size name="PointParameterfvEXT"/>
+ <size name="PointParameterivNV"/>
+ </enum>
+ <enum name="LOWER_LEFT" value="0x8CA1"/>
+ <enum name="UPPER_LEFT" value="0x8CA2"/>
+ <enum name="STENCIL_BACK_REF" value="0x8CA3"/>
+ <enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
+ <enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
+
+ <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT">
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ </function>
+
+ <function name="DrawBuffers" alias="DrawBuffersARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="bufs" type="const GLenum *" count="n"/>
+ </function>
+
+ <function name="StencilFuncSeparate" offset="assign">
+ <param name="face" type="GLenum"/>
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLint"/>
+ <param name="mask" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StencilOpSeparate" offset="assign">
+ <param name="face" type="GLenum"/>
+ <param name="fail" type="GLenum"/>
+ <param name="zfail" type="GLenum"/>
+ <param name="zpass" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StencilMaskSeparate" offset="assign">
+ <param name="face" type="GLenum"/>
+ <param name="mask" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AttachShader" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="shader" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BindAttribLocation" alias="BindAttribLocationARB">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CompileShader" alias="CompileShaderARB">
+ <param name="shader" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateProgram" offset="assign">
+ <return type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateShader" offset="assign">
+ <param name="type" type="GLenum"/>
+ <return type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteProgram" offset="assign">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteShader" offset="assign">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DetachShader" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="shader" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DisableVertexAttribArray" alias="DisableVertexAttribArrayARB">
+ <param name="index" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB">
+ <param name="index" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveAttrib" alias="GetActiveAttribARB">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei "/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLchar *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveUniform" alias="GetActiveUniformARB">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLchar *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttachedShaders" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="maxCount" type="GLsizei"/>
+ <param name="count" type="GLsizei *" output="true"/>
+ <param name="obj" type="GLuint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttribLocation" alias="GetAttribLocationARB">
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetProgramiv" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetProgramInfoLog" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderiv" offset="assign">
+ <param name="shader" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderInfoLog" offset="assign">
+ <param name="shader" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderSource" alias="GetShaderSourceARB">
+ <param name="shader" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="source" type="GLchar *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformLocation" alias="GetUniformLocationARB">
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformfv" alias="GetUniformfvARB">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformiv" alias="GetUniformivARB">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribdv" alias="GetVertexAttribdvARB">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribiv" alias="GetVertexAttribivARB">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="pointer" type="GLvoid **" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsProgram" offset="assign">
+ <param name="program" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsShader" offset="assign">
+ <param name="shader" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="LinkProgram" alias="LinkProgramARB">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ShaderSource" alias="ShaderSourceARB">
+ <param name="shader" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="string" type="const GLchar **"/>
