-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
-#include "glheader.h"
+#ifdef HAVE_DIX_CONFIG_H
+
+#include <dix-config.h>
+#define PUBLIC
+
+#else
+
+#include "main/glheader.h"
+
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#ifdef DEBUG
+#include <assert.h>
+#endif
+
#include "glapi.h"
#include "glapioffsets.h"
#include "glapitable.h"
-#include "glthread.h"
+
/***** BEGIN NO-OP DISPATCH *****/
static GLboolean WarnFlag = GL_FALSE;
static _glapi_warning_func warning_func;
-
/*
* Enable/disable printing of warning messages.
*/
-void
+PUBLIC void
_glapi_noop_enable_warnings(GLboolean enable)
{
WarnFlag = enable;
/*
* Register a callback function for reporting errors.
*/
-void
+PUBLIC void
_glapi_set_warning_func( _glapi_warning_func func )
{
warning_func = func;
static GLboolean
warn(void)
{
+#if !defined(_WIN32_WCE)
if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
&& warning_func) {
return GL_TRUE;
else {
return GL_FALSE;
}
+#else
+ return GL_FALSE;
+#endif
}
#define KEYWORD1 static
+#define KEYWORD1_ALT static
#define KEYWORD2 GLAPIENTRY
#define NAME(func) NoOp##func
#define F NULL
-#define DISPATCH(func, args, msg) \
- if (warn()) { \
- warning_func(NULL, "GL User Error: called without context:"); \
- warning_func msg; \
+#define DISPATCH(func, args, msg) \
+ if (warn()) { \
+ warning_func(NULL, "GL User Error: called without context: %s", #func); \
}
-#define RETURN_DISPATCH(func, args, msg) \
- if (warn()) { \
- warning_func(NULL, "GL User Error: called without context:"); \
- warning_func msg; \
- } \
+#define RETURN_DISPATCH(func, args, msg) \
+ if (warn()) { \
+ warning_func(NULL, "GL User Error: called without context: %s", #func); \
+ } \
return 0
#define DISPATCH_TABLE_NAME __glapi_noop_table
-#define UNUSED_TABLE_NAME __usused_noop_functions
+#define UNUSED_TABLE_NAME __unused_noop_functions
-#define TABLE_ENTRY(name) (void *) NoOp##name
+#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
-static int NoOpUnused(void)
+static GLint NoOpUnused(void)
{
if (warn()) {
warning_func(NULL, "GL User Error: calling extension function without a current context\n");
-/***** BEGIN THREAD-SAFE DISPATCH *****/
-
-#if defined(THREADS)
-
/**
- * \name Multi-threaded control support variables
+ * \name Current dispatch and current context control variables
+ *
+ * Depending on whether or not multithreading is support, and the type of
+ * support available, several variables are used to store the current context
+ * pointer and the current dispatch table pointer. In the non-threaded case,
+ * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
+ * purpose.
*
- * If thread-safety is supported, there are two potential mechanisms that can
- * be used. The old-style mechanism would set \c _glapi_Dispatch to a special
- * thread-safe dispatch table. These dispatch routines would call
- * \c _glapi_get_dispatch to get the actual dispatch pointer. In this
- * setup \c _glapi_Dispatch could never be \c NULL. This dual layered
- * dispatch setup performed great for single-threaded apps, but didn't
- * perform well for multithreaded apps.
+ * In the "normal" threaded case, the variables \c _glapi_Dispatch and
+ * \c _glapi_Context will be \c NULL if an application is detected as being
+ * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
+ * and \c _glapi_Context just like the case without any threading support.
+ * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
+ * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
+ * static dispatch functions access these variables via \c _glapi_get_dispatch
+ * and \c _glapi_get_context.
*
- * In the new mechansim, there are two variables. The first is
- * \c _glapi_DispatchTSD. In the single-threaded case, this variable points
- * to the dispatch table. In the multi-threaded case, this variable is
- * \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the
- * actual dispatch table. \c _glapi_DispatchTSD is used to signal to the
- * static dispatch functions to call \c _glapi_get_dispatch to get the real
- * dispatch table.
+ * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
+ * possible for the original thread to be setting it at the same instant a new
+ * thread, perhaps running on a different processor, is clearing it. Because
+ * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
+ * used to determine whether or not the application is multithreaded.
*
- * Throughout the code \c _glapi_DispatchTSD == \c NULL is used to determine
- * whether or not the application is multi-threaded.
+ * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
+ * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
+ * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
+ * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
+ * between TLS enabled loaders and non-TLS DRI drivers.
*/
/*@{*/
-_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
-static _glthread_TSD RealDispatchTSD; /**< only when using override */
-static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
-/*@}*/
+#if defined(GLX_USE_TLS)
+PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
+ __attribute__((tls_model("initial-exec")))
+ = (struct _glapi_table *) __glapi_noop_table;
-#define DISPATCH_TABLE_NAME __glapi_threadsafe_table
-#define UNUSED_TABLE_NAME __usused_threadsafe_functions
-
-#define TABLE_ENTRY(name) (void *) gl##name
-
-static int glUnused(void)
-{
- return 0;
-}
-
-#include "glapitemp.h"
-
-#endif
-
-/***** END THREAD-SAFE DISPATCH *****/
+PUBLIC __thread void * _glapi_tls_Context
+ __attribute__((tls_model("initial-exec")));
+PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
+PUBLIC const void *_glapi_Context = NULL;
+#else
-struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
-struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table;
-struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
+#if defined(THREADS)
-/* Used when thread safety disabled */
-void *_glapi_Context = NULL;
+static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
+_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
+static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
+#if defined(WIN32_THREADS)
+void FreeTSD(_glthread_TSD *p);
+void FreeAllTSD(void)
+{
+ FreeTSD(&_gl_DispatchTSD);
+ FreeTSD(&ContextTSD);
+}
+#endif /* defined(WIN32_THREADS) */
-static GLboolean DispatchOverride = GL_FALSE;
+#endif /* defined(THREADS) */
+PUBLIC struct _glapi_table *_glapi_Dispatch =
+ (struct _glapi_table *) __glapi_noop_table;
+PUBLIC void *_glapi_Context = NULL;
+#endif /* defined(GLX_USE_TLS) */
+/*@}*/
-/* strdup() is actually not a standard ANSI C or POSIX routine.
- * Irix will not define it if ANSI mode is in effect.
- */
-static char *
-str_dup(const char *str)
-{
- char *copy;
- copy = (char*) malloc(strlen(str) + 1);
- if (!copy)
- return NULL;
- strcpy(copy, str);
- return copy;
-}
-/*
+/**
* We should call this periodically from a function such as glXMakeCurrent
* in order to test if multiple threads are being used.
*/
void
_glapi_check_multithread(void)
{
-#if defined(THREADS)
- if ( _glapi_DispatchTSD != NULL ) {
+#if defined(THREADS) && !defined(GLX_USE_TLS)
+ if (!ThreadSafe) {
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
if (firstCall) {
firstCall = GL_FALSE;
}
else if (knownID != _glthread_GetID()) {
+ ThreadSafe = GL_TRUE;
_glapi_set_dispatch(NULL);
+ _glapi_set_context(NULL);
}
}
else if (!_glapi_get_dispatch()) {
-/*
+/**
* Set the current context pointer for this thread.
* The context pointer is an opaque type which should be cast to
* void from the real context pointer type.
*/
-void
+PUBLIC void
_glapi_set_context(void *context)
{
-#if defined(THREADS)
+ (void) __unused_noop_functions; /* silence a warning */
+#if defined(GLX_USE_TLS)
+ _glapi_tls_Context = context;
+#elif defined(THREADS)
_glthread_SetTSD(&ContextTSD, context);
- _glapi_Context = (_glapi_DispatchTSD == NULL) ? NULL : context;
+ _glapi_Context = (ThreadSafe) ? NULL : context;
#else
_glapi_Context = context;
#endif
-/*
+/**
* Get the current context pointer for this thread.
