-/* $Id: glapi.c,v 1.24 2000/01/16 07:26:35 joshv Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 6.3
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* There are functions to set/get the current dispatch table for the
* current thread and to manage registration/dispatch of dynamically
* added extension functions.
+ *
+ * It's intended that this file and the other glapi*.[ch] files are
+ * flexible enough to be reused in several places: XFree86, DRI-
+ * based libGL.so, and perhaps the SGI SI.
+ *
+ * NOTE: There are no dependencies on Mesa in this code.
+ *
+ * Versions (API changes):
+ * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
+ * 2001/01/16 - added dispatch override feature for Mesa 3.5
+ * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
+ * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
+ * itself (using offset ~0). _glapi_add_entrypoint() can be
+ * called afterward and it'll fill in the correct dispatch
+ * offset. This allows DRI libGL to avoid probing for DRI
+ * drivers! No changes to the public glapi interface.
*/
-#include <assert.h>
-#include <stdlib.h> /* to get NULL */
-#include <string.h>
+#include "glheader.h"
#include "glapi.h"
-#include "glapinoop.h"
#include "glapioffsets.h"
#include "glapitable.h"
+#include "glthread.h"
+/***** BEGIN NO-OP DISPATCH *****/
+static GLboolean WarnFlag = GL_FALSE;
+static _glapi_warning_func warning_func;
-/* This is used when thread safety is disabled */
-struct _glapi_table *_mesa_Dispatch = &__glapi_noop_table;
-/* Used when thread safety disabled */
-void *_glapi_CurrentContext = NULL;
+/*
+ * Enable/disable printing of warning messages.
+ */
+PUBLIC void
+_glapi_noop_enable_warnings(GLboolean enable)
+{
+ WarnFlag = enable;
+}
+/*
+ * Register a callback function for reporting errors.
+ */
+PUBLIC void
+_glapi_set_warning_func( _glapi_warning_func func )
+{
+ warning_func = func;
+}
-#if defined(THREADS)
+static GLboolean
+warn(void)
+{
+ if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
+ && warning_func) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
-#include "glthread.h"
-/* Flag to indicate whether thread-safe dispatch is enabled */
-static GLboolean ThreadSafe = GL_FALSE;
+#define KEYWORD1 static
+#define KEYWORD2 GLAPIENTRY
+#define NAME(func) NoOp##func
+
+#define F NULL
+
+#define DISPATCH(func, args, msg) \
+ if (warn()) { \
+ warning_func(NULL, "GL User Error: called without context: %s", #func); \
+ }
-static _glthread_TSD DispatchTSD;
+#define RETURN_DISPATCH(func, args, msg) \
+ if (warn()) { \
+ warning_func(NULL, "GL User Error: called without context: %s", #func); \
+ } \
+ return 0
-static void dispatch_thread_init()
+#define DISPATCH_TABLE_NAME __glapi_noop_table
+#define UNUSED_TABLE_NAME __unused_noop_functions
+
+#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
+
+static GLint NoOpUnused(void)
{
- _glthread_InitTSD(&DispatchTSD);
+ if (warn()) {
+ warning_func(NULL, "GL User Error: calling extension function without a current context\n");
+ }
+ return 0;
}
+#include "glapitemp.h"
+
+/***** END NO-OP DISPATCH *****/
+
+
+
+/***** BEGIN THREAD-SAFE DISPATCH *****/
+
+#if defined(THREADS)
+
+/**
+ * \name Multi-threaded control support variables
+ *
+ * If thread-safety is supported, there are two potential mechanisms that can
+ * be used. The old-style mechanism would set \c _glapi_Dispatch to a special
+ * thread-safe dispatch table. These dispatch routines would call
+ * \c _glapi_get_dispatch to get the actual dispatch pointer. In this
+ * setup \c _glapi_Dispatch could never be \c NULL. This dual layered
+ * dispatch setup performed great for single-threaded apps, but didn't
+ * perform well for multithreaded apps.
+ *
+ * In the new mechansim, there are two variables. The first is
+ * \c _glapi_DispatchTSD. In the single-threaded case, this variable points
+ * to the dispatch table. In the multi-threaded case, this variable is
+ * \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the
+ * actual dispatch table. \c _glapi_DispatchTSD is used to signal to the
+ * static dispatch functions to call \c _glapi_get_dispatch to get the real
+ * dispatch table.
+ *
+ * There is a race condition in setting \c _glapi_DispatchTSD to \c NULL.
+ * It is possible for the original thread to be setting it at the same instant
+ * a new thread, perhaps running on a different processor, is clearing it.
+ * Because of that, \c ThreadSafe, which can only ever be changed to
+ * \c GL_TRUE, is used to determine whether or not the application is
+ * multithreaded.
+ */
+/*@{*/
+static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
+_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
+static _glthread_TSD RealDispatchTSD; /**< only when using override */
+static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
+/*@}*/
+
+
+#define DISPATCH_TABLE_NAME __glapi_threadsafe_table
+#define UNUSED_TABLE_NAME __unused_threadsafe_functions
-static _glthread_TSD ContextTSD;
+#define TABLE_ENTRY(name) (_glapi_proc) gl##name
-static void context_thread_init()
+static GLint glUnused(void)
{
- _glthread_InitTSD(&ContextTSD);
+ return 0;
}
+#include "glapitemp.h"
+
#endif
+/***** END THREAD-SAFE DISPATCH *****/
-static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
-static GLboolean GetSizeCalled = GL_FALSE;
+PUBLIC struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
+#if defined( THREADS )
+PUBLIC struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table;
+#endif
+PUBLIC struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
-/*
+/* Used when thread safety disabled */
+PUBLIC void *_glapi_Context = NULL;
+
+
+static GLboolean DispatchOverride = GL_FALSE;
+
+
+
+/**
+ * strdup() is actually not a standard ANSI C or POSIX routine.
+ * Irix will not define it if ANSI mode is in effect.
+ */
+static char *
+str_dup(const char *str)
+{
+ char *copy;
+ copy = (char*) malloc(strlen(str) + 1);
+ if (!copy)
+ return NULL;
+ strcpy(copy, str);
+ return copy;
+}
+
+
+
+/**
* We should call this periodically from a function such as glXMakeCurrent
- * in order to test if multiple threads are being used. When we detect
- * that situation we should then call _glapi_enable_thread_safety()
+ * in order to test if multiple threads are being used.
*/
-void
+PUBLIC void
_glapi_check_multithread(void)
{
#if defined(THREADS)
}
else if (knownID != _glthread_GetID()) {
ThreadSafe = GL_TRUE;
+ _glapi_set_dispatch(NULL);
}
}
- if (ThreadSafe) {
+ else if (!_glapi_get_dispatch()) {
/* make sure that this thread's dispatch pointer isn't null */
- if (!_glapi_get_dispatch()) {
- _glapi_set_dispatch(NULL);
- }
+ _glapi_set_dispatch(NULL);
}
#endif
}
-/*
+/**
* Set the current context pointer for this thread.
* The context pointer is an opaque type which should be cast to
* void from the real context pointer type.
*/
-void
-_glapi_set_current_context(void *context)
+PUBLIC void
+_glapi_set_context(void *context)
{
+ (void) __unused_noop_functions; /* silence a warning */
#if defined(THREADS)
- _glthread_SetTSD(&ContextTSD, context, context_thread_init);
- if (ThreadSafe)
- _glapi_CurrentContext = NULL; /* to help with debugging */
- else
- _glapi_CurrentContext = context;
+ (void) __unused_threadsafe_functions; /* silence a warning */
+ _glthread_SetTSD(&ContextTSD, context);
+ _glapi_Context = (ThreadSafe) ? NULL : context;
#else
- _glapi_CurrentContext = context;
+ _glapi_Context = context;
#endif
}
-/*
+/**
* Get the current context pointer for this thread.