+ <param name="length" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UseProgram" alias="UseProgramObjectARB">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1f" alias="Uniform1fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2f" alias="Uniform2fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3f" alias="Uniform3fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4f" alias="Uniform4fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="v3" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1i" alias="Uniform1iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2i" alias="Uniform2iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3i" alias="Uniform3iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4i" alias="Uniform4iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <param name="v3" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1fv" alias="Uniform1fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2fv" alias="Uniform2fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3fv" alias="Uniform3fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4fv" alias="Uniform4fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1iv" alias="Uniform1ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2iv" alias="Uniform2ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3iv" alias="Uniform3ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4iv" alias="Uniform4ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ValidateProgram" alias="ValidateProgramARB">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib1d" alias="VertexAttrib1dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib1dv" alias="VertexAttrib1dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib1f" alias="VertexAttrib1fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib1fv" alias="VertexAttrib1fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib1s" alias="VertexAttrib1sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib1sv" alias="VertexAttrib1svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttrib2d" alias="VertexAttrib2dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib2dv" alias="VertexAttrib2dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib2f" alias="VertexAttrib2fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib2fv" alias="VertexAttrib2fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib2s" alias="VertexAttrib2sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib2sv" alias="VertexAttrib2svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttrib3d" alias="VertexAttrib3dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib3dv" alias="VertexAttrib3dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib3f" alias="VertexAttrib3fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib3fv" alias="VertexAttrib3fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib3s" alias="VertexAttrib3sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib3sv" alias="VertexAttrib3svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttrib4Nbv" alias="VertexAttrib4NbvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *"/>
+ </function>
+ <function name="VertexAttrib4Niv" alias="VertexAttrib4NivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+ <function name="VertexAttrib4Nsv" alias="VertexAttrib4NsvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+ <function name="VertexAttrib4Nub" alias="VertexAttrib4NubARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLubyte"/>
+ <param name="y" type="GLubyte"/>
+ <param name="z" type="GLubyte"/>
+ <param name="w" type="GLubyte"/>
+ </function>
+ <function name="VertexAttrib4Nubv" alias="VertexAttrib4NubvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *"/>
</function>
-
- <function name="UnmapBuffer" alias="UnmapBufferARB">
- <param name="target" type="GLenum"/>
- <return type="GLboolean"/>
+ <function name="VertexAttrib4Nuiv" alias="VertexAttrib4NuivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
</function>
-
- <function name="GenQueries" alias="GenQueriesARB">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="GLuint *" output="true" count="n"/>
+ <function name="VertexAttrib4Nusv" alias="VertexAttrib4NusvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *"/>
</function>
- <function name="DeleteQueries" alias="DeleteQueriesARB">
- <param name="n" type="GLsizei"/>
- <param name="ids" type="const GLuint *"/>
+ <function name="VertexAttrib4d" alias="VertexAttrib4dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
</function>
-
- <function name="IsQuery" alias="IsQueryARB">
- <param name="id" type="GLuint"/>
- <return type="GLboolean"/>
+ <function name="VertexAttrib4dv" alias="VertexAttrib4dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
</function>
-
- <function name="BeginQuery" alias="BeginQueryARB">
- <param name="target" type="GLenum"/>
- <param name="id" type="GLuint"/>
+ <function name="VertexAttrib4f" alias="VertexAttrib4fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
</function>
-
- <function name="EndQuery" alias="EndQueryARB">
- <param name="target" type="GLenum"/>
+ <function name="VertexAttrib4fv" alias="VertexAttrib4fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
</function>
-
- <function name="GetQueryiv" alias="GetQueryivARB">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <function name="VertexAttrib4s" alias="VertexAttrib4sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
</function>
-
- <function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <function name="VertexAttrib4sv" alias="VertexAttrib4svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *" output="true" variable_param="pname"/>
