<!ATTLIST param name CDATA #REQUIRED
type CDATA #REQUIRED
count CDATA #IMPLIED
+ counter CDATA #IMPLIED
+ count_scale CDATA #IMPLIED
+ output CDATA #IMPLIED
variable_param CDATA #IMPLIED>
<!ATTLIST return type CDATA #REQUIRED>
<!ATTLIST glx rop CDATA #IMPLIED
sop CDATA #IMPLIED
+ vendorpriv CDATA #IMPLIED
large CDATA #IMPLIED
- doubles_in_order CDATA #IMPLIED
+ doubles_in_order CDATA #IMPLIED
+ always_array CDATA #IMPLIED
handcode CDATA #IMPLIED
ignore CDATA #IMPLIED>
]>
+<!--
+The various attributes for param and glx have the meanings listed below.
+When adding new functions, please annote them correct. In most cases this
+will just mean adding a '<glx ignore="true"/>' tag.
+
+param:
+ name - name of the parameter
+ type - fully qualified type (e.g., with "const", etc.)
+ count - for counted arrays (e.g., the 'lists' parameter to glCallLists),
+ the parameter or literal that represents the count. For functions
+ like glVertex3fv it will be a litteral, for others it will be one of
+ the parameters.
+ counter - this parameter is a counter that will be referenced by the
+ 'count' attribute in another parameter.
+ count_scale - literal value scale factor for the 'count' attribute.
+ See ProgramParameters4dvNV for an example.
+ output - this parameter is used to store the output of the function.
+ variable_param - name of parameter used to determine the number of
+ elements referenced by this parameter. This should be the name of a
+ single enum parameter. Most of the gl*Parameter[if]v functions use
+ this. Additionally, the enums that can be passed should be properly
+ annotated.
+
+glx:
+ rop - Opcode value for "render" commands
+ sop - Opcode value for "single" commands
+ vendorpriv - Opcode value for vendor private (or vendor private with
+ reply) commands
+ large - set to "true" of the render command can use RenderLarge protocol.
+ doubles_in_order - older commands always put GLdouble data at the
+ start of the render packet. Newer commands (e.g.,
+ ProgramEnvParameter4dvARB) put the in the order that they appear
+ in the parameter list.
+ always_array - some single commands take reply data as an array or as
+ return value data (e.g., glGetLightfv). Other single commands take
+ reply data only as an array (e.g., glGetClipPlane).
+ handcode - some functions are just too complicated to generate
+ (e.g., glTexImage2D) or operate only on client-side data (e.g.,
+ glVertexPointer) and must be handcoded.
+ ignore - some functions have an entry in the dispatch table, but aren't
+ suitable for protocol implementation (e.g., glLockArraysEXT). This
+ also applies to functions that don't have any GLX protocol specified
+ (e.g., glGetFogFuncSGIS).
+-->
+
<OpenGLAPI>
<!-- Core versions sorted by version number. -->
<enum name="ACCUM_ALPHA_BITS" value="0x0D5B"/>
<enum name="NAME_STACK_DEPTH" value="0x0D70"/>
<enum name="AUTO_NORMAL" value="0x0D80"/>
- <enum name="MAP1_COLOR_4" value="0x0D90"/>
- <enum name="MAP1_INDEX" value="0x0D91"/>
- <enum name="MAP1_NORMAL" value="0x0D92"/>
- <enum name="MAP1_TEXTURE_COORD_1" value="0x0D93"/>
- <enum name="MAP1_TEXTURE_COORD_2" value="0x0D94"/>
- <enum name="MAP1_TEXTURE_COORD_3" value="0x0D95"/>
- <enum name="MAP1_TEXTURE_COORD_4" value="0x0D96"/>
- <enum name="MAP1_VERTEX_3" value="0x0D97"/>
- <enum name="MAP1_VERTEX_4" value="0x0D98"/>
- <enum name="MAP2_COLOR_4" value="0x0DB0"/>
- <enum name="MAP2_INDEX" value="0x0DB1"/>
- <enum name="MAP2_NORMAL" value="0x0DB2"/>
- <enum name="MAP2_TEXTURE_COORD_1" value="0x0DB3"/>
- <enum name="MAP2_TEXTURE_COORD_2" value="0x0DB4"/>
- <enum name="MAP2_TEXTURE_COORD_3" value="0x0DB5"/>
- <enum name="MAP2_TEXTURE_COORD_4" value="0x0DB6"/>
- <enum name="MAP2_VERTEX_3" value="0x0DB7"/>
- <enum name="MAP2_VERTEX_4" value="0x0DB8"/>
+ <enum name="MAP1_COLOR_4" value="0x0D90">
+ <size name="Map1d" count="4"/>
+ <size name="Map1f" count="4"/>
+ </enum>
+ <enum name="MAP1_INDEX" value="0x0D91">
+ <size name="Map1d" count="1"/>
+ <size name="Map1f" count="1"/>
+ </enum>
+ <enum name="MAP1_NORMAL" value="0x0D92">
+ <size name="Map1d" count="3"/>
+ <size name="Map1f" count="3"/>
+ </enum>
+ <enum name="MAP1_TEXTURE_COORD_1" value="0x0D93">
+ <size name="Map1d" count="1"/>
+ <size name="Map1f" count="1"/>
+ </enum>
+ <enum name="MAP1_TEXTURE_COORD_2" value="0x0D94">
+ <size name="Map1d" count="2"/>
+ <size name="Map1f" count="2"/>
+ </enum>
+ <enum name="MAP1_TEXTURE_COORD_3" value="0x0D95">
+ <size name="Map1d" count="3"/>
+ <size name="Map1f" count="3"/>
+ </enum>
+ <enum name="MAP1_TEXTURE_COORD_4" value="0x0D96">
+ <size name="Map1d" count="4"/>
+ <size name="Map1f" count="4"/>
+ </enum>
+ <enum name="MAP1_VERTEX_3" value="0x0D97">
+ <size name="Map1d" count="3"/>
+ <size name="Map1f" count="3"/>
+ </enum>
+ <enum name="MAP1_VERTEX_4" value="0x0D98">
+ <size name="Map1d" count="4"/>
+ <size name="Map1f" count="4"/>
+ </enum>
+ <enum name="MAP2_COLOR_4" value="0x0DB0">
+ <size name="Map2d" count="4"/>
+ <size name="Map2f" count="4"/>
+ </enum>
+ <enum name="MAP2_INDEX" value="0x0DB1">
+ <size name="Map2d" count="1"/>
