#include "main/dispatch.h"
-#if FEATURE_accum
-
-
void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
GLuint i, j;
GLfloat (*rgba)[4];
- rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
+ rgba = malloc(width * 4 * sizeof(GLfloat));
if (rgba) {
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
GLint i, j;
GLfloat (*rgba)[4], (*dest)[4];
- rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
- dest = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
+ rgba = malloc(width * 4 * sizeof(GLfloat));
+ dest = malloc(width * 4 * sizeof(GLfloat));
if (rgba && dest) {
for (j = 0; j < height; j++) {
}
-#endif /* FEATURE_accum */
-
-
void
_mesa_init_accum( struct gl_context *ctx )
{