* The context pointer is an opaque type which should be cast from
* void to the real context pointer type.
*/
-void *
-_glapi_get_current_context(void)
+PUBLIC void *
+_glapi_get_context(void)
{
#if defined(THREADS)
if (ThreadSafe) {
return _glthread_GetTSD(&ContextTSD);
}
else {
- return _glapi_CurrentContext;
+ return _glapi_Context;
}
#else
- return _glapi_CurrentContext;
+ return _glapi_Context;
#endif
}
-/*
+/**
* Set the global or per-thread dispatch table pointer.
*/
-void
+PUBLIC void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
if (!dispatch) {
/* use the no-op functions */
- dispatch = &__glapi_noop_table;
+ dispatch = (struct _glapi_table *) __glapi_noop_table;
}
#ifdef DEBUG
else {
#endif
#if defined(THREADS)
- _glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init);
- if (ThreadSafe)
- _mesa_Dispatch = NULL; /* to help with debugging */
- else
- _mesa_Dispatch = dispatch;
-#else
- _mesa_Dispatch = dispatch;
-#endif
+ if (DispatchOverride) {
+ _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
+ if (ThreadSafe)
+ _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
+ else
+ _glapi_RealDispatch = dispatch;
+ }
+ else {
+ /* normal operation */
+ _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
+ if (ThreadSafe) {
+ _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
+ _glapi_DispatchTSD = NULL;
+ }
+ else {
+ _glapi_Dispatch = dispatch;
+ _glapi_DispatchTSD = dispatch;
+ }
+ }
+#else /*THREADS*/
+ if (DispatchOverride) {
+ _glapi_RealDispatch = dispatch;
+ }
+ else {
+ _glapi_Dispatch = dispatch;
+ }
+#endif /*THREADS*/
}
-/*
+/**
* Return pointer to current dispatch table for calling thread.
*/
-struct _glapi_table *
+PUBLIC struct _glapi_table *
_glapi_get_dispatch(void)
{
#if defined(THREADS)
if (ThreadSafe) {
- return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
+ if (DispatchOverride) {
+ return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
+ }
+ else {
+ return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
+ }
}
else {
- assert(_mesa_Dispatch);
- return _mesa_Dispatch;
+ if (DispatchOverride) {
+ assert(_glapi_RealDispatch);
+ return _glapi_RealDispatch;
+ }
+ else {
+ assert(_glapi_DispatchTSD);
+ return _glapi_DispatchTSD;
+ }
}
#else
- return _mesa_Dispatch;
+ return _glapi_Dispatch;
#endif
}
+/*
+ * Notes on dispatch overrride:
+ *
+ * Dispatch override allows an external agent to hook into the GL dispatch
+ * mechanism before execution goes into the core rendering library. For
+ * example, a trace mechanism would insert itself as an overrider, print
+ * logging info for each GL function, then dispatch to the real GL function.
+ *
+ * libGLS (GL Stream library) is another agent that might use override.
+ *
+ * We don't allow more than one layer of overriding at this time.
+ * In the future we may allow nested/layered override. In that case
+ * _glapi_begin_dispatch_override() will return an override layer,
+ * _glapi_end_dispatch_override(layer) will remove an override layer
+ * and _glapi_get_override_dispatch(layer) will return the dispatch
+ * table for a given override layer. layer = 0 will be the "real"
+ * dispatch table.
+ */
/*
- * Return size of dispatch table struct as number of functions (or
- * slots).
+ * Return: dispatch override layer number.
*/
-GLuint
-_glapi_get_dispatch_table_size(void)
+PUBLIC int
+_glapi_begin_dispatch_override(struct _glapi_table *override)
{
- /* return sizeof(struct _glapi_table) / sizeof(void *);*/
- GetSizeCalled = GL_TRUE;
- return MaxDispatchOffset + 1;
+ struct _glapi_table *real = _glapi_get_dispatch();
+
+ assert(!DispatchOverride); /* can't nest at this time */
+ DispatchOverride = GL_TRUE;
+
+ _glapi_set_dispatch(real);
+
+#if defined(THREADS)
+ _glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
+ if ( ThreadSafe ) {
+ _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
+ _glapi_DispatchTSD = NULL;
+ }
+ else {
+ _glapi_Dispatch = override;
+ _glapi_DispatchTSD = override;
+ }
+#else
+ _glapi_Dispatch = override;
+#endif
+ return 1;
}
+PUBLIC void
+_glapi_end_dispatch_override(int layer)
+{
+ struct _glapi_table *real = _glapi_get_dispatch();
+ (void) layer;
+ DispatchOverride = GL_FALSE;
+ _glapi_set_dispatch(real);
+ /* the rest of this isn't needed, just play it safe */
+#if defined(THREADS)
+ _glthread_SetTSD(&RealDispatchTSD, NULL);
+#endif
+ _glapi_RealDispatch = NULL;
+}
-/*
- * Get API dispatcher version string.
- * XXX this isn't well defined yet.
- */
-const char *
-_glapi_get_version(void)
+
+PUBLIC struct _glapi_table *
+_glapi_get_override_dispatch(int layer)
{
- return "1.2";
+ if (layer == 0) {
+ return _glapi_get_dispatch();
+ }
+ else {
+ if (DispatchOverride) {
+#if defined(THREADS)
+ return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
+#else
+ return _glapi_Dispatch;
+#endif
+ }
+ else {
+ return NULL;
+ }
+ }
}
-struct name_address_pair {
- const char *Name;
- GLvoid *Address;
-};
+#if !defined( USE_X86_ASM )
+#define NEED_FUNCTION_POINTER
+#endif
-static struct name_address_pair static_functions[1000];
+/* The code in this file is auto-generated with Python */
+#include "glprocs.h"
+/**
+ * Search the table of static entrypoint functions for the named function
+ * and return the corresponding glprocs_table_t entry.
+ */
+static const glprocs_table_t *
+find_entry( const char * n )
+{
+ GLuint i;
-/*
+ for (i = 0; static_functions[i].Name_offset >= 0; i++) {
+ const char * test_name;
+
+ test_name = gl_string_table + static_functions[i].Name_offset;
+ if (strcmp(test_name, n) == 0) {
+ return & static_functions[i];
+ }
+ }
+ return NULL;
+}
+
+
+/**
* Return dispatch table offset of the named static (built-in) function.
* Return -1 if function not found.
*/
static GLint
get_static_proc_offset(const char *funcName)
{
- GLuint i;
- for (i = 0; static_functions[i].Name; i++) {
- if (strcmp(static_functions[i].Name, funcName) == 0) {
- return i;
- }
+ const glprocs_table_t * const f = find_entry( funcName );
+
+ if ( f != NULL ) {
+ return f->Offset;
}
return -1;
}
-/*
+#ifdef USE_X86_ASM
+extern const GLubyte gl_dispatch_functions_start[];
+
+# if defined(THREADS)
+# define X86_DISPATCH_FUNCTION_SIZE 32
+# else
+# define X86_DISPATCH_FUNCTION_SIZE 16
+# endif
+
+
+/**
* Return dispatch function address the named static (built-in) function.
* Return NULL if function not found.
*/
-static GLvoid *
+static const _glapi_proc
get_static_proc_address(const char *funcName)
{
- GLuint i = get_static_proc_offset(funcName);
- if (i >= 0)
- return static_functions[i].Address;
- else
+ const glprocs_table_t * const f = find_entry( funcName );
+
+ if ( f != NULL ) {
+ return (_glapi_proc) (gl_dispatch_functions_start
+ + (X86_DISPATCH_FUNCTION_SIZE * f->Offset));
+ }
+ else {
return NULL;
+ }
+}
+
+#else
+
+
+/**
+ * Return pointer to the named static (built-in) function.
+ * \return NULL if function not found.