+ <size name="Map2f" count="1"/>
+ </enum>
+ <enum name="MAP2_NORMAL" value="0x0DB2">
+ <size name="Map2d" count="3"/>
+ <size name="Map2f" count="3"/>
+ </enum>
+ <enum name="MAP2_TEXTURE_COORD_1" value="0x0DB3">
+ <size name="Map2d" count="1"/>
+ <size name="Map2f" count="1"/>
+ </enum>
+ <enum name="MAP2_TEXTURE_COORD_2" value="0x0DB4">
+ <size name="Map2d" count="2"/>
+ <size name="Map2f" count="2"/>
+ </enum>
+ <enum name="MAP2_TEXTURE_COORD_3" value="0x0DB5">
+ <size name="Map2d" count="3"/>
+ <size name="Map2f" count="3"/>
+ </enum>
+ <enum name="MAP2_TEXTURE_COORD_4" value="0x0DB6">
+ <size name="Map2d" count="4"/>
+ <size name="Map2f" count="4"/>
+ </enum>
+ <enum name="MAP2_VERTEX_3" value="0x0DB7">
+ <size name="Map2d" count="3"/>
+ <size name="Map2f" count="3"/>
+ </enum>
+ <enum name="MAP2_VERTEX_4" value="0x0DB8">
+ <size name="Map2d" count="4"/>
+ <size name="Map2f" count="4"/>
+ </enum>
<enum name="MAP1_GRID_DOMAIN" value="0x0DD0"/>
<enum name="MAP1_GRID_SEGMENTS" value="0x0DD1"/>
<enum name="MAP2_GRID_DOMAIN" value="0x0DD2"/>
<function name="FeedbackBuffer" offset="194">
<param name="size" type="GLsizei"/>
<param name="type" type="GLenum"/>
- <param name="buffer" type="GLfloat *"/>
+ <param name="buffer" type="GLfloat *" output="true"/>
<glx sop="105" handcode="true"/>
</function>
<function name="SelectBuffer" offset="195">
<param name="size" type="GLsizei"/>
- <param name="buffer" type="GLuint *"/>
+ <param name="buffer" type="GLuint *" output="true"/>
<glx sop="106" handcode="true"/>
</function>
<function name="Disable" offset="214">
<param name="cap" type="GLenum"/>
- <glx rop="138"/>
+ <glx rop="138" handcode="true"/>
</function>
<function name="Enable" offset="215">
<param name="cap" type="GLenum"/>
- <glx rop="139"/>
+ <glx rop="139" handcode="true"/>
</function>
<function name="Finish" offset="216">
<function name="PixelMapfv" offset="251">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
- <param name="values" type="const GLfloat *" count="mapsize" variable_param="map" />
+ <param name="values" type="const GLfloat *" count="mapsize"/>
<glx rop="168" large="true"/>
</function>
<function name="PixelMapuiv" offset="252">
<param name="map" type="GLenum"/>
- <param name="mapsize" type="GLsizei"/>
- <param name="values" type="const GLuint *" count="mapsize" variable_param="map" />
+ <param name="mapsize" type="GLsizei" counter="true"/>
+ <param name="values" type="const GLuint *" count="mapsize"/>
<glx rop="169" large="true"/>
</function>
<function name="PixelMapusv" offset="253">
<param name="map" type="GLenum"/>
- <param name="mapsize" type="GLsizei"/>
- <param name="values" type="const GLushort *" count="mapsize" variable_param="map" />
+ <param name="mapsize" type="GLsizei" counter="true"/>
+ <param name="values" type="const GLushort *" count="mapsize"/>
<glx rop="170" large="true"/>
</function>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="GLvoid *"/>
+ <param name="pixels" type="GLvoid *" output="true"/>
<glx sop="111" handcode="true"/>
</function>
<function name="GetBooleanv" offset="258">
<param name="pname" type="GLenum"/>
- <param name="params" type="GLboolean *"/>
+ <param name="params" type="GLboolean *" output="true"/>
<glx sop="112" handcode="true"/>
</function>
<function name="GetClipPlane" offset="259">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLdouble *" output="true"/>
- <glx sop="113" handcode="true"/>
+ <glx sop="113" always_array="true"/>
</function>
<function name="GetDoublev" offset="260">
<param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *"/>
+ <param name="params" type="GLdouble *" output="true"/>
<glx sop="114" handcode="true"/>
</function>
<function name="GetFloatv" offset="262">
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
<glx sop="116" handcode="true"/>
</function>
<function name="GetIntegerv" offset="263">
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx sop="117" handcode="true"/>
</function>
</function>
<function name="GetPolygonStipple" offset="274">
- <param name="mask" type="GLubyte *"/>
+ <param name="mask" type="GLubyte *" output="true"/>
<glx sop="128" handcode="true"/>
</function>
<param name="level" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="GLvoid *"/>
+ <param name="pixels" type="GLvoid *" output="true"/>
<glx sop="135" handcode="true"/>
</function>
<function name="GetPointerv" offset="329">
<param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **"/>
+ <param name="params" type="GLvoid **" output="true"/>
<glx handcode="true"/>
</function>
<param name="textures" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *" output="true"/>
<return type="GLboolean"/>
- <glx sop="143"/>
+ <glx sop="143" always_array="true"/>
</function>
<function name="BindTexture" offset="307">
<function name="GenTextures" offset="328">
<param name="n" type="GLsizei"/>
<param name="textures" type="GLuint *" output="true"/>
- <glx sop="145" handcode="true"/>
+ <glx sop="145" always_array="true"/>
</function>
<function name="IsTexture" offset="330">
</function>