+ <function name="VertexAttribPointer" alias="VertexAttribPointerARB">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="normalized" type="GLboolean"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
</function>
-</category>
-
-<category name="2.0">
- <!-- XXX this section is very much incomplete!!! -->
- <!-- These function offsets may change too!!! -->
+</category>
- <enum name="POINT_SPRITE_COORD_ORIGIN" count="1" value="0x8CA0">
- <size name="PointParameterfvEXT"/>
- <size name="PointParameterivNV"/>
- </enum>
- <function name="StencilFuncSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
+<category name="2.1">
+ <!-- XXX some of the enums and functions probably need additional -->
+ <!-- flags/attributes. -->
+
+ <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
+ <enum name="GL_PIXEL_PACK_BUFFER" value="0x88EB"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER" value="0x88EC"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING" value="0x88ED"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING" value="0x88EF"/>
+ <enum name="GL_FLOAT_MAT2x3" value="0x8B65"/>
+ <enum name="GL_FLOAT_MAT2x4" value="0x8B66"/>
+ <enum name="GL_FLOAT_MAT3x2" value="0x8B67"/>
+ <enum name="GL_FLOAT_MAT3x4" value="0x8B68"/>
+ <enum name="GL_FLOAT_MAT4x2" value="0x8B69"/>
+ <enum name="GL_FLOAT_MAT4x3" value="0x8B6A"/>
+ <enum name="GL_SRGB" value="0x8C40"/>
+ <enum name="GL_SRGB8" value="0x8C41"/>
+ <enum name="GL_SRGB_ALPHA" value="0x8C42"/>
+ <enum name="GL_SRGB8_ALPHA8" value="0x8C43"/>
+ <enum name="GL_SLUMINANCE_ALPHA" value="0x8C44"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8" value="0x8C45"/>
+ <enum name="GL_SLUMINANCE" value="0x8C46"/>
+ <enum name="GL_SLUMINANCE8" value="0x8C47"/>
+ <enum name="GL_COMPRESSED_SRGB" value="0x8C48"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA" value="0x8C49"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE" value="0x8C4A"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
+
+ <function name="UniformMatrix2x3fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
-
- <function name="StencilOpSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="fail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
+ <function name="UniformMatrix3x2fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
-
- <function name="StencilMaskSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="mask" type="GLuint"/>
+ <function name="UniformMatrix2x4fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix4x2fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix3x4fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix4x3fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
+
</category>
<size name="GetTexLevelParameterfv" mode="get"/>
<size name="GetTexLevelParameteriv" mode="get"/>
</enum>
- <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" count="1" value="0x86A2">
+ <enum name="NUM_COMPRESSED_TEXTURE_FORMATS_ARB" count="1" value="0x86A2">
<size name="Get" mode="get"/>
</enum>
<enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
<function name="VertexAttrib1dvARB" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197"/>
+ <glx rop="4197" doubles_in_order="true"/>
</function>
<function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB">
<function name="VertexAttrib2dvARB" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198"/>
+ <glx rop="4198" doubles_in_order="true"/>
</function>
<function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB">
<function name="VertexAttrib3dvARB" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199"/>
+ <glx rop="4199" doubles_in_order="true"/>
</function>
<function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB">
<function name="VertexAttrib4dvARB" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200"/>
+ <glx rop="4200" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB">
<function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
+ <param name="pointer" type="GLvoid **" output="true"/>
</function>
</category>
<size name="GetProgramivARB" mode="get"/>
</enum>
<enum name="MAX_TEXTURE_COORDS_ARB" count="1" value="0x8871">
- <size name="GetProgramivARB" mode="get"/>
+ <size name="Get" mode="get"/>
</enum>
<enum name="MAX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8872">
- <size name="GetProgramivARB" mode="get"/>
+ <size name="Get" mode="get"/>
</enum>
</category>
</function>
<function name="ShaderSourceARB" offset="assign">
- <param name="shaderObj" type="GLhandleARB"/>
+ <param name="shader" type="GLhandleARB"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLcharARB **"/>
<param name="length" type="const GLint *"/>
</function>
<function name="CompileShaderARB" offset="assign">
- <param name="shaderObj" type="GLhandleARB"/>
+ <param name="shader" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
</function>
<function name="LinkProgramARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
<function name="UseProgramObjectARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
<function name="ValidateProgramARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