+ */
+static const _glapi_proc
+get_static_proc_address(const char *funcName)
+{
+ const glprocs_table_t * const f = find_entry( funcName );
+ return ( f != NULL ) ? f->Address : NULL;
+}
+
+#endif /* USE_X86_ASM */
+
+
+/**
+ * Return the name of the function at the given offset in the dispatch
+ * table. For debugging only.
+ */
+static const char *
+get_static_proc_name( GLuint offset )
+{
+ GLuint i;
+
+ for (i = 0; static_functions[i].Name_offset >= 0; i++) {
+ if (static_functions[i].Offset == offset) {
+ return gl_string_table + static_functions[i].Name_offset;
+ }
+ }
+ return NULL;
}
* Extension function management.
*/
+/*
+ * Number of extension functions which we can dynamically add at runtime.
+ */
+#define MAX_EXTENSION_FUNCS 300
+
+
+/*
+ * The dispatch table size (number of entries) is the size of the
+ * _glapi_table struct plus the number of dynamic entries we can add.
+ * The extra slots can be filled in by DRI drivers that register new extension
+ * functions.
+ */
+#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
+
-struct _glapi_ext_entrypoint {
- const char *Name; /* the extension function's name */
- GLuint Offset; /* relative to start of dispatch table */
- GLvoid *Address; /* address of dispatch function */
+struct name_address_offset {
+ const char *Name;
+ _glapi_proc Address;
+ GLuint Offset;
};
-static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS];
-static GLuint NumExtEntryPoints = 0;
+static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
+static GLuint NumExtEntryPoints = 0;
+#ifdef USE_SPARC_ASM
+extern void __glapi_sparc_icache_flush(unsigned int *);
+#endif
-/*
+/**
* Generate a dispatch function (entrypoint) which jumps through
* the given slot number (offset) in the current dispatch table.
+ * We need assembly language in order to accomplish this.
*/
-static void *
-generate_entrypoint(GLuint offset)
+static _glapi_proc
+generate_entrypoint(GLuint functionOffset)
{
- /* XXX need to generate some assembly code here */
-
+#if defined(USE_X86_ASM)
+ /*
+ * This x86 code contributed by Josh Vanderhoof.
+ *
+ * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
+ * 00 01 02 03 04
+ * 5: 85 c0 testl %eax,%eax
+ * 05 06
+ * 7: 74 06 je f <entrypoint+0xf>
+ * 07 08
+ * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
+ * 09 0a 0b 0c 0d 0e
+ * f: e8 fc ff ff ff call __glapi_get_dispatch
+ * 0f 10 11 12 13
+ * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
+ * 14 15 16 17 18 19
+ */
+ static const unsigned char insn_template[] = {
+ 0xa1, 0x00, 0x00, 0x00, 0x00,
+ 0x85, 0xc0,
+ 0x74, 0x06,
+ 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
+ 0xe8, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
+ };
+ unsigned char *code = (unsigned char *) malloc(sizeof(insn_template));
+ unsigned int next_insn;
+ if (code) {
+ memcpy(code, insn_template, sizeof(insn_template));
+
+#if defined( THREADS )
+ *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_DispatchTSD;
+#else
+ *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
+#endif
+ *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
+ next_insn = (unsigned int)(code + 0x14);
+ *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
+ *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
+ }
+ return (_glapi_proc) code;
+#elif defined(USE_SPARC_ASM)
+
+#if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__)))
+ static const unsigned int insn_template[] = {
+ 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
+ 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
+ 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
+ 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
+ 0x8528b020, /* sllx %g2, 32, %g2 */
+ 0xc2584002, /* ldx [%g1 + %g2], %g1 */
+ 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
+ 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
+ 0xc6584002, /* ldx [%g1 + %g2], %g3 */
+ 0x81c0c000, /* jmpl %g3, %g0 */
+ 0x01000000 /* nop */
+ };
+#else
+ static const unsigned int insn_template[] = {
+ 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
+ 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
+ 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
+ 0x81c0c000, /* jmpl %g3, %g0 */
+ 0x01000000 /* nop */
+ };
+#endif
+ unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
+ unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
+ if (code) {
+ memcpy(code, insn_template, sizeof(insn_template));
+
+#if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__)))
+ code[0] |= (glapi_addr >> (32 + 10));
+ code[1] |= ((glapi_addr & 0xffffffff) >> 10);
+ __glapi_sparc_icache_flush(&code[0]);
+ code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
+ code[3] |= (glapi_addr & ((1 << 10) - 1));
+ __glapi_sparc_icache_flush(&code[2]);
+ code[6] |= ((functionOffset * 8) >> 10);
+ code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
+ __glapi_sparc_icache_flush(&code[6]);
+#else
+ code[0] |= (glapi_addr >> 10);
+ code[1] |= (glapi_addr & ((1 << 10) - 1));
+ __glapi_sparc_icache_flush(&code[0]);
+ code[2] |= (functionOffset * 4);
+ __glapi_sparc_icache_flush(&code[2]);
+#endif
+ }
+ return (_glapi_proc) code;
+#else
+ (void) functionOffset;
return NULL;
+#endif /* USE_*_ASM */
}
+/**
+ * This function inserts a new dispatch offset into the assembly language
+ * stub that was generated with the preceeding function.
+ */
+static void
+fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
+{
+#if defined(USE_X86_ASM)
+
+ unsigned char *code = (unsigned char *) entrypoint;
+ *(unsigned int *)(code + 0x0b) = offset * 4;
+ *(unsigned int *)(code + 0x16) = offset * 4;
+
+#elif defined(USE_SPARC_ASM)
+
+ /* XXX this hasn't been tested! */
+ unsigned int *code = (unsigned int *) entrypoint;
+#if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__)))
+ code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */
+ code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */
+ code[6] |= ((offset * 8) >> 10);
+ code[7] |= ((offset * 8) & ((1 << 10) - 1));
+ __glapi_sparc_icache_flush(&code[6]);
+#else /* __sparc_v9__ && !linux */
+ code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */
+ code[2] |= (offset * 4);
+ __glapi_sparc_icache_flush(&code[2]);
+#endif /* __sparc_v9__ && !linux */
-/*
+#else
+
+ /* an unimplemented architecture */
+ (void) entrypoint;
+ (void) offset;
+
+#endif /* USE_*_ASM */
+}
+
+
+/**
* Add a new extension function entrypoint.
* Return: GL_TRUE = success or GL_FALSE = failure
*/
-GLboolean
+PUBLIC GLboolean
_glapi_add_entrypoint(const char *funcName, GLuint offset)
{
- GLint index;
-
- /* Make sure we don't try to add a new entrypoint after someone
- * has already called _glapi_get_dispatch_table_size()! If that's
- * happened the caller's information will now be out of date.