<function name="PrioritizeTextures" offset="331">
- <param name="n" type="GLsizei"/>
- <param name="textures" type="const GLuint *"/>
- <param name="priorities" type="const GLclampf *"/>
- <glx rop="4118" handcode="true"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <param name="priorities" type="const GLclampf *" count="n"/>
+ <glx rop="4118"/>
</function>
<function name="Indexub" offset="315" vectorequiv="Indexubv">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="image" type="GLvoid *"/>
+ <param name="image" type="GLvoid *" output="true"/>
<glx sop="150" handcode="true"/>
</function>
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="row" type="GLvoid *"/>
- <param name="column" type="GLvoid *"/>
- <param name="span" type="GLvoid *"/>
+ <param name="row" type="GLvoid *" output="true"/>
+ <param name="column" type="GLvoid *" output="true"/>
+ <param name="span" type="GLvoid *" output="true"/>
<glx sop="153" handcode="true"/>
</function>
<param name="reset" type="GLboolean"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="values" type="GLvoid *"/>
+ <param name="values" type="GLvoid *" output="true"/>
<glx sop="157" handcode="true"/>
</function>
<function name="GetCompressedTexImage" alias="GetCompressedTexImageARB">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
- <param name="img" type="GLvoid *"/>
+ <param name="img" type="GLvoid *" output="true"/>
</function>
</category>
<function name="MultiDrawArrays" alias="MultiDrawArraysEXT">
<param name="mode" type="GLenum"/>
- <param name="first" type="GLint *"/>
- <param name="count" type="GLsizei *"/>
+ <param name="first" type="GLint *"/> <!-- Spec bug. Should be const. -->
+ <param name="count" type="GLsizei *"/> <!-- Spec bug. Should be const. -->
<param name="primcount" type="GLsizei"/>
</function>
<function name="GenBuffers" alias="GenBuffersARB">
<param name="n" type="GLsizei"/>
- <param name="buffer" type="GLuint *"/>
+ <param name="buffer" type="GLuint *" output="true"/>
</function>
<function name="GetBufferParameteriv" alias="GetBufferParameterivARB">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
</function>
<function name="GetBufferPointerv" alias="GetBufferPointervARB">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **"/>
+ <param name="params" type="GLvoid **" output="true"/>
</function>
<function name="GetBufferSubData" alias="GetBufferSubDataARB">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptrARB"/>
<param name="size" type="GLsizeiptrARB"/>
- <param name="data" type="GLvoid *"/>
+ <param name="data" type="GLvoid *" output="true"/>
</function>
<function name="IsBuffer" alias="IsBufferARB">
<function name="GenQueries" alias="GenQueriesARB">
<param name="n" type="GLsizei"/>
- <param name="ids" type="GLuint *"/>
+ <param name="ids" type="GLuint *" output="true"/>
</function>
<function name="DeleteQueries" alias="DeleteQueriesARB">
<function name="GetQueryiv" alias="GetQueryivARB">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
</function>
<function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
</function>
<function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *"/>
+ <param name="params" type="GLuint *" output="true"/>
</function>
</category>
<function name="GetCompressedTexImageARB" offset="560">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
- <param name="img" type="GLvoid *"/>
+ <param name="img" type="GLvoid *" output="true"/>
<glx sop="160" handcode="true"/>
</function>
</category>
<enum name="MATRIX30_ARB" value="0x88DE"/>
<enum name="MATRIX31_ARB" value="0x88DF"/>
- <function name="VertexAttrib1sARB" alias="VertexAttrib1sNV">
+ <function name="GetVertexAttribdvARB" offset="588">
<param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib1fARB" alias="VertexAttrib1fNV">
+ <function name="GetVertexAttribfvARB" offset="589">
<param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib1dARB" alias="VertexAttrib1dNV">
+ <function name="GetVertexAttribivARB" offset="590">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib1dARB" offset="603" vectorequiv="VertexAttrib1dvARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib2sARB" alias="VertexAttrib2sNV">
+ <function name="VertexAttrib1dvARB" offset="604">
<param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib2fARB" alias="VertexAttrib2fNV">
+ <function name="VertexAttrib1fARB" offset="605" vectorequiv="VertexAttrib1fvARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib1fvARB" offset="606">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="1"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib1sARB" offset="607" vectorequiv="VertexAttrib1svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib2dARB" alias="VertexAttrib2dNV">
+ <function name="VertexAttrib1svARB" offset="608">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib2dARB" offset="609" vectorequiv="VertexAttrib2dvARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib3sARB" alias="VertexAttrib3sNV">
+ <function name="VertexAttrib2dvARB" offset="610">
<param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib3fARB" alias="VertexAttrib3fNV">