* The context pointer is an opaque type which should be cast from
* void to the real context pointer type.
*/
-void *
+PUBLIC void *
_glapi_get_context(void)
{
-#if defined(THREADS)
- if ( _glapi_DispatchTSD == NULL ) {
+#if defined(GLX_USE_TLS)
+ return _glapi_tls_Context;
+#elif defined(THREADS)
+ if (ThreadSafe) {
return _glthread_GetTSD(&ContextTSD);
}
else {
#endif
}
+#ifdef USE_X86_ASM
-
-/*
- * Set the global or per-thread dispatch table pointer.
- */
-void
-_glapi_set_dispatch(struct _glapi_table *dispatch)
-{
- struct _glapi_table * old_style_dispatch;
-
-
- /* Use the no-op functions if a NULL dispatch table was requested.
- */
-
- old_style_dispatch = (struct _glapi_table *) (dispatch == NULL)
- ? __glapi_noop_table : dispatch;
-
-#ifdef DEBUG
- if (dispatch != NULL) {
- _glapi_check_table(dispatch);
- }
-#endif
-
-#if defined(THREADS)
- if (DispatchOverride) {
- _glthread_SetTSD(&RealDispatchTSD, (void *) old_style_dispatch);
- if ( dispatch == NULL )
- _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
- else
- _glapi_RealDispatch = dispatch;
- }
- else {
- /* normal operation */
- _glthread_SetTSD(&_gl_DispatchTSD, (void *) old_style_dispatch);
- _glapi_DispatchTSD = dispatch;
-
- _glapi_Dispatch = (dispatch == NULL)
- ? (struct _glapi_table *) __glapi_threadsafe_table
- : old_style_dispatch;
- }
-#else /*THREADS*/
- if (DispatchOverride) {
- _glapi_RealDispatch = dispatch;
- }
- else {
- _glapi_Dispatch = dispatch;
- }
-#endif /*THREADS*/
-}
-
-
-
-/*
- * Return pointer to current dispatch table for calling thread.
- */
-struct _glapi_table *
-_glapi_get_dispatch(void)
-{
-#if defined(THREADS)
- if ( _glapi_DispatchTSD == NULL ) {
- if (DispatchOverride) {
- return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
- }
- else {
- return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
- }
- }
- else {
- if (DispatchOverride) {
- assert(_glapi_RealDispatch);
- return _glapi_RealDispatch;
- }
- else {
- assert(_glapi_DispatchTSD);
- return _glapi_DispatchTSD;
- }
- }
-#else
- return _glapi_Dispatch;
-#endif
-}
-
-
-/*
- * Notes on dispatch overrride:
- *
- * Dispatch override allows an external agent to hook into the GL dispatch
- * mechanism before execution goes into the core rendering library. For
- * example, a trace mechanism would insert itself as an overrider, print
- * logging info for each GL function, then dispatch to the real GL function.
- *
- * libGLS (GL Stream library) is another agent that might use override.
- *
- * We don't allow more than one layer of overriding at this time.
- * In the future we may allow nested/layered override. In that case
- * _glapi_begin_dispatch_override() will return an override layer,
- * _glapi_end_dispatch_override(layer) will remove an override layer
- * and _glapi_get_override_dispatch(layer) will return the dispatch
- * table for a given override layer. layer = 0 will be the "real"
- * dispatch table.
- */
-
-/*
- * Return: dispatch override layer number.