- */
- assert(!GetSizeCalled);
+ /* trivial rejection test */
+#ifdef MANGLE
+ if (!funcName || funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
+ return GL_FALSE;
+#else
+ if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
+ return GL_FALSE;
+#endif
/* first check if the named function is already statically present */
- index = get_static_proc_offset(funcName);
-
- if (index >= 0) {
- assert(index == offset);
- return GL_TRUE;
+ {
+ GLint index = get_static_proc_offset(funcName);
+ if (index >= 0) {
+ return (GLboolean) ((GLuint) index == offset); /* bad offset! */
+ }
}
- /* else if (offset < _glapi_get_dispatch_table_size()) { */
- else {
- /* be sure index and name match known data */
+
+ /* See if this function has already been dynamically added */
+ {
GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- /* function already registered with api */
+ /* function already registered */
if (ExtEntryTable[i].Offset == offset) {
return GL_TRUE; /* offsets match */
}
+ else if (ExtEntryTable[i].Offset == (GLuint) ~0
+ && offset < DISPATCH_TABLE_SIZE) {
+ /* need to patch-up the dispatch code */
+ if (offset != (GLuint) ~0) {
+ fill_in_entrypoint_offset(ExtEntryTable[i].Address, offset);
+ ExtEntryTable[i].Offset = offset;
+ }
+ return GL_TRUE;
+ }
else {
return GL_FALSE; /* bad offset! */
}
}
}
- assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS);
- ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = offset;
- ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset);
- NumExtEntryPoints++;
-
- if (offset > MaxDispatchOffset)
- MaxDispatchOffset = offset;
+ }
- return GL_TRUE;
+ /* This is a new function, try to add it. */
+ if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS ||
+ offset >= DISPATCH_TABLE_SIZE) {
+ /* No space left */
+ return GL_FALSE;
}
-/*
else {
- return GL_FALSE;
+ _glapi_proc entrypoint = generate_entrypoint(offset);
+ if (!entrypoint)
+ return GL_FALSE; /* couldn't generate assembly */
+
+ /* OK! */
+ ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = offset;
+ ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
+ NumExtEntryPoints++;
+
+ return GL_TRUE; /* success */
}
-*/
-}
+ /* should never get here, silence compiler warnings */
+ return GL_FALSE;
+}
-/*
+/**
* Return offset of entrypoint for named function within dispatch table.
*/
-GLint
+PUBLIC GLint
_glapi_get_proc_offset(const char *funcName)
{
/* search extension functions first */
- GLint i;
+ GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Offset;
-/*
- * Return entrypoint for named function.
+/**
+ * Return pointer to the named function. If the function name isn't found
+ * in the name of static functions, try generating a new API entrypoint on
+ * the fly with assembly language.
*/
-const GLvoid *
+PUBLIC const _glapi_proc
_glapi_get_proc_address(const char *funcName)
{
+ GLuint i;
+
+#ifdef MANGLE
+ if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
+ return NULL;
+#else
+ if (funcName[0] != 'g' || funcName[1] != 'l')
+ return NULL;
+#endif
+
/* search extension functions first */
- GLint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Address;
}
/* search static functions */
- return get_static_proc_address(funcName);
-}
+ {
+ const _glapi_proc func = get_static_proc_address(funcName);
+ if (func)
+ return func;
+ }
+ /* generate new entrypoint - use a temporary dispatch offset of
+ * ~0 (i.e. -1). Later, when the driver calls _glapi_add_entrypoint()
+ * we'll put in the proper offset. If that never happens, and the
+ * user calls this function, he'll segfault. That's what you get
+ * when you try calling a GL function that doesn't really exist.
+ */
+ if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
+ _glapi_proc entrypoint = generate_entrypoint(~0);
+ if (!entrypoint)
+ return GL_FALSE;
+
+ ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = ~0;
+ ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
+ NumExtEntryPoints++;
+ return entrypoint;
+ }
+ else {
+ /* no space for new functions! */
+ return NULL;
+ }
+}
-/*
+
+/**
* Return the name of the function at the given dispatch offset.
* This is only intended for debugging.
*/
-const char *
+PUBLIC const char *
_glapi_get_proc_name(GLuint offset)
{
- GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair);
- if (offset < n) {
- return static_functions[offset].Name;
+ GLuint i;
+ const char * n;
+
+ /* search built-in functions */
+ n = get_static_proc_name(offset);
+ if ( n != NULL ) {
+ return n;
}
- else {
- /* search added extension functions */
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (ExtEntryTable[i].Offset == offset) {
- return ExtEntryTable[i].Name;
- }
+
+ /* search added extension functions */
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (ExtEntryTable[i].Offset == offset) {
+ return ExtEntryTable[i].Name;
}
- return NULL;
}
+ return NULL;
}
-/*
+/**
+ * Return size of dispatch table struct as number of functions (or
+ * slots).
+ */
+PUBLIC GLuint
+_glapi_get_dispatch_table_size(void)
+{
+ return DISPATCH_TABLE_SIZE;
+}
+
+
+
+/**
+ * Get API dispatcher version string.
+ */
+PUBLIC const char *
+_glapi_get_version(void)
+{
+ return "20021001"; /* YYYYMMDD */
+}
+
+
+
+/**
* Make sure there are no NULL pointers in the given dispatch table.
- * Intented for debugging purposes.
+ * Intended for debugging purposes.
*/
-void
+PUBLIC void
_glapi_check_table(const struct _glapi_table *table)
{
+#ifdef DEBUG
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
assert(tab[i]);
}
-#ifdef DEBUG
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/
assert(ResetMinMaxOffset == offset);
}
{
- GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT");
- char *blendColorFunc = (char*) &table->BlendColorEXT;
+ GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
+ char *blendColorFunc = (char*) &table->BlendColor;
GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
- assert(blendColorOffset == _gloffset_BlendColorEXT);
+ assert(blendColorOffset == _gloffset_BlendColor);
assert(blendColorOffset == offset);
}
{
assert(istextureOffset == _gloffset_IsTextureEXT);
assert(istextureOffset == offset);
}
-#endif
-}
-
-
-/**********************************************************************
- * Generate the GL entrypoint functions here.
- */
-
-#define KEYWORD1
-#define KEYWORD2 GLAPIENTRY
-#ifdef USE_MGL_NAMESPACE
-#define NAME(func) mgl##func
-#else
-#define NAME(func) gl##func
-#endif
-
-#ifdef DEBUG
-
-#include <stdio.h>
-
-static int
-trace(void)
-{
- static int trace = -1;
- if (trace < 0)
- trace = getenv("MESA_TRACE") ? 1 : 0;
- return trace > 0;
-}
-
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- const struct _glapi_table *dispatch; \
- dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
- if (trace()) printf MESSAGE; \
- (dispatch->FUNC) ARGS
-
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- const struct _glapi_table *dispatch; \
- dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
- if (trace()) printf MESSAGE; \
- return (dispatch->FUNC) ARGS
-
+ {
+ GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
+ char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
+ GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
+ assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
+ assert(secondaryColor3fOffset == offset);
+ assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (_glapi_proc) &glSecondaryColor3fEXT);
+ }
+ {
+ GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
+ char *pointParameterivFunc = (char*) &table->PointParameterivNV;
+ GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
+ assert(pointParameterivOffset == _gloffset_PointParameterivNV);
+ assert(pointParameterivOffset == offset);
+ assert(_glapi_get_proc_address("glPointParameterivNV") == (_glapi_proc) &glPointParameterivNV);
+ }
+ {
+ GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
+ char *setFenceFunc = (char*) &table->SetFenceNV;
+ GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