</function>
<function name="GetUniformLocationARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
<glx ignore="true"/>
</function>
<function name="GetActiveUniformARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
- <param name="maxLength" type="GLsizei"/>
+ <param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="size" type="GLint *" output="true"/>
<param name="type" type="GLenum *" output="true"/>
</function>
<function name="GetUniformfvARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetUniformivARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<param name="location" type="GLint"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetShaderSourceARB" offset="assign">
- <param name="obj" type="GLhandleARB"/>
- <param name="maxLength" type="GLsizei"/>
+ <param name="shader" type="GLhandleARB"/>
+ <param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="source" type="GLcharARB *" output="true"/>
<glx ignore="true"/>
<enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
<function name="BindAttribLocationARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLcharARB *"/>
<glx ignore="true"/>
</function>
<function name="GetActiveAttribARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
- <param name="maxLength" type="GLsizei"/>
+ <param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="size" type="GLint *" output="true"/>
<param name="type" type="GLenum *" output="true"/>
</function>
<function name="GetAttribLocationARB" offset="assign">
- <param name="programObj" type="GLhandleARB"/>
+ <param name="program" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
<glx ignore="true"/>
</enum>
<enum name="TABLE_TOO_LARGE_EXT" value="0x8031"/>
- <function name="GetHistogramEXT" offset="assign">
+ <function name="GetHistogramEXT" alias="GetHistogram" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="reset" type="GLboolean"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="values" type="GLvoid *" output="true"/>
- <glx vendorpriv="5" handcode="true" ignore="true"/>
+ <param name="values" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx vendorpriv="5" dimensions_in_reply="true" img_reset="reset"/>
</function>
- <function name="GetHistogramParameterfvEXT" offset="assign">
+ <function name="GetHistogramParameterfvEXT" alias="GetHistogramParameterfv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx vendorpriv="6" ignore="true"/>
+ <glx vendorpriv="6"/>
</function>
- <function name="GetHistogramParameterivEXT" offset="assign">
+ <function name="GetHistogramParameterivEXT" alias="GetHistogramParameteriv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="7" ignore="true"/>
+ <glx vendorpriv="7"/>
</function>
- <function name="GetMinmaxEXT" offset="assign">
+ <function name="GetMinmaxEXT" alias="GetMinmax" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="reset" type="GLboolean"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="values" type="GLvoid *" output="true"/>
- <glx vendorpriv="8" handcode="true" ignore="true"/>
+ <param name="values" type="GLvoid *" output="true" img_width="2" img_format="format" img_type="type"/>
+ <glx vendorpriv="8" img_reset="reset"/>
</function>
- <function name="GetMinmaxParameterfvEXT" offset="assign">
+ <function name="GetMinmaxParameterfvEXT" alias="GetMinmaxParameterfv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx vendorpriv="9" ignore="true"/>
+ <glx vendorpriv="9"/>
</function>
- <function name="GetMinmaxParameterivEXT" offset="assign">
+ <function name="GetMinmaxParameterivEXT" alias="GetMinmaxParameteriv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="10" ignore="true"/>
+ <glx vendorpriv="10"/>
</function>
- <function name="HistogramEXT" alias="Histogram">
+ <function name="HistogramEXT" alias="Histogram" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
</function>
- <function name="MinmaxEXT" alias="Minmax">
+ <function name="MinmaxEXT" alias="Minmax" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
</function>
- <function name="ResetHistogramEXT" alias="ResetHistogram">
+ <function name="ResetHistogramEXT" alias="ResetHistogram" static_dispatch="false">
<param name="target" type="GLenum"/>
</function>
- <function name="ResetMinmaxEXT" alias="ResetMinmax">
+ <function name="ResetMinmaxEXT" alias="ResetMinmax" static_dispatch="false">
<param name="target" type="GLenum"/>
</function>
</category>
<size name="Get" mode="get"/>
</enum>
- <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D">
+ <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="image" type="const GLvoid *"/>
</function>
- <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D">
+ <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="image" type="const GLvoid *"/>
</function>
- <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf">
+ <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat"/>
</function>
- <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv">
+ <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
</function>
