<param name="plane" type="GLenum"/>
<vector name="equation" type="const GLtype *" size="4"/>
</proto>
-
- <desc name="plane">
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
- </desc>
</template>
<template name="CullFace">
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
+ <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
- <desc name="internalFormat" error="GL_INVALID_VALUE">
+ <desc name="internalFormat">
<value name="GL_ALPHA"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_ALPHA"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_RGB"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_RGB"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_RGBA"/>
- <value name="GL_BGRA_EXT"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_RGBA"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_LUMINANCE"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_LUMINANCE"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_LUMINANCE_ALPHA"/>
- <value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/>
- <value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_LUMINANCE_ALPHA"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat" category="OES_depth_texture">
+ <value name="GL_DEPTH_COMPONENT"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_DEPTH_COMPONENT"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat" category="OES_packed_depth_stencil">
+ <value name="GL_DEPTH_STENCIL_OES"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_DEPTH_STENCIL_OES"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat" category="EXT_texture_format_BGRA8888">
+ <value name="GL_BGRA_EXT"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_BGRA_EXT"/>
+ </desc>
</desc>
<desc name="border" error="GL_INVALID_VALUE">
<desc name="pname">
<value name="GL_RGB_SCALE"/>
<value name="GL_ALPHA_SCALE"/>
-
- <desc name="param" convert="true" error="GL_INVALID_VALUE">
- <value name="1.0"/>
- <value name="2.0"/>
- <value name="4.0"/>
- </desc>
</desc>
<desc name="pname">
<value name="GL_RESCALE_NORMAL"/>
<range base="GL_CLIP_PLANE" from="0" to="5"/>
+ <value name="GL_CLIP_PLANE0+6"/>
+ <value name="GL_CLIP_PLANE0+7"/>
<value name="GL_FOG"/>
<value name="GL_LIGHTING"/>
<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
<desc name="cap" category="GLES2.0">
<value name="GL_RESCALE_NORMAL"/>
<range base="GL_CLIP_PLANE" from="0" to="5"/>
+ <value name="GL_CLIP_PLANE0+6"/>
+ <value name="GL_CLIP_PLANE0+7"/>
<value name="GL_FOG"/>
<value name="GL_LIGHTING"/>
<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
<desc name="cap" category="GLES2.0">
<desc name="pname">
<value name="GL_PACK_ALIGNMENT"/>
+ <desc name="param" error="GL_INVALID_VALUE">
+ <value name="1"/>
+ <value name="2"/>
+ <value name="4"/>
+ <value name="8"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
<value name="GL_UNPACK_ALIGNMENT"/>
+ <desc name="param" error="GL_INVALID_VALUE">
+ <value name="1"/>
+ <value name="2"/>
+ <value name="4"/>
+ <value name="8"/>
+ </desc>
</desc>
- <desc name="param" error="GL_INVALID_VALUE">
- <value name="1"/>
- <value name="2"/>
- <value name="4"/>
- <value name="8"/>
+ <desc name="pname" category="EXT_unpack_subimage">
+ <value name="GL_UNPACK_ROW_LENGTH"/>
+ <value name="GL_UNPACK_SKIP_PIXELS"/>
+ <value name="GL_UNPACK_SKIP_ROWS"/>
</desc>
+
</template>
<template name="ReadPixels" direction="get">
<param name="plane" type="GLenum"/>
<vector name="equation" type="GLtype *" size="4"/>
</proto>
-
- <desc name="plane">
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
- </desc>
</template>
<template name="GetError" direction="get">
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
+ <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
<desc name="pname">
<value name="GL_RESCALE_NORMAL"/>
<range base="GL_CLIP_PLANE" from="0" to="5"/>
+ <value name="GL_CLIP_PLANE0+6"/>
+ <value name="GL_CLIP_PLANE0+7"/>
<value name="GL_FOG"/>
<value name="GL_LIGHTING"/>
<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
+ <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
<desc name="cap" category="GLES2.0">
<value name="GL_UNSIGNED_INT_24_8_OES"/>
</desc>
</desc>
+
+ <desc name="format" category="EXT_texture_format_BGRA8888">
+ <value name="GL_BGRA_EXT"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ </desc>
+ </desc>
</template>
<template name="BindTexture">
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
+ <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
</template>
<param name="target" type="GLenum"/>
<param name="framebuffer" type="GLuint"/>
</proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
</template>
<template name="DeleteFramebuffers">
<param name="target" type="GLenum"/>
<param name="renderbuffer" type="GLuint"/>
</proto>
-
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
</template>
<template name="DeleteRenderbuffers">
<param name="height" type="GLsizei"/>
</proto>
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-
<desc name="internalFormat">
<value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
<value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
<param name="renderbuffertarget" type="GLenum"/>
<param name="renderbuffer" type="GLuint"/>
</proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
- <desc name="renderbuffertarget">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
</template>
<template name="FramebufferTexture2D">
<param name="level" type="GLint"/>
</proto>
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
<desc name="textarget" error="GL_INVALID_OPERATION">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<param name="zoffset" type="GLint"/>
</proto>
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
<desc name="textarget" error="GL_INVALID_OPERATION">
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
</desc>
<return type="GLenum"/>
<param name="target" type="GLenum"/>
</proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
</template>
<template name="GetFramebufferAttachmentParameter" direction="get">
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
<desc name="pname">
<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-
<desc name="pname" category="OES_framebuffer_object">
<value name="GL_RENDERBUFFER_WIDTH_OES"/>
<value name="GL_RENDERBUFFER_HEIGHT_OES"/>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
</template>
<param name="target" type="GLenum"/>
<param name="image" type="GLeglImageOES"/>
</proto>
+</template>
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
+<template name="DrawBuffers">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="bufs" type="const GLenum *"/>
+ </proto>
+</template>
+
+<template name="ReadBuffer">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ </proto>
</template>
<api name="mesa" implementation="true">
<category name="MESA"/>
- <function name="Color4f" default_prefix="_vbo_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
<function name="CullFace" template="CullFace"/>
<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
- <function name="Materialf" default_prefix="_vbo_" template="Material" gltype="GLfloat" expand_vector="true"/>