- */
-int
-_glapi_begin_dispatch_override(struct _glapi_table *override)
-{
- struct _glapi_table *real = _glapi_get_dispatch();
-
- assert(!DispatchOverride); /* can't nest at this time */
- DispatchOverride = GL_TRUE;
-
- _glapi_set_dispatch(real);
-
-#if defined(THREADS)
- _glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
- if ( _glapi_DispatchTSD == NULL ) {
- _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
- }
- else {
- _glapi_Dispatch = override;
- _glapi_DispatchTSD = override;
- }
-#else
- _glapi_Dispatch = override;
-#endif
- return 1;
-}
-
-
-void
-_glapi_end_dispatch_override(int layer)
-{
- struct _glapi_table *real = _glapi_get_dispatch();
- (void) layer;
- DispatchOverride = GL_FALSE;
- _glapi_set_dispatch(real);
- /* the rest of this isn't needed, just play it safe */
-#if defined(THREADS)
- _glthread_SetTSD(&RealDispatchTSD, NULL);
-#endif
- _glapi_RealDispatch = NULL;
-}
-
-
-struct _glapi_table *
-_glapi_get_override_dispatch(int layer)
-{
- if (layer == 0) {
- return _glapi_get_dispatch();
- }
- else {
- if (DispatchOverride) {
-#if defined(THREADS)
- return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
+#if defined( GLX_USE_TLS )
+extern GLubyte gl_dispatch_functions_start[];
+extern GLubyte gl_dispatch_functions_end[];
#else
- return _glapi_Dispatch;
-#endif
- }
- else {
- return NULL;
- }
- }
-}
-
-
-struct name_address_offset {
- const char *Name;
- GLvoid *Address;
- GLuint Offset;
-};
-
-
-#if !defined( USE_X86_ASM )
-#define NEED_FUNCTION_POINTER
+extern const GLubyte gl_dispatch_functions_start[];
#endif
-/* The code in this file is auto-generated with Python */
-#include "glprocs.h"
-
-
-static const glprocs_table_t *
-find_entry( const char * n )
-{
- unsigned i;
-
- for ( i = 0 ; static_functions[i].Name_offset >= 0 ; i++ ) {
- const char * test_name;
-
- test_name = gl_string_table + static_functions[i].Name_offset;
- if (strcmp(test_name, n) == 0) {
- return & static_functions[i];
- }
- }
- return NULL;
-}
-
-/*
- * Return dispatch table offset of the named static (built-in) function.
- * Return -1 if function not found.
- */
-static GLint
-get_static_proc_offset(const char *funcName)
-{
- const glprocs_table_t * const f = find_entry( funcName );
-
- if ( f != NULL ) {
- return f->Offset;
- }
- return -1;
-}
-
+#endif /* USE_X86_ASM */
-#ifdef USE_X86_ASM
-extern const GLubyte gl_dispatch_functions_start[];
-# if defined(PTHREADS)
-# define X86_DISPATCH_FUNCTION_SIZE 32
+#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
+# define DISPATCH_FUNCTION_SIZE 16
+#elif defined(USE_X86_ASM)
+# if defined(THREADS) && !defined(GLX_USE_TLS)
+# define DISPATCH_FUNCTION_SIZE 32
# else
-# define X86_DISPATCH_FUNCTION_SIZE 16
+# define DISPATCH_FUNCTION_SIZE 16
# endif
-
-
-/*
- * Return dispatch function address the named static (built-in) function.
- * Return NULL if function not found.
- */
-static const GLvoid *
-get_static_proc_address(const char *funcName)
-{
- const glprocs_table_t * const f = find_entry( funcName );
-
- if ( f != NULL ) {
- return gl_dispatch_functions_start
- + (X86_DISPATCH_FUNCTION_SIZE * f->Offset);
- }
- else {
- return NULL;
- }
-}
-
-#else
-
-
-/*
- * Return dispatch function address the named static (built-in) function.
- * Return NULL if function not found.
- */
-static const GLvoid *
-get_static_proc_address(const char *funcName)
-{
- const glprocs_table_t * const f = find_entry( funcName );
- return ( f != NULL ) ? f->Address : NULL;
-}
-
-#endif /* USE_X86_ASM */
-
-
-static const char *
-get_static_proc_name( GLuint offset )
-{
- unsigned i;
-
- for ( i = 0 ; static_functions[i].Name_offset >= 0 ; i++ ) {
- if (static_functions[i].Offset == offset) {
- return gl_string_table + static_functions[i].Name_offset;
- }
- }
- return NULL;
-}
-
-
-
-/**********************************************************************
- * Extension function management.