- <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri">
+ <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint"/>
</function>
- <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv">
+ <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
- <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D">
+ <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<param name="width" type="GLsizei"/>
</function>
- <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D">
+ <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<param name="height" type="GLsizei"/>
</function>
- <function name="GetConvolutionFilterEXT" offset="assign">
+ <function name="GetConvolutionFilterEXT" alias="GetConvolutionFilter" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="image" type="GLvoid *" output="true"/>
- <glx vendorpriv="1" handcode="true" ignore="true"/>
+ <param name="image" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type"/>
+ <glx vendorpriv="1" dimensions_in_reply="true"/>
</function>
- <function name="GetConvolutionParameterfvEXT" offset="assign">
+ <function name="GetConvolutionParameterfvEXT" alias="GetConvolutionParameterfv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx vendorpriv="2" ignore="true"/>
+ <glx vendorpriv="2"/>
</function>
- <function name="GetConvolutionParameterivEXT" offset="assign">
+ <function name="GetConvolutionParameterivEXT" alias="GetConvolutionParameteriv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="3" ignore="true"/>
+ <glx vendorpriv="3"/>
</function>
- <function name="GetSeparableFilterEXT" offset="assign">
+ <function name="GetSeparableFilterEXT" alias="GetSeparableFilter" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="row" type="GLvoid *" output="true"/>
<param name="column" type="GLvoid *" output="true"/>
<param name="span" type="GLvoid *" output="true"/>
- <glx vendorpriv="4" handcode="true" ignore="true"/>
+ <glx vendorpriv="4" handcode="true"/>
</function>
- <function name="SeparableFilter2DEXT" alias="SeparableFilter2D">
+ <function name="SeparableFilter2DEXT" alias="SeparableFilter2D" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<size name="GetColorTableParameterivSGI" mode="get"/>
</enum>
- <function name="ColorTableSGI" alias="ColorTable">
+ <function name="ColorTableSGI" alias="ColorTable" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="table" type="const GLvoid *"/>
</function>
- <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv">
+ <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
</function>
- <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv">
+ <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
- <function name="CopyColorTableSGI" alias="CopyColorTable">
+ <function name="CopyColorTableSGI" alias="CopyColorTable" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<param name="width" type="GLsizei"/>
</function>
- <function name="GetColorTableSGI" offset="assign">
+ <function name="GetColorTableSGI" alias="GetColorTable" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<glx vendorpriv="4098" dimensions_in_reply="true"/>
</function>
- <function name="GetColorTableParameterfvSGI" offset="assign">
+ <function name="GetColorTableParameterfvSGI" alias="GetColorTableParameterfv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx vendorpriv="4099"/>
</function>
- <function name="GetColorTableParameterivSGI" offset="assign">
+ <function name="GetColorTableParameterivSGI" alias="GetColorTableParameteriv" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
</category>
<category name="GL_SGIS_pixel_texture" number="15">
- <function name="PixelTexGenParameteriSGIS" offset="assign">
+ <function name="PixelTexGenParameteriSGIS" offset="assign" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="PixelTexGenParameterivSGIS" offset="assign">
+ <function name="PixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
<glx ignore="true"/>
</function>
- <function name="PixelTexGenParameterfSGIS" offset="assign">
+ <function name="PixelTexGenParameterfSGIS" offset="assign" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="PixelTexGenParameterfvSGIS" offset="assign">
+ <function name="PixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="GetPixelTexGenParameterivSGIS" offset="assign">
+ <function name="GetPixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="GetPixelTexGenParameterfvSGIS" offset="assign">
+ <function name="GetPixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx ignore="true"/>
<!-- Extension number 19 is not listed in the extension registry. -->
<category name="GL_EXT_texture_object" number="20">
- <function name="AreTexturesResidentEXT" offset="assign">
+ <function name="AreTexturesResidentEXT" alias="AreTexturesResident">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *" output="true" count="n"/>
<param name="texture" type="GLuint"/>
</function>
- <!-- For GLX, this is wrong. DeleteTexturesEXT and DeleteTextures
- do not have the same protocol!
- -->
<function name="DeleteTexturesEXT" alias="DeleteTextures">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<glx vendorpriv="12"/>