+ assert(setFenceOffset == _gloffset_SetFenceNV);
+ assert(setFenceOffset == offset);
+ assert(_glapi_get_proc_address("glSetFenceNV") == (_glapi_proc) &glSetFenceNV);
+ }
#else
-
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- const struct _glapi_table *dispatch; \
- dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
- (dispatch->FUNC) ARGS
-
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- const struct _glapi_table *dispatch; \
- dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
- return (dispatch->FUNC) ARGS
-
-#endif
-
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#if defined(USE_X86_ASM) && !defined(__WIN32__)
-#undef NAME
-#define NAME(func) _mesa_fallback_##func
+ (void) table;
#endif
-
-#include "glapitemp.h"
-
-
-/*
- * For each entry in static_functions[] which use this function
- * we should implement a dispatch function in glapitemp.h and
- * in glapinoop.c
- */
-static int NotImplemented(void)
-{
- return 0;
}
-
-
-
-static struct name_address_pair static_functions[] = {
- { "NotImplemented", (GLvoid *) NotImplemented },
-
- /* GL 1.1 */
- { "glAccum", (GLvoid *) glAccum },
- { "glAlphaFunc", (GLvoid *) glAlphaFunc },
- { "glBegin", (GLvoid *) glBegin },
- { "glBitmap", (GLvoid *) glBitmap },
- { "glBlendFunc", (GLvoid *) glBlendFunc },
- { "glCallList", (GLvoid *) glCallList },
- { "glCallLists", (GLvoid *) glCallLists },
- { "glClear", (GLvoid *) glClear },
- { "glClearAccum", (GLvoid *) glClearAccum },
- { "glClearColor", (GLvoid *) glClearColor },
- { "glClearDepth", (GLvoid *) glClearDepth },
- { "glClearIndex", (GLvoid *) glClearIndex },
- { "glClearStencil", (GLvoid *) glClearStencil },
- { "glClipPlane", (GLvoid *) glClipPlane },
- { "glColor3b", (GLvoid *) glColor3b },
- { "glColor3bv", (GLvoid *) glColor3bv },
- { "glColor3d", (GLvoid *) glColor3d },
- { "glColor3dv", (GLvoid *) glColor3dv },
- { "glColor3f", (GLvoid *) glColor3f },
- { "glColor3fv", (GLvoid *) glColor3fv },
- { "glColor3i", (GLvoid *) glColor3i },
- { "glColor3iv", (GLvoid *) glColor3iv },
- { "glColor3s", (GLvoid *) glColor3s },
- { "glColor3sv", (GLvoid *) glColor3sv },
- { "glColor3ub", (GLvoid *) glColor3ub },
- { "glColor3ubv", (GLvoid *) glColor3ubv },
- { "glColor3ui", (GLvoid *) glColor3ui },
- { "glColor3uiv", (GLvoid *) glColor3uiv },
- { "glColor3us", (GLvoid *) glColor3us },
- { "glColor3usv", (GLvoid *) glColor3usv },
- { "glColor4b", (GLvoid *) glColor4b },
- { "glColor4bv", (GLvoid *) glColor4bv },
- { "glColor4d", (GLvoid *) glColor4d },
- { "glColor4dv", (GLvoid *) glColor4dv },
- { "glColor4f", (GLvoid *) glColor4f },
- { "glColor4fv", (GLvoid *) glColor4fv },
- { "glColor4i", (GLvoid *) glColor4i },
- { "glColor4iv", (GLvoid *) glColor4iv },
- { "glColor4s", (GLvoid *) glColor4s },
- { "glColor4sv", (GLvoid *) glColor4sv },
- { "glColor4ub", (GLvoid *) glColor4ub },
- { "glColor4ubv", (GLvoid *) glColor4ubv },
- { "glColor4ui", (GLvoid *) glColor4ui },
- { "glColor4uiv", (GLvoid *) glColor4uiv },
- { "glColor4us", (GLvoid *) glColor4us },
- { "glColor4usv", (GLvoid *) glColor4usv },
- { "glColorMask", (GLvoid *) glColorMask },
- { "glColorMaterial", (GLvoid *) glColorMaterial },
- { "glCopyPixels", (GLvoid *) glCopyPixels },
- { "glCullFace", (GLvoid *) glCullFace },
- { "glDeleteLists", (GLvoid *) glDeleteLists },
- { "glDepthFunc", (GLvoid *) glDepthFunc },
- { "glDepthMask", (GLvoid *) glDepthMask },
- { "glDepthRange", (GLvoid *) glDepthRange },
- { "glDisable", (GLvoid *) glDisable },
- { "glDrawBuffer", (GLvoid *) glDrawBuffer },
- { "glDrawPixels", (GLvoid *) glDrawPixels },
- { "glEdgeFlag", (GLvoid *) glEdgeFlag },
- { "glEdgeFlagv", (GLvoid *) glEdgeFlagv },
- { "glEnable", (GLvoid *) glEnable },
- { "glEnd", (GLvoid *) glEnd },
- { "glEndList", (GLvoid *) glEndList },
- { "glEvalCoord1d", (GLvoid *) glEvalCoord1d },
- { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv },
- { "glEvalCoord1f", (GLvoid *) glEvalCoord1f },
- { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv },
- { "glEvalCoord2d", (GLvoid *) glEvalCoord2d },
- { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv },
- { "glEvalCoord2f", (GLvoid *) glEvalCoord2f },
- { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv },
- { "glEvalMesh1", (GLvoid *) glEvalMesh1 },
- { "glEvalMesh2", (GLvoid *) glEvalMesh2 },
- { "glEvalPoint1", (GLvoid *) glEvalPoint1 },
- { "glEvalPoint2", (GLvoid *) glEvalPoint2 },
- { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer },
- { "glFinish", (GLvoid *) glFinish },
- { "glFlush", (GLvoid *) glFlush },
- { "glFogf", (GLvoid *) glFogf },
- { "glFogfv", (GLvoid *) glFogfv },
- { "glFogi", (GLvoid *) glFogi },
- { "glFogiv", (GLvoid *) glFogiv },
- { "glFrontFace", (GLvoid *) glFrontFace },
- { "glFrustum", (GLvoid *) glFrustum },
- { "glGenLists", (GLvoid *) glGenLists },
- { "glGetBooleanv", (GLvoid *) glGetBooleanv },
- { "glGetClipPlane", (GLvoid *) glGetClipPlane },
- { "glGetDoublev", (GLvoid *) glGetDoublev },
- { "glGetError", (GLvoid *) glGetError },
- { "glGetFloatv", (GLvoid *) glGetFloatv },
- { "glGetIntegerv", (GLvoid *) glGetIntegerv },
- { "glGetLightfv", (GLvoid *) glGetLightfv },
- { "glGetLightiv", (GLvoid *) glGetLightiv },
- { "glGetMapdv", (GLvoid *) glGetMapdv },
- { "glGetMapfv", (GLvoid *) glGetMapfv },
- { "glGetMapiv", (GLvoid *) glGetMapiv },
- { "glGetMaterialfv", (GLvoid *) glGetMaterialfv },
- { "glGetMaterialiv", (GLvoid *) glGetMaterialiv },
- { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv },
- { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv },
- { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv },
- { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple },
- { "glGetString", (GLvoid *) glGetString },
- { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv },
- { "glGetTexEnviv", (GLvoid *) glGetTexEnviv },
- { "glGetTexGendv", (GLvoid *) glGetTexGendv },
- { "glGetTexGenfv", (GLvoid *) glGetTexGenfv },
- { "glGetTexGeniv", (GLvoid *) glGetTexGeniv },
- { "glGetTexImage", (GLvoid *) glGetTexImage },
- { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv },
- { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv },
- { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv },
- { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv },
- { "glHint", (GLvoid *) glHint },
- { "glIndexMask", (GLvoid *) glIndexMask },
- { "glIndexd", (GLvoid *) glIndexd },
- { "glIndexdv", (GLvoid *) glIndexdv },
- { "glIndexf", (GLvoid *) glIndexf },
- { "glIndexfv", (GLvoid *) glIndexfv },
- { "glIndexi", (GLvoid *) glIndexi },
- { "glIndexiv", (GLvoid *) glIndexiv },
- { "glIndexs", (GLvoid *) glIndexs },
- { "glIndexsv", (GLvoid *) glIndexsv },
- { "glInitNames", (GLvoid *) glInitNames },
- { "glIsEnabled", (GLvoid *) glIsEnabled },
- { "glIsList", (GLvoid *) glIsList },
- { "glLightModelf", (GLvoid *) glLightModelf },
- { "glLightModelfv", (GLvoid *) glLightModelfv },
- { "glLightModeli", (GLvoid *) glLightModeli },
- { "glLightModeliv", (GLvoid *) glLightModeliv },
- { "glLightf", (GLvoid *) glLightf },
- { "glLightfv", (GLvoid *) glLightfv },
- { "glLighti", (GLvoid *) glLighti },
- { "glLightiv", (GLvoid *) glLightiv },
- { "glLineStipple", (GLvoid *) glLineStipple },
- { "glLineWidth", (GLvoid *) glLineWidth },
- { "glListBase", (GLvoid *) glListBase },
- { "glLoadIdentity", (GLvoid *) glLoadIdentity },
- { "glLoadMatrixd", (GLvoid *) glLoadMatrixd },
- { "glLoadMatrixf", (GLvoid *) glLoadMatrixf },
- { "glLoadName", (GLvoid *) glLoadName },
- { "glLogicOp", (GLvoid *) glLogicOp },
- { "glMap1d", (GLvoid *) glMap1d },
- { "glMap1f", (GLvoid *) glMap1f },
- { "glMap2d", (GLvoid *) glMap2d },
- { "glMap2f", (GLvoid *) glMap2f },
- { "glMapGrid1d", (GLvoid *) glMapGrid1d },
- { "glMapGrid1f", (GLvoid *) glMapGrid1f },
- { "glMapGrid2d", (GLvoid *) glMapGrid2d },
- { "glMapGrid2f", (GLvoid *) glMapGrid2f },
- { "glMaterialf", (GLvoid *) glMaterialf },
- { "glMaterialfv", (GLvoid *) glMaterialfv },
- { "glMateriali", (GLvoid *) glMateriali },