+ <function name="VertexAttrib2fARB" offset="611" vectorequiv="VertexAttrib2fvARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib3dARB" alias="VertexAttrib3dNV">
+ <function name="VertexAttrib2fvARB" offset="612">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib2sARB" offset="613" vectorequiv="VertexAttrib2svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib2svARB" offset="614">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib3dARB" offset="615" vectorequiv="VertexAttrib3dvARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib4sARB" alias="VertexAttrib4sNV">
+ <function name="VertexAttrib3dvARB" offset="616">
<param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- <param name="w" type="GLshort"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib4fARB" alias="VertexAttrib4fNV">
+ <function name="VertexAttrib3fARB" offset="617" vectorequiv="VertexAttrib3fvARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib4dARB" alias="VertexAttrib4dNV">
+ <function name="VertexAttrib3fvARB" offset="618">
<param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib4NubARB" alias="VertexAttrib4ubNV">
+ <function name="VertexAttrib3sARB" offset="619" vectorequiv="VertexAttrib3svARB">
<param name="index" type="GLuint"/>
- <param name="x" type="GLubyte"/>
- <param name="y" type="GLubyte"/>
- <param name="z" type="GLubyte"/>
- <param name="w" type="GLubyte"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib1svARB" alias="VertexAttrib1svNV">
+ <function name="VertexAttrib3svARB" offset="620">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="1"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib1fvARB" alias="VertexAttrib1fvNV">
+ <function name="VertexAttrib4dARB" offset="621" vectorequiv="VertexAttrib4dvARB">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="1"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib1dvARB" alias="VertexAttrib1dvNV">
+ <function name="VertexAttrib4dvARB" offset="622">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="1"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib2svARB" alias="VertexAttrib2svNV">
+ <function name="VertexAttrib4fARB" offset="623" vectorequiv="VertexAttrib4fvARB">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="2"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib2fvARB" alias="VertexAttrib2fvNV">
+ <function name="VertexAttrib4fvARB" offset="624">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="2"/>
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib2dvARB" alias="VertexAttrib2dvNV">
+ <function name="VertexAttrib4sARB" offset="625" vectorequiv="VertexAttrib4svARB">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="2"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib3svARB" alias="VertexAttrib3svNV">
+ <function name="VertexAttrib4svARB" offset="626">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="3"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib3fvARB" alias="VertexAttrib3fvNV">
+ <function name="VertexAttrib4NubARB" offset="627" vectorequiv="VertexAttrib4NubvARB">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="3"/>
+ <param name="x" type="GLubyte"/>
+ <param name="y" type="GLubyte"/>
+ <param name="z" type="GLubyte"/>
+ <param name="w" type="GLubyte"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib3dvARB" alias="VertexAttrib3dvNV">
+ <function name="VertexAttrib4NubvARB" offset="628">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="3"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib4bvARB" offset="654">
<glx rop="4230" ignore="true"/>
</function>
- <function name="VertexAttrib4svARB" alias="VertexAttrib4svNV">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="4"/>
- </function>
-
<function name="VertexAttrib4ivARB" offset="655">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
<glx rop="4234" ignore="true"/>
</function>
- <function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="4"/>
- </function>
-
- <function name="VertexAttrib4dvARB" alias="VertexAttrib4dvNV">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="4"/>
- </function>
-
<function name="VertexAttrib4NbvARB" offset="659">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="4237" ignore="true"/>
</function>
- <function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- </function>
-
<function name="VertexAttrib4NusvARB" offset="662">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
<function name="GenProgramsARB" alias="GenProgramsNV">
<param name="n" type="GLsizei"/>
- <param name="programs" type="GLuint *"/>
+ <param name="programs" type="GLuint *" output="true"/>
</function>
<function name="IsProgramARB" alias="IsProgramNV">
<glx vendorpriv="1305" ignore="true"/>
</function>
- <!-- FIXME: This should alias to GetProgramivNV -->
<function name="GetProgramivARB" offset="680">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<glx vendorpriv="1307" ignore="true"/>
</function>
- <!-- FIXME: This should alias to GetProgramStringNV -->
