mesa/es: Remove redundant glPointSizePointer type validation
[mesa.git] / src / mesa / main / APIspec.xml
index 889efe2bae83c23c597fb92f9c701100f9b553ad..aa6085520c1cd0edd0d0918a01e29da14b639602 100644 (file)
                <param name="stride" type="GLsizei"/>
                <param name="pointer" type="const GLvoid *"/>
        </proto>
-
-       <desc name="type">
-               <value name="GL_FLOAT"/>
-               <value name="GL_FIXED"/>
-       </desc>
 </template>
 
 <template name="Scissor">
                <value name="GL_TRIANGLE_STRIP"/>
                <value name="GL_TRIANGLE_FAN"/>
        </desc>
-
-       <desc name="type">
-               <value name="GL_UNSIGNED_BYTE"/>
-               <value name="GL_UNSIGNED_SHORT"/>
-               <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
-       </desc>
 </template>
 
 <template name="EnableClientState">
                <param name="pname" type="GLenum"/>
                <vector name="pointer" type="GLvoid **" size="dynamic"/>
        </proto>
-
-       <desc name="pname">
-               <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
-       </desc>
 </template>
 
 <template name="GetBufferPointer" direction="get">
                <value name="GL_ARRAY_BUFFER"/>
                <value name="GL_ELEMENT_ARRAY_BUFFER"/>
        </desc>
-
-       <desc name="pname">
-               <value name="GL_BUFFER_MAP_POINTER_OES"/>
-       </desc>
 </template>
 
 <template name="MapBuffer" direction="get">
                <param name="range" type="GLint *"/>
                <param name="precision" type="GLint *"/>
        </proto>
-
-       <desc name="shadertype">
-               <value name="GL_VERTEX_SHADER"/>
-               <value name="GL_FRAGMENT_SHADER"/>
-       </desc>
-
-       <desc name="precisiontype">
-               <value name="GL_LOW_FLOAT"/>
-               <value name="GL_MEDIUM_FLOAT"/>
-               <value name="GL_HIGH_FLOAT"/>
-               <value name="GL_LOW_INT"/>
-               <value name="GL_MEDIUM_INT"/>
-               <value name="GL_HIGH_INT"/>
-       </desc>
 </template>
 
 <template name="GetUniform" direction="get">
                <value name="GL_TRIANGLE_STRIP"/>
                <value name="GL_TRIANGLE_FAN"/>
        </desc>
-
-       <desc name="type">
-               <value name="GL_UNSIGNED_BYTE"/>
-               <value name="GL_UNSIGNED_SHORT"/>
-               <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
-       </desc>
 </template>
 
 <template name="EGLImageTargetTexture2D">