- { "glMaterialiv", (GLvoid *) glMaterialiv },
- { "glMatrixMode", (GLvoid *) glMatrixMode },
- { "glMultMatrixd", (GLvoid *) glMultMatrixd },
- { "glMultMatrixf", (GLvoid *) glMultMatrixf },
- { "glNewList", (GLvoid *) glNewList },
- { "glNormal3b", (GLvoid *) glNormal3b },
- { "glNormal3bv", (GLvoid *) glNormal3bv },
- { "glNormal3d", (GLvoid *) glNormal3d },
- { "glNormal3dv", (GLvoid *) glNormal3dv },
- { "glNormal3f", (GLvoid *) glNormal3f },
- { "glNormal3fv", (GLvoid *) glNormal3fv },
- { "glNormal3i", (GLvoid *) glNormal3i },
- { "glNormal3iv", (GLvoid *) glNormal3iv },
- { "glNormal3s", (GLvoid *) glNormal3s },
- { "glNormal3sv", (GLvoid *) glNormal3sv },
- { "glOrtho", (GLvoid *) glOrtho },
- { "glPassThrough", (GLvoid *) glPassThrough },
- { "glPixelMapfv", (GLvoid *) glPixelMapfv },
- { "glPixelMapuiv", (GLvoid *) glPixelMapuiv },
- { "glPixelMapusv", (GLvoid *) glPixelMapusv },
- { "glPixelStoref", (GLvoid *) glPixelStoref },
- { "glPixelStorei", (GLvoid *) glPixelStorei },
- { "glPixelTransferf", (GLvoid *) glPixelTransferf },
- { "glPixelTransferi", (GLvoid *) glPixelTransferi },
- { "glPixelZoom", (GLvoid *) glPixelZoom },
- { "glPointSize", (GLvoid *) glPointSize },
- { "glPolygonMode", (GLvoid *) glPolygonMode },
- { "glPolygonOffset", (GLvoid *) glPolygonOffset },
- { "glPolygonStipple", (GLvoid *) glPolygonStipple },
- { "glPopAttrib", (GLvoid *) glPopAttrib },
- { "glPopMatrix", (GLvoid *) glPopMatrix },
- { "glPopName", (GLvoid *) glPopName },
- { "glPushAttrib", (GLvoid *) glPushAttrib },
- { "glPushMatrix", (GLvoid *) glPushMatrix },
- { "glPushName", (GLvoid *) glPushName },
- { "glRasterPos2d", (GLvoid *) glRasterPos2d },
- { "glRasterPos2dv", (GLvoid *) glRasterPos2dv },
- { "glRasterPos2f", (GLvoid *) glRasterPos2f },
- { "glRasterPos2fv", (GLvoid *) glRasterPos2fv },
- { "glRasterPos2i", (GLvoid *) glRasterPos2i },
- { "glRasterPos2iv", (GLvoid *) glRasterPos2iv },
- { "glRasterPos2s", (GLvoid *) glRasterPos2s },
- { "glRasterPos2sv", (GLvoid *) glRasterPos2sv },
- { "glRasterPos3d", (GLvoid *) glRasterPos3d },
- { "glRasterPos3dv", (GLvoid *) glRasterPos3dv },
- { "glRasterPos3f", (GLvoid *) glRasterPos3f },
- { "glRasterPos3fv", (GLvoid *) glRasterPos3fv },
- { "glRasterPos3i", (GLvoid *) glRasterPos3i },
- { "glRasterPos3iv", (GLvoid *) glRasterPos3iv },
- { "glRasterPos3s", (GLvoid *) glRasterPos3s },
- { "glRasterPos3sv", (GLvoid *) glRasterPos3sv },
- { "glRasterPos4d", (GLvoid *) glRasterPos4d },
- { "glRasterPos4dv", (GLvoid *) glRasterPos4dv },
- { "glRasterPos4f", (GLvoid *) glRasterPos4f },
- { "glRasterPos4fv", (GLvoid *) glRasterPos4fv },
- { "glRasterPos4i", (GLvoid *) glRasterPos4i },
- { "glRasterPos4iv", (GLvoid *) glRasterPos4iv },
- { "glRasterPos4s", (GLvoid *) glRasterPos4s },
- { "glRasterPos4sv", (GLvoid *) glRasterPos4sv },
- { "glReadBuffer", (GLvoid *) glReadBuffer },
- { "glReadPixels", (GLvoid *) glReadPixels },
- { "glRectd", (GLvoid *) glRectd },
- { "glRectdv", (GLvoid *) glRectdv },
- { "glRectf", (GLvoid *) glRectf },
- { "glRectfv", (GLvoid *) glRectfv },
- { "glRecti", (GLvoid *) glRecti },
- { "glRectiv", (GLvoid *) glRectiv },
- { "glRects", (GLvoid *) glRects },
- { "glRectsv", (GLvoid *) glRectsv },
- { "glRenderMode", (GLvoid *) glRenderMode },
- { "glRotated", (GLvoid *) glRotated },
- { "glRotatef", (GLvoid *) glRotatef },
- { "glScaled", (GLvoid *) glScaled },
- { "glScalef", (GLvoid *) glScalef },
- { "glScissor", (GLvoid *) glScissor },
- { "glSelectBuffer", (GLvoid *) glSelectBuffer },
- { "glShadeModel", (GLvoid *) glShadeModel },
- { "glStencilFunc", (GLvoid *) glStencilFunc },
- { "glStencilMask", (GLvoid *) glStencilMask },
- { "glStencilOp", (GLvoid *) glStencilOp },
- { "glTexCoord1d", (GLvoid *) glTexCoord1d },
- { "glTexCoord1dv", (GLvoid *) glTexCoord1dv },
- { "glTexCoord1f", (GLvoid *) glTexCoord1f },
- { "glTexCoord1fv", (GLvoid *) glTexCoord1fv },
- { "glTexCoord1i", (GLvoid *) glTexCoord1i },
- { "glTexCoord1iv", (GLvoid *) glTexCoord1iv },
- { "glTexCoord1s", (GLvoid *) glTexCoord1s },
- { "glTexCoord1sv", (GLvoid *) glTexCoord1sv },
- { "glTexCoord2d", (GLvoid *) glTexCoord2d },
- { "glTexCoord2dv", (GLvoid *) glTexCoord2dv },
- { "glTexCoord2f", (GLvoid *) glTexCoord2f },
- { "glTexCoord2fv", (GLvoid *) glTexCoord2fv },
- { "glTexCoord2i", (GLvoid *) glTexCoord2i },
- { "glTexCoord2iv", (GLvoid *) glTexCoord2iv },
- { "glTexCoord2s", (GLvoid *) glTexCoord2s },
- { "glTexCoord2sv", (GLvoid *) glTexCoord2sv },
- { "glTexCoord3d", (GLvoid *) glTexCoord3d },
- { "glTexCoord3dv", (GLvoid *) glTexCoord3dv },
- { "glTexCoord3f", (GLvoid *) glTexCoord3f },
- { "glTexCoord3fv", (GLvoid *) glTexCoord3fv },
- { "glTexCoord3i", (GLvoid *) glTexCoord3i },
- { "glTexCoord3iv", (GLvoid *) glTexCoord3iv },
- { "glTexCoord3s", (GLvoid *) glTexCoord3s },
- { "glTexCoord3sv", (GLvoid *) glTexCoord3sv },
- { "glTexCoord4d", (GLvoid *) glTexCoord4d },
- { "glTexCoord4dv", (GLvoid *) glTexCoord4dv },
- { "glTexCoord4f", (GLvoid *) glTexCoord4f },
- { "glTexCoord4fv", (GLvoid *) glTexCoord4fv },
- { "glTexCoord4i", (GLvoid *) glTexCoord4i },
- { "glTexCoord4iv", (GLvoid *) glTexCoord4iv },
- { "glTexCoord4s", (GLvoid *) glTexCoord4s },
- { "glTexCoord4sv", (GLvoid *) glTexCoord4sv },
- { "glTexEnvf", (GLvoid *) glTexEnvf },
- { "glTexEnvfv", (GLvoid *) glTexEnvfv },
- { "glTexEnvi", (GLvoid *) glTexEnvi },
- { "glTexEnviv", (GLvoid *) glTexEnviv },
- { "glTexGend", (GLvoid *) glTexGend },
- { "glTexGendv", (GLvoid *) glTexGendv },
- { "glTexGenf", (GLvoid *) glTexGenf },
- { "glTexGenfv", (GLvoid *) glTexGenfv },
- { "glTexGeni", (GLvoid *) glTexGeni },
- { "glTexGeniv", (GLvoid *) glTexGeniv },
- { "glTexImage1D", (GLvoid *) glTexImage1D },
- { "glTexImage2D", (GLvoid *) glTexImage2D },
- { "glTexParameterf", (GLvoid *) glTexParameterf },
- { "glTexParameterfv", (GLvoid *) glTexParameterfv },
- { "glTexParameteri", (GLvoid *) glTexParameteri },
- { "glTexParameteriv", (GLvoid *) glTexParameteriv },
- { "glTranslated", (GLvoid *) glTranslated },
- { "glTranslatef", (GLvoid *) glTranslatef },
- { "glVertex2d", (GLvoid *) glVertex2d },
- { "glVertex2dv", (GLvoid *) glVertex2dv },
- { "glVertex2f", (GLvoid *) glVertex2f },
- { "glVertex2fv", (GLvoid *) glVertex2fv },
- { "glVertex2i", (GLvoid *) glVertex2i },
- { "glVertex2iv", (GLvoid *) glVertex2iv },
- { "glVertex2s", (GLvoid *) glVertex2s },
- { "glVertex2sv", (GLvoid *) glVertex2sv },
- { "glVertex3d", (GLvoid *) glVertex3d },
- { "glVertex3dv", (GLvoid *) glVertex3dv },
- { "glVertex3f", (GLvoid *) glVertex3f },
- { "glVertex3fv", (GLvoid *) glVertex3fv },
- { "glVertex3i", (GLvoid *) glVertex3i },
- { "glVertex3iv", (GLvoid *) glVertex3iv },
- { "glVertex3s", (GLvoid *) glVertex3s },
- { "glVertex3sv", (GLvoid *) glVertex3sv },
- { "glVertex4d", (GLvoid *) glVertex4d },
- { "glVertex4dv", (GLvoid *) glVertex4dv },
- { "glVertex4f", (GLvoid *) glVertex4f },
- { "glVertex4fv", (GLvoid *) glVertex4fv },
- { "glVertex4i", (GLvoid *) glVertex4i },
- { "glVertex4iv", (GLvoid *) glVertex4iv },
- { "glVertex4s", (GLvoid *) glVertex4s },
- { "glVertex4sv", (GLvoid *) glVertex4sv },
- { "glViewport", (GLvoid *) glViewport },
-
- /* GL 1.1 */
-#ifdef GL_VERSION_1_1
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glAreTexturesResident", (GLvoid *) NAME(glAreTexturesResident) },
- { "glArrayElement", (GLvoid *) NAME(glArrayElement) },
- { "glBindTexture", (GLvoid *) NAME(glBindTexture) },
- { "glColorPointer", (GLvoid *) NAME(glColorPointer) },
- { "glCopyTexImage1D", (GLvoid *) NAME(glCopyTexImage1D) },
- { "glCopyTexImage2D", (GLvoid *) NAME(glCopyTexImage2D) },
- { "glCopyTexSubImage1D", (GLvoid *) NAME(glCopyTexSubImage1D) },
- { "glCopyTexSubImage2D", (GLvoid *) NAME(glCopyTexSubImage2D) },
- { "glDeleteTextures", (GLvoid *) NAME(glDeleteTextures) },
- { "glDisableClientState", (GLvoid *) NAME(glDisableClientState) },
- { "glDrawArrays", (GLvoid *) NAME(glDrawArrays) },
- { "glDrawElements", (GLvoid *) NAME(glDrawElements) },