<function name="GetProgramStringARB" offset="681">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="string" type="GLvoid *"/>
+ <param name="string" type="GLvoid *" output="true"/>
<glx vendorpriv="1308" handcode="true" ignore="true"/>
</function>
- <function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *"/>
- </function>
-
- <function name="GetVertexAttribfvARB" alias="GetVertexAttribfvNV">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
- </function>
-
- <function name="GetVertexAttribivARB" alias="GetVertexAttribivNV">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- </function>
-
<function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **"/>
+ <param name="params" type="GLvoid **" output="true"/>
</function>
</category>
<function name="GenBuffersARB" offset="692">
<param name="n" type="GLsizei"/>
- <param name="buffer" type="GLuint *"/>
+ <param name="buffer" type="GLuint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetBufferParameterivARB" offset="693">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetBufferPointervARB" offset="694">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **"/>
+ <param name="params" type="GLvoid **" output="true"/>
<glx ignore="true"/>
</function>
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptrARB"/>
<param name="size" type="GLsizeiptrARB"/>
- <param name="data" type="GLvoid *"/>
+ <param name="data" type="GLvoid *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GenQueriesARB" offset="700">
<param name="n" type="GLsizei"/>
- <param name="ids" type="GLuint *"/>
+ <param name="ids" type="GLuint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetQueryivARB" offset="705">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetQueryObjectivARB" offset="706">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetQueryObjectuivARB" offset="707">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *"/>
+ <param name="params" type="GLuint *" output="true"/>
<glx ignore="true"/>
</function>
</category>
<function name="GetObjectParameterfvARB" offset="741">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetObjectParameterivARB" offset="742">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetInfoLogARB" offset="743">
<param name="obj" type="GLhandleARB"/>
<param name="maxLength" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLcharARB *"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="infoLog" type="GLcharARB *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetAttachedObjectsARB" offset="744">
<param name="containerObj" type="GLhandleARB"/>
<param name="maxLength" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLhandleARB *"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="infoLog" type="GLhandleARB *" output="true"/>
<glx ignore="true"/>
</function>
<param name="programObj" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="maxLength" type="GLsizei"/>
- <param name="lenght" type="GLsizei *"/>
- <param name="size" type="GLint *"/>
- <param name="type" type="GLenum *"/>
- <param name="name" type="GLcharARB *"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLcharARB *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetUniformfvARB" offset="747">
<param name="programObj" type="GLhandleARB"/>
<param name="location" type="GLint"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetUniformivARB" offset="748">
<param name="programObj" type="GLhandleARB"/>
<param name="location" type="GLint"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetShaderSourceARB" offset="749">
<param name="obj" type="GLhandleARB"/>
<param name="maxLength" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="source" type="GLcharARB *"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="source" type="GLcharARB *" output="true"/>
<glx ignore="true"/>
</function>
</category>
<param name="length" type="GLsizei *" output="true"/>
<param name="size" type="GLint *" output="true"/>
<param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLcharARB *"/>
+ <param name="name" type="GLcharARB *" output="true"/>
<glx ignore="true"/>
</function>
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="image" type="GLvoid *"/>
+ <param name="image" type="GLvoid *" output="true"/>
<glx sop="1" handcode="true" ignore="true"/>
</function>
<param name="textures" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *" output="true"/>
<return type="GLboolean"/>
- <glx vendorpriv="11"/>
+ <glx vendorpriv="11" always_array="true"/>
</function>
<function name="BindTextureEXT" alias="BindTexture">
<function name="GenTexturesEXT" offset="440">
<param name="n" type="GLsizei"/>
<param name="textures" type="GLuint *" output="true"/>
- <glx vendorpriv="13"/>
+ <glx vendorpriv="13" always_array="true"/>
</function>
<function name="IsTextureEXT" offset="441">
<category name="GL_SGIS_sharpen_texture" number="22">
<function name="SharpenTexFuncSGIS" offset="444">
<param name="target" type="GLenum"/>
- <param name="n" type="GLsizei"/>
- <param name="points" type="const GLfloat *"/>
-
- <!-- This is hand coded because the number of array elements
- pointed to by 'points' is 2*n.
