<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
-
- <desc name="type">
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- </desc>
</template>
<template name="Scissor">
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
- </desc>
</template>
<template name="EnableClientState">
<param name="pname" type="GLenum"/>
<vector name="pointer" type="GLvoid **" size="dynamic"/>
</proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
- </desc>
</template>
<template name="GetBufferPointer" direction="get">
<value name="GL_ARRAY_BUFFER"/>
<value name="GL_ELEMENT_ARRAY_BUFFER"/>
</desc>
-
- <desc name="pname">
- <value name="GL_BUFFER_MAP_POINTER_OES"/>
- </desc>
</template>
<template name="MapBuffer" direction="get">
<param name="range" type="GLint *"/>
<param name="precision" type="GLint *"/>
</proto>
-
- <desc name="shadertype">
- <value name="GL_VERTEX_SHADER"/>
- <value name="GL_FRAGMENT_SHADER"/>
- </desc>
-
- <desc name="precisiontype">
- <value name="GL_LOW_FLOAT"/>
- <value name="GL_MEDIUM_FLOAT"/>
- <value name="GL_HIGH_FLOAT"/>
- <value name="GL_LOW_INT"/>
- <value name="GL_MEDIUM_INT"/>
- <value name="GL_HIGH_INT"/>
- </desc>
</template>
<template name="GetUniform" direction="get">
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
- </desc>
</template>
<template name="EGLImageTargetTexture2D">