"glRenderbufferStorage\0"
"glBlitFramebuffer\0"
"glFramebufferTextureLayer\0"
+ "glProvokingVertex\0"
;
NAME_FUNC_OFFSET(19722, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT),
NAME_FUNC_OFFSET(19744, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, _gloffset_BlitFramebufferEXT),
NAME_FUNC_OFFSET(19762, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT),
+ NAME_FUNC_OFFSET(19788, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};