- */
-
-/*
- * Number of extension functions which we can dynamically add at runtime.
- */
-#define MAX_EXTENSION_FUNCS 300
-
-
-/*
- * The disptach table size (number of entries) is the sizeof the
- * _glapi_table struct plus the number of dynamic entries we can add.
- * The extra slots can be filled in by DRI drivers that register new extension
- * functions.
- */
-#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
-
-
-static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
-static GLuint NumExtEntryPoints = 0;
-
-#ifdef USE_SPARC_ASM
-extern void __glapi_sparc_icache_flush(unsigned int *);
#endif
-/*
- * Generate a dispatch function (entrypoint) which jumps through
- * the given slot number (offset) in the current dispatch table.
- * We need assembly language in order to accomplish this.
- */
-static void *
-generate_entrypoint(GLuint functionOffset)
-{
-#if defined(USE_X86_ASM)
- /*
- * This x86 code contributed by Josh Vanderhoof.
- *
- * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
- * 00 01 02 03 04
- * 5: 85 c0 testl %eax,%eax
- * 05 06
- * 7: 74 06 je f <entrypoint+0xf>
- * 07 08
- * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
- * 09 0a 0b 0c 0d 0e
- * f: e8 fc ff ff ff call __glapi_get_dispatch
- * 0f 10 11 12 13
- * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
- * 14 15 16 17 18 19
- */
- static const unsigned char insn_template[] = {
- 0xa1, 0x00, 0x00, 0x00, 0x00,
- 0x85, 0xc0,
- 0x74, 0x06,
- 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
- 0xe8, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
- };
- unsigned char *code = (unsigned char *) malloc(sizeof(insn_template));
- unsigned int next_insn;
- if (code) {
- memcpy(code, insn_template, sizeof(insn_template));
-
- *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_DispatchTSD;
- *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
- next_insn = (unsigned int)(code + 0x14);
- *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
- *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
- }
- return code;
-#elif defined(USE_SPARC_ASM)
-
-#if defined(__sparc_v9__) && !defined(__linux__)
- static const unsigned int insn_template[] = {
- 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
- 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
- 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
- 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
- 0x8528b020, /* sllx %g2, 32, %g2 */
- 0xc2584002, /* ldx [%g1 + %g2], %g1 */
- 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
- 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
- 0xc6584002, /* ldx [%g1 + %g2], %g3 */
- 0x81c0c000, /* jmpl %g3, %g0 */
- 0x01000000 /* nop */
- };
-#else
- static const unsigned int insn_template[] = {
- 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
- 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
- 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
- 0x81c0c000, /* jmpl %g3, %g0 */
- 0x01000000 /* nop */
- };
+#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer)
+# define NEED_FUNCTION_POINTER
#endif
- unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
- unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
- if (code) {
- memcpy(code, insn_template, sizeof(insn_template));
-
-#if defined(__sparc_v9__) && !defined(__linux__)
- code[0] |= (glapi_addr >> (32 + 10));
- code[1] |= ((glapi_addr & 0xffffffff) >> 10);
- __glapi_sparc_icache_flush(&code[0]);
- code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
- code[3] |= (glapi_addr & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[2]);
- code[6] |= ((functionOffset * 8) >> 10);
- code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[6]);
-#else
- code[0] |= (glapi_addr >> 10);
- code[1] |= (glapi_addr & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[0]);
- code[2] |= (functionOffset * 4);
- __glapi_sparc_icache_flush(&code[2]);
-#endif
- }
- return code;
-#else
- return NULL;
-#endif /* USE_*_ASM */
-}
-
-/*
- * This function inserts a new dispatch offset into the assembly language
- * stub that was generated with the preceeding function.
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+/**
+ * Perform platform-specific GL API entry-point fixups.