</function>
- <function name="GenTexturesEXT" offset="assign">
+ <function name="GenTexturesEXT" alias="GenTextures">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="GLuint *" output="true" count="n"/>
<glx vendorpriv="13" always_array="true"/>
</function>
- <function name="IsTextureEXT" offset="assign">
+ <function name="IsTextureEXT" alias="IsTexture">
<param name="texture" type="GLuint"/>
<return type="GLboolean"/>
<glx vendorpriv="14"/>
</category>
<category name="GL_SGIS_multisample" number="25">
- <function name="SampleMaskSGIS" offset="assign">
+ <function name="SampleMaskSGIS" offset="assign" static_dispatch="false">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
<glx rop="2048"/>
</function>
- <function name="SamplePatternSGIS" offset="assign">
+ <function name="SamplePatternSGIS" offset="assign" static_dispatch="false">
<param name="pattern" type="GLenum"/>
<glx rop="2049"/>
</function>
<!-- Extension number 73 is not listed in the extension registry. -->
<category name="GL_EXT_color_subtable" number="74">
- <function name="ColorSubTableEXT" alias="ColorSubTable">
+ <function name="ColorSubTableEXT" alias="ColorSubTable" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="start" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
</function>
- <function name="CopyColorSubTableEXT" alias="CopyColorSubTable">
+ <function name="CopyColorSubTableEXT" alias="CopyColorSubTable" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="start" type="GLsizei"/>
<param name="x" type="GLint"/>
<param name="table" type="const GLvoid *"/>
</function>
- <function name="GetColorTableEXT" alias="GetColorTableSGI">
+ <function name="GetColorTableEXT" alias="GetColorTable">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="table" type="GLvoid *" output="true"/>
+ <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx vendorpriv="4098" dimensions_in_reply="true"/>
</function>
- <function name="GetColorTableParameterivEXT" alias="GetColorTableParameterivSGI">
+ <function name="GetColorTableParameterivEXT" alias="GetColorTableParameteriv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4100"/>
</function>
- <function name="GetColorTableParameterfvEXT" alias="GetColorTableParameterfvSGI">
+ <function name="GetColorTableParameterfvEXT" alias="GetColorTableParameterfv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4099"/>
</function>
</category>
<size name="CullParameterdv"/>
</enum>
- <function name="CullParameterdvEXT" offset="assign">
+ <function name="CullParameterdvEXT" offset="assign" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *"/> <!-- Spec bug. Should be const. -->
<glx ignore="true"/>
</function>
- <function name="CullParameterfvEXT" offset="assign">
+ <function name="CullParameterfvEXT" offset="assign" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/> <!-- Spec bug. Should be const. -->
<glx ignore="true"/>
</category>
<category name="GL_SGIX_pixel_texture" number="160">
- <function name="PixelTexGenSGIX" offset="assign">
+ <function name="PixelTexGenSGIX" offset="assign" static_dispatch="false">
<param name="mode" type="GLenum"/>
<glx rop="2059" ignore="true"/>
</function>
<size name="GetTexParameterfv" mode="get"/>
<size name="GetTexParameteriv" mode="get"/>
</enum>
- <enum name="MAX_TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FF"/>
+ <enum name="MAX_TEXTURE_MAX_ANISOTROPY_EXT" count="1" value="0x84FF">
+ <size name="Get" mode="get"/>
+ </enum>
</category>
<category name="GL_EXT_vertex_weighting" number="188">
- <function name="VertexWeightfEXT" offset="assign" vectorequiv="VertexWeightfvEXT">
+ <function name="VertexWeightfEXT" vectorequiv="VertexWeightfvEXT">
<param name="weight" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="VertexWeightfvEXT" offset="assign">
+ <function name="VertexWeightfvEXT">
<param name="weight" type="const GLfloat *" count="1"/>
<glx rop="4135" ignore="true"/>
</function>
- <function name="VertexWeightPointerEXT" offset="assign">
+ <function name="VertexWeightPointerEXT">
<param name="size" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
</category>
<category name="GL_IBM_multimode_draw_arrays" number="200">
- <function name="MultiModeDrawArraysIBM" offset="assign">
+ <function name="MultiModeDrawArraysIBM" offset="assign" static_dispatch="false">
<param name="mode" type="const GLenum *"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
<glx handcode="true" ignore="true"/>
</function>
- <function name="MultiModeDrawElementsIBM" offset="assign">
+ <function name="MultiModeDrawElementsIBM" offset="assign" static_dispatch="false">
<param name="mode" type="const GLenum *"/>
<param name="count" type="const GLsizei *"/>
<param name="type" type="GLenum"/>
</category>
<category name="GL_EXT_multisample" number="209">
- <function name="SampleMaskEXT" alias="SampleMaskSGIS">
+ <function name="SampleMaskEXT" alias="SampleMaskSGIS" static_dispatch="false">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
</function>
- <function name="SamplePatternEXT" alias="SamplePatternSGIS">
