add debugging for compresssed textures
[mesa.git] / src / mesa / glapi / gl_x86_asm.py
index 346252b7b620cdc47f9ccd72801e1a33ef4581ff..cb2f6d5b209e9a3021b6f9fee7259cf6b61cbe9b 100644 (file)
@@ -108,7 +108,7 @@ class PrintGenericStubs(gl_XML.FilterGLAPISpecBase):
                print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
                print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
                print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
-               print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\'
+               print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
                print '\tJMP(GL_OFFSET(off))'
                print '#endif'
                print ''
@@ -138,8 +138,8 @@ class PrintGenericStubs(gl_XML.FilterGLAPISpecBase):
                print 'EXTERN GLNAME(_glapi_get_dispatch)'
                print '#endif'
                print ''
-               print '\t\tALIGNTEXT16 ; GLOBL gl_dispatch_functions_start'
-               print 'gl_dispatch_functions_start:'
+               print '\t\tALIGNTEXT16 ; GLOBL GLNAME(gl_dispatch_functions_start)'
+               print 'GLNAME(gl_dispatch_functions_start):'
                print ''
                return