-/* $Id: accum.c,v 1.38 2001/09/14 21:36:43 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
#include "glheader.h"
#include "accum.h"
#include "context.h"
+#include "imports.h"
#include "macros.h"
-#include "mem.h"
#include "state.h"
#include "mtypes.h"
-#endif
-
-
-void
+void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
GLfloat tmp[4];
COPY_4FV( ctx->Accum.ClearColor, tmp );
}
-/* Should really be a driver-supplied function?
- */
-void
+
+void GLAPIENTRY
_mesa_Accum( GLenum op, GLfloat value )
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->NewState)
_mesa_update_state( ctx );
+ if (ctx->RenderMode != GL_RENDER) {
+ /* no-op */
+ return;
+ }
+
/* Determine region to operate upon. */
if (ctx->Scissor.Enabled) {
xpos = ctx->Scissor.X;
ctx->Driver.Accum( ctx, op, value, xpos, ypos, width, height );
}
+
+void
+_mesa_init_accum( GLcontext *ctx )
+{
+ /* Accumulate buffer group */
+ ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
+}