*/
static void
-fill_in_entrypoint_offset(void *entrypoint, GLuint offset)
+init_glapi_relocs( void )
{
-#if defined(USE_X86_ASM)
-
- unsigned char *code = (unsigned char *) entrypoint;
- *(unsigned int *)(code + 0x0b) = offset * 4;
- *(unsigned int *)(code + 0x16) = offset * 4;
-
-#elif defined(USE_SPARC_ASM)
-
- /* XXX this hasn't been tested! */
- unsigned int *code = (unsigned int *) entrypoint;
-#if defined(__sparc_v9__) && !defined(__linux__)
- code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */
- code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */
- code[6] |= ((offset * 8) >> 10);
- code[7] |= ((offset * 8) & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[6]);
-#else /* __sparc_v9__ && !linux */
- code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */
- code[2] |= (offset * 4);
- __glapi_sparc_icache_flush(&code[2]);
-#endif /* __sparc_v9__ && !linux */
-
-#endif /* USE_*_ASM */
+#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
+ extern unsigned long _x86_get_dispatch(void);
+ char run_time_patch[] = {
+ 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
+ };
+ GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
+ const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
+ GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
+
+ *offset = _x86_get_dispatch();
+ while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
+ (void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
+ curr_func += DISPATCH_FUNCTION_SIZE;
+ }
+#endif
}
+#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
-/*
- * Add a new extension function entrypoint.
- * Return: GL_TRUE = success or GL_FALSE = failure
+/**
+ * Set the global or per-thread dispatch table pointer.
+ * If the dispatch parameter is NULL we'll plug in the no-op dispatch
+ * table (__glapi_noop_table).
*/
-GLboolean
-_glapi_add_entrypoint(const char *funcName, GLuint offset)
+PUBLIC void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
{
- /* trivial rejection test */
-#ifdef MANGLE
- if (!funcName || funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
- return NULL;
-#else
- if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
- return GL_FALSE;
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+ static pthread_once_t once_control = PTHREAD_ONCE_INIT;
+ pthread_once( & once_control, init_glapi_relocs );
#endif
- /* first check if the named function is already statically present */
- {
- GLint index = get_static_proc_offset(funcName);
- if (index >= 0) {
- return (GLboolean) ((GLuint) index == offset); /* bad offset! */
- }
- }
-
- /* See if this function has already been dynamically added */
- {
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- /* function already registered */
- if (ExtEntryTable[i].Offset == offset) {
- return GL_TRUE; /* offsets match */
- }
- else if (ExtEntryTable[i].Offset == (GLuint) ~0
- && offset < DISPATCH_TABLE_SIZE) {
- /* need to patch-up the dispatch code */
- if (offset != (GLuint) ~0) {
- fill_in_entrypoint_offset(ExtEntryTable[i].Address, offset);
- ExtEntryTable[i].Offset = offset;
- }
- return GL_TRUE;
- }
- else {
- return GL_FALSE; /* bad offset! */
- }
- }
- }
- }
-
- /* This is a new function, try to add it. */
- if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS ||
- offset >= DISPATCH_TABLE_SIZE) {
- /* No space left */
- return GL_FALSE;
+ if (!dispatch) {
+ /* use the no-op functions */
+ dispatch = (struct _glapi_table *) __glapi_noop_table;
}
+#ifdef DEBUG
else {
- void *entrypoint = generate_entrypoint(offset);
- if (!entrypoint)
- return GL_FALSE; /* couldn't generate assembly */
-
- /* OK! */
- ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = offset;
- ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
- NumExtEntryPoints++;
-
- return GL_TRUE; /* success */
- }
-
- /* should never get here, silence compiler warnings */
- return GL_FALSE;
-}
-
-
-/*
- * Return offset of entrypoint for named function within dispatch table.
- */
-GLint
-_glapi_get_proc_offset(const char *funcName)
-{
- /* search extension functions first */
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- return ExtEntryTable[i].Offset;
- }
+ _glapi_check_table(dispatch);
}
+#endif
- /* search static functions */
- return get_static_proc_offset(funcName);
+#if defined(GLX_USE_TLS)
+ _glapi_tls_Dispatch = dispatch;
+#elif defined(THREADS)
+ _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
+ _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
+#else /*THREADS*/
+ _glapi_Dispatch = dispatch;
+#endif /*THREADS*/
}
-/*
- * Return entrypoint for named function.