- -->
- <glx rop="2052" handcode="true" ignore="true"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="points" type="const GLfloat *" counter="n" count_scale="2"/>
+ <glx rop="2052" ignore="true"/>
</function>
<function name="GetSharpenTexFuncSGIS" offset="445">
<function name="GetPointervEXT" alias="GetPointerv">
<param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **"/>
+ <param name="params" type="GLvoid **" output="true"/>
</function>
<function name="IndexPointerEXT" offset="450">
<function name="InstrumentsBufferSGIX" offset="461">
<param name="size" type="GLsizei"/>
- <param name="buffer" type="GLint *"/>
+ <param name="buffer" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="PollInstrumentsSGIX" offset="462">
- <param name="marker_p" type="GLint *"/>
+ <param name="marker_p" type="GLint *" output="true"/>
<return type="GLint"/>
<glx ignore="true"/>
</function>
<category name="GL_SGIS_fog_function" number="64">
<function name="FogFuncSGIS" offset="?">
- <param name="n" type="GLsizei"/>
- <param name="points" type="const GLfloat *"/>
- <glx rop="2067" handcode="true"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="points" type="const GLfloat *" counter="n" count_scale="2"/>
+ <glx rop="2067" ignore="true"/>
</function>
<function name="GetFogFuncSGIS" offset="?">
<function name="GetImageTransformParameterivHP" offset="?">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
</function>
<function name="GetImageTransformParameterfvHP" offset="?">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
</function>
</category>
</category>
<category name="GL_EXT_cull_vertex" number="98">
+ <enum name="CULL_VERTEX_EXT" value="0x81AA"/>
+ <enum name="CULL_VERTEX_OBJECT_POSITION_EXT" value="0x81AB">
+ <size name="CullParameterfv" count="4"/>
+ <size name="CullParameterdv" count="4"/>
+ </enum>
+ <enum name="CULL_VERTEX_EYE_POSITION_EXT" value="0x81AC">
+ <size name="CullParameterfv" count="4"/>
+ <size name="CullParameterdv" count="4"/>
+ </enum>
+
<function name="CullParameterdvEXT" offset="542">
<param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *"/>
+ <param name="params" type="GLdouble *"/> <!-- Spec bug. Should be const. -->
<glx ignore="true"/>
</function>
<function name="CullParameterfvEXT" offset="543">
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *"/> <!-- Spec bug. Should be const. -->
<glx ignore="true"/>
</function>
</category>
<function name="GetFragmentLightfvSGIX" offset="489">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetFragmentLightivSGIX" offset="490">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetFragmentMaterialfvSGIX" offset="491">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetFragmentMaterialivSGIX" offset="492">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
</function>
<function name="FinishAsyncSGIX" offset="?">
- <param name="markerp" type="GLuint *"/>
+ <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. -->
<return type="GLint"/>
</function>
<function name="PollAsyncSGIX" offset="?">
- <param name="markerp" type="GLuint *"/>
+ <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. -->
<return type="GLint"/>
</function>
<category name="GL_EXT_multi_draw_arrays" number="148">
<function name="MultiDrawArraysEXT" offset="644">
<param name="mode" type="GLenum"/>
- <param name="first" type="GLint *"/>
- <param name="count" type="GLsizei *"/>
+ <param name="first" type="GLint *"/> <!-- Spec bug. Should be const. -->
+ <param name="count" type="GLsizei *"/> <!-- Spec bug. Should be const. -->
<param name="primcount" type="GLsizei"/>
<glx handcode="true"/>
</function>
<!-- Extension number 177 is a WGL extension. -->
<!-- Extension number 180 is not listed in the extension registry. -->
+
+<category name="GL_SUN_convolution_border_modes" number="182">
+ <enum name="WRAP_BORDER_SUN" value="0x81D4"/>
+</category>
+
<!-- Extension number 183 is a GLX extension. -->
<!-- Extension number 184 is not listed in the extension registry. -->
+<category name="GL_EXT_texture_lod_bias" number="186">
+ <enum name="TEXTURE_LOD_BIAS_EXT" value="0x8501">
+ <size name="TexParameterfv" count="1"/>
+ <size name="TexParameteriv" count="1"/>
+ </enum>
+</category>
+
<category name="GL_EXT_texture_filter_anisotropic" number="187">
<enum name="TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FE">
<size name="TexParameterfv" count="1"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <glx handcode="true"/>
</function>
<function name="WindowPos3fvMESA" offset="524">
<!-- Extension number 213 is not listed in the extension registry. -->
<category name="GL_SGIS_texture_color_mask" number="214">
+ <enum name="TEXTURE_COLOR_WRITEMASK_SGIS" value="0x81EF"/>
+
<function name="TextureColorMaskSGIS" offset="?">
<param name="red" type="GLboolean"/>
<param name="green" type="GLboolean"/>
<param name="blue" type="GLboolean"/>
<param name="alpha" type="GLboolean"/>
+ <glx rop="2082"/>
</function>
</category>
<function name="GenFencesNV" offset="648">
<param name="n" type="GLsizei"/>
- <param name="fences" type="GLuint *"/>
+ <param name="fences" type="GLuint *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetFenceivNV" offset="651">
<param name="fence" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
<param name="ustride" type="GLsizei"/>
<param name="vstride" type="GLsizei"/>
<param name="packed" type="GLboolean"/>
