#include "main/dispatch.h"
-#if FEATURE_accum
-
-
void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
const GLshort incr = (GLshort) (value * 32767.0f);
- GLuint i, j;
+ GLint i, j;
if (bias) {
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
const GLfloat scale = value * 32767.0f;
- GLuint i, j;
+ GLint i, j;
GLfloat (*rgba)[4];
rgba = malloc(width * 4 * sizeof(GLfloat));
}
-#endif /* FEATURE_accum */
-
-
void
_mesa_init_accum( struct gl_context *ctx )
{