- { "glEdgeFlagPointer", (GLvoid *) NAME(glEdgeFlagPointer) },
- { "glEnableClientState", (GLvoid *) NAME(glEnableClientState) },
- { "glGenTextures", (GLvoid *) NAME(glGenTextures) },
- { "glGetPointerv", (GLvoid *) NAME(glGetPointerv) },
- { "glIndexPointer", (GLvoid *) NAME(glIndexPointer) },
- { "glIndexub", (GLvoid *) NAME(glIndexub) },
- { "glIndexubv", (GLvoid *) NAME(glIndexubv) },
- { "glInterleavedArrays", (GLvoid *) NAME(glInterleavedArrays) },
- { "glIsTexture", (GLvoid *) NAME(glIsTexture) },
- { "glNormalPointer", (GLvoid *) NAME(glNormalPointer) },
- { "glPopClientAttrib", (GLvoid *) NAME(glPopClientAttrib) },
- { "glPrioritizeTextures", (GLvoid *) NAME(glPrioritizeTextures) },
- { "glPushClientAttrib", (GLvoid *) NAME(glPushClientAttrib) },
- { "glTexCoordPointer", (GLvoid *) NAME(glTexCoordPointer) },
- { "glTexSubImage1D", (GLvoid *) NAME(glTexSubImage1D) },
- { "glTexSubImage2D", (GLvoid *) NAME(glTexSubImage2D) },
- { "glVertexPointer", (GLvoid *) NAME(glVertexPointer) },
-#undef NAME
-
- /* GL 1.2 */
-#ifdef GL_VERSION_1_2
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D) },
- { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements) },
- { "glTexImage3D", (GLvoid *) NAME(glTexImage3D) },
- { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D) },
-#undef NAME
-
- /* GL_ARB_imaging */
-#ifdef GL_ARB_imaging
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glBlendColor", (GLvoid *) NAME(glBlendColor) },
- { "glBlendEquation", (GLvoid *) NAME(glBlendEquation) },
- { "glColorSubTable", (GLvoid *) NAME(glColorSubTable) },
- { "glColorTable", (GLvoid *) NAME(glColorTable) },
- { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv) },
- { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv) },
- { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D) },
- { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D) },
- { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf) },
- { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv) },
- { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri) },
- { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv) },
- { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable) },
- { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable) },
- { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D) },
- { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D) },
- { "glGetColorTable", (GLvoid *) NAME(glGetColorTable) },
- { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv) },
- { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv) },
- { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter) },
- { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv) },
- { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv) },
- { "glGetHistogram", (GLvoid *) NAME(glGetHistogram) },
- { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv) },
- { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv) },
- { "glGetMinmax", (GLvoid *) NAME(glGetMinmax) },
- { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv) },
- { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv) },
- { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter) },
- { "glHistogram", (GLvoid *) NAME(glHistogram) },
- { "glMinmax", (GLvoid *) NAME(glMinmax) },
- { "glResetHistogram", (GLvoid *) NAME(glResetHistogram) },
- { "glResetMinmax", (GLvoid *) NAME(glResetMinmax) },
- { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D) },
-#undef NAME
-
- /* GL_ARB_multitexture */
-#ifdef GL_ARB_multitexture
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB) },
- { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB) },
- { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB) },
- { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB) },
- { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB) },
- { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB) },
- { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB) },
- { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB) },
- { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB) },
- { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB) },
- { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB) },
- { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB) },
- { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB) },
- { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB) },
- { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB) },
- { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB) },
- { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB) },
- { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB) },
- { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB) },
- { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB) },
- { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB) },
- { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB) },
- { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB) },
- { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB) },
- { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB) },
- { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB) },
- { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB) },
- { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB) },
- { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB) },
- { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB) },
- { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB) },
- { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB) },
- { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB) },
- { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB) },
-#undef NAME
-
- /* 2. GL_EXT_blend_color */
-#ifdef GL_EXT_blend_color
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT) },
-#undef NAME
-
- /* 3. GL_EXT_polygon_offset */
-#ifdef GL_EXT_polygon_offset
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT) },
-#undef NAME
-
- /* 6. GL_EXT_texture3D */
-#ifdef GL_EXT_texture3D
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT) },
- { "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT) },
- { "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT) },
-#undef NAME
-
- /* 7. GL_SGI_texture_filter4 */
-#ifdef GL_SGI_texture_filter4
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS) },
- { "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS) },
-#undef NAME
-
- /* 9. GL_EXT_subtexture */
-#ifdef GL_EXT_subtexture
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT) },
- { "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT) },
-#undef NAME
-
- /* 10. GL_EXT_copy_texture */
-#ifdef GL_EXT_copy_texture
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT) },
- { "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT) },
- { "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT) },
- { "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT) },
-#undef NAME
-
- /* 11. GL_EXT_histogram */
-#ifdef GL_EXT_histogram
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT) },
- { "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT) },
- { "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT) },
- { "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT) },
- { "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT) },
- { "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT) },
- { "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT) },
- { "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT) },
- { "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT) },
- { "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT) },
-#undef NAME
-
- /* 12. GL_EXT_convolution */
-#ifdef GL_EXT_convolution
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT) },
- { "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT) },
- { "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT) },
- { "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT) },
- { "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT) },