- <function name="Materialfv" default_prefix="_vbo_" template="Material" gltype="GLfloat"/>
+ <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/>
+ <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/>
<function name="PointSize" template="PointSize" gltype="GLfloat"/>
<function name="PointSizePointer" template="PointSizePointer"/>
<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
<function name="ClearStencil" template="ClearStencil"/>
<function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
+ <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
<function name="StencilMask" template="StencilMask"/>
<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
<function name="IsEnabled" template="IsEnabled"/>
<function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
+ <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
<function name="Frustum" template="Frustum" gltype="GLdouble"/>
<function name="LoadIdentity" template="LoadIdentity"/>
<function name="EnableClientState" template="EnableClientState"/>
<function name="GetPointerv" template="GetPointer"/>
- <function name="Normal3f" default_prefix="_vbo_" template="Normal" gltype="GLfloat" expand_vector="true"/>
+ <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/>
<function name="NormalPointer" template="NormalPointer"/>
<function name="TexCoordPointer" template="TexCoordPointer"/>
<function name="VertexPointer" template="VertexPointer"/>
<function name="ActiveTextureARB" template="ActiveTexture"/>
<function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
- <function name="MultiTexCoord4f" default_prefix="_vbo_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
- <function name="VertexAttrib1f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="VertexAttrib2f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="VertexAttrib3f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="VertexAttrib4f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="VertexAttrib1fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
- <function name="VertexAttrib2fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
- <function name="VertexAttrib3fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
- <function name="VertexAttrib4fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
+ <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
+ <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
+ <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
+ <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
+ <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
+ <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
+ <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
<function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
<function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
<!-- OES_EGL_image -->
<function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
<function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
+
+ <function name="DrawBuffersARB" template="DrawBuffers"/>
+
+ <function name="ReadBuffer" template="ReadBuffer"/>
+
</api>
<api name="GLES1.1">
<category name="OES_matrix_get"/>
<category name="OES_read_format"/>
<category name="OES_compressed_paletted_texture"/>
+ <category name="OES_compressed_ETC1_RGB8_texture"/>
<category name="OES_point_size_array"/>
<category name="OES_point_sprite"/>
<category name="OES_query_matrix"/>
<category name="OES_element_index_uint"/>
<category name="OES_mapbuffer"/>
<category name="EXT_texture_filter_anisotropic"/>
+ <category name="EXT_texture_format_BGRA8888"/>
+ <category name="EXT_read_format_bgra"/>
<category name="ARB_texture_non_power_of_two"/>
<!-- disabled due to missing enums
<category name="EXT_blend_minmax"/>
<category name="EXT_multi_draw_arrays"/>
<category name="OES_EGL_image"/>
+ <category name="OES_EGL_image_external"/>
<category name="OES_matrix_palette"/>
- <function name="Color4f" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
<function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
<function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
- <function name="Materialf" template="Material" gltype="GLfloat" expand_vector="true"/>
- <function name="Materialfv" template="Material" gltype="GLfloat"/>
+ <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/>
+ <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/>
<function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
<function name="Materialxv" template="Material" gltype="GLfixed"/>
<function name="GetPointerv" template="GetPointer"/>
- <function name="Normal3f" template="Normal" gltype="GLfloat" expand_vector="true"/>
+ <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/>
<function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
<function name="NormalPointer" template="NormalPointer"/>
<function name="TexCoordPointer" template="TexCoordPointer"/>
<function name="ActiveTexture" template="ActiveTexture"/>
<function name="ClientActiveTexture" template="ClientActiveTexture"/>
- <function name="MultiTexCoord4f" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
<function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
<category name="GLES2.0"/>
<category name="OES_compressed_paletted_texture"/>
+ <category name="OES_compressed_ETC1_RGB8_texture"/>
<category name="OES_depth24"/>
<category name="OES_depth32"/>
<category name="OES_fbo_render_mipmap"/>
<category name="OES_packed_depth_stencil"/>
<category name="OES_standard_derivatives"/>
<category name="EXT_texture_format_BGRA8888"/>
+ <category name="EXT_read_format_bgra"/>
<category name="EXT_texture_compression_dxt1"/>
<category name="EXT_blend_minmax"/>
<category name="EXT_multi_draw_arrays"/>
<category name="OES_EGL_image"/>
+ <category name="OES_EGL_image_external"/>
+ <category name="EXT_unpack_subimage"/>
+
+ <category name="NV_draw_buffers"/>
+ <category name="NV_read_buffer"/>
+
+ <function name="DrawBuffersNV" template="DrawBuffers"/>
+ <function name="ReadBufferNV" template="ReadBuffer"/>
<function name="CullFace" template="CullFace"/>
<function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
- <function name="VertexAttrib1f" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="VertexAttrib2f" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="VertexAttrib3f" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="VertexAttrib4f" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="VertexAttrib1fv" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
- <function name="VertexAttrib2fv" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
- <function name="VertexAttrib3fv" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
- <function name="VertexAttrib4fv" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
+ <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
+ <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
+ <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
+ <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
+ <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
+ <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
+ <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
<function name="VertexAttribPointer" template="VertexAttribPointer"/>