mesa: plug in GL_ARB_draw_buffers_blend functions
[mesa.git] / src / mesa / main / APIspec.xml
index 16d0c9413d07ecf2d6197029b7962c4c990c7812..50446a9093a21c8f395acd507118178e60f3270f 100644 (file)
                        <value name="GL_UNSIGNED_INT_24_8_OES"/>
                </desc>
        </desc>
+
+       <desc name="format" category="EXT_texture_format_BGRA8888">
+               <value name="GL_BGRA_EXT"/>
+
+               <desc name="type" error="GL_INVALID_OPERATION">
+                       <value name="GL_UNSIGNED_BYTE"/>
+               </desc>
+       </desc>
 </template>
 
 <template name="BindTexture">
        <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
        <function name="ClearStencil" template="ClearStencil"/>
        <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
+       <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
 
        <function name="StencilMask" template="StencilMask"/>
        <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
        <function name="IsEnabled" template="IsEnabled"/>
 
        <function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
+       <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
        <function name="Frustum" template="Frustum" gltype="GLdouble"/>
 
        <function name="LoadIdentity" template="LoadIdentity"/>