- <param name="points" type="GLvoid *"/>
+ <param name="points" type="GLvoid *" output="true"/>
</function>
<function name="GetMapParameterivNV" offset="?">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
</function>
<function name="GetMapParameterfvNV" offset="?">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
</function>
<function name="GetMapAttribParameterivNV" offset="?">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
</function>
<function name="GetMapAttribParameterfvNV" offset="?">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
</function>
<function name="EvalMapsNV" offset="?">
<function name="GetCombinerStageParameterfvNV" offset="?">
<param name="stage" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
</function>
</category>
<function name="AreProgramsResidentNV" offset="578">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="const GLuint *" count="n"/>
- <param name="residences" type="GLboolean *"/>
+ <param name="residences" type="GLboolean *" output="true"/>
<return type="GLboolean"/>
<glx vendorpriv="1293" ignore="true"/>
</function>
<function name="GenProgramsNV" offset="582">
<param name="n" type="GLsizei"/>
- <param name="ids" type="GLuint *"/>
+ <param name="ids" type="GLuint *" output="true"/>
<glx vendorpriv="1295" ignore="true"/>
</function>
<glx vendorpriv="1300" ignore="true"/>
</function>
- <function name="GetVertexAttribdvNV" offset="588">
+ <function name="GetVertexAttribdvNV" offset="753">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
<glx vendorpriv="1301" ignore="true"/>
</function>
- <function name="GetVertexAttribfvNV" offset="589">
+ <function name="GetVertexAttribfvNV" offset="754">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
<glx vendorpriv="1302" ignore="true"/>
</function>
- <function name="GetVertexAttribivNV" offset="590">
+ <function name="GetVertexAttribivNV" offset="755">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx handcode="true" ignore="true"/>
</function>
- <function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV">
+ <function name="VertexAttrib1dNV" offset="756" vectorequiv="VertexAttrib1dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib1dvNV" offset="604">
+ <function name="VertexAttrib1dvNV" offset="757">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="4197" doubles_in_order="true" ignore="true"/>
</function>
- <function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV">
+ <function name="VertexAttrib1fNV" offset="758" vectorequiv="VertexAttrib1fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib1fvNV" offset="606">
+ <function name="VertexAttrib1fvNV" offset="759">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="4193" ignore="true"/>
</function>
- <function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV">
+ <function name="VertexAttrib1sNV" offset="760" vectorequiv="VertexAttrib1svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib1svNV" offset="608">
+ <function name="VertexAttrib1svNV" offset="761">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
<glx rop="4189" ignore="true"/>
</function>
- <function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV">
+ <function name="VertexAttrib2dNV" offset="762" vectorequiv="VertexAttrib2dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib2dvNV" offset="610">
+ <function name="VertexAttrib2dvNV" offset="763">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="4198" doubles_in_order="true" ignore="true"/>
</function>
- <function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV">
+ <function name="VertexAttrib2fNV" offset="764" vectorequiv="VertexAttrib2fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib2fvNV" offset="612">
+ <function name="VertexAttrib2fvNV" offset="765">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="4194" ignore="true"/>
</function>
- <function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV">
+ <function name="VertexAttrib2sNV" offset="766" vectorequiv="VertexAttrib2svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib2svNV" offset="614">
+ <function name="VertexAttrib2svNV" offset="767">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
<glx rop="4190" ignore="true"/>
</function>
- <function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV">
+ <function name="VertexAttrib3dNV" offset="768" vectorequiv="VertexAttrib3dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib3dvNV" offset="616">
+ <function name="VertexAttrib3dvNV" offset="769">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="4199" doubles_in_order="true" ignore="true"/>
</function>
- <function name="VertexAttrib3fNV" offset="617" vectorequiv="VertexAttrib3fvNV">
+ <function name="VertexAttrib3fNV" offset="770" vectorequiv="VertexAttrib3fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib3fvNV" offset="618">
+ <function name="VertexAttrib3fvNV" offset="771">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="4195" ignore="true"/>
</function>
- <function name="VertexAttrib3sNV" offset="619" vectorequiv="VertexAttrib3svNV">
+ <function name="VertexAttrib3sNV" offset="772" vectorequiv="VertexAttrib3svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib3svNV" offset="620">
+ <function name="VertexAttrib3svNV" offset="773">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
<glx rop="4191" ignore="true"/>
</function>
- <function name="VertexAttrib4dNV" offset="621" vectorequiv="VertexAttrib4dvNV">
