mesa/es: Validate glRenderbufferStorage internalFormat in Mesa code rather than the...
[mesa.git] / src / mesa / main / APIspec.xml
index 1b9481efebbf2bbeb8a7315b3b805d09bb1aa607..1de7014c5bcfd5033357001bdcaa29af691fa410 100644 (file)
                <param name="width" type="GLsizei"/>
                <param name="height" type="GLsizei"/>
        </proto>
-
-       <desc name="internalFormat">
-               <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
-               <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
-               <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
-               <value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
-               <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>
-
-               <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
-               <value name="GL_RGBA4" category="GLES2.0"/>
-               <value name="GL_RGB5_A1" category="GLES2.0"/>
-               <value name="GL_RGB565" category="GLES2.0"/>
-               <value name="GL_STENCIL_INDEX8" category="GLES2.0"/>
-
-               <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
-               <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
-               <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
-               <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
-               <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
-               <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
-               <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
-       </desc>
 </template>
 
 <template name="FramebufferRenderbuffer">