- { "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT) },
- { "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT) },
- { "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT) },
- { "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT) },
- { "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT) },
- { "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT) },
- { "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT) },
- { "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT) },
-#undef NAME
-
- /* 14. GL_SGI_color_table */
-#ifdef GL_SGI_color_table
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI) },
- { "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI) },
- { "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI) },
- { "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI) },
- { "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI) },
- { "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI) },
- { "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI) },
-#undef NAME
-
- /* 15. GL_SGIS_pixel_texture */
-#ifdef GL_SGIS_pixel_texture
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS) },
- { "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS) },
- { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS) },
- { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS) },
-#undef NAME
-
- /* 16. GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture4D
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS) },
- { "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS) },
-#undef NAME
-
- /* 20. GL_EXT_texture_object */
-#ifdef GL_EXT_texture_object
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT) },
- { "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT) },
- { "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT) },
- { "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT) },
- { "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT) },
- { "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT) },
-#undef NAME
-
- /* 21. GL_SGIS_detail_texture */
-#ifdef GL_SGIS_detail_texture
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS) },
- { "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS) },
-#undef NAME
-
- /* 22. GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_sharpen_texture
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS) },
- { "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS) },
-#undef NAME
-
- /* 25. GL_SGIS_multisample */
-#ifdef GL_SGIS_multisample
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS) },
- { "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS) },
-#undef NAME
-
- /* 30. GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_array
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT) },
- { "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT) },
- { "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT) },
- { "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT) },
- { "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT) },
- { "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT) },
- { "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT) },
- { "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT) },
- { "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT) },
-#undef NAME
-
- /* 37. GL_EXT_blend_minmax */
-#ifdef GL_EXT_blend_minmax
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT) },
-#undef NAME
-
- /* 52. GL_SGIX_sprite */
-#ifdef GL_SGIX_sprite
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX) },
- { "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX) },
- { "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX) },
- { "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX) },
-#undef NAME
-
- /* 54. GL_EXT_point_parameters */
-#ifdef GL_EXT_point_parameters
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT) },
- { "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT) },
-#undef NAME
-
- /* 55. GL_SGIX_instruments */
-#ifdef GL_SGIX_instruments
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX) },
- { "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX) },
- { "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX) },
- { "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX) },
- { "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX) },
- { "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX) },
-#undef NAME
-
- /* 57. GL_SGIX_framezoom */
-#ifdef GL_SGIX_framezoom
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX) },
-#undef NAME
-
- /* 60. GL_SGIX_reference_plane */
-#ifdef GL_SGIX_reference_plane
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX) },
-#undef NAME
-
- /* 61. GL_SGIX_flush_raster */
-#ifdef GL_SGIX_flush_raster
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX) },
-#undef NAME
-
- /* 66. GL_HP_image_transform */
-#ifdef GL_HP_image_transform
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP) },
- { "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP) },
- { "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP) },
- { "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP) },
- { "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP) },
- { "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP) },
-#undef NAME
-
- /* 74. GL_EXT_color_subtable */
-#ifdef GL_EXT_color_subtable
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT) },
- { "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT) },
-#undef NAME
-
- /* 77. GL_PGI_misc_hints */
-#ifdef GL_PGI_misc_hints
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glHintPGI", (GLvoid *) NAME(glHintPGI) },
-#undef NAME
-
- /* 78. GL_EXT_paletted_texture */
-#ifdef GL_EXT_paletted_texture
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT) },
- { "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT) },
- { "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT) },
- { "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT) },
-#undef NAME
-
- /* 80. GL_SGIX_list_priority */
-#ifdef GL_SGIX_list_priority
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX) },
- { "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX) },
- { "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX) },
- { "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX) },
- { "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX) },
- { "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX) },
-#undef NAME
-
- /* 94. GL_EXT_index_material */
-#ifdef GL_EXT_index_material
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT) },
-#undef NAME
-
- /* 95. GL_EXT_index_func */
-#ifdef GL_EXT_index_func
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT) },
-#undef NAME
-
- /* 97. GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_compiled_vertex_array
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT) },
- { "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT) },
-#undef NAME
-
- /* 98. GL_EXT_cull_vertex */
-#ifdef GL_EXT_cull_vertex
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT) },
- { "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT) },
-#undef NAME
-
- /* 173. GL_EXT/INGR_blend_func_separate */
-#ifdef GL_INGR_blend_func_separate
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateINGR) },
-#undef NAME
-
- /* GL_MESA_window_pos */
-#ifdef MESA_window_pos
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA) },
-#undef NAME
-
- /* GL_MESA_resize_buffers */
-#ifdef MESA_resize_buffers
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA) },
-#undef NAME
-
- /* GL_ARB_transpose_matrix */
-#ifdef GL_ARB_transpose_matrix
-#define NAME(X) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB) },
- { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB) },
- { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB) },
- { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB) },
-#undef NAME
-
- /*
- * XXX many more extenstion functions to add.
- */
-
- { NULL, NULL } /* end of list marker */
-};
-