+ <function name="VertexAttrib4dNV" offset="774" vectorequiv="VertexAttrib4dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib4dvNV" offset="622">
+ <function name="VertexAttrib4dvNV" offset="775">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="4200" doubles_in_order="true" ignore="true"/>
</function>
- <function name="VertexAttrib4fNV" offset="623" vectorequiv="VertexAttrib4fvNV">
+ <function name="VertexAttrib4fNV" offset="776" vectorequiv="VertexAttrib4fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib4fvNV" offset="624">
+ <function name="VertexAttrib4fvNV" offset="777">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="4196" ignore="true"/>
</function>
- <function name="VertexAttrib4sNV" offset="625" vectorequiv="VertexAttrib4svNV">
+ <function name="VertexAttrib4sNV" offset="778" vectorequiv="VertexAttrib4svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib4svNV" offset="626">
+ <function name="VertexAttrib4svNV" offset="779">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
<glx rop="4192" ignore="true"/>
</function>
- <function name="VertexAttrib4ubNV" offset="627" vectorequiv="VertexAttrib4ubvNV">
+ <function name="VertexAttrib4ubNV" offset="780" vectorequiv="VertexAttrib4ubvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
<param name="y" type="GLubyte"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib4ubvNV" offset="628">
+ <function name="VertexAttrib4ubvNV" offset="781">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="4201" ignore="true"/>
<!-- Extension number 237 is a GLX extension. -->
<!-- Extension number 238 is a GLX extension. -->
<!-- Extension number 242 is a WGL extension. -->
+
+<category name="GL_ATI_fragment_shader" number="245">
+ <function name="GenFragmentShadersATI" offset="782">
+ <return type="GLuint"/>
+ <param name="range" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BindFragmentShaderATI" offset="783">
+ <param name="id" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteFragmentShaderATI" offset="784">
+ <param name="id" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BeginFragmentShaderATI" offset="785">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="EndFragmentShaderATI" offset="786">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PassTexCoordATI" offset="787">
+ <param name="dst" type="GLuint"/>
+ <param name="coord" type="GLuint"/>
+ <param name="swizzle" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SampleMapATI" offset="788">
+ <param name="dst" type="GLuint"/>
+ <param name="interp" type="GLuint"/>
+ <param name="swizzle" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ColorFragmentOp1ATI" offset="789">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ColorFragmentOp2ATI" offset="790">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ColorFragmentOp3ATI" offset="791">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <param name="arg3" type="GLuint"/>
+ <param name="arg3Rep" type="GLuint"/>
+ <param name="arg3Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AlphaFragmentOp1ATI" offset="792">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AlphaFragmentOp2ATI" offset="793">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AlphaFragmentOp3ATI" offset="794">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <param name="arg3" type="GLuint"/>
+ <param name="arg3Rep" type="GLuint"/>
+ <param name="arg3Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SetFragmentShaderConstantATI" offset="795">
+ <param name="dst" type="GLuint"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
<!-- Extension number 250 is a WGL extension. -->
<!-- Extension number 251 is a WGL extension. -->
<!-- Extension number 252 is a WGL extension. -->
<!-- Extension number 254 is a WGL extension. -->
<!-- Extension number 255 is a WGL extension. -->
+<category name="GL_SUN_mesh_array" number="257">
+ <enum name="QUAD_MESH_SUN" value="0x8614"/>
+ <enum name="TRIANGLE_MESH_SUN" value="0x8615"/>
+
+ <function name="DrawMeshArraysSUN" offset="?">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+</category>
+
<category name="GL_NV_point_sprite" number="262">
<!-- These existing enums can be passed as a parameter to the function
added for this extension. -->
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLfloat *" output="true"/>
<glx vendorpriv="1310" handcode="true" ignore="true"/>
</function>
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
- <param name="params" type="GLdouble *"/>
+ <param name="params" type="GLdouble *" output="true"/>
<glx vendorpriv="1311" handcode="true" ignore="true"/>
</function>
</category>
</enum>
</category>
+<category name="GL_OES_read_format" number="295">
+ <enum name="IMPLEMENTATION_COLOR_READ_TYPE_OES" value="0x8B9A"/>
+ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT_OES" value="0x8B9B"/>
+</category>
+
<category name="GL_EXT_depth_bounds_test" number="297">
<function name="DepthBoundsEXT" offset="699">
<param name="zmin" type="GLclampd"/>
</function>
</category>
+<category name="GL_EXT_pixel_buffer_object" number="302">
+ <enum name="PIXEL_PACK_BUFFER_EXT" value="0x88EB"/>
+ <enum name="PIXEL_UNPACK_BUFFER_EXT" value="0x88EC"/>
+ <enum name="PIXEL_PACK_BUFFER_BINDING_EXT" value="0x88ED"/>
+ <enum name="PIXEL_UNPACK_BUFFER_BINDING_EXT" value="0x88EF"/>
+</category>
<!-- Unnumbered extensions sorted by name. -->