/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
#include "macros.h"
#include "state.h"
#include "mtypes.h"
+#include "glapi/dispatch.h"
+
+
+#if FEATURE_accum
void GLAPIENTRY
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Accum( GLenum op, GLfloat value )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint xpos, ypos, width, height;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->Visual.accumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum");
- return;
- }
-
switch (op) {
case GL_ADD:
case GL_MULT:
return;
}
- if (ctx->NewState)
- _mesa_update_state( ctx );
+ if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
+ return;
+ }
- if (ctx->RenderMode != GL_RENDER) {
- /* no-op */
+ if (ctx->DrawBuffer != ctx->ReadBuffer) {
+ /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
+ * or GL_EXT_framebuffer_blit.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glAccum(different read/draw buffers)");
return;
}
- /* Determine region to operate upon. */
- if (ctx->Scissor.Enabled) {
- xpos = ctx->Scissor.X;
- ypos = ctx->Scissor.Y;
- width = ctx->Scissor.Width;
- height = ctx->Scissor.Height;
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glAccum(incomplete framebuffer)");
+ return;
}
- else {
- /* whole window */
- xpos = 0;
- ypos = 0;
- width = ctx->DrawBuffer->Width;
- height = ctx->DrawBuffer->Height;
+
+ if (ctx->RenderMode == GL_RENDER) {
+ ctx->Driver.Accum(ctx, op, value);
}
+}
+
- ctx->Driver.Accum( ctx, op, value, xpos, ypos, width, height );
+void
+_mesa_init_accum_dispatch(struct _glapi_table *disp)
+{
+ SET_Accum(disp, _mesa_Accum);
+ SET_ClearAccum(disp, _mesa_ClearAccum);
}
+#endif /* FEATURE_accum */
+
void
_mesa_init_accum( GLcontext *ctx )