+ <function name="SamplePatternEXT" alias="SamplePatternSGIS" static_dispatch="false">
<param name="pattern" type="GLenum"/>
</function>
</category>
</category>
<category name="GL_NV_fence" number="222">
- <function name="DeleteFencesNV" offset="assign">
+ <function name="DeleteFencesNV" offset="assign" static_dispatch="false">
<param name="n" type="GLsizei"/>
<param name="fences" type="const GLuint *"/>
<glx ignore="true"/>
</function>
- <function name="GenFencesNV" offset="assign">
+ <function name="GenFencesNV" offset="assign" static_dispatch="false">
<param name="n" type="GLsizei" counter="true"/>
<param name="fences" type="GLuint *" output="true" count="n"/>
<glx ignore="true"/>
</function>
- <function name="IsFenceNV" offset="assign">
+ <function name="IsFenceNV" offset="assign" static_dispatch="false">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="TestFenceNV" offset="assign">
+ <function name="TestFenceNV" offset="assign" static_dispatch="false">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="GetFenceivNV" offset="assign">
+ <function name="GetFenceivNV" offset="assign" static_dispatch="false">
<param name="fence" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="FinishFenceNV" offset="assign">
+ <function name="FinishFenceNV" offset="assign" static_dispatch="false">
<param name="fence" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="SetFenceNV" offset="assign">
+ <function name="SetFenceNV" offset="assign" static_dispatch="false">
<param name="fence" type="GLuint"/>
<param name="condition" type="GLenum"/>
<glx ignore="true"/>
<function name="GetVertexAttribPointervNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
+ <param name="pointer" type="GLvoid **" output="true"/>
<glx handcode="true"/>
</function>
<function name="VertexAttrib1svNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
- <glx rop="4189"/>
+ <glx rop="4265"/>
</function>
<function name="VertexAttrib2sNV" offset="assign" vectorequiv="VertexAttrib2svNV">
<function name="VertexAttrib2svNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="4190"/>
+ <glx rop="4266"/>
</function>
<function name="VertexAttrib3sNV" offset="assign" vectorequiv="VertexAttrib3svNV">
<function name="VertexAttrib3svNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="4191"/>
+ <glx rop="4267"/>
</function>
<function name="VertexAttrib4sNV" offset="assign" vectorequiv="VertexAttrib4svNV">
<function name="VertexAttrib4svNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="4192"/>
+ <glx rop="4268"/>
</function>
<function name="VertexAttrib1fNV" offset="assign" vectorequiv="VertexAttrib1fvNV">
<function name="VertexAttrib1fvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
- <glx rop="4193"/>
+ <glx rop="4269"/>
</function>
<function name="VertexAttrib2fNV" offset="assign" vectorequiv="VertexAttrib2fvNV">
<function name="VertexAttrib2fvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="4194"/>
+ <glx rop="4270"/>
</function>
<function name="VertexAttrib3fNV" offset="assign" vectorequiv="VertexAttrib3fvNV">
<function name="VertexAttrib3fvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4195"/>
+ <glx rop="4271"/>
</function>
<function name="VertexAttrib4fNV" offset="assign" vectorequiv="VertexAttrib4fvNV">
<function name="VertexAttrib4fvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="4196"/>
+ <glx rop="4272"/>
</function>
<function name="VertexAttrib1dNV" offset="assign" vectorequiv="VertexAttrib1dvNV">
<function name="VertexAttrib1dvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197" doubles_in_order="true"/>
+ <glx rop="4273" doubles_in_order="true"/>
</function>
<function name="VertexAttrib2dNV" offset="assign" vectorequiv="VertexAttrib2dvNV">
<function name="VertexAttrib2dvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198" doubles_in_order="true"/>
+ <glx rop="4274" doubles_in_order="true"/>
</function>
<function name="VertexAttrib3dNV" offset="assign" vectorequiv="VertexAttrib3dvNV">
<function name="VertexAttrib3dvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199" doubles_in_order="true"/>
+ <glx rop="4275" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4dNV" offset="assign" vectorequiv="VertexAttrib4dvNV">
<function name="VertexAttrib4dvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200" doubles_in_order="true"/>
+ <glx rop="4276" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4ubNV" offset="assign" vectorequiv="VertexAttrib4ubvNV">
<function name="VertexAttrib4ubvNV" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4201"/>
+ <glx rop="4277"/>
</function>
<function name="VertexAttribs1svNV" offset="assign">
<size name="Get" mode="get"/>
</enum>
- <function name="ActiveStencilFaceEXT" offset="assign">
+ <function name="ActiveStencilFaceEXT" offset="assign" static_dispatch="false">
<param name="face" type="GLenum"/>
<glx rop="4220"/>
</function>
<function name="DrawBuffersATI" alias="DrawBuffersARB">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
- <!-- GLX protocol is not fully defined for this extension. -->
</function>