+/**
+ * Return pointer to current dispatch table for calling thread.
*/
-const GLvoid *
-_glapi_get_proc_address(const char *funcName)
+PUBLIC struct _glapi_table *
+_glapi_get_dispatch(void)
{
- GLuint i;
-
-#ifdef MANGLE
- if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
- return NULL;
+ struct _glapi_table * api;
+#if defined(GLX_USE_TLS)
+ api = _glapi_tls_Dispatch;
+#elif defined(THREADS)
+ api = (ThreadSafe)
+ ? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
+ : _glapi_Dispatch;
#else
- if (funcName[0] != 'g' || funcName[1] != 'l')
- return NULL;
+ api = _glapi_Dispatch;
#endif
-
- /* search extension functions first */
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- return ExtEntryTable[i].Address;
- }
- }
-
- /* search static functions */
- {
- const GLvoid *func = get_static_proc_address(funcName);
- if (func)
- return func;
- }
-
- /* generate new entrypoint - use a temporary dispatch offset of
- * ~0 (i.e. -1). Later, when the driver calls _glapi_add_entrypoint()
- * we'll put in the proper offset. If that never happens, and the
- * user calls this function, he'll segfault. That's what you get
- * when you try calling a GL function that doesn't really exist.
- */
- if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
- GLvoid *entrypoint = generate_entrypoint(~0);
- if (!entrypoint)
- return GL_FALSE;
-
- ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = ~0;
- ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
- NumExtEntryPoints++;
-
- return entrypoint;
- }
- else {
- /* no space for new functions! */
- return NULL;
- }
+ return api;
}
+
/*
- * Return the name of the function at the given dispatch offset.
- * This is only intended for debugging.
+ * The dispatch table size (number of entries) is the size of the
+ * _glapi_table struct plus the number of dynamic entries we can add.
+ * The extra slots can be filled in by DRI drivers that register new extension
+ * functions.
*/
-const char *
-_glapi_get_proc_name(GLuint offset)
-{
- GLuint i;
- const char * n;
-
- /* search built-in functions */
- n = get_static_proc_name(offset);
- if ( n != NULL ) {
- return n;
- }
-
- /* search added extension functions */
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (ExtEntryTable[i].Offset == offset) {
- return ExtEntryTable[i].Name;
- }
- }
- return NULL;
-}
-
+#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
-/*
+/**
* Return size of dispatch table struct as number of functions (or
* slots).
*/
-GLuint
+PUBLIC GLuint
_glapi_get_dispatch_table_size(void)
{
return DISPATCH_TABLE_SIZE;
}
-
-/*
- * Get API dispatcher version string.
- */
-const char *
-_glapi_get_version(void)
-{
- return "20021001"; /* YYYYMMDD */
-}
-
-
-
-/*
+/**
* Make sure there are no NULL pointers in the given dispatch table.
* Intended for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
-#ifdef DEBUG
+#ifdef EXTRA_DEBUG
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
assert(blendColorOffset == _gloffset_BlendColor);
assert(blendColorOffset == offset);
}
- {
- GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
- char *istextureFunc = (char*) &table->IsTextureEXT;
- GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
- assert(istextureOffset == _gloffset_IsTextureEXT);
- assert(istextureOffset == offset);
- }
{
GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
assert(secondaryColor3fOffset == offset);
- assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (void *) &glSecondaryColor3fEXT);
}
{
GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
assert(pointParameterivOffset == _gloffset_PointParameterivNV);
assert(pointParameterivOffset == offset);
- assert(_glapi_get_proc_address("glPointParameterivNV") == (void *) &glPointParameterivNV);
}
{
GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
assert(setFenceOffset == _gloffset_SetFenceNV);
assert(setFenceOffset == offset);
- assert(_glapi_get_proc_address("glSetFenceNV") == (void *) &glSetFenceNV);
}
+#else
+ (void) table;
#endif
}