</category>
<size name="Get" mode="get"/>
</enum>
- <function name="DepthBoundsEXT" offset="assign">
+ <function name="DepthBoundsEXT" offset="assign" static_dispatch="false">
<param name="zmin" type="GLclampd"/>
<param name="zmax" type="GLclampd"/>
<glx rop="4229" ignore="true"/>
<size name="Get" mode="get"/>
</enum>
- <function name="BlendEquationSeparateEXT" offset="assign">
+ <function name="BlendEquationSeparateEXT" offset="assign" static_dispatch="false">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
- <glx rop="4228" ignore="true"/>
+ <glx rop="4228"/>
</function>
</category>
<enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8B4C"/>
</category>
-<xi:include href="EXT_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
<!-- Extension number 307 is a GLX extension. -->
<!-- Extension number 308 is a GLX extension. -->
<enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
</category>
+<xi:include href="EXT_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_EXT_framebuffer_blit" number="316">
+ <enum name="READ_FRAMEBUFFER_EXT" value="0x8CA8"/>
+ <enum name="DRAW_FRAMEBUFFER_EXT" value="0x8CA9"/>
+ <enum name="DRAW_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
+ <enum name="READ_FRAMEBUFFER_BINDING_EXT" value="0x8CAA"/>
+ <function name="BlitFramebufferEXT" offset="assign" static_dispatch="false">
+ <param name="srcX0" type="GLint"/>
+ <param name="srcY0" type="GLint"/>
+ <param name="srcX1" type="GLint"/>
+ <param name="srcY1" type="GLint"/>
+ <param name="dstX0" type="GLint"/>
+ <param name="dstY0" type="GLint"/>
+ <param name="dstX1" type="GLint"/>
+ <param name="dstY1" type="GLint"/>
+ <param name="mask" type="GLbitfield"/>
+ <param name="filter" type="GLenum"/>
+ </function>
+</category>
+
<!-- Unnumbered extensions sorted by name. -->
<category name="GL_ATI_blend_equation_separate">
- <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT">
+ <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT" static_dispatch="false">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
</function>
</category>
+<category name="GL_EXT_gpu_program_parameters">
+ <function name="ProgramEnvParameters4fvEXT" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="ProgramLocalParameters4fvEXT" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+</category>
+
+<category name="GL_EXT_timer_query">
+ <enum name="TIME_ELAPSED_EXT" value="0x88BF"/>
+ <type name="int64EXT" size="8"/>
+ <type name="uint64EXT" unsigned="true" size="8"/>
+ <function name="GetQueryObjecti64vEXT" offset="assign" static_dispatch="false">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint64EXT *"/>
+ </function>
+ <function name="GetQueryObjectui64vEXT" offset="assign" static_dispatch="false">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint64EXT *"/>
+ </function>
+</category>
+
<category name="GL_INGR_blend_func_separate">
- <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT">
+ <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT" static_dispatch="false">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<size name="PointParameterfvEXT"/>
</enum>
- <function name="PointParameterfSGIS" alias="PointParameterfEXT">
+ <function name="PointParameterfSGIS" alias="PointParameterfEXT" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
</function>
- <function name="PointParameterfvSGIS" alias="PointParameterfvEXT">
+ <function name="PointParameterfvSGIS" alias="PointParameterfvEXT" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
</function>
</function>
</category>
-<category name="GL_EXT_timer_query" number="310">
- <enum name="TIME_ELAPSED_EXT" value="0x88BF"/>
- <type name="int64EXT" size="8"/>
- <type name="uint64EXT" unsigned="true" size="8"/>
- <function name="GetQueryObjecti64vEXT" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint64EXT *"/>
- </function>
- <function name="GetQueryObjectui64vEXT" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLuint64EXT *"/>
- </function>
-</category>
-
-<category name="GL_EXT_framebuffer_blit" number="316">
- <enum name="READ_FRAMEBUFFER_EXT" value="0x8CA8"/>
- <enum name="DRAW_FRAMEBUFFER_EXT" value="0x8CA9"/>
- <enum name="DRAW_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
- <enum name="READ_FRAMEBUFFER_BINDING_EXT" value="0x8CAA"/>
- <function name="BlitFramebufferEXT" offset="assign">
- <param name="srcX0" type="GLint"/>
- <param name="srcY0" type="GLint"/>
- <param name="srcX1" type="GLint"/>
- <param name="srcY1" type="GLint"/>
- <param name="dstX0" type="GLint"/>
- <param name="dstY0" type="GLint"/>
- <param name="dstX1" type="GLint"/>
- <param name="dstY1" type="GLint"/>
- <param name="mask" type="GLbitfield"/>
- <param name="filter" type="GLenum"/>
- </function>
-</category>
-
-<category name="GL_EXT_gpu_program_parameters" number="319">
- <function name="ProgramEnvParameters4fvEXT" offset="assign" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-
- <function name="ProgramLocalParameters4fvEXT" offset="assign" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-</category>
-
